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Pap1723
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Chicago, IL
Mar 2000 time: 23:29
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Hey guys, I have begun working on a new version of my 2194 Days of War Gigamap scenario. I decided I wanted to make a completely open ended WWII scenario after playing some Hearts of Iron recently. It will still be primarily PBEM based, but I plan on making it playable for single player also. I haven't decided if I want to make it start in January 1939 or 1936 sometime like Hearts of Iron is, and I am open to suggestions as to when it should begin. I am leaning towards early 1939 because I have no way of being able to have all of the seperate countries taht did not join the Axis until later. I have decided on which countries to use mostly, but if anyone can come up with a better design as to who can control the French let me know.
Here are my preliminary ideas:
-Countries
-----Soviet Union
-----Japanse Empire
-----Axis (Germany, Romania, Austria, Italy, Chech)
-----Eastern Allies (much like Curt's Dictator Scenario Balkans, China)
-----USA
-----British Allies (UK, Norway, Low Countries, France)
-----Neutral Allies
-Technology is very expensive and it will be driven almost exclusively through trade generated by freight
-Roads will only be used to connect cities, there will not be road networks leading everywhere, roads will take longer to build than normal
-Railroads can be built, but the technology needs to be researched and it will take longer than usual to build a railroad
-Industry (mines) can be built on any terrain except for mountains. It will take a very long time to build but it will allow for any city to become an industrial center
-Technology will be militarily focused and will allow each player and country to focus on what they want to build, tanks, navy, airforce etc.
-Less wonders will be placed at the start of the scenario
-Make it very detrimental to the player for focusing exclusivley on one branch of the military by making each additional unit much better than the first
-USA will start furthest behind in military tech, have good economic technology, and very good industrial technology
-USA units will be cheap, but weak
-Axis units are expensive, but strong
-Japan will have the best infantry
-Soviets will have cheap untis wth average strength
-British units will be average cost and average strengthed
-Eastern units are very good on the defense
-Neutrals cannot build more units
As many of you will notice, many of these ideas came from CurtSibling who I feel is probably the best scenario creator right now. His ideas are very, very good and hopefully they will make this scenario very good also.
Pap
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La Fayette
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albi, france
Oct 2000 time: 06:29
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I am currently playing the scenario named '2194 days of war' (that is why I ask my question here).
I downloaded from CFC and the authors are named Captain Nemo and Alex the Magnificent.
I play as the British ...until they discover 'Radar'.
When they discover 'Radar' the game crashes.
(I suspect that 'Radar' is the last tech that the British are 'allowed' to research, but the authors seem to have forgotten to allow the British to research future techs, and that's why the game crashes)
Is there something I can do to go on playing the scenario despite that bug ?
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EmuGod
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Why not make the neutrals barbarians, with particularly strong infantry and add another civilization in their place?
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Pap1723
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Chicago, IL
Mar 2000 time: 23:29
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quote: Wroclaw and Lodz are misplaced. IMHO, you should name Lodz Wroclaw (though I think that Breslau (the german name of Wroclaw) would be better becuase the city was german for nearly 1000 years) and Lodz should be renamed to Krakow (the german governeur had his seat there). |
Do you mean that I should rename Wroclaw, Breslau and Lodz, Krakow??
quote:
Good Ideas Pap!
Jimmys/Curts and my sscenario also begins in 1936!!!
So its nice you start in 1940 (so its not all the same). A litll tip: Try to keep citysizes low so you won?t have so much problems with overdone terrains - but thats just what I?d do...
PS: I miss K?sberg!
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Good, we'll have a little variation in the WWII scenario community. I used the city sizes that I did because they represent the population of the cities at the time with Civilization II's population. Many of the bigger cities are on a terrain that has a lot of food. I am going to lower the food needed for support of each citizen (I think this is possible) and increase the size of the food box so taht it takes a lot for cities to grow any larger.
quote:
Why not make the neutrals barbarians, with particularly strong infantry and add another civilization in their place?
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Well, the reason I didn't is because I don't know much about how Barbarians work as a Civilization, are they always at war with everyone? How do I keep them proudicing units, etc...? Would I then use France as a civilization??
quote: Pap - silly point this, but speaking as a Mancunian (someone from Manchester) you need to rename Manchester to Hull or maybe Newcastle. Manchester is in the North West of England, near Liverpool. Birmingham should be bigger than Glasgow, as well. |
I chose Manchester because it was a bigger city than the other 2 in 1938 when I have population sizes for. How important is it that I change it?? According to the website where I based all of my population statistics on, Birmingham and Glasgow had very similar populations during 1938. Since then however, Glasgow's population has lost more than 400,000 people so it is much smaller than Birmingham.
Pap
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The Apologist
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Wellington, New Zealand
Aug 1999 time: 17:29
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Why are the United Kingdom and United States in two different civilisations, while Germany and Italy are in one?
