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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:28
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Yes, that's probably the best place for people to download it.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:28
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Sure, go ahead.
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tyrantpimp
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I have noticed something with this mod that can only be described as a bug.
I have a stack of units at a fortress i set the whole stack to sentinel some units in the stack upgrade to units which i do not yet have the technology for. I have witnessed this twice. Note it only happens when some units in the stack have a legitimate upgrade opportunity. For instance my cavalry upgraded to tanks but the artillery also upgraded to Mobile Sams. And not all of the artillery either just 3 units of it. Its a little strange to say the least.
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tyrantpimp
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Im playing with SAP i have the debug set for no i will see if i can recreate the bug and get more details
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tmminionman
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Ar eyou sure it doesn't work with reloadslic? It worked for me just fine. It seems to take a few tries for CTP to figure out that you want to upgrade a unit, though. I had to sentinel a unit 10-20 times before the code seemed to take effect and ask me if i wanted to upgrade. After that it worked great.
Awesome feature, byt the way. this should have been in the game form the start. Now it really is CTP2 the way it should be. Thanks to everyone who made it possible
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stankarp
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australia
Feb 2002 time: 05:28
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I am using an earlier version of Peter's code, one which also includes the optional update, and have never had a problem. I can specifically recall selecting a unit in a group of units, hitting sentinel, the units in the stack of the type I hit and any other eligible for an upgrade, do so, but not if they are not eligible. The upgraded ones become ungrouped from the stack.
Eg, Heavy Swordsman to Phalanx and slinger to archer at the same time.
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