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ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 20-11-2003 22:07
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1550 BC

-New worker named "Cropper"
-Cropper NE-E-S
-New Settler NE-N-NE
-Sharpe E-N (to the city site)
-BigGut SE and fortifies.
-Pointy fortifies.
-Planter roads
-Spork fortifies
-Harvester roads
-Salt fortifies
-Fatty attacks W; 2 HP lost
-Waiter S
-BE N
-FB SE
-Busboy NW
-Gourmand S

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Jun 2002
time: 00:29
  Old Post 22-11-2003 01:35
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1525 - Turn 60
-New spear in Buffet named "All Those Lurkers the Spearpeople" and moved NE
-Settler E-N
-Farmer mines
-Sharp fort
-Cropper S-SE
-Hayseed SE and mine
-Waiter SW
-Fatty fort
-Big Eater E
-Fat Bastard S
-Busboy NW
-Gourmand S
-Salt unfort, move N
-Spoon (Chow) unfort, move S-S-SE
-Spork unfort, N-N and re-fort
-Buffet build switched to warrior

Last edited by Kloreep on 26-11-2003 at 07:04

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Jun 2002
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  Old Post 26-11-2003 08:31
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1500 BC - Turn 61
-New warrior in Buffet named "Soux Chef" and sent S-SE-SE
-ATL (All Those Lurkers) N
-Settler founds Chop Suey; citizen left on bonus grass for the moment, build set to barracks. Bad news: Corruption has risen in Dim Sum because of the furs, delaying the next Dim Sum worker. (Readjust the Dim Sum WF and you can see the effect)
-Planter SW
-Waiter SW
-Harvester irrigates
-Salt E
-Cropper road
-Spoon fort
-Big Eater N (we waited on BE and Waiter to see how Fatty did, and lo and behold, he died, so we figured BE should pick up investigation of the eastern FoW. He can still move west from this position if desired)
-Fat Bastard S
-Busboy NW
-Gourmand SE
-Fatty activated, attacks NW. Loses without even making a dent!
-Pointy (by Wonton) activated and moved SW
-Fork (Wonton) E-E-NE
-Skewer (Egg Roll) SW-W-W (swapping the elite spear back to Buffet, the spears that may be attacked back out to the perimeter)
-Buffet switched to a worker, citizen on bonus NW-NW moves to furs forest
-Then Egg Roll citizen SW moves to NE (+1 net commerce)

Last edited by Kloreep on 28-11-2003 at 22:55

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 27-11-2003 19:19
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1475 BC - Turn 62

-New worker named "Incesensed"
-Incensed NE
-ATL fortifies
-Fork E-SE and fortifies
-Soux SE
-Salt W
-Pointy fortifies
-Planter roads
-Skewer fortifies
-Waiter S
-BE N
-FB S (Sunshine horseman spotted)
-Busboy N
-Gourmand E
-Knife to Egg Roll and fortifies
-Dim Sum set to settler
-Buffet set to spearman
-Chow Mein WF switched to lake.
-Math sent to MAST accepted

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Jun 2002
time: 00:29
  Old Post 28-11-2003 23:52
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1450 BC - Turn 63
-Incensed N
-Farmer SE
-Hayseed NE and integrates
-Soux Chef S
-Cropper S
-Harvester SE-S
-Salt SE-S
-Spoon activates and moves S
-Waiter S
-Big Eater NE
-Fat Bastard S
-Busboy N
-Gourmand S
-Chop Suey citizen to the river bonus SE-S
-Slider to 90% science

Last edited by Kloreep on 01-12-2003 at 01:02

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Jun 2002
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  Old Post 01-12-2003 02:22
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1425 BC - Turn 64
-New Spear in Buffet named "A-spear-agus" and moved S-SW to Chow and fort
-Settler S-S-SE
-Spork (Chow) activates and moves S-S-SE?
-Farmer roads
-Incensed roads
-Pointy activated and moved S
-Planter S
-Waiter S. The Aryan's camp!
-Spoon fort
-Harvester roads
-Salt S
-Cropper roads
-Soux Chef S
-Big Eater NE
-Busboy W
-Fat Bastard S
-Gourmand S. Open land ends here...
-BigGut activated, sent SE and fort
-Dim Sum citizen on furs moved to irrigated plain
-Slider to 80% (unit maintenance is back and will rise over the coming turns, so we need to reduce research spending)