If you're worried about a "Western Allied" civilisation being the 800lb gorilla, don't give them the tech for any industrial improvements apart from Factories and one type of Power Plant. Dub their Power Plant "Mobilization", and make it exceedingly expensive to maintain (relatively cheap to build, though). When the US enters the war (and I suggest using research for this), the WA have a tech that allows them to build the Hoover Dam, or, in this scenario, "US Mobilization".
In order to stop the American shipyards from churning out too many ships for the British (though surely they should build a few!), use the extra civ slot freed up to create "Borders" around US ports. You'll also want to use this to keep Italy out of the war, and perhaps to "sanitise" the B-L pact line.
Don't forget (like Alex and Nemo did) that certain neutral territories were occupied by the Allies - IIRC, the Azores and Canaries. This didn't, of course, start a war with Sweden 
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fairline
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of the wing
Sep 2002 time: 05:29
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quote: Originally posted by Pap1723
I chose Manchester because it was a bigger city than the other 2 in 1938 when I have population sizes for. How important is it that I change it?? According to the website where I based all of my population statistics on, Birmingham and Glasgow had very similar populations during 1938. Since then however, Glasgow's population has lost more than 400,000 people so it is much smaller than Birmingham.
Pap |
..and Manchester still is bigger than Hull or Newcastle, or Liverpool, for that matter. The problem is it's not a coastal city and is west of the Pennines (the ridge of hills/mountains that runs down the central part of the North of England). It was an important industrial city and home of Avro, for example, who made the Lancaster bomber.
Placing it on the North East coast of England is somewhat like placing Detroit in New England, however. The important town for the shipping industry in the North-East was Newcastle; Tyneside (Newcastle), Clydeside (Glasgow) and Belfast were probably the biggest shipbuilding areas in the World prior to WW2. On these grounds alone I'd turn Manchester into Newcastle, although it pains me to say this, being a Manc.
BTW, I'd be interested to see that site with the population figures. Any chance you can post a link 
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Pap1723
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Chicago, IL
Mar 2000 time: 23:29
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quote: By sending a diplomat into a barbarian city, you make peace with them. You can also create an alliance with them via hex-editing. |
Great information, thanks!
quote: Do you think multiple unit files are necessary? I like both, but I prefer 1 unit file... |
In this scenario I also prefer 1 unit file. Should I perhaps not include any French units and instead just give the French all British units since we have no idea what they would have produced during the later years of the war?
quote: Wroclaw => Breslau
Lodz => Krakow
That?s exactly what I meant. |
Great, I'll fix it, but now Poland might look a little differently if they are a seperate coutnry from the start.
quote: ..and Manchester still is bigger than Hull or Newcastle, or Liverpool, for that matter. The problem is it's not a coastal city and is west of the Pennines (the ridge of hills/mountains that runs down the central part of the North of England). It was an important industrial city and home of Avro, for example, who made the Lancaster bomber.
Placing it on the North East coast of England is somewhat like placing Detroit in New England, however. The important town for the shipping industry in the North-East was Newcastle; Tyneside (Newcastle), Clydeside (Glasgow) and Belfast were probably the biggest shipbuilding areas in the World prior to WW2. On these grounds alone I'd turn Manchester into Newcastle, although it pains me to say this, being a Manc.
BTW, I'd be interested to see that site with the population figures. Any chance you can post a link |
Thanks for the information about that area of England, very informative. I was considering turning Manchester into Leeds since during WWII Leeds had 700,000 plus people. I will look into Newcastle though, especially since you tell me it was an important shipyard.
Here is the link for you:
http://www.library.uu.nl/wesp/populstat/populhome.html
Pap
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Yurt
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Vancouver, BC
Jan 2002 time: 21:29
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I wouldn't worry too much about the later French units. They shouldn't be designed as a human player, and they should be weak enough to be knocked out early in the game so their technology doesn't matter too much anyway. You probably just need a French infantry.
What would be really interesting would be if you simulated the Vichy France/Free France split. To do this you would need to put in all the French colonies in Africa and South America. I don't know if it's possible, but when Paris is captured, France should split with central Africa and the Caribbean colonies forming Free France and the rest stay as France.
Don't forget these details:
-I'm not sure when in May you are starting the scenario, but the Norway conflict was still going on at that time. Narvik was captured by the allies on May 28th and wasn't recaptured until June 8th.
-Estonia, Latvia and Lithuania were still independant (annexed 21 July).
-Italians still had Ethiopia and were actually winning the war, they had a strong(ish) air force there and eventually forced the British out of Somalia (later in the year).
-Saudi Arabia shouldn't be British
In your earlier scenario, Prague and Iraq should also be independant, but it's probably too late for that now.
This is a great WW2 timeline, it helped me in my Civ3 scenario:
http://www.euronet.nl/users/wilfried/ww2/1940.htm#top
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EmuGod
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Bulgaria, Romania and Hungary had also not joined the Axis until just before the invasion of Yugoslavia, if I recall correctly.
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