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CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 22-06-2003 14:10 Visit CerberusIV's homepage!
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WE HAVE 6 PLAYERS - THIS GAME IS CLOSED

Now that everyone seems to have moved to 1.21 I thought it might be worth trying an idea I have had for a while. Many players probably have ideas for changes they would like to try in the game. The intention in this game is to try out people's pet ideas or favourite changes against other human players rather than the AI.

Basically each player would be allowed to nominate THREE changes. They could each be to a unit, improvement or wonder, whatever. So if you think that ironclads should be 6.4.4 and come with industrialisation or that hospitals should give a happy face as well as >12 cities or that the basic barbarian should be an archer rather than a warrior it would be possible to include this.

The only real limitation would be changes to UU's. If you wanted to change a UU and play that civ then the other players would have to agree. Jag warriors with the same stats as MA but for only 10 shields would give an Aztec player a bit too much of an advantage .

For the map I was thinking of a safe choice. Continents, normal climate, etc. and an easy barbarian setting. Either 4 players on a small map or 6 players on a standard map.

Any takers?

Last edited by CerberusIV on 25-06-2003 at 16:25

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 22-06-2003 14:10 Visit CerberusIV's homepage!
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Current situation Inflate your Upload Space

Players

CerberusIV - Germans + industrious
GhengisFarb - Ottomans + religious
Anatolia - Japanese + industrious
Flandrien - Iroqois + industrious
Dr A Cula - Chinese + religious
OPD - Babylonians + industrious

Map

Huge map, continents, normal climate and temperature, 4 Billion Ma. Restless Barbarians.

Rule changes

1 Privateers come with Astronomy.
2 Barbarians to be Immortals/Keshiks/Privateers
3 Reduced corruption (down to 50%)

4 Palace/Forbidden Palace allow size 3 cities
5 GW's do not expire
6 All non-player UU's available to all civs and have hidden nationality (upgrade chains revised).

7 Intelligence Agency requires 5 Police Stations
8 Guerillas have hidden nationality and all terrain as road
9 Movement rate of ironclads, destroyers, transports, submarines, battleships, carriers, nuclear subs and aegis cruisers increased by 1

10 leaders only build armies. not rush build anything.
11 Everyone starts with 3 settlers and 3 warriors
12 Pikemen don't require iron

13 Great Wall gives walls in all cities on same continent (but does not double city defences)
14 Longbowmen have zero range bombardment (same stats as catapult)
15 Ocean tiles cost 2 movement for galleys and ironclads

16 Civs get a third trait (players choice)
17 Settlers and workers treat all terrain as roads
18 Granaries only cost 30 shields

Last edited by CerberusIV on 25-06-2003 at 16:28

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:29
  Old Post 23-06-2003 05:34 Visit Masuro's homepage!
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I'd like to join. My proposed changes are:
-Privateers with bombard ability and stronger attack and defence.
-Barbarians should be swordsmen.
-Reduce corruption.

I'd like to play the Japanese, if I may.
E-mail: suro2003 at kornet dot net

GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 23-06-2003 07:10 Visit GhengisFarb's homepage!
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My proposals:
- Palace and Forbidden Palace improvements have the allows city size level 3 ability (like a hospital)
- No Wonder ever expires
- The UUs of all civs not being played are available to all players and have the Hidden Nationality ability instead of the Triggers Golden Age ability

I would like to play the Ottomans.

Last edited by GhengisFarb on 24-06-2003 at 04:13

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 23-06-2003 13:38 Visit CerberusIV's homepage!
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Interesting ideas! I am certainly happy to go with these suggestions. There is probably an overlap between strengthening privateers and making the Man-o-War hidden nationality (assuming no-one takes the english )

We need at least one more player.

Dr. A. Cula is offline Dr. A. Cula
Warlord

Nov 2002
time: 07:29
  Old Post 23-06-2003 16:24
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I'd like to play, as well.

Proposals:

- Prerequisites for Inteligence Agency: 5 Universities and/or 5 Police Stations;

- Hidden nationality and Treat all terrain as road for Guerilla;

- I don't remember if Nuclear Power tech increases naval movement (like in Civ2). We should do that, perhaps only for Industrial Age ships. If it's not possible, then we should increase default movement rate for all naval units.

I'd like to play China.

For RL reasons, I can only play monday to thursday, between 16:00 GMT and 23:00 GMT and I'll be able to forward the game the next day around 9:00 GMT.

Flandrien is offline Flandrien
King
Belgium
May 2000
time: 06:29
  Old Post 23-06-2003 16:27
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My suggestions:

1. Leaders can only be used to build armies, not to rush wonders.
2. Everyone starts with 3 settlers and 3 warriors, and a large enough map to not be on the doorstep of your neighbour.
3. Pikemen don't need iron to build.

I would like to take the Iroquis

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 23-06-2003 18:01 Visit GhengisFarb's homepage!
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Suggestions/comments on proposals:

quote:
Originally posted by Anatolia
-Barbarians should be swordsmen.

