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Nax
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I thought bonus squares and base squares were immune to FOP restrictions...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:28
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quote: Originally posted by CEO Aaron
Remember that drilling aquifers and digging boreholes are counterproductive in the long run, since boreholes make rivers disappear. Use of aquifers is best restricted to an all-forest terraforming plan. |
I always figured that it made quite a waterfall where a river fell into the borehole.
If you begin boreholing at the coast the impact on rivers will be minimal -- the uphill portions of the river should be unaffected
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Fido Dido
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What's all this about having condensers and farms on the same square?!
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:28
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The Weather Paradigm does not enable the Drill to Aquifer order. It enables only Boreholes, Condensors, and Raise/Lower Elevation, along with the increased terraforming rate. You still have to wait for Ecological Engineering for the Drill to Aquifer order.
A note about the terraforming rate, because many misunderstand the mathematics: It speeds terraforming by 50%, which means in each turn a Former will do 1.5 (=3/2) times the normal work. The result is that it takes 2/3 the normal time to complete a task, not 1/2. For example, a Solar Collector normally takes 6 turns to complete. With The Weather Paradigm, it takes 4 turns, not 3.
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:28
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O woe is me ! How can it be ?
quote: The Weather Paradigm
Increases terraforming speed by 50% for all tasks except for Remove Fungus. Your formers may build Condensors and Boreholes, and may raise/lower terrain, even if you have not yet discovered the appropriate technologies. |
Rubin: No, Soil Enricher is Advanced Ecological Engineering.
I was quoting the documentation, which is identical (as quoted in this post) in three places: the in-game Help, the Manual, and the Prima guide. So I checked with the Scenario Editor, to be sure, and not only does the documentation omit Drill to Aquifer, but Echelon Mirror is also enabled ! So that means all terraforming orders normally reserved until Ecological Engineering, except Plant Fungus, are enabled by The Weather Paradigm!
The documentation is correct in that Remove Fungus is not speeded.
Thanks for the friendly heads-up !
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:28
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Bunkers? Available with WP, or still require AMA?
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:28
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TKG: Yes, the rate to remove/plant fungus is doubled with The Xenoempathy Dome. This halves the turns required (different from The Weather Paradigm's 50% increase, or 2/3 time).
Rubin: Per the above, no. You still need Ecological Engineering to plant fungus and The Xenoempathy Dome to speed it.
This brings to mind Super Former and Fungicide Tanks. Super Former doubles the rate (half the turns) for everything except fungus removal. Fungicide Tanks double the rate (half the turns) for only fungus removal. This still leaves out the Plant Fungus rate. Does someone know if Super Former doubles that?
BTW, these are all cumulative. WP+XD+Super+Fungicide makes almost every action take only one turn, so, for example, you can have a Former in a rocky fungus square remove the fungus in one turn, grade a road in the second turn, and blast a mine in the third, all of which would take a single unenhanced Former 17 turns !
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:28
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It's never too early for the WP.
My usual build order (playing transcend single player on a huge map) is to found nine bases to stop before the first bureaucracy warning. The build order usually is Former-Scout Patrol-Colony Pod - Rec Tank - Colony Pod (of course only 7 Pods altogether). After that, the first five bases start on SP's, the others some military units (preferably Probes) to hurry SP construction (usually, in blind research, I don't have IA at that point). With that, I try to snatch the first five SP's (WP, ME, HGP, VW, CN). Usually I get at least four of them, and the last one is changed to something else (EG, PTS ...)
IIRC, there is a late-game tech which allows to use fungus as road even if you don't have the Xenoempathy Dome.
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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