Last edited by Kloreep on 03-12-2003 at 06:10

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 02-12-2003 20:38
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1400 BC

-New worker named "Digger"
-Digger S and mine
-Pointy fortifies
-Planter roads
-Spork S-S
-Settler S-S
-Harvester S
-Cropper S
-Spoon S
-Salt SW
-Soux S
-BE N
-Busboy SW
-FB S
-Gourmand W
-Waiter attacks S; 2 hp lost, and +25g
-There is another MAST jag warrior coming up the western shore, towards WonTon
-Wonton set to settler, for now.

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  Old Post 05-12-2003 00:16
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1375 BC - Turn 66

-New spear in Buffet named Chopsticks the spearman, moved S-SW to Chow, and fort
-Farmer N
-Incensed W
-ATL activated and moved W
-Waiter forts
-Big Eater N. A Tartar!
-Salt SW
-Spoon fort
-Spork SW
-Harvester road
-Cropper road
-Settler SW
-Soux Chef S
-Busboy SW
-FB SW
-Gourmand N
-A-spear-agus (Chow) activates, moves W-SW to Dim Sum, and forts
-Pointy activated, sent N to check for barbs, then back S and fort
-Buffet citizen SE-SE pulled out of work
-Chow citizen on the furs moved to the bonus NE-E
-Buffet entertainer put back to work on the furs

Last edited by Kloreep on 06-12-2003 at 10:29

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  Old Post 06-12-2003 11:06
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1350 BC - Turn 67
-Pointy activates, moves N and forts
-Planter N and mine
-Big Eater NE. Barb camp! Free 25 gold next turn
-Salt S. LL has joined the Tabemono isthmus party.
-Spork S
-Settler S
-Harvester S
-Cropper Irrigate
-Soux Chef W
-Farmer road
-Incensed road
-ATL fort
-Busboy S
-FB W
-Gourmand N
-Chow citizen on bonus grass NE-E moves to lake
-Buffet citizen on furs forest moves to vacated bonus grass

Last edited by Kloreep on 11-12-2003 at 01:37

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Sep 2002
time: 00:29
  Old Post 09-12-2003 20:57
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1325 BC

-New spear named "Spit"
-Spit SW-W-NW
-Settler W-N-NW
-Digger SW and mines
-Soux NW
-Harvester roads
-Spork and settler S
-Salt S
-BE attacks E; no HP lost, +25 gold
-Waiter S
-Busboy S
-FB W
-Gourmand NW
-Wonton set to temple for now

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1300 BC - Turn 69
-Spit and settler W-W-S
-Pointy activates and moves W
-Digger NE-N-E
-Planter W
-Incensed mines
-Farmer NW-W and mines
-Spoon activates, moves S, and forts
-Soux Chef and Cropper N-N-E
-Spork fortifies
-Settler founds "Kung Pao" Worker left on the wheat, production set to a temple for now
-Salt SE
-Big Eater W
-Waiter S
-Busboy S
-Gourmand NW
-FB N
-Dim Sum worker on furs forest moved to bonus grass


Edit by Sharpe : I was saying to myself - bonus grass? Dim Sum doesn't have any bonus grass ... hehe, I guess that city name sign blocks it off just a little too well for me If anyone else missed it like I did, it is SW of Dim Sum.