We could take the weakest Foot UU and Weakest Mounted UU that are going to have Hidden Nationality and make those the default Barbarians. Then you can't be too sure if they are another player or Barbarian when you first see them.


quote:
Originally posted by Dr. A. Cula
Hidden nationality and Treat all terrain as road for Guerilla;

Yes, that makes sense.


quote:
Originally posted by Flandrien
1. Leaders can only be used to build armies, not to rush wonders.

Great idea!
quote:
Originally posted by Flandrien
2. Everyone starts with 3 settlers and 3 warriors, and a large enough map to not be on the doorstep of your neighbour.

I suggest a Huge map. It generates a better looking map, more balanced start positions, and with only a few civs shouldn't be a big hog of memory.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 23-06-2003 23:42 Visit CerberusIV's homepage!
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Is it possible to give three settlers/three warriors at the start? I looked at the editor and it is easy to do this for the AI but I don't see how to do it for the human players.

GF - Do the hidden nationality UU's remain in the upgrade chains or not? It could make a difference to how many it is worth building.

My changes:-

1 Great Wall gives walls in all cities on same continent as well as doubles combat against barbarians but does not double defense of cities.

2 Longbowmen have zero range bombardment with same rating as catapult. Makes them quite useful defensively when stacked with other units.

3 Ocean squares require 2 movement points for galleys and ironclads. This prolongs the useful life of frigates and would fit alongside increasing the movement of all industrial/modern era ships by 1.

I am happy to play a large map. This is shaping up to be quite an interesting early game. I wonder if we would be better off on a pangaea map, rather than continents, so we have a better chance of contacting each other.

I would like to play as the Germans.

Would Immortals and Keshiks be too strong as barbarians?

GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 24-06-2003 01:15 Visit GhengisFarb's homepage!
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quote:
Originally posted by CerberusIV
Is it possible to give three settlers/three warriors at the start? I looked at the editor and it is easy to do this for the AI but I don't see how to do it for the human players.

It is in the editor, its in the player perimeters but I don't have acess to the editor right now to be able to give and accurate description.

quote:
GF - Do the hidden nationality UU's remain in the upgrade chains or not? It could make a difference to how many it is worth building.

I would take them out of the upgrade chain except for those that could upgrade to another UU. The Hidden Nationality more than makes up for the decrease in upgradeablity.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:29
  Old Post 24-06-2003 01:58
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Room for one more?


If so
1. Three Civ specific traits instead of two.
2. All a civs traits are optional. ie. I could be English and be industrial, religious and scientific.
3. Expansionist civs get cheap granaries.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 24-06-2003 02:24 Visit CerberusIV's homepage!
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I am inclined to close the game at 6 players. My experience with the other PBEM's I am in is that games with more than 6 players can be quite slow and seem to have higher drop out rates.

I will summarise everything tomorrow in the spare post I left at the start of this thread so we can all refer to it easily.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 24-06-2003 02:53 Visit GhengisFarb's homepage!
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What Civ is OPD?

If we go with completely optional civ traits I may want to change my civ.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:29
  Old Post 24-06-2003 02:58
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quote:
Originally posted by GhengisFarb
What Civ is OPD?

If we go with completely optional civ traits I may want to change my civ.


I'll have to wait and see if people agree to the optional traits. That and 3 traits are quite serious changes so perhaps people may disagree.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:29
  Old Post 24-06-2003 03:09
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If civ traits are optional I'd have to choose the Greeks.
Someone has to have hopites to make early war feesable.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:29
  Old Post 24-06-2003 06:08 Visit Masuro's homepage!
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I wouldn't want more than 6 players. Having six players is very slow as it is and if Dr. A. Cula can only play 4 days a week it's going to be even slower.
If Civs get 3 traits can we choose the third trait?

Dr. A. Cula is offline Dr. A. Cula
Warlord

Nov 2002
time: 07:29
  Old Post 24-06-2003 11:26
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quote:
Originally posted by Anatolia
I wouldn't want more than 6 players. Having six players is very slow as it is and if Dr. A. Cula can only play 4 days a week it's going to be even slower.
If Civs get 3 traits can we choose the third trait?


I second that. I hope we can synchronise ourselves so I can receive the save on mondays. That way we won't waste too much time. BTW, what version are we playing? Tonight I'm going to instal patch 1.21f.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 24-06-2003 13:41 Visit CerberusIV's homepage!
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quote:
Originally posted by OPD
If civ traits are optional I'd have to choose the Greeks.
Someone has to have hopites to make early war feesable.


Would you compromise a bit and settle for being able to add a third trait to an existing civ? For example, I picked the Germans and would then be able to add industrious to their militaristic and scientific traits.

Adding an extra trait to civs would only be one change so you could make one more change as well. I am also quite happy to customise civs by changing the civ name, leader name, etc if anyone wants this.

Don't forget all the "spare" UU's will be available to all players and have hidden nationality so, unless someone takes the Greeks, we will all be able to build hoplites, num mercs, etc. These UU's will be in a separate upgrade chain.

