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Co128
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BAH! I need no minefields! (no offence) I like kickin ass the old fasion way. Throwing spears, shooting guns, running over people with megaton tanks... wish i could do that actually..
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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quote: Originally posted by One_Dead_Villy
yep nothing is impenetrable, the point is , is to slow people down (to give u time to react or gather sufficient forces) (and/or) make them go around (so u can attack them from a position you find more favorable). |
hi ,
does not work in the terrain , ....
either you go true it , and clear the things in your way as you go along or you dont , ......
going around can be a real pain , .....
works great for fishtraps , but not on land with humans , ......
with remote sentry guns ( we use them allready for years with great succes ) and electronics like those that can sniff human sweat 500 meters away you get the early warning , ..... however , ........ a minefield tends to work both ways , .......
have a nice day
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PTM
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sn00py, you havne't given up on this have you?
- PTM
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Vesayen
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BUMP! finish this!
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PTM
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I guess this mod died...
I stopped playing RoN for many, many months. Recently (and by recently I mean like two days ago) I picked up the game again after watching Indiana Jones 2 and 3 (the old school Nazis reminded me of RoN for some reason). I came back to see if this mod was done and I've found it abandonded...
Damn.
- PTM
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rummy72
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Well, why was this thread started at all if this mod was not a serious endeavor?
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Panzeh
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I have the units smaller now, i'm going to work on some of the buildings now and then i'll work on getting the ranges to work.
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Panzeh
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I'm going to look at the naval units and increase their size again first. I'll get the units looking good before i decrease range and maybe i'll make the shadows smaller, it kind of looks weird.
Then, and maybe then ill get to buildings.
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Panzeh
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Getting it to work is a lot more than simply lowering the scale for everything. It seems that the skid marks vehicles make don't match their size, among a huge amount of other things.
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Zorromorph
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I don't know if anyone still reads this forum(I'd guess no based on the amount of posts), but since this thread is pretty much exactly what I'm working on with a mod i started about two weeks ago, I thought I'd post here. The main thread for the mod is at the RonHeaven site, here:
http://ron.heavengames.com/cgi-bin/...&f=10,4991,0,10
ZM
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