Last edited by Kloreep on 12-12-2003 at 06:36

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Jun 2002
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  Old Post 12-12-2003 08:11
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1275 BC - Turn 70
-Spear in Buffet named "Spearmint" and moved S-SW and forted
-Digger E-NE-N
-Knife (Egg Roll) actives and moves N
-BigGut (S of Egg Roll) activates, moves N, and forts
-Spit and Settler SW-S-SW
-Pointy forts
-Planter roads
-Soux Chef forts
-Cropper roads
-Spoon activates and he and Harvester move S
-Salt E
-Big Eater W
-Waiter S
-Busboy S
-FB W
-Gourmand NW
-Chow Mein citizen on furs forest switches places with Buffet citizen on the bonus grass SE-SE of Buffet

Last edited by Kloreep on 14-12-2003 at 08:33

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  Old Post 14-12-2003 09:34
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1250 BC - Turn 71
-ESC key in diplo screen with LL (we don't have Currency for the trade yet)
-CoL accepted from Al-Sahaf
-Knife S
-Digger E-E-S
-Spit forts
-Settler founds "Moo-Shu". Horses! Citizen left on bonus grass, build left on spear
-Waiter SE. Remnant of the Tartar camp...
-Big Eater S
-Spoon fort
-Harvester road
-Salt E
-Gourmand NW
-Busboy S
-FB N
-Chow Mein citizen on the bonus E-NE moves to the lake
-Buffet citizens on the furs forest and the grass NE-N to the tiles SE-SE and NW-N
-Chop Suey citizen on the tile SE to the tile west
-Slider to 70% science
-48 gold sent accepted to MAST

Last edited by Kloreep on 16-12-2003 at 04:52

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  Old Post 16-12-2003 06:09
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1225 BC - Turn 72
-Settler in Dim Sum NE-E-S
-Spearmint (Chow) activates, he and the new settler move S-S-SE
-New spear in Buffet named Spam and moved S-SW-S
-Digger E-SE and mine
-Farmer E-SE and mine
-ATL activates, ATL and Incensed move W-N
-Knife fort
-Pointy activates, he and Planter move W
-Waiter NE
-Big Eater SW
-Salt E
-Soux Chef activates, he and Cropper move SE
-Gourmand NW
-Busboy S
-FB S
-Spork (Kung Pao) activated and sentried; this will catch MAST if they move S-E and try to say they moved SE-S
-Chop Suey switched to Chariot, citizen W of city moved back to the SE tile
-Buffet citizen NW moves to bonus N-NE (vacating a bonus grass for Roll to grow on to). Build set to worker
-Egg Roll citizen W of city moved to E of city
-Moo-Shu set to Catapult
-Science slider set to 60%

Last edited by Kloreep on 18-12-2003 at 01:47

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  Old Post 18-12-2003 02:30
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1200 BC - Turn 73
-New worker in Buffet named "Plower" and sent S-E-NE
-Incensed roads
-ATL forts
-Pointy forts
-Planter roads
-Spam and settler S-SE-E
-Spearmint and settler E-N
-Soux Chef forts
-Cropper roads
-Harvester N and irrigates
-Spoon activates, moves N, and forts
-Spork (Kung Pao) activates and forts
-Salt S
-Gourmand NW
-Busboy SW
-FB S
-Big Eater SW
-Waiter E
-Buffet build set to Spear
-Science Slider set to 50% Currency next turn!

Last edited by Kloreep on 19-12-2003 at 02:26

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Jun 2002
time: 00:29
  Old Post 19-12-2003 03:08
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1175 BC - Turn 74
-Currency finishes! Default of Map Making accepted for now
-Spearmint forts
-Settler with Spearmint founds "Sweet & Sour"; citizen on lake (for 2 commerce), build set to worker for now
-Spam and accompanying settler move SE-E
-Salt S
-Gourmand NW
-Busboy S
-Fat Bastard W
-Big Eater SW
-Waiter N
-Plower roads
-Dim Sum citizen on forest moved to the irrigated plain
-Chow Mein citizen on furs forest swaps places with Buffet citizen on the bonus grass SE-SE of Buffet
-Science slider set to 0%. I love the smell of +35 gpt in the morning...
-Currency sent to LL
-Currency and 20 gold sent to Sunshine

