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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > Timely Turn Playing
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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:28
  Old Post 27-05-2003 06:49 Visit Googlie's homepage!
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#1 Report this post to a moderator
Timely Turn Playing Inflate your Upload Space

It's now over 24 hours since PUT-2106 was hung on the turn posting thread.

Do we want a default whereby after 35 hors (or some such period) I play any recalcitrant faction's turn using the last decisions they made re moves?

G.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:28
  Old Post 27-05-2003 07:10 Visit Drogue's homepage!
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Yes, but I'd say 48 hours. 24 is good as a general rule, but sometimes for some reason it may go over. I'd gve them some leway.

Corellion is offline Corellion
Prince
Kingston, Canada
Sep 2002
time: 00:28
  Old Post 27-05-2003 07:10
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Sounds fair, allows for timely turn playing without sacrificing too much for the offending factions.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:28
  Old Post 27-05-2003 07:13
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Suffering from ads?

Archaic if he is the chief researcher posted recently that he was completing some important coursework ( we've been there) and all his game involvement was delayed.

I personally would give the PUT some latitude.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:28
  Old Post 27-05-2003 07:15 Visit Drogue's homepage!
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IIRC GT plays the turns ATM.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:28
  Old Post 27-05-2003 14:30
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We both play the turns, but last night I had quite a lot of homework of my own. I'll play the turn as soon as I get some other stuff cleared up...

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:28
  Old Post 27-05-2003 19:33
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Remove this text

I'd go with Drogue, 48 hours, and I suggest that when that time expires Googlie simply opens the game and presses end turn, saves and sends it on. That should keep people moving, eh?

-Jam

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:28
  Old Post 27-05-2003 20:13 Visit Googlie's homepage!
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Tired of ads?

quote:
Originally posted by Jamski
Googlie simply opens the game and presses end turn, saves and sends it on.
-Jam


That's a bit draconian - no?

Most of the factions have scoped out their moves in advance, subject to pod-popping fine tuning, so I'd suggets just "following orders"

Of course, your suggestion would really spur things on - nobody wants to lose that vital turn advantage

G.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:28
  Old Post 27-05-2003 20:16
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Lose 30 kilos (of popups)

Exactly, Googlie. If leaving the turn for you to play has no disadvantages, then teams might do it more often. Losing a turn's movement (but not the production, obviously) would be a moderately bad penalty, but not crippling.

-Jam

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:28
  Old Post 28-05-2003 01:02
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Evil Hive (TM)

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:28
  Old Post 28-05-2003 01:17 Visit Drogue's homepage!
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#11 Report this post to a moderator
Lose 30 kilos (of popups)

If there is a reason, as there usually is for us it seems, maybe that is a bit harsh. I mean, if one of us had an accident, or was taken ill, or was cut off, or something. Maybe after 36 hours the team is notified that someone else should play the turn, after 48 Googlie just plays it?

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:28
  Old Post 28-05-2003 01:47
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Lose 30 kilos (of popups)

quote:
Originally posted by Drogue
If there is a reason, as there usually is for us it seems, maybe that is a bit harsh. I mean, if one of us had an accident, or was taken ill, or was cut off, or something. Maybe after 36 hours the team is notified that someone else should play the turn, after 48 Googlie just plays it?


How about a compromise? Factions get two warning/notifications about playing the move late, then Googlie end the turn on the third late play and after. That should keep factions from getting into the habit of being late.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:28
  Old Post 28-05-2003 01:51 Visit Googlie's homepage!
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#13 Report this post to a moderator
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quote:
Originally posted by Jamski
Losing a turn's movement (but not the production, obviously) would be a moderately bad penalty, but not crippling.
-Jam


Right on !!

Completed Colony Pod just sitting idle in a base for a turn, scout standing admiring the nearby mindworm instead of attacking it, stockpiling energy for a turn, etc etc

Big incentive to play the turn.

I like D's and SU's suggestion:

24 hours - Normal turn rate
first warning
36 hours - abject excuses accepted (use wit and imagination, though)
second warning
48 hours - Googlie plays a "static" turn

Do we need a yes/no poll?

G.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:28
  Old Post 28-05-2003 01:58 Visit Drogue's homepage!
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Yes we need a poll (is it still old rules, constitution changes need 2/3 of the vote?)

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:28
  Old Post 28-05-2003 09:26 Visit FlameFlash's homepage!
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Please post link when poll is made...

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:28
  Old Post 28-05-2003 12:56
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Here is the link to the poll as requested

-Jam

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