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Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 28-01-2004 09:09
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800 BC - Turn 89 currently has no report

775 BC - Turn 90
-Buffet set to horse
-Kung Pao set to walls
-MGGP set to temple

-BigGut W
-Miller chops
-Planter and Poker E-N
-New Spearman named "Tangy" and moved S-SW-S (note: This spear may have to turn back if the next Chow settler needs escort, but it can do so next turn in time so we followed the plan)
-Digger mines
-Waiter S
-Galley W-W-W (instead of W-W-SW, so that the Chow settler can have 1-turn access to the galley if that's where we're sending him)
-A-spear-agus forts
-Settler founds Port Sushi; citizen moved to the grass NE; build set to worker
-Ship's Cook S
-Fisherman roads
-Harvester irrigate
-Worker in MGGP named Smith and moved SW
-Soux Chef N-N-N
-Teaspoon & settler S-SW-SW
-Salt E
-Gourmand W
-Big Eater NE
-Butcher NW
-Plower W
-Busboy W
-Fat Bastard NE
-Skewer (Wonton) activated and moved N

-Chop Suey citizen on the bonus S moved to the grass S-SW
-Buffet citizen on the bonus SE-SE moved to the bonus E-NE. Start building a horse
-Chow Mein citizen on the forest moved to the bonus NE-E

Last edited by Kloreep on 30-01-2004 at 09:10

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Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 30-01-2004 09:13
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750 BC - Turn 91
-Farmer NW
-BigGut SW
-Skewer NW
-Planter mines
-Poker N
-New horse in Chop Suey named "Take Out" and moved W-W-W-N-N-NW
-Galley E-E-E
-Cropper W-NW and irrigates
-Smith irrigates
-Soux Chef E-N and upgraded
-Tangy N-W-N
-Plower mines
-Butcher S
-Gourmand SW
-Big Eater E
-Teaspoon & Settler S
-Salt E
-Ship's Cook sentried
-Waiter S
-Busboy NW
-Fat Bastard E

-Chop Suey switched to galley (per UnO's proposal; 3 more turns before the save send of no return)
-Chow Mein citizen on the bonus N moved to the lake
-Egg Roll citizen on the furs S moved to the bonus SE-SE
-Sweet & Sour citizen on the cattle to the plains SW-SW
-Schezuan citizen on the plains N-NW to the cattle N, and build switched to a cat (letting Schez grow a little to maintain pop 2 at all times for faster growth)

Last edited by Kloreep on 01-02-2004 at 09:14

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Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 01-02-2004 09:14
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730 BC - Turn 92
-Farmer chops
-Skewer fort
-Poker N
-Tangy NW-W-W
-Knife (Egg Roll) activates and moves N
-New settler in Chow E-E to UnO's site
-Soux Chef S-W-S
-Fisherman irrigates
-Harvester roads
-Teaspoon & Settler SW
-Salt E. LL warrior sighted SE, but no barbs.
-Waiter fort
-Take Out NW
-BigGut SW
-Butcher SE
-Gourmand SW
-Big Eater N
-Fat Bastard NE
-Busboy W
-Galley E-NE-NE

Last edited by Kloreep on 03-02-2004 at 03:00

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Emperor
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Jun 2002
time: 00:29
  Old Post 03-02-2004 06:18
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710 BC - Turn 93
-Wonton finishes barracks; build set to horse

-Tangy forts
-Knife N-N-NW
-New Horse in Buffet NW-W-W-SW-W and fort (we figured the west needs barb protection more)
-Digger NW (Change in plans: chopping for Chop Suey)
-Settler founds Char Shu; build set to Catapult, citizen moved to the plains SW-SW
-Cropper E
-Smith roads
-Soux Chef S-S-S
-Teaspoon and settler S
-Salt W
-Big Eater SE
-Gourmand NE. Polynesians!
-Maitre d' (Kung Pao) activated and moved SW-S to help guard the new city
-Butcher N
-Poker fort
-Take Out NW-SW
-Galley N-N-E
-BigGut NW
-Fat Bastard E
-Busboy N

