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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Download the unit Updater2 for the Super Apolyton Pack v2.0
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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 10-06-2003 19:54
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Download the unit Updater2 for the Super Apolyton Pack v2.0 Increase the size of your Attachments

As the number of versions of the unit Updater on the previous thread can be confusing I am creating a new thread where you can download the latest version without having to browse the whole thread and figure out by yourself which one you should download (thanks for the suggestion Peter).

The version you can download is the Updater2. The only flaw of the original Unit Updater was that you could only update your units in the turn you discovered the advance triggering the process. You could not update your units in the following turns and this was really a problem in the ancient age when you don't necessarily have enough money available to update all your units in the same turn.

With the Updater2, you can now update your units whenever you want.

The zip file includes an Updater2_Readme.txt that explains how to install the Updater 2 and use it.

Be careful, the AI civs also use the Updater2...

Have fun!

Attachment: apol_updater2.zip
This has been downloaded 80 time(s).

Last edited by Tamerlin on 10-06-2003 at 20:00

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:28
  Old Post 13-06-2003 05:35
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Hi Tamerlin, quick question. In the read me you included in this version of the updater you say we have to copy three files into the program, but when you install the zip this is done automatically. Is this copying really necessary?

Thanks.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 13-06-2003 16:19
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Hi Tlatoani,

The Zip file I have posted holds more files than the last zip posted by Peter in the previous thread and Peter included the "unzipping" path.

In my zip file, some of these files are not meant to be copied into your CtP2 folders to be used (the worksheets for example) and I have not included the path where they must be unzipped as the said path is varying with the local versions of CtP2 (and because I have not yet really tried to learn how to use this feature... )

As far as the zip file posted in this thread is concerned, I am thus considering you are unzipping it into a temporary folder before copying the files into the right folders.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:28
  Old Post 16-06-2003 21:14
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I installed this version of the updater and it works fine. Unfortunately, it did not work by reloading slic in the middle of a game, so I had to start a new one. But it works fine, and the worksheets are a plus. Good work.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:28
  Old Post 16-06-2003 21:26
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I installed this version of the updater and it works fine. Unfortunately, it did not work by reloading slic in the middle of a game, so I had to start a new one. But it works fine, and the worksheets are a plus. Good work.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 17-06-2003 06:18
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I am glad you are enjoying the Updater2, you will soon discover you can't play without it...



I would link to remind the real work has been done by Peter and Pedrunn which must be credited for this wonderful mod...

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:28
  Old Post 24-06-2003 03:54
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I think I got it right, but I never trust myself when it comes to programming (hence I'm not a programmer)

I want to add this new updater path to the Updater2. Is what I'm doing correct?
########

EN_ADV[31]=AdvanceDB(ADVANCE_TOOLMAKING);
OLD_UNIT_TYPE[31]=UnitDB(UNIT_WARRIOR);
NEW_UNIT_TYPE[31]=UnitDB(UNIT_SWORDSMAN);
PER_UNIT_UPDATE_COST[31]=310;

EN_ADV[32]=AdvanceDB(ADVANCE_ADV_INFANTRY_TACTICS
);
OLD_UNIT_TYPE[32]=UnitDB(UNIT_SWORDSMAN);
NEW_UNIT_TYPE[32]=UnitDB(UNIT_PARATROOPER);
PER_UNIT_UPDATE_COST[32]=940;

EN_ADV[33]=AdvanceDB(ADVANCE_CHAOS_THEORY);
OLD_UNIT_TYPE[33]=UnitDB(UNIT_PARATROOPER);
NEW_UNIT_TYPE[33]=UnitDB(UNIT_HOVER_INFANTRY);
PER_UNIT_UPDATE_COST[33]=1875;
####

quote:
Originally posted by Tamerlin
I would link to remind the real work has been done by Peter and Pedrunn which must be credited for this wonderful mod...


By all means more power to them

Thanks again for your help.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 24-06-2003 06:45
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That seems correct Tlatoani...

If you are afraid of making a mistake just backup the original file, if your modded file does not work you will just have to replace the wrong file with the copy of the original one.

EDIT: if you want to keep the original rules the costs of the upgrade are not good, it should be 460 for Array 31, 1400 for Array 32 and 2500 for Array 33.
The code of the advance triggering the upgrade from Warrior to Swordsman should be (ADVANCE_IRON_WORKING)

Last edited by Tamerlin on 25-06-2003 at 16:05

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:28
  Old Post 24-06-2003 20:26
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Thanks Tamerlin.

I changed the cost of “soldier” units. My logic being that they’re already trained soldiers, you just have to train for, and equip them with, new weapons. Hence their cost are 2/3 of the amount necessary to train new recruits/draftees. I left tanks, planes and ships at the original cost.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 25-06-2003 15:57
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I could reply that the training of a soldier used to lances, swords and ancient time warfare is not very useful when it comes to guns, machineguns and modern warfare.

But the magic of CtP2 is that you can change (or at least the modders can ) every aspects of the game to build the game of your dreams.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:28
  Old Post 25-06-2003 21:58
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quote:
Originally posted by Tamerlin
I could reply that the training of a soldier used to lances, swords and ancient time warfare is not very useful when it comes to guns, machineguns and modern warfare.


