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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 14-06-2003 09:35
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Turn 68 Support Apolyton, buy Civilization III: Complete

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 90%, done in 12 turns.
- Luxury Slider at 0%
- 113 gold cash, -2 gpt


Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC.
FAM: Negotiations with CDG: NAP & border combo. Border agreement has been agreed to "in principle." Negotiate a seperate NAP or include it???


Unit movement & actions:
coming soon


Economy:
Apolyton set to build Worker (2)
Mingapulco building Warrior (1)
Banatopia building Merc (4)
Incensity building Galley (5)
Tripoli building Merc (5)


WF:
Apolyton: 4-12-13-17-18 at start; change to 4-5-13 (Settler built)
Mingapulco: 2-3-10 at start
Bananatopia: 2-8-19 at start; change to 2-8-9
Incensity: 5-14 at start
Tripoli: 2 at start


Workers
Worker1 'Dan' clearing jungle (3) at Banatopia 3
Worker2 'Monkee' order to clear jungle with Dan at Banatopia 3 (3)
Worker3 'panag' finnished mine at Apolyton 7-7; move NE (9) to Incensity #7 (Apolyton #20), will road and mine that hill
Worker4 'EVC' building road (2) at Tripoli 9


Diplomacy:
CDG: NAP expired. Talking about renewal - draft in works. Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83
Border agreed upon. Should we attach a NAP to it??
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83)


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

Last edited by E_T on 14-06-2003 at 19:27

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 14-06-2003 19:44
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Put an end to popups!

I posted a change for Worker Panag in the orders. Reasons are for timing. It's in the excel file that I had recently sent the Consuls.

But to give you a preveiw:
Next turn, move to Incensity #7 (Poly #20)
turn 69 - start roading
turn 72 - road done, start mining
turn 78 - mine done, move SE (3) to Incensity #6 (poly #1)
turn 79 - start roading
turn 82 - road done, start mining
turn 88 - mine done, move W-S (4-2) to Poly #7
turn 89 - start roading
turn 91 - worker #13 (yes, our 13th worker) from Incensity is built, joins worker Panag.
turn 92 - Panag finishes road, both workers start mining
turn 95 - mine done, both move W (4) to Hispanica #3 and Irrigate
turn 96 - both move W-N (4-8) to Hispanica #1 and Irrigate
turn 96 - both move NE (9) to Hispanica #9 and Irrigate
turn 97 - move to ??, possible chop in Hispanica, but that is still a ways away for full planning

MoI E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 15-06-2003 08:23
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Suffering from ads?

Status:

Morris the warrior has moved south. They are abiding by the border agreement.

settler complete in Apolyton.

We are at -3 gpt, because the settler puts us over the city support limit. We will be another unit over next turn for -4 if we do not slow down research. 111 gold currently. CoL in 13

We are average vs all other militaries.

Last edited by notyoueither on 15-06-2003 at 08:29

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 15-06-2003 09:33
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Support Apolyton buy from Amazon

Actions:

Unit movement & actions:
N01 'MerZenary' moves 1 and fortifies on game tile
N02 'Mao' moves 8 (N)
N03 'DarkCloud' moves 1 and fortifies on game tile
N04 'Togas' moves 8 (N)
W02 'BigFree' moves 9 (NE)
W03 'Alva' fortified in Tripoli
W04 'Theseus' to skip turn
W05 'BFW' moves 6 (E)
W06 'Hagbart' fortified in Tripoli
W07 'WhiteBandit' to skip turn
W08 'not_panag' moves 6 (E)
W09 'PanzerWarrior' moves 3 (SE)
W10 'Scourge' fortified 7 7 7 of Mingapulco
W11 'Hawkeye' moves to Mingapulco to garrison
W12 'Warrior With No Name' moves 4 (W)
W13 'Steelfist' moves to Bananatopia to garrison
S05 moves 1 4 7 towards HorseCity (Hispanica)

Economy:
Apolyton set to build Worker (2)
Mingapulco building Warrior (1)
Banatopia building Merc (4)
Incensity building Galley (5)
Tripoli building Merc (3)

WF:
Apolyton: 4-12-13-17-18 at start; changed to 4-5-13
Mingapulco: 2-3-10 at start
Bananatopia: 2-8-19 at start; changed to 2-8-9
Incensity: 5-14 at start
Tripoli: 2 at start