-Buffet build changed to spear

Last edited by Kloreep on 05-02-2004 at 03:23

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Emperor
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Jun 2002
time: 00:29
  Old Post 05-02-2004 03:23
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690 BC - Turn 94
-Planter roads (I figure he's protected by the horse in Wonton)
-Digger chops
-Knife forts
-Take Out NW-SW
-New Settler NE-E-NE, heading to rendezvous with the new galley
-Plower roads
-Harvester N
-Soux Chef SW and forts
-Maitre d' SW
-Teaspoon forts
-Settler founds "Hot & Sour Soup"; citizen left on the grass S, build set to worker
-Salt fort
-Gourmand fort
-Big Eater forts
-Butcher NW
-BigGut N
-Cropper irrigate
-Fisherman NW
-Galley E-E-E
-Busboy fort
-FB SE

-Egg Roll build switched to The Pyramids!
-Chow Mein citizen on the furs forest switches with the Egg Roll citizen on the bonus SE-SE of Egg Roll
-Wonton citizen on the grass E to the bonus grass NE-NE
-MGGP citizen on the wheat to the plains SE
-S&S citizen on the plains N to the wheat

Last edited by Kloreep on 07-02-2004 at 09:40

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Emperor
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Jun 2002
time: 00:29
  Old Post 07-02-2004 09:40
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670 BC - Turn 95
-Mr. Happy offers Construction. Mr. Glutton put Lit and 50 gold on the table and sent accepted
-Mr. Liar - er, Mr. Al-Sahaf - offers us 72 virgins. Mr. Glutton clears the table and exits the diplo screen
-Egg Roll finished The Pyramids! Build set to temple for now

-Miller mines
-New spear "Kebob" moves NW-W to Egg Roll and forts
-Settler SE-S-SE
-Fisherman irrigates
-Harvester chops
-Smith SE
-Maitre'D S
-Butcher fortifes
-Take Out moves W, spots barb camp; attacks S, wins without damage!
-Big Gut N
-Galley E-SE-S
-FB E
-Spoon (NW of Kung Pao) activates, moves SE
-Wonton horse activated, named "Thirty-Minute Delivery", and sent E-N-N to attack the barb warrior. Wins, also with no damage!
-Salt (East of Hot & Sour) activates and moves N

-Buffet build switched to worker
-Chow Mein citizen on the bonus N to the lake
-Egg Roll citizen on the furs to the bonus SE-SE
-Sweet & Sour citizen on the wheat to the plains E
-MGGP citizen to the wheat

Last edited by Kloreep on 10-02-2004 at 03:06

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Emperor
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Jun 2002
time: 00:29
  Old Post 10-02-2004 04:06
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650 BC - Turn 96
-Mr. Glutton puts WM on the table and sends accepted

-Planter SE-S
-Thirty Minute Delivery S-SE-SE-SE
-New Galley "Banana Boat" E-S-S
-New worker Gardener moved NW-NW-W
-New settler NE-N-N
-Cropper roads
-S&S settler S-W-S
-Smith S-S-S
-Salt N (on road network)
-Maitre d' fort
-Plower E and irrigate
-Take Out N-W (figured this would cover the ground faster)
-BigGut NE
-Galley S-SE-S
-FB E
-MH SW, pillages, moves back NE

-Buffet set to warrior
-Chop Suey set to harbor
-S&S citizen on the plans S-SE to the cattle
-Schezuan citizen lifted off the cattle and citizen on the forest to the plains W and NW
-Research set to Feudalism at 100%

Last edited by Kloreep on 16-02-2004 at 07:04

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 13-02-2004 09:56
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630 BC - Turn 97