Being able to build these extra units is one reason for Immortals/Keshiks as barbarians. On a huge map we will have unclaimed territory and barbarians for a long time but conscript warriors and horsemen won't be much of a threat as it will be possible to build hoplites, war chariots and so on quite early in the game.

Dr. A. Cula is offline Dr. A. Cula
Warlord

Nov 2002
time: 07:29
  Old Post 24-06-2003 14:11
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It's a shame barbarians don't load units on ships anymore and have a very limited range of possible units. Imagine barbarian berserkers...

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 24-06-2003 14:16 Visit CerberusIV's homepage!
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I have summarised the current changes/wish list as I understand it in the second post in this thread. Please have a look at this and make any comments.

My only hesitation at this stage is about possibly going too far with a third civ trait. If there is a totally free choice of any three then we are all likely to go for much the same choices. I feel that part of the game is that there is no "perfect" civ in terms of traits and UU. So I would be fairly happy about adding a trait to an existing civ but nothing more fundamental. What does everyone else think.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:29
  Old Post 24-06-2003 17:26
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quote:
Originally posted by CerberusIV
Would you compromise a bit and settle for being able to add a third trait to an existing civ? For example, I picked the Germans and would then be able to add industrious to their militaristic and scientific traits.


sounds good. I think then I should like to be the Babylonians with some industry thrown in aswell.

GhengisFarb is offline GhengisFarb
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May 2002
time: 23:29
  Old Post 24-06-2003 17:35 Visit GhengisFarb's homepage!
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Will we get the starting tech that goes along with our chosen third trait? I'm still debating between Commercial and Religious for my third one.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 24-06-2003 18:07 Visit CerberusIV's homepage!
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I am inclined to give the third starting tech. I tried starts on a couple of large/huge maps last night just to see how it went and with a small number of civs the research was quite hard for the first few techs if no-one else has them until you get 4 or 5 cities up and running.

There are no AI's to extort tech from so we will need to make contact and trade tech if we are ever to get anywhere research wise.

CerberusIV is offline CerberusIV
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Oct 2002
time: 05:29
  Old Post 24-06-2003 18:18 Visit CerberusIV's homepage!
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Rule changes post updated.

OPD - you can make one more change if you wish.

Anatolia - as no-one has taken the english we can all build the english UU as a hidden nationality unit. Do you wish to alter your change about privateers to something else (I have tried privateers with astronomy but flagged as sinks in ocean before now. It was quite useful for sinking enemy galleys).

Please note I have upped the barbarian difficulty one level and also am now suggesting a pangaea map. That doesn't guarantee we will all be on the same continent however, or that there won't be a significant unoccupied continent offshore somewhere.

Dr. A. Cula is offline Dr. A. Cula
Warlord

Nov 2002
time: 07:29
  Old Post 24-06-2003 19:42
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I was going to pick scientific for the Chinese, but that would make them kind of like the Germans. My new pick would be religious. After all, I already think communism should be regarded as some sort of religion.

Nice set of rules, btw. I'm looking forward to the game.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 24-06-2003 20:24 Visit GhengisFarb's homepage!
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How about having the Privateers available with Astronomy, and upgradeable to the Man of War. It isn't a big deal for it to not sink in ocean as it can't carry any units and would only be able to explore.

We could also make the Barbarian default ship the Privateer and go a sinking each other's Caravels.............

I've decided to go with Religious for my third trait.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:29
  Old Post 24-06-2003 20:41
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quote:
Originally posted by CerberusIV
OPD - you can make one more change if you wish.


hmmmn how about if stlrs get 2 movement instead of 1.

I like the huge map idea BTW makes the land more realistic.
Although I wouldn't want to be stuck in a desert/jungle start.

Flandrien is offline Flandrien
King
Belgium
May 2000
time: 06:29
  Old Post 24-06-2003 20:42
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quote:
Originally posted by OPD
3. Expansionist civs get cheap granaries.


I don't get it.
You want this rule, but you don't choose an expansionist civ yourself ?

Btw, I would like industrious as my extra trait.
(Too many other industrious civs around.)

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:29
  Old Post 24-06-2003 20:51
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quote:
Originally posted by Flandrien


I don't get it.
You want this rule, but you don't choose an expansionist civ yourself ?

Btw, I would like industrious as my extra trait.
(Too many other industrious civs around.)


Perhaps you are right. Make that rel civs get cheap granaries. jk

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 24-06-2003 22:41 Visit GhengisFarb's homepage!
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quote:
Originally posted by OPD


hmmmn how about if stlrs get 2 movement instead of 1.

I like the huge map idea BTW makes the land more realistic.
Although I wouldn't want to be stuck in a desert/jungle start.

Screw that, why don't we just give the Settlers the Treat All Terrrain as Roads ability.

That would allow them to move 3 squares.

Although if I had one more wish it would be for the WORKERS to have the Treat All Terrain as Roads Ability.

Course giving Settlers a movement of 2 and Workers the Treat All Terrain as roads ability could allow your Settlers to move six squares............

Last edited by GhengisFarb on 24-06-2003 at 22:48

 
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