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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Ships too Weak against Ground units?
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Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:29
  Old Post 20-06-2003 05:31
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Ships too Weak against Ground units? Support Apolyton, buy Civilization III: Complete

Well? I just had a group of archers take out an industrial age destroyer. Cmon now, this isn't Civ (phalanx vs battleship)

Should this be fixed for realism? Or should it be left the way it is for balance?

I also witnessed some crossbowmen almost knock out two Information Age choppers. WTF?

niDe is offline niDe
Chieftain
o_O
Jun 2003
time: 16:29
  Old Post 20-06-2003 05:50 Visit niDe's homepage!
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Increase the size of your Attachments

In real life, a destroyer would lay waste to everything...but everything has got to have a weakness to keep the game balanced...in this case destroyers are weak against ground units.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:29
  Old Post 20-06-2003 06:10
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Suffering from ads?

Perhaps, to make up for the lack of realism, ship units could function similar to certain artillery units. A battleship, even a destroyer, should be able to bombard land units with greater efficiency than as designed.

niDe is offline niDe
Chieftain
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Jun 2003
time: 16:29
  Old Post 20-06-2003 06:33 Visit niDe's homepage!
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Suffering from ads?

Like have a deploy time or something?

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:29
  Old Post 20-06-2003 06:34
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Or a firing delay...

Nacht is offline Nacht
Warlord
Amsterdam
May 2002
time: 06:29
  Old Post 20-06-2003 06:50
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What level are you playing? I still play mostly at moderate and I don't meet many crossbowmen in the information age.

rocksk is offline rocksk
Chieftain

May 2003
time: 05:29
  Old Post 20-06-2003 07:05
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I got Med age sail ships taking out my sub.

Game balancing or realism? How do this Med age sail ships spot my sub anyway?

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:29
  Old Post 20-06-2003 08:07
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quote:
What level are you playing? I still play mostly at moderate and I don't meet many crossbowmen in the information age

easiest

wilebill is offline wilebill
Chieftain
columbus, ohio
Feb 2003
time: 05:29
  Old Post 22-06-2003 00:26
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Game balance requires absurdities like knights defeating tanks with swords; and with the rapidity of age advance I do not see any way around it. Makes it more like fantasy than history, though.

I wonder if perhaps an option could be put in which if selected would make the battles "get real" so that archers could no longer sink destroyers, modern fighters would no longer get shot down by biplanes and so forth. In reality, those with the higher tech weapons have the overwhelming advantage and I personally would like to have the option of seeing this reflected in the game play.

Panzer_Erwin is offline Panzer_Erwin
Settler

Jun 2003
time: 05:29
  Old Post 22-06-2003 01:06
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not to mention a sail boat sink a nuke sub and arrow shoot down jet. Also civilian still standing while take over ten cannon hit .

Whitra is offline Whitra
Settler

May 2003
time: 05:29
  Old Post 22-06-2003 02:07
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Got spare money?

Ahh, the beauty of single player. I've been extensively editing the unit stuff to increase the differences between ages. Tis fun. And headache inducing... But I'm looking forward to the finished product

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:29
  Old Post 22-06-2003 04:29
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From what I have read (in the Strategy Guide??), there are already hardcoded advantages included when you have age-advantaged units. I'll try to pin down that source.

Whitra is offline Whitra
Settler

May 2003
time: 05:29
  Old Post 22-06-2003 06:32
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There are, I'm sure... but I like to tinker.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:29
  Old Post 22-06-2003 09:25
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quote:
... hardcoded advantages included when you have age-advantaged units. I'll try to pin down that source.

RoN Strategy Guide, Chapter 11: Advanced Tactics (this chapter was written by BHG producer Paul Stephanouk), page 174, 2nd para.; "Higher-aged units get a combat bonus when fighting earlier-aged units, and they usually having [sic] better combat stats."

Whether that advantage is 10% or 50%, we don't have any idea of course.

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:29
  Old Post 24-06-2003 10:39
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IMHO, battleships, as the "Bombard" ships, should do some good dammage against all ground targets save seige (which out range them anyway), and be vulnerable to air power and subs. That seems balanced to me.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:29
  Old Post 24-06-2003 22:30
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quote:
Originally posted by Jaybe
...
Whether that advantage is 10% or 50%, we don't have any idea of course.

33% advantage per age, according to a MS RoN playtester.
MFO: Interview with ATLien_CP

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:29
  Old Post 25-06-2003 18:10 Visit E's homepage!
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Whitra,
what files are you tweaking and what specifically. And could you post your "mod"?

PrinceBimz is offline PrinceBimz
Prince

Apr 1999
time: 23:29
  Old Post 30-06-2003 02:26
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Lose 30 kilos (of popups)

If you use your ships right, they have more range then ground units, especially Battleships. They can pound away on any ground unit at far distance.

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