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da_hal
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i'd vote for reduced tbs until the economic model changes. of course, you know that online tbs chess is probably the most played game in the world, so it will never completely go away.
until they figure out a way to reduce the human delay in tbs, tbs will never become popular on the net.
so, looking at say yahoo games, what they do is have timers for each player's turns, and the games are simple enough that each turn can be played in 2 seconds.
moo2's rotating turn system is not bad, but not great either. what might speed tbs's up is have similar rules to blitz chess, where you have a set total time to make all your moves, so you can take longer when you need it, and move faster in other turns to save more time.
in my mind though, tbs is best for solo gaming, rts for multiplayer. unless we warp back to the monk gamers of the 80's and 90's, the money just isn't there anymore for solo gaming.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:28
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everyone here seems to be thinking typical TBS - Civ, Moo, smac vs typical multiplayer oriented RTS.
I tend to be interested in thoughtful games, regardless of the technical genre. As long as there are games that seriously address interesting subhects, and i can pause them to think and strategize, and can either give enough orders while paused, or set speed slow enough so that click speed is not crucial in SP, Im happy.
I admit that due to my aged PC, I havent played many of the games Im about to enthuse about, but let me discuss some anyway.
SMG/SMA - technically an RTS(or RTT?), yet a serious thoughtful, treatment of history with almost grognard level accuracy. Engine applied to Napoleonic period.
Citybuilders - both Maxis style - latest release is Simcity4 - and Impressions style - latest is a chinese theme - allows deep play, history, interesting issues, etc, although technically in real time.
Total war series - Started with Shogun TW, a highly accurate (IIUC) RT military game, with a TB strategic wrapper. With Medieval TW the TB strategic wrapper got deeper and more important. Series to continue with Rome:TW.
Europa Univeralis : TEchnically RT, but pausible and variable speed, most historically accurate empire builders yet. Series has gone to EU2, HOI, and soon Crusader Kings and Victoria.
1602 AD - slow paced, peaceful citybuilder/RTS. 1503 now out.
Combat Mission - Simultaneus turn Grognard war game, has helped revive war game genre, several incarnations.
And now RoN - from all accounts has pushed "RTS" further towards TBS like depth than previous "RTS" endeavours - also pausible and variable speed - and TB strategic wrapper (albeit rather thin, IIUC)
So what i see is a future where while classic Civ style TBS may move in the direction of a niche genre (though still probably a much bigger niche then wargames) there continues to be plenty of interesting strategy games for those of us not into warcraft clones.
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Frogman
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I don't think its dead. AoW2 is coming out with an expansion that should fix the major problems and hopefully give a decent editor.
Dominions is getting some good chatter on its gameplay even with poor graphics and a clumsy interface. Dominions II will improve the graphics and the interface but should leave the great gameplay. Its the first game I've seen that is specially designed for pbem.
The new patch for MOO3 seems to fix the biggest problems and there will likely be one more patch. Can't say that MOO3 wasn't a collosal disappointment for everyone though. When you have to resort to paying people to take the game, thats as big a flop as you can have.
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