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What is the punishment for late playing of a turn?
This poll is closed. |
| Harsh |
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1 |
4.55% |
| Strict |
   |
1 |
4.55% |
| Moderate |
   |
1 |
4.55% |
| Fair |
   |
3 |
13.64% |
| Nice |
   |
14 |
63.64% |
| Really Friendly |
   |
0 |
0% |
| Write-In |
   |
1 |
4.55% |
| Xenobanana |
   |
1 |
4.55% |
| Total: |
22 voters |
100% |
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:28
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I think we should give Googlie (and the offending faction) a little more flexibility than even the "nice" option. Considering that one has no particular control over when you get the turn, what with time zones, sleep, work, everyone's particular schedules etc., you can't really plan ahead effectively, particularly as you don't know how long the faction in front of you is going to hold the turn, so RL conflicts are bound to occur, no matter how many people are empowered to take the turn.
Even at this early stage of the game, if you get the turn in the middle of the night, you lose a third of your time before you even get started and it can take 12 hours with hardly any decisions to make at all; Of course, things will get more complicated later in the game too. Add a couple of extenuating circumstances like computer troubles, problems with Poly's server, missed/delayed email, blah, blah, blah, and the time adds up pretty fast. So I'd be very forgiving, although I agree that a slap on the wrist might not be enough if some factions turn out to be chronic abusers of everyone else's patience.
My write-in is to let Googlie do whatever he thinks appropriate from the wrist slap through intelligent playing of the turn through to the end-turn button, depending on the circumstances and the specific faction's 'record' in this regard. Of course, we can't demand too much of Googs, so I wouldn't expect a lot of going beyond whatever orders were out there (although since it seems that we've effectively banned the queue, a little bit of build adjustments might be nice for someone with an exemplary record on their first deviation, especially if their plans were readily available to him).
If we were on some kind of rigid cycle like Monday: Hive; Tuesday: Cycon; Wednesday: University; Thursday: Pirates; Friday: Drones; then I could see being harsher since everyone would know in advance what their schedule responsibilities were, but this way, it's kind of hard to be particularly tough.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:28
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Googlie, if the queue is empty, the stockpile effect occurs automatically after the completion of a facility or SP, unless the queue has an entry after that completed item. In effect, upon completion, the game writes SE into the queue, if empty. If there is something queued behind a facility, the game does not write SE into the queue and the SE effect is foregone. JDM is correct to a great degree (first time I've ever admitted THAT!) using the queue as misdirection or as a memory aid has an economic cost in SE cash foregone.
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