That's right, if it was a discrete change. However, the evolution of weapons, at least in Europe and Asia, was gradual. Guns existed side by side with swords for a long time. So it can be argued that the training of soldiers didn't change that abruptly and hence the cost should not be too high. How high is too high? That leads to..

quote:
But the magic of CtP2 is that you can change (or at least the modders can ) every aspects of the game to build the game of your dreams.


I totally agree.
So blessed be the modders, for they shall inherit the game.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 23-07-2003 07:10
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Peter, don't you think we should ask Locutus to put the Updater2 into the Directory?

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:28
  Old Post 23-07-2003 23:05
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Yes, that's probably the best place for people to download it.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 24-07-2003 02:54
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OK Peter, unless you prefer to do it yourself, as designer of the mod, I can send a PM to Locutus pointing to this thread where he can find the files.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:28
  Old Post 24-07-2003 03:11
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Sure, go ahead.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:28
  Old Post 24-07-2003 05:31
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Wrong thread

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:28
  Old Post 01-08-2003 18:56 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Inflate your Upload Space

This file is now in the Directory: http://apolyton.net/dir/index.php?i...its=4253&cat=28

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:28
  Old Post 31-12-2003 04:30
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I have noticed something with this mod that can only be described as a bug.

I have a stack of units at a fortress i set the whole stack to sentinel some units in the stack upgrade to units which i do not yet have the technology for. I have witnessed this twice. Note it only happens when some units in the stack have a legitimate upgrade opportunity. For instance my cavalry upgraded to tanks but the artillery also upgraded to Mobile Sams. And not all of the artillery either just 3 units of it. Its a little strange to say the least.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 31-12-2003 04:49
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I agree that this is strange, I have never experienced such a bug myself.

What mod are you playing? Have you set the DebugSlic line of your Userprofile file to No?

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:28
  Old Post 31-12-2003 05:26
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Im playing with SAP i have the debug set for no i will see if i can recreate the bug and get more details

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 31-12-2003 06:37
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quote:
Originally posted by tyrantpimp
Im playing with SAP i have the debug set for no i will see if i can recreate the bug and get more details


OK, I must admit I am not the one who can solve technical problems, the designers of the Updater2 are Peter Triggs and Pedrunn.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:28
  Old Post 05-01-2004 09:55
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I had a look and couldn't see anything that might be producing a bug like what you've described. If you can reproduce it, it would be very helpful'

But I did find another bug. I put some wrong numbers in that prevent you from upgrading planes in airbases. This should work better.

Attachment: apol_updater2.slc
This has been downloaded 19 time(s).

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 05-01-2004 14:30
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Got spare money?

Thanks Peter!

tmminionman is offline tmminionman
Settler

Jul 2003
time: 05:28
  Old Post 15-10-2004 22:41
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Ar eyou sure it doesn't work with reloadslic? It worked for me just fine. It seems to take a few tries for CTP to figure out that you want to upgrade a unit, though. I had to sentinel a unit 10-20 times before the code seemed to take effect and ask me if i wanted to upgrade. After that it worked great.

Awesome feature, byt the way. this should have been in the game form the start. Now it really is CTP2 the way it should be. Thanks to everyone who made it possible

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 15-10-2004 23:52
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Welcome tmminionman,

As far as I am concerned I have never encountered any problem like the one described earlier (or any problem at all actually).

The Updater2 is indeed a great mod, thanks again to Peter Triggs and Pedrunn, I even wonder how someone who has tested it can play without it. It can be adapted for any mod and works fine with the CtP2 SourceCode Playtest (and there is no reason why it should not work with the original game).

Here is the slic file modified so that you can upgrade an older unit without having to upgrade it several times in order to reach the latest level of improvement available (example: Hoplite to Machine Gunner). I have not yet tested the extended upgrade paths all along a full game but they seem to work adequately.

Have fun!

Attachment: apol_updater2_extendedupgradepaths.zip
This has been downloaded 5 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:28
  Old Post 16-10-2004 00:03 Visit E's homepage!
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How easy is it to take data from a SLC file (and all its functions etc) and put in the source code? The functions should be the same right?

If anything taking the updater and actually making an update/upgrade button (and calculate cost based on the difference in shield cost times the x amount of gold) would be a very nice add-on feature in the next CTP2:AE playtest.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 16-10-2004 00:13
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quote:
Originally posted by E
How easy is it to take data from a SLC file (and all its functions etc) and put in the source code? The functions should be the same right?


Unfortunately I can't answer as I know nothing about the CtP2 code.


quote:
If anything taking the updater and actually making an update/upgrade button (and calculate cost based on the difference in shield cost times the x amount of gold) would be a very nice add-on feature in the next CTP2:AE playtest.


It would be great, I think that the Updater2 should be a default feature of CtP2.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:28
  Old Post 01-11-2004 02:53
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I am using an earlier version of Peter's code, one which also includes the optional update, and have never had a problem. I can specifically recall selecting a unit in a group of units, hitting sentinel, the units in the stack of the type I hit and any other eligible for an upgrade, do so, but not if they are not eligible. The upgraded ones become ungrouped from the stack.

Eg, Heavy Swordsman to Phalanx and slinger to archer at the same time.

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