 |
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:28
|
|
Rivers are generally choice squares for early terraforming. I will forest all my (non-rocky)moist and arid squares on rivers to get 1-2-2 early on and then move to mines and farms and condensors later. To me, mines and farm/condensor combinations are designed for using crawlers.
Oh and a comment on roading a river square- While you can move 3 squares along the river without a road, this is little help if trying to cross the river ( unless the river tile leads to another river tile in all directions). So many river squares do gain some mobility benefit from having a road on them. generally I try to plan my roads to cross my mined rocky squares to gain both mobility and resource benefits
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:28
|
|
While I can agree with what Bustamike is saying, I find I rarely flatten squares. Perhaps I like crawled resources too much but my terraforming generally has some worked boreholes, forests with an occasional farmed/solar. Mines and farmed/condensors are crawled and the idea is that a lot of the citizens are specialists for the benefits and easy drone control
Early game, I find I don't want to waste my formers doing anything other than improvements from which I benefit quickly. Later, I would be putting boreholes anywhere they fit.
Generally, I find that I value a rainy square less once I get out of the early game. With the ease of pop-booming and the hab limits, it seems that I very quickly have more nutrients than bases can use.
|
|
|  |
 |
|  |
 |
|
Adalbertus
|
 |
Cologne, Germany
Feb 2001 time: 06:28
|
|
I've compiled (=tested) a list for nutrients only, but including nutrient specials, the Monsoon Jungle and their combination. You can find this in the FAQ thread.
In the game manual, you can find how to calculate the productivity, but in the case of Soil Enricher and Condensors it's not correct. 
For the early game, you should keep in mind that a special resource lifts the specific limitation for the given resource in that tile. In the early game, you don't get a benefit of Road-Mine on rocky terrain, it's 0-2-0 (unless you've got a mineral special which gives 0-6-0 or 0-7-0), as opposed to Flatten-Forest, which gives 1-2-1. Before flattening, you should consider if you really want it because flattening is irreversible. And you can plant forest on any tile. I'd rather remove fungus first.
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:28
|
|
IIRC
If I Recall Correctly-- people use it when stating something from memory
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:28
|
|
yup
IIRC its 1000 posts to make King but you have the prince level ( 300 posts) to hit first
|
|
|  |
 |
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:28
|
|
Many of the emporers and dieties on here attained that status when posts in the off-topic forum counted. They would often have dozens of posts a day that were merely a smiley or a single line.
Heck-- I am more than halfway to emporer and I had another 900 posts or so when I went by my "cbn" name-- for me it was posting turn notifications in Pbem games that really jacked up the post count
back to terraforming-- I really think that people should try out the benefits of maximizing a single resource on a tile and then using a crawler. the benefits from the specialists created can be remarkable
|
|
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|