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Hellish
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Why not have barbarians become terrorists in the modern era? They could run into a city (Using a horse or car or something) and recruit civs and run off with them etc..
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Finarfin
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quote: Originally posted by The Emperor Fabulous
If any western democracy in this day and age were found to support terrorism, there would be severe social chaos. |
That's either an incredibly optimistic outlook, or incredibly naive.
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cookieman
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in all reality what more do you need for terrorism? i.e. you have a nice space shuttle hull almost completed and then in a single turn its gone. that sounds pretty terrorizing to me, just my opinion tho
if you want more destruction from terrorism tho, i could see for espionage, a separate command such as "plant terrorist" and then the terrorist would have separate commands such as "destroy population"- that would kill one pop. unit, "destroy city improvement"-destroys random city improvement, and "destroy wonder"-destroys random city wonder that already exists
of course these would be more costly than using spies. perhaps 4000gp to destroy a wonder with a 35% chance of success. but still these are just my opinions, but like i said i think there is enough terrorism as is
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cronos_qc
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Québec City
Nov 2002 time: 00:28
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And sometime your own terrorism groups rebels against theirs financor and attack him (like for the taliban and u.s.a.)!!...
Last edited by cronos_qc on 13-06-2003 at 05:03
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cookieman
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i thought i had established the fact that terrorism is already in the game.
its fine the way it is, just leave it. to make it any more complex would be programming hell, especially when trying to balance the game. this is really a done deal. its in the game now, so that should be good enough
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cookieman
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thank you sabrewolf, you must be the only person on this forum who realizes terrorism is worthless and already in the game
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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