New catapult "Rock Salt" W-NW-W
Farmer SE to hide from any barbs
North Settler N
New warrior "Pepper" to Chow and fortifies
Gardner roads
Planter roads
30-Minute NW-W-W-S-SW and fortifies
South Settler S-S-E
Fisherman roads
Salt NW-N-N
Mounted Hunter fortifies
Smith roads
Papa John's SW and fortify
BigGut S
Take Out SW
Galley E-E-E
FB E
Shrimp Boat S-S-SE
Rhoth W-W-N
Take Out S-W-S-S
Butcher N
Special Sauce S-SW and fortifies

Schez set to build worker

Kloreep is offline Kloreep

Emperor
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Jun 2002
time: 00:29
  Old Post 17-02-2004 09:24
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610 BC - Turn 98

Overall Barb Defense Plan:Get the barb horses to attack our 2-defense units on Butcher's Hill. If we can get them to do this, it should be a fairly effective slaughter barring bad luck. (Currently only Butcher and Spit are there, facing off against the 2-horse stack, but Rhothaerill and Pointy can join them next turn.) We also sent the three horses in Kung Pao north in case we need them to continue on if things are going bad. (Zargon against in absentee, UnO and Sharpe for; I changed from no to abstain)

-Rock Salt S-S-S
-Salt S-E-E (will be picked up by Shrimp Boat next turn)
-Spearmint activated and moved NE
-Southern Settler E
-Fast Food N-N-E and fort
-Butcher NW
-New worker in Moo-Shu sent NE-N-NW
-Northern Settler N
-New warrior in Buffet S-SW-S
-Plower NE
-Cropper SW-SW
-Shrimp Boat S-S-S
-Galley E-E-S
-Miller roads
-Farmer N-NE
-BigGut S
-Take Out S
-Fat Bastard NE
-Tangy (Wonton) activated and moved S-SW-W
-Thirty-Minute Delivery (south of Wonton) activated, moved S-SW, and forted
-Spit (Moo-Shu) activated and moved W-S-W
-Pointy (Pot Sticker) activated, he and Rhoth move S-E-S
-Big Eater activated and moved NW
-Warrior in Chow activated and moved S-S-SE
-The three Kung Pao horses activated and moved NE-N-N-N-N-NW

-Egg Roll citizen on the bonus SE-SE to the grass NW
-Chow citizen on the furs to the bonus N
-MGGP citizen on the wheat to the plains S
-Sweet & Sour citizen on the cattle moved to the wheat
-Schezuan citizen on the plains W moved to the cattle N; governor set to emphasize production

Last edited by Kloreep on 20-02-2004 at 09:23

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Emperor
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Jun 2002
time: 00:29
  Old Post 20-02-2004 09:26
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Turn 99 - 590 BC

I guess the unit list isn't ever going to get shorter.

Note: Spit was killed by the barbs. He died so that Butcher may live...

Note from Sharpe from the post belew: Big Gut spotted additional barbs - there is a barb warrior and a barb horse E? of the camp and a barb horse W of the camp.

Doing this from memory so the directions may be wrong.


-Rock Salt S-SW and sentry
-Smith SW
-Spearmint forts
-Salt waits
-Southern Settler founds "Fortune Cookie"; citizen moved to the grass NW, build set to worker
-Shrimp Boat S; Salt activated and ordered to board E; Shrimp Boat moved SE-S
-Fisherman S-SW
-Cropper mines
-The horse trio (Sea Brisket, Mounted Hunter, Papa John's) forts. They can still get back to Kung Pao in time to attack a LL stack on its second turn in our site (would be the first turn in Kung Pao's border) but are in a better position than Kung Pao to assist in the west should the barbs start moving for the cities.
-Warrior N of MGGP named "Cumin" and sent S-S-S
-Plower irrigates
-New Warrior in Buffet named "Tarragon" and moved S-SE-S
-Gardener mines
-Planter E and chop
-Unnamed worker named "Baker" and ordered to road
-Tangy S and fort (S first to put Butcher's hill in range next turn; Pot Sticker is still just barely in range too)
-Pointy & Rhothaerill SW-S-W, joining Butcher
-Butcher fort
-Farmer roads
-Northern settler N
-Digger roads
-Galley NE-NE-E. Monty Python's border spotted! We still have to survive the turn in the ocean to make contact though...
-Big Eater N
-BigGut S
-Take Out S
-Fat Bastard E
-Warrior in MGGP activated (I must have set him on go-to accidentally, as he was out of moves from the beginning of the turn; this will stop it from getting further out-of-turn moves)
-Waiter activated and moved N