Last edited by Kloreep on 23-12-2003 at 10:21

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Sep 2002
time: 00:29
  Old Post 21-12-2003 00:29
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1150 BC - Turn 75

-Accepted Philo. and MM from Sunshine
-Accepted HBR and Poly from LL
-New Buffet spear named "Poker"
-Poker S-SW and wait
-Waiter N
-Cropper NW-W and irrigate
-Spam fortifies
-Settler founds Schezuan
-Soux NW-W and fortify
-Harvester S and irrigate
-Spoon S and fortify
-Salt SW
-Gourmand NW
-Busboy S
-FB SW
-BE S
-Digger W
-Farmer NW-W-SW
-Buffet set to warrior
-Moo-Shu to horse
-Won-Ton to bonus mined grass
-Sweet and Sour to wheat
-Chow to lake
-Buffet switch
-Galley started in Chop Suey

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  Old Post 23-12-2003 10:21
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1125 BC - Turn 76
-Digger roads
-New warrior in Buffet named "Ship's Cook" and moved NE
-Farmer roads
-ATL activates, moves N
-Incensed N
-Pointy activates, moves N
-Planter N
-Waiter E
-Poker and settler W-N-NW to the furs site
-Gourmand W
-Busboy SE
-FB S. Barbs!
-Big Eater SW
-Soux Chef activates and moves S-S-W
-Spearmint (Sweet & Sour) activates and moves S-SE-S
-Buffet build changed to a horse. The citizen SE-S switches places with Chow citizen on river grass
-Sweet & Sour citizen moved back to the lake for an extra commerce
-Research set to Literature
-Slider set to 100% science
-Note: The F7 screen shows MAST building the Pyramids in a city called "Whos da man now"

Last edited by Kloreep on 27-12-2003 at 02:14

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  Old Post 27-12-2003 02:55
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1100 BC - Turn 77
-Ship's Cook N-W and forts
-Poker and settler W-W-S
-Incensed roads
-ATL forts
-Pointy forts
-Planter roads
-Soux Chef S
-Spoon activates and he and Harvester move SW-SW
-Spearmint forts
-Cropper E and irrigates
-Salt SW
-Gourmand W
-Busboy E
-Fat Bastard S
-Big Eater SW
-Schezuan citien works the wheat

Last edited by Kloreep on 04-01-2004 at 01:04

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Sep 2002
time: 00:29
  Old Post 31-12-2003 01:29
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1075 BC

-Digger mines
-Farmer mines
-Poker and Settler SW-W-W
-Waiter NE
-S.C. N
-Spoon fortifies
-Harvester roads
-Salt W
-Gourmand W
-Busboy SE
-F.B. W (Barb camp on hill next to him. 1 warrior, 1 horse. MAST and Sunshine both 2 turns away)
-B.E. SW
-Buffet and Chow workers swapped

Notes:
-5 turns to Lit.
-5 turns to iron being connected
-MAST city "Whos Da Man Now" spotted; it is a size 1 city with no improvements.

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  Old Post 04-01-2004 01:57
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1050 BC - Turn 79
-New Horse in Buffet moved NW-W-W-SW-W-S
-Planter S-E-S
-Poker E-S
-Settler N and founds "Pot Sticker"; citizen left on bonus grass, build set to worker. We now have spices connected!
-Waiter NE-N-NE
-Soux Chef skips turn
-Cropper SE and irrigates
-Plower SW-S
-Gourmand W
-Big Eater S
-Busboy S
-Spearmint activates and moves S
-Schezuan build switched to a worker
-Sweet & Sour citizen moved to the cattle; build switched to a barracks
-Chow Mein citizen on the bonus NE-E moves to the lake
-Buffet citizen on the furs forest moves to the now-vacated bonus SE-SE
-Dim Sum citizen on the forest moves to the bonus grass SW
-Chop Suey citizen SE of the city moves to the river grass SW-S
-Kung Pao switched to a settler, build poprushed, build switched back to a temple
-Fat Bastard attacks the barb camp; loses 1 HP and wins. +25 gold! Note: Sharpe got different results then me. We both built the city, but Sharpe didn't poprush beforehand, so that's one possible difference. At any rate, I did FB last because I was waiting to see if someone would pop in to chat to give an opinion on FB, like Sharpe did; I suggest you all also move FB last when re-playing the turn.

