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Dr. A. Cula
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I re-read the rules and this just struck me: what are we going to do with improved ship movement, privateers, man-o-wars etc. on a pangea map?
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CerberusIV
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Map - Continents should be OK. I think we should go with that. On a huge map the map generator produces more consistent results and (although I have only run a few tests) seems less likely to dump you on a small isolated continent.
I will set privateers as the barbarian ship and also make them available to the players with astronomy.
The longbowman bombard stats are 4.0.1 so they have the same power as a catapult but don't actively bombard. Essentially they get a free shot at a unit attacking them or a stack they are in. I like it because it boosts defence a bit but isn't unbalancing. It represents the attacking unit having to advance through a shower of arrows. The rate of fire is only 1 so it can only take 1HP off an attacker.
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CerberusIV
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Latest rule changes updated.
Everyone has now chosen their extra trait. I intend to complete the scenario file by the weekend and get the game underway if possible. If you have any final comments, changes or objections please post them ASAP.
Not surprisingly no-one has chosen commercial. Everyone has taken industrious, everyone except me is religious and scientific and militaristic get three takers each. Surprisingly there is only one expansionist. Although we can all build jag warriors there are still advantages to scouts and being expansionist.
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Dr. A. Cula
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quote: Originally posted by GhengisFarb
On the Longbowman, since it is 4.0.1 could we improve the catapult to 6.1.1, it is still less than the cannon's 8.1.1 but makes it a little more powerful than the Longbowman.
With the zero bombard range, how does it bombard? That would mean it has to bombard something in the same tile with it, no? |
The bombard ability with zero range is useful on defense. You stack the Longbowman with a bunch of defensive units and you get an extra shot when they are attacked.
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CerberusIV
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I will start a turn thread once the game is under way with everything in the rules post and email addresses (suitably altered to avoid spambots) in the initial post of the new thread.
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Dr. A. Cula
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Just so we all speak the same language: we are playing PTW 1.21f, right?
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CerberusIV
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Yes, 1.21f.
Pretty much everyone seems to have moved to 1.21 for PBEM games now.
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