Workers:
Worker1 'Dan' clearing jungle (3) at Banatopia 3
Worker2 'Monkee' clear jungle (3) at Banatopia 3
Worker3 'panag' moves 9 to road and mine the hill
Worker4 'EVC' building road (2) at Tripoli 9

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 15-06-2003 09:35
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#5 Report this post to a moderator
Shots Support Apolyton, buy Galactic Civilizations: Deluxe Edition



BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 15-06-2003 12:05
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#6 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by notyoueither
Status:

Morris the warrior has moved south. They are abiding by the border agreement.

settler complete in Apolyton.

We are at -3 gpt, because the settler puts us over the city support limit. We will be another unit over next turn for -4 if we do not slow down research. 111 gold currently. CoL in 13

We are average vs all other militaries.


That is toally weird. At the end of the turn I have a scren shot that shows us getting Col in 12 turns, here. At the begining of this next turn we should have been at 11 turns, instead it is now 13 turns. Did building the settler have that much effect on the commerce applied to science? I guess also losing the population, to the settler, that was providing commerce on the turn before is now gone. Maybe once we settle the city with that settler we will gain back that projected commerce and see the turns to CoL jump a bit.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 15-06-2003 12:17
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#7 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by BigFree


That is toally weird. At the end of the turn I have a scren shot that shows us getting Col in 12 turns, here. At the begining of this next turn we should have been at 11 turns, instead it is now 13 turns. Did building the settler have that much effect on the commerce applied to science? I guess also losing the population, to the settler, that was providing commerce on the turn before is now gone. Maybe once we settle the city with that settler we will gain back that projected commerce and see the turns to CoL jump a bit.


Yes, the settler removes 2 commerce, plus 1 more to maintain him. Yes we will get some back with the founding of Hispanica (at least 2, and an increase in units supported).

We must slow down research tough. We need the gold on hand in case our southern neighbour continues in their erratic path and...

111 plus 25 yields 136. That gives us a maximum of 16 before we cut into ready sword upgrades. I would have preferred to run at break even from last turn on and be that much closer to 4 upgrades, but I can see going through that 16 gold cushion before following that practice.

We really must practice economy soon. Our future could depend on it.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 15-06-2003 12:44
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#8 Report this post to a moderator
Inflate your Upload Space

I agree. We shouldn't put ourselves below 120 in the treasury. What ever it takes to do that is fine with me. Our research rate won't be a constant since we are continually building workers and settlers which disrupt the amount of commerce per turn available.

BTW, nye, what happend to your avatar?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 15-06-2003 12:47
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Support Apolyton, buy Civilization: The Boardgame

I'm officially a peacenick, for now.

Excuse me, the inquisition approaches, I must run...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 15-06-2003 12:49
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#10 Report this post to a moderator
Lose 30 kilos (of popups)

PS.

Different game. Don't worry about it.

* notyoueither dashes off towards the nearest hill.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:28
  Old Post 15-06-2003 18:20
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#11 Report this post to a moderator
Increase the size of your Attachments

Please, oh Please forward the save every turn.

This is something that SHOULD be SOP (Standard Operation Proceedure), to forward the save to the respective Ministers (MoI, MoW and MoFA and maybe Area X) every turn we get it.

Personally, I don't mind getting 3 copies of the save, as long as I get a copy...

E_T

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:28
  Old Post 15-06-2003 20:06 Visit BigFurryMonster's homepage!
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#12 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by notyoueither
Yes, the settler removes 2 commerce, plus 1 more to maintain him.


Actually, upkeep of units removes gold, not commerce.

But maybe you adjusted the slider to compensate for the extra loss of gold.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:28
  Old Post 15-06-2003 22:24 Visit panag's homepage!
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#13 Report this post to a moderator
Support Apolyton

quote:
Originally posted by BigFree
I agree. We shouldn't put ourselves below 120 in the treasury. What ever it takes to do that is fine with me. Our research rate won't be a constant since we are continually building workers and settlers which disrupt the amount of commerce per turn available.

BTW, nye, what happend to your avatar?


hi ,

should we not try to put every turn a couple bucks in the treasure coffin , ......

have a nice day

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