Notes:
-Slider could have been reduced to 90%, but Chow will lose pop to the settler next turn before commerce calculations, after which we would slip back a turn due to the reduction; so the slider was left at 100%.
-We and the other civs in the top three in pop are real close... at the start of the turn, we're #2 in pop. Building the new spices site jumped us to number 1. Then poprushing 1 pop away in Kung Pao took us down to number 3 at the end of the turn.
-The new city jumped our palace cost to 400. We can now stealth-build the Pyrs all the way to the end.

Last edited by Kloreep on 05-01-2004 at 02:44

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Jun 2002
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  Old Post 05-01-2004 02:59
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1025 BC - Turn 80
-Chopsticks (Chow) activates; he and the new settler move S-S-SE. Site A settled next turn.
-Waiter N-E-E
-Horseman named "Fast Food", moved SW and fort (seems I forgot the renaming last turn)
-Planter roads
-Poker forts
-Soux Chef S
-Spearmint skips to keep darkness to a minimum
-Plower roads
-Ship's Cook activated, moves E-E and boards the new galley
-New galley moved E-SE-S. Coast spotted to the southeast; LL may wrap around nearer to us than we thought.
-ATL activated, he and Incensed move NW
-Salt W. Barb camp!
-Gourmand W
-Big Eater S
-FB is down to 1 HP! Forts
-Busboy SE
-Buffet build changed to a spear
-Chop Suey build changed to a horse, citizen on the non-bonus grass moved to the bonus SE just in case

Notes:
-LL settled a city to our SE! It's by the spices.
-Slider cannot be reduced at this time
-MAST has changed "Who's da man now" to The Oracle. Not that it matters for a size 1 city

Last edited by Kloreep on 08-01-2004 at 04:12

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1000 BC - Turn 81
-Buffet build changed to horse when the dialog first pops up. This is to keep the RNG from being changed. Who reset the prefs anyway? I'll set it back to default to last unit...
-Digger N
-New Spear in Buffet named "Rhothaerill" and moved NW-W-SW
-Farmer NW-W-S
-Waiter NE-E-SE to Buffet
-Chopsticks NW-N-N
-Settler S and founds "Moo-Gu-Gai-Pan". Production set to a worker for now; citizen left on plain S
-Cropper E-N
-Spearmint S
-Soux Chef S
-Salt S, meeting up with Gourmand to assault the barb camp
-Gourmand W
-Big Eater SW
-Busboy S
-Galley moved SE-SE-E
-Incensed founds colony
-ATL forts
-FB activated and moved NW, onto a mountain and away from the barb horse.
-Ship's Cook (in galley) activated and landed S. Looks like an island, but it could just be a thin peninsula.
-Sweet & Sour citizen on cattle swapped with Schezuan citizen on wheat
-Slider reduced to 80%
-Note: Buffet is now the #5 city in the world. Someone must have lost their capitol and/or there must be factors beyond culture for this to happen.

Last edited by Kloreep on 10-01-2004 at 07:10

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975 BC - Turn 82
-Waiter fort
-Farmer SW-W and mines
-Rhothaerill W and fort (There's a single tile from which a barb horse could have killed Farmer, so we delayed Rhoth in order to protect Farmer)
-Poker activates, he and Planter move SW
-Chopsticks forts
-Plower irrigates
-Cropper irrigates
-Spearmint forts
-Soux Chef forts
-Salt NE
-Gourmand N
-Big Eater S
-Fat Bastard S; FB has a chance to flee the barb
-Busboy S
-Ship's Cook E
-Galley E-NE-NE
-Digger roads
-We have iron connected! so: Maitre d' (Buffet) activates and upgrades
-Butcher (Chow) activates, moves to Buffet, and upgrades
-BigGut (Egg Roll) activates, moves to Buffet, and upgrades
-Buffet citizen on bonus SE-SE switched with Chow citizen on the furs forest
-Buffet citizen N-NW to identical tile E-SE
-Sweet & Sour Governor set to emphasize production
-Note: Sunshine has a new city to its W, "Paradise"

