 |
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:28
|
|
quote: Originally posted by Adalbertus
For the real cracks on Planet (I'm not): Can you win a game in which the only terraforming you're allowed to do is plant fungus and raise/lower terrain (remove fungus and flatten only if you're going to build a base)? A cakewalk towards the end, but to arrive there? |
yup
People have won the "no former" challenge in which they are not permitted to build ANY formers
|
|
|  |
 |
|
Sikander
|
 |
Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:28
|
|
IIRC the productivity for a late game non-Green type faction with all of the SPs for Fungus is 3-4-5. This is good, but not overwhelming productivity by then, mainly because specialists are so productive in the late game that anything that doesn't maximize nutrients is going to be less efficient than something that does. I have made comparisons in the productivity of various types of squares at various points in the game on several occasions, and won't do so in detail now. The bottom line is that for squares that contain no special resources, the most productive are Monoliths in the restricted era, boreholes in the midgame post restrictions era, and condensor / farm / soil enricher tiles rule the satellite era. This assumes of course that you build a slew of satellites to maximize your productivity, which is a reasonable assumption since there is rarely a more productive addition to your infrastructure than a satellite. With a full compliment of satellites every nutrient you produce on the map supports a specialist (the other nut comes from the satellite) as well as one raw energy and one mineral. The Condensor / farm / se combo yields 6 nuts, and when worked with a crawler yields the following late game production:
6 raw mins
6 raw energy
6 transcendi, who produce 4 labs and 2 econ a turn each
That's a total of 54 FOP, which blows the borehole out of the water with its measly 12 FOP.
The fungus in the late game produces the following:
7 raw mins
8 raw energy
2 transcendi, who produce 4 labs and 2 econ each for a total of 27 FOP.
The Gaians would get another food in fungus, which would give them another 6 FOP, and anyone with a +2 econ or better would also get one more energy from the square, assuming that they weren't running FM.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|