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niDe
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In real life, a destroyer would lay waste to everything...but everything has got to have a weakness to keep the game balanced...in this case destroyers are weak against ground units.
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niDe
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Like have a deploy time or something?
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Nacht
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Amsterdam
May 2002 time: 06:29
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What level are you playing? I still play mostly at moderate and I don't meet many crossbowmen in the information age.
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rocksk
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I got Med age sail ships taking out my sub.
Game balancing or realism? How do this Med age sail ships spot my sub anyway?
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Panzer_Erwin
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not to mention a sail boat sink a nuke sub and arrow shoot down jet. Also civilian still standing while take over ten cannon hit .
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Whitra
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Ahh, the beauty of single player. I've been extensively editing the unit stuff to increase the differences between ages. Tis fun. And headache inducing... But I'm looking forward to the finished product
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Whitra
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There are, I'm sure... but I like to tinker.
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Bridger
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IMHO, battleships, as the "Bombard" ships, should do some good dammage against all ground targets save seige (which out range them anyway), and be vulnerable to air power and subs. That seems balanced to me.
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PrinceBimz
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If you use your ships right, they have more range then ground units, especially Battleships. They can pound away on any ground unit at far distance.
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