Last edited by Kloreep on 12-01-2004 at 01:04

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950 BC - Turn 83
-Research set to construction
-Maitre D' S-SW-S
-Butcher and BigGut NW-W-SW
-Planter roads
-Poker fortifies
-Harvester NE-E
-Gourmand and Salt NW
-BE S
-FB forts to heal
-Busboy SE
-Ship's Cook SE
-Galley SW-SW-W
-All workforce moved as per ordered

Edit by Kloreep: WF moves
-Chow citizen N of city moves to lake
-Egg Roll citizen NE-NE moves to the now-vacated bonus grass SE-SE. 12 turns till the pyramids!
-Sweet & Sour citizens assigned to the cattle and the plain N
-Schezuan citizens assigned to the cattle S and the plain W
-MGGP citizen assigned to the wheat

Last edited by Kloreep on 15-01-2004 at 08:16

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 12-01-2004 01:24
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#86 Report this post to a moderator
Increase Your PM Length

925 BC - Turn 84
-Buffet finishes Horse, begins Spear
-Chow finishes Settler, begins Settler
-Dim Sum finishes Settler, begins Worker
-Schezuan finishes Spear, begins worker
-Worker in Schezuan named "Fisherman" and moved S
-Unit selection switched to Salt; he attacks barb camp, wins without taking damage
-Gourmand W
-Big Eater N
-Busboy E
-Ship's Cook E
-Galley W-W-W
-Cropper road
-Plower SW
-Chopsticks activated and sent NE-E-E to the galley
-Settler sent NE-E-E to the galley
-Maitre d' S-SE-S
-A-spear-agus activated, he and settler move NE-E-E
-Butcher and BigGut W-W-S
-Waiter activated and sent NW-N, to search for barbs and drive back the fog
-Horse in Buffet named Sea Brisket (I have a sick sense of humor, I know ) and moved S-SW-S-S-SE-S to the choke
-Digger mines
-Harvester roads
-Spoon activated and moved NE-E to cover Harvester
-Buffet citizen on the furs forest moved to the grass N
-Dim Sum citizen on forest moved to the irrigated plain

Last edited by Kloreep on 17-01-2004 at 00:40

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 17-01-2004 01:07
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#87 Report this post to a moderator
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900 BC - Turn 85
-Waiter N
-Rhothaerill activates, moves W-S-SW
-Farmer W-S-SW
-Butcher & BigGut SW and fort
-Poker activates and moves S
-Planter moves S
-Galley E-E-E
-A-spear-agus and settler NE and fort
-Plower roads
-Fisherman irrigates
-Spoon fort
-Sea Brisket S-S-S-SW and fort
-Maitre d' S-S-S
-Ship's Cook NE
-Gourmand NW
-Salt N
-Big Eater NE
-Fat Bastard W
-Busboy N
-Chopsticks & Settler (Galley) activated and unloaded S

Last edited by Kloreep on 19-01-2004 at 05:11

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 19-01-2004 07:06
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#88 Report this post to a moderator
Enter the AD-FREE zone