-Chow Mein citizen on the bonus E-NE to the lake
-Buffet citizen on the bonus E-NE to the bonus SE-SE
-Chop Suey citizen on the bonus SE to the bonus S
Yes, that's right, the above 3 moves were all for 1 commerce. It's called MM
-Schezuan citizens on the cattle N and the forest to the plains W and NW-NW
-Sweet & Sour WF to the wheat, cattle, and plains E and NE
-Kung Pao citizen on the forest to the grass E
-Temple in Pot Sticker poprushed

Last edited by Kloreep on 22-02-2004 at 11:05

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:29
  Old Post 20-02-2004 15:52
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Big Gut spotted additional barbs - there is a barb warrior and a barb horse E? of the camp and a barb horse W of the camp.

Doing this from memory so the directions may be wrong.



Next Turn Report edited in by Kloreep:

570 BC - Turn 100
-Egg Roll finishes temple; build set to market
-Kung Pao finishes walls; build set to barracks
-Pot Sticker finishes temple; build set to worker

-Galley selected; it moves E, makes contact with the Python city, then moves SE-E
-BigGut (near barb camp) selected; he attacks the Barb camp S, wins with 1 point of damage.
-Pointy forts
-Rhothaerill forts
-New worker in Port Sushi named "Sushi Chef" and moved W. (We can at least road here without connecting the two cities)
-Fat Bastard E
-Miller E
-New horse in Wonton named "Made Fresh When You Order" moved S-SW-S-SW and forted
-New warrior in Buffet named "Turmeric" and moved S-SW-S
-New settler in Chow W-N-W
-Harvester roads
-Warrior in MGGP named "Coriander" and moved S-S-S
-Fisherman chops
-Shrimp Boat E-SE-S. Note: Spots vet Legion with settler NW-NW of Lolita. Lolita is guarded by a vet Legion too, and there is a worker E of it. There is also a galley N of Lolita.
-Smith roads
-Big Eater N
-Cumin S-SW and forted
-Tarragon SE and forted. (S&S will need MP at size 6 until the lux slider is raised.)
-Northern Settler founds "Fried Rice"; citizen left on roaded grass, production set to catapult
-Waiter N
-Take Out S

-Chop Suey citizen on the bonus S to the bonus SE
-Buffet citizen on the bonus SE-SE to the bonus NE-E
-Chow citizen on the bonus N to the bonus E-NE
-Egg Roll citizen on the grass W-SW to the bonus SE-SE
-Wonton set to build a warrior
-Sweet & Sour WF to the plains NE, E, N, SE (bumps Schez citizen to ent), and SW-SW
-Schezuan citizen that was bumped to the cattle N
-MGGP citizen on the plain S to the wheat

Last edited by Kloreep on 26-02-2004 at 12:46

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Emperor
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Jun 2002
time: 00:29
  Old Post 26-02-2004 12:49
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550 BC - Turn 101
-Chop Suey finishes Harbor; build set to Horse

-Baker E-N-NE
-Miller road
-Farmer SE-SE and mine
-Take Out S
-Waiter S
-Digger E
-New Warrior in Buffet named "Paprika" and forted (MP)
-Settler NW-W-S
-Plower roads
-Turmeric S-SE-S
-New worker in Schezuan named "Cobbler" and moved S-SW
-Coriander SW and fort
-Big Eater & Gourmand N
-BigGut fort
-Sushi Chef road
-Shrimp Boat E-SE-SW (LL galley in the way of a third progressive move, so the boat had to simply backtrack to shore)
-Fat Bastard N
-Galley E-NE-S

