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UnOrthOdOx
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Hello....
Jun 2002 time: 22:28
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Very fun game, though I lost.
First, I forgot to set the difficulty down, I meant to play at Monarch, but ended up at Emperor anyway...
Not encouraging.
I chose the Mongols. What? An expansionist civ? you say. Yep. Popped 4 huts and found Rome's boarder without gaining contact, 1 settler, 1 'advanced tribe', Ceremonial Burial, and Masonry. couldn't ask for much more than that. Meanwhile, my capitol built NOTHING but archers, and I had 5 archers and took Rome who managed to pop rush a spear right before.
Fighting off the warrior stack that moved in to retake the capitol, and building a wall there, I then marched over to the now expanded boarders of the second city and Rome was quilckly removed from the game. Time to go and actually speak to the Iriquois since I have seen their explorer and have been devoutly ignoring it.
They had NO techs and I was not about to sell them iron working for 30 gold. AutoRazing a few cities on my march to their capitol I soon heard those dreaded hooves...Sh*t Im too late...and the Iriquois are now in their golden age.
Surprisingly, though, I was able to meet this and actually took their capitol, built a wall, and had 3 spear defending it, wiping out many a archer and was slowly marching in a new army of swords to wipe out the Iriquois for good. Curiousity got me and I COULD have arranged for peace for 4 techs and 3 towns at this point...I am rather sure that would have made victory MUCH more likely due to what followed...
Anyway I spot orange off the coast, then orange ships, then look who wants to talk...Elizibeth...Bite me. Next thing I know I have 6 knights (I am researching construction at this point) back in my homeland and the Iriquois suddenly have 5 new mounted warriors that ignored their former capitol, destroy my swords and marched straight into my core. The Knights pillaged my Iron road and went about cremating most of the core cities. The Iriquois were lucky with the RNG as they took back their capitol, walled, on a hill, from across a river, defended with spears and the AU modded archers without losses.
Im sure Monarch would be doable, but I want to give Emperor another try.
Last edited by UnOrthOdOx on 29-05-2003 at 18:33
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:28
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Not a detailed log (my game notes, and screenshots are at home) but a brief overview.
Playing China on Regent even though I am a Regent player. I have lived so far to 210AD and am in okay, but not optimal shape.
Built my city on the very spot I started went for warrior, warrior, barracks, granary, and then began cranking out archers. I garrisoned the first warrior and used the second to explore in a tight short circle around my first city. My strategy was not to make contact before I had a decent archer complement, and my total circle of exploration could not have been more two squares out from Beijing.
I met a Roman warrior and an Iroquois scout on consecutive turns, and earlier than I would have liked (being a huge/large map player I was caught way off guard at how close civs are). Traded techs, went to war. Over the course of the game I managed to seize three Roman cities, destroy one, and seize one Iroquois town and two workers. I cranked out two settlers myself, and placed both cities on the extended land masses adjacent to the ocean. They are both way closer to capital than normal, but are partly protected by the capital's garrison.
Where I stand: I am actively warring with the Romans, meaning I am entering their territory and fighting. I am holding a defensive posture against the Iroquois and letting them throw away units against a fortified, walled city.
What's good: with Beijing cranking out swordsman, and the early victories against Rome, it looks like I may get to Riders. I am producing a healthy amount of gpt. I recently met the Americans and bought myself back into the tech race.
What's bad: despite careful use of elites, and several decisive victories, no leaders. My culture is minimal. I am without a single Wonder.
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:28
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A few observations:
This is fun, but the most insane game I have ever played.
Games go a little faster when (after your initial meeting) diplomacy always goes like this:
"The Romans have requested an audience." "No not now."
Being a warmonger unable to extort techs puts puts one (me at least) at a serious disadvantage.
Last edited by TheArsenal on 29-05-2003 at 21:51
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Nor Me
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3 pages have appeared while I've been away for 15 hours. I played this yesterday but didn't have the time to post. So there's no chance of a proper AAR.
Emperor, China, as everyone else.
Realising that I may have to fight very early and had little to gain from exploring, my first build was a barracks. My worker first cleared the game forest to help with the first archer. Then came the second worker which might pay off for an inudtrious civ.
I met the Romans fairly quickly and realised they were close so I'd need a few more archers before thinking about expanding.
Attachment: 3000bc.jpg
This has been downloaded 236 time(s).
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Nor Me
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I know that alexman might not have seen AU401 so I can forgive him that.
But don't you ask yourself why did I meet just those 2 civs?
As a result, I've not seen either UU so far!
When I met the Iroquois, I guessed that:
1) the Romans had Iron
2) The Iroquois had horses
3) I had neither
I can cope with Mounted warriors, they are easy to kill but Legionaries need lots of catapults to stop them doing damage and they need tech.
So I had to archer rush Rome as fast as possible. As with AU207 and AU401 this meant no settlers even though I don't have the luxury of a free settler.
So Beijing built 7 archers and a spearmen before building a settler or granary. One worker built a road towards Rome.
My first attack on Rome was unsuccessful but fortunately they were unable to counterattack so I lost only one archer. It soon fell. Things started looking up when I got a great leader taking Veii which consequently build the Pyramids in 1750BC.
A spearman in the mountain range was always able to tell where the Iroquois were heading but even so defending both cores meant settler production was slow.
Gambling that Rome was built on Iron, I prepared to swordsmen rush the Iroquios. In 1600BC, I got a second leader from counterattacking Iroquois archers near Veii. That became an army of 1 archer. On reflection, I should have rushed the Colossus as the Heroic Epic is abit expensive for my poorly developed empire.
In 1250BC, a swordman travelling towards the Iroquois produced a third leader! On the same turn, the Babylonians built the Oracle. That leader became the Colossus in Shanghai.
It's 1075BC, I've taken Salamanca so probably have little to fear from the Iroquois. I've yet to see if it was founded on the only accessible horses but if so then I'm not going to face MWs as well as legionaries.
From F11 literacy, no-one has literature. Only the Great Lighthouse could be being used as a prebuild so I think I'm likely to get the Great Library.
I've got a couple of settlers wondering around but I desperately need more cities to approximate sensible development.
Attachment: a8zoomed.jpg
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Nor Me
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quote: Originally posted by Arrian
I wonder, can I get away with skipping Mil Tradition? I have control of my island. With a good road system (already mostly complete), bombard units (building cats now), and Immortals/Knights, I think I can. I don't think I could skip Chivalry too, though. Well.... maybe...
Those "optional" techs are tough sells when you cannot trade or extort.
GROG WANT TANK! |
Yeah, I'm wondering about that. Do I skip Riders in favour of a GA after the Great Library is obsolete which is when I'll need the tech? But that would also mean skipping Sun'Tzu's and Leo's since I have the Pyramids.
The other thing I'm wondering about is:
Despotism -> Republic -> Communism
If I can hold off contact until I get a large jump from the Great Library while hording cash and then be able to steal tech with it later on.
If I can build enough courthouses, Communsim might be better than Monarchy in the AU mod even with reasonable FP+Palace placement.
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