875 BC - Turn 86
-Sunshine sends WM unaccepted; diplo screen ESCed (still waiting on signing of the deal by the teams)
-LL diplo screen ESCed out of (they too send their WM unaccepted)
-Sweet & Sour finishes barracks; build set to a horse
-Cropper NW
-Maitre d' SW to Kung Pao and forted
-Spoon activated, moved W to Kung Pao, and forted
-Harvester NW-N-E
-Salt NW
-Gourmand N
-Big Eater NE
-Fat Bastard W
-Busboy NE
-Settler founds "Port Sashimi"; citizen left on grass, build set to harbor
-Chopsticks fort
-Galley W-W-W
-Ship's Cook N
-A-spear-agus activated, enters galley E
-Settler activated, enters galley E
-New horse in Chop Suey named "Mounted Hunter" and sent W-W-W-S to Egg Roll. (Against plans) Sharpe pointed out we'll want to deploy some forces to the mountains in the west to get rid of FoW, and so the west will need more troops.
-New spear in Buffet named Teaspoon, moved S-SW to Chow, and forted
-Waiter N
-Farmer W-W and chop. (Also agaist plans) Sashimi raises corruption in Moo-Shu, making 2 spt pretty much unatainable at the moment, so we went with a chop instead.
-Rhothaerill fort
-Planter road
-Poker fort
-Egg Roll citizen on the bonus SE-SE switched with the Chow citizen on the furs forest
-Buffet citizen on the bonus NE-E moved to the forest W
-Chop Suey citizen on the grass S-SW moved to the bonus S, building another horse
-Wonton citizen on the grass E moved to a coast tile SE
-Buffet set to spear instead of horse. (Also against plans) Sharpe and I decided to do this to make sure our northern core is safer when the barbs come. It can still be switched back to a horse if someone wants.
-Note: LL's capital (Monte de Venus) has no extra food production at pop 5. (Signified by yellow pop number.) Someone may be facing Legions soon.

Last edited by Kloreep on 22-01-2004 at 08:23

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 22-01-2004 08:23
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#89 Report this post to a moderator
Got spare money?

850 BC - Turn 87
-Sunshine Diplomacy: WM put on table, deal accepted and sent
-LL Diplomacy: WM put on table, deal accepted and sent
-MAST Diplomacy: WM accepted. Then our WM put on table and sent accepted.

-Mounted Hunter S-S-E-S-S-SE
-Plower W-W
-Cropper irrigates
-Fisherman roads
-Harvester roads
-Gourmand and Salt N
-Butcher (western stack) activates and heads S-SW-W (heading to get rid of that barb camp)
-Ship's Cook NE
-Big Eater NE
-Fat Bastard W
-Busboy W
-Galley E-E-E
-Digger N
-Waiter N

-Chow Mein citizen on the bonus NE-E moved to the lake
-Buffet citizen on the forest moved to the bonus SE-SE
-MGGP citizen moved to the plains S of the city
-Sweet & Sour citizen on the plains N moved to the wheat

-Note: MAST's map shows a lot; most of the continent in fact. I recommend everyone get the save and check it out.

Last edited by Kloreep on 24-01-2004 at 08:50

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 24-01-2004 08:55
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#90 Report this post to a moderator
Enter the AD-FREE zone

825 BC - Turn 88
-WM exchange with MAST accepted

-Catapult named "Special Sauce Catapult" and moved NE-N-NE
-Butcher S-S
-Poker activates, he and Planter move N-NE-N
-New spear in Buffet named "Fondue Fork the Spearman", moved NW-W to Roll, and forted
-Teaspoon activates, he and the new Settler move S-S-SE
-Plower roads
-Mounted Hunter S-S-S-S-SW and fort
-Spoon (Kung Pao) activates and moves NW to replace Soux Chef
-Soux Chef activates and moves E
-Gourmand SW
-Salt NE
-Big Eater NE
-Fat Bastard SE
-Busboy W
-Galley E-E
-Settler and A-spear-agus unload SE
-Galley N
-Ship's Cook N
-Digger roads
-Waiter N

-Buffet set to spear
-Chow set to settler
-Dim Sum set to settler for now - we don't really need another worker in that area right now, so let's build something else. A temple would be best if we do the FP there, so that it can go to size 6; otherwise, we should probably go for a settler.
-Wonton build set to barracks. Citizen on the coast moved to the mined grass E
-Moo-Shu set to worker

Last edited by Kloreep on 25-01-2004 at 06:58

 
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