-Chop Suey WF to the bonuses SE, S-SE, and W (had to kick Buffet off that one) and the grasses NW and N
-The Buffet citizen on the forest and the citizen kicked off by Chop Suey move to the grasses E and NE-NE
-Wonton citizen on the grass E to the grass SW-SW
-Egg Roll citizen on the bonus SE-SE to the grass SW-W
-Chow Mein citizen on the bonus E to the bonus N
-Dim Sum citizen on the furs forest to the plains SE
-MGGP citizen on the wheat to the plains S
-Schezuan citizen on the cattle N and the forest SW to the plains NW and W
-Sweet & Sour citizens on the plains plains N, NE, and SE to the bonus NW-N, the cattle, and the wheat. Gentlemen, prepare to warp to size 6...
-Kung Pao barracks poprushed

Last edited by Kloreep on 28-02-2004 at 03:59

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Emperor
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Jun 2002
time: 00:29
  Old Post 28-02-2004 04:00
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530 BC - Turn 102
Notes:
-Butcher and Pointy are elite at 3/5, Rhothaerill is still vet and is at 3/4. There's a stack of 2 horses still W of them, and 1 horse each on the tiles W, SW, and S of the 2-horse stack. They seem to be retreating.
-Our military is now
weak compared to Python, and they are in Anarchy. Python now has Lit.

-Kung Pao finishes Barracks; build set to Worker

-Settler SW-S-SW to Moo-Shu
-New warrior in Wonton named "Pepper" (Paprika already used) and sent E-SE-E
-Baker mines
-Waiter S
-Digger roads
-New warrior in Buffet named "Vinegar" and sent S-SW-S
-Gardener NW
-Cropper roads
-Harvester irrigates
-Turmeric S-S-S
-Cobbler roads
-Big Eater S - discovers new barb camp SW-W
-Gourmand S (against orders, but I figure we'll want two warriors of our own to take on two barb warriors)
-Pointy forts
-Rhothaerill forts
-Take Out SE-S-E-S
-Shrimp Boat SE and forts
-Fat Bastard NE
-Galley SW-S-S
-TMD, FF, and MFWYO (Wonton) activated and moved W-S-W
-Eastern horse stack (MH, PJ's, SB) moved SE-S-S-S-S-SW to Kung Pao

-Sweet & Sour citizen on the bonus grass to the plains NE
-Chow Mein citizen on the forest to the bonus E
-Dim Sum citizen on the forest to the plains NE
-The Wonton citizen on the bonus NE-NE (NW-W of Egg Roll) switches tiles with the Egg Roll citizen on the grass W-SW (E of Wonton)
-Char Shu governor set to emphasize commerce

Last edited by Kloreep on 01-03-2004 at 11:16

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Emperor
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Jun 2002
time: 00:29
  Old Post 01-03-2004 11:22
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510 BC - Turn 103
Notes:
-We are once again militarily average to Python, so their military isn't that far ahead of ours. Also, they are still in anarchy.
-The F7 screen shows Sunshine building The Colossus in Funky Town (the one by the cow). Likely, it'll be completed next turn.


-Take Out (near Moo-Shu) selected and attacks SW-SW-W. Takes one point of damage but is promoted to Elite.
-Fast Food (in the hill stack) selected and attacks SW-SW. Wins with two points of damage.
-Made Fresh When You Order (also in the hill stack) attacks SW-W. Wins with no damage and is promoted to Elite!
-Thirty-Minute Delivery selected and moved SW-SW to cover Fast Food
-Rhothaerill SE
-Big Eater and Gourmand SW
-Sushi Chef E-N
-Galley S, makes contact with CoD, then W-SW. CoD does not have Polytheism or Construction. They do have Rep, and they have contact with LL.
-Fat Bastard N
-New catapult in Char Shu S-S-SW
-Sea Brisket, Mounted Hunter, and Papa John's NE-N and fort
-Smith SW
-Turmeric SW and fort
-New Horseman in Sweet & Sour named Express Mex, sent S-SW-S-SW-S and forts
-Vinegar S-SE-S
-Plower NW-NW
-New settler in Dim Sum NE-N-W
-Pepper S-SE-SE
-New warrior in Buffet named Thyme and moved S-SE-S
-Waiter SE
-Gardener roads
-Settler in Moo-Shu W-S-W

-Chow citizen on the bonus NE-E to the lake
-Char Shu citizen on the plains SW-SW to the bonus NW
-Sweet & Sour citizen on the cattle to the forest W; citizen on the wheat to the plains NW
-MGGP citizen on the plains S to the wheat
-Schezuan citizen on the plains NW-NW to the cattle N

Last edited by Kloreep on 05-03-2004 at 09:57

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Emperor
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Jun 2002
time: 00:29
  Old Post 05-03-2004 09:57
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490 BC - Turn 104
Note: Sunshine did indeed finish the Colossus in Funky Town!

-Catapult named "Salad Shooter" and moved SW-SW-S
-Farmer SW-W-SW
-Miller SW-SW-S
-New warrior in Wonton named "Nutmeg" and moved E-SE-E
-Waiter fort
-Digger W-N
-New warrior in Buffet named "Oregano" and moved S-SW-S
-Planter mines
-Plower mines
-Settler NW-W-SW
-New Settler in Chow S-S-SE
-Pepper S-SE-S
-Thyme S-S-S
-Cropper NW
-Harvester S-S
-Vinegar S-S-S
-Smith roads
-New worker in H&SS named "Gatherer" and moved N
-Gourmand selected, attacks W, wins with only 1 HP remaining
-Big Eater selected, attacks S, wins with 1 HP
-Rhothaerill S
-Butcher E
-Settler on D site founds Teriyaki Pork; citizen moved to the bonus SW, build set to worker
-Take Out E-NE
-BigGut E
-Thirty-Minute Delivery selected, attacks S-SW, wins with no damage
-Fast Food E-N
-Cobbler mines (thanks to Sharpe for pointing this out; I had completely missed this bonus being in Schez's radius )
-Sushi Chef roads
-Galley named "Floating Canteen" and moved SW-S-SE
-Fat Bastard NW
-MFWYO E-NE
-Tangy (NW of Moo-Shu) activated and moved to Pot Sticker
-Maitre d' (Hot & Sour) activated and moved E
-Soux Chef (Kung Pao) activated and sent S-SE
-Papa John's activated and sent S-S-SE

Note: UnO suggested we activate the two above swords and move them to west of LL's cities to stare down any settler stack moving west. The horse is for patrolling the area between Kung Pao and LL.

-Schezuan citizen on the plains W to the bonus S-SW
-Hot & Sour Soup build to Walls
-Literature and Currency sent unaccepted to MAST
-Contact with Sunshine & MAST sent unaccepted to Python and CoD

Last edited by Kloreep on 08-03-2004 at 08:21

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Jun 2002
time: 00:29
  Old Post 08-03-2004 09:10
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470 BC - Turn 105
-Sunshine offers their WM unaccepted; not sure what that's about, and we're not about to give out our galley's mappings. ESC key
-CoD offers Rep unaccepted. ESC key again, since MAST should have it on the way
-MAST sends Rep back accepted in exchange for our Lit+Curr on table. Deal accepted and screen exited

-Salad Shooter S-S-SW
-Miller SW-S-S
-Take Out E and forts
-Butcher N-E-NE
-MFWYO E-N-E-NE-N-NE
-Fast Food forts
-Rhothaerill S
-Thirty-Minute Delivery N-N
-BigGut SE
-Farmer roads
-Tangy forts
-Settler SW-SW-S
-Baker road
-Digger chop
-New warrior in Buffet named "Anis" and sent S-SE-S
-Nutmeg S-SE-SE
-Gardener irrigates
-Oregano S-SE-S
-Cropper road
-Settler S-S-S
-Pepper S-S-S
-Fisherman roads
-Thyme SW-S-S
-Harvester mine
-Vinegar SW and forts
-Soux Chef SE
-Papa John's E-W
-Maitre d' SE
-Gatherer road
-New Worker in Schezuan named "Tiller" and moved SW
-Big Eater N
-Gourmand E
-Fat Bastard N
-Floating Canteen S-S-S
-Special Sauce Catapult (Moo-Shu) activated and moved NE-N-NE (not doing much good in the west)

-MGGP citizen on the wheat to the plans NE
-Schezuan citizen on the forest to the wheat

Last edited by Kloreep on 12-03-2004 at 09:27

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 12-03-2004 09:43
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#107 Report this post to a moderator
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450 BC - Turn 106
-Special Sauce N-E-E
-Salad Shooter forts
-Pepper and Thyme SW and forts
-Eastern Settler S-S-SE
-Tiller roads
-Oregano S-S-S
-Nutmeg S-SE-S
-Anis S-S-S
-New warrior in Buffet named "Garlic" and moved S-SE-S
-New warrior in Wonton named "Sage" and moved E-SE-E
-Made Fresh N-E-SE-E-S-SE
-Butcher N-NE-N
-Settler SW-S-S
-BigGut E
-Miller roads
-Rhothaerill forts
-Thirty-Minute E-NE
-New horseman in Chop Suey named "Eat n' Run" and sent S-S-S-S
-Sushi Chef S-W-NW
-Soux Chef forts
-Papa John's E-W
-Maitre d' forts
-Big Eater NE
-Gourmand NE
-FB NE
-Floating Canteen SW-S-S
- Spork (Kung Pao) activated and sent SE-SE

-Buffet switched to market
-Chop Suey citizen on the grass N to the forest N-NW
-Wonton on forest SW to the gold mountain; build switched to horse
-Schezuan citizen on the plains W to the bonus grass
-Port Sashimi poprushes harbor

Last edited by Kloreep on 22-03-2004 at 01:41

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 18-03-2004 10:56
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430 BC - Turn 107

Egg Roll set to Palace
Port Sashimi set to Temple
Special Sauce SE-S-SE
Oregano N and fortify
Anis SW-S and fortify
Fisherman irrigates
Cobbler SW
Spork and Settler SE
Papa John fortifies
Smith NE-E
Big Eater fortifies
Gourmand fortifies
30-Minute fortifies
BigGut NE-N-NE
Butcher E-SE-E
Baker W
Planter W and mine
Sage S-SE-SE
Plower roads
Made Fresh SE-S-SE-S-S-S
Garlic S-S-S
Eat N' Run SE-SE-S and fortify
Nutmeg S-S and fortify
Sushi Chef roads
Gardener E
FB N
Canteen W-SW-SW
Rhoth SE
Cumin, Tumeric, and Corriander NE-N and fortify

Chow citizen furs -> lake
Dim Sum citizen forest -> furs
Schez citizen wheat -> plains W
Schez citizen forest -> plains NE
MGGP citizen plains NE -> wheat

Science slider to 80% (+1 GPT, Feud in 3)
MAST and Sunshine contact, and WM offered to CoD unaccepted

EDIT by Rhoth: Just a few things I thought everyone should know...currently CoD, Monty Python and MAST are all in republics and LL is in anarchy right now.

Also Zargon and I thought we'd get the ball rolling early on UnO's conversation with Arrian in the CoD forum. We still have time to sign the official deal and if they nix it in that time then we will not have lost anything since it was unaccepted.

Last edited by Rhothaerill on 18-03-2004 at 11:02

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 21-03-2004 20:49
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#109 Report this post to a moderator
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410 BC - Turn 108

WM deal with Python accepted
Special Sauce SE-S-SE
Made Fresh fortifies
Harvester roads
Cobbler mines
Schez worker named "Saucier"
Saucier S-SW-W
New horse "Flying Food" W-NW-NW-NW-NW-NW
Cropper NW-NW-NW
Sage S-SE-S
New Settler W-N-NW
Butcher S-SE-SE
Gardener E-NE
Garlic NE-E-NE
Smith roads
Spork fortifies
Settler founds "General Tso's Chicken"
Gatherer S-S
Rhoth fortifies
Settler SE
Miller S
Farmer NW
BigGut NE-NE-E
Baker chops
New worker "Somolier" W-S and mines
FB NE
Canteen SW-SW-S

City Management:

Schez builds a catapult
Moo-Shu builds worker
Chow builds settler
S & S builds horseman

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 25-03-2004 10:56
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390bc - Turn 109 Support Apolyton, buy Civilization: The Boardgame

Slider to 70% science/30% taxes
Special Sauce 2-2-2
Sage 9-9-8
Fisherman 6-2-3
Tiller 2-2-1
Garlic forts
Saucier mines
Gatherer roads
Big Eater 6
Miller roads
Settler settles 'Benihana'. Citizen works bonus grass. Build to be worker
Farmer roads
Big Gut 3-3-3
Flying Food 7-4-2-1-2-1
Settler 7-4-1
Plower 1
Cropper 2-2
Butcher 2-3-2
Gardener roads
New horse renamed 'Fed Ex' and moves 4-4-4-4
Sushi Chef moves 3 and mines
New worker named 'Bait' and moves 4-2
Fat Bastard moves 4
Canteen 8-8-6
All those Lurkers moves 7 to hill
Knife moves 3-2-2
Thirty Minute Delivery moves 1-4 to hill

City management:

Schezuan WF off of wheat and south cattle and onto plains and forest
MGGP WF from plains to wheat
Fortune cookie WF to cattle
Chop Suey changed to marketplace

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 30-03-2004 06:08
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#111 Report this post to a moderator
Enter the AD-FREE zone

370 BC - Turn 110
-Feudalism discovered. Engineering set on a whim. (Don't worry, see 0% science below )

-New catapult in Fried Rice named "Pezpult" and moved SE
-New catapult in Char Shu named "Old Bread Disposal Unit" and moved S-S-SW
-Special Sauce forts
-Harvester S
-Fisherman roads
-Tiller roads
-Bait roads
-Big Eater N
-Gourmand E
-Flying Food W-S-S-S after the barb camp
-New worker in Pot Sticker named Grocer, moved S-SW, and chops
-ATL forts
-Digger roads
-Knife S
-BigGut SE-SE-SE
-Plower road
-Planter NE-N-N
-Settler in Dim Sum N-NW-NW
-Cropper chops
-Butcher S-S and fort
-Sage fort
-New worker in Port Sushi named "Diver" and moved N-NE
-Fed Ex SW-SW-SW-SW-W-W
-Western Settler SW-SW-S
-Thirty Minute fort
-Fat Bastard N
-Floating Canteen N-E-E
-Kebob (Egg Roll) activated and sent S-S-SE
-Takeout (Moo-Shu) activated and sent NE-N-NE-N-E-SE

-Dim Sum citizen on the mined furs to the bonus SW. Build changed to market
-Chow Mein citizen on the forest to the furs
-Fortune cookie citizen to the grass NW
-Schezuan WF to the cattle N and S, the forest SW, the bonus S-SW, and the plains W
-Pot Sticker set to courthouse
-Set General Tso's to walls
-Slider to 100% tax for +67 gpt

Last edited by Kloreep on 07-04-2004 at 06:13

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 07-04-2004 07:47
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Support Apolyton, buy Civilization: The Boardgame

350 BC - Turn 111
-Mr. Happy offers Monotheism. Mr. Glutton sends Feudalism, Contacts with Python and Monkey, and World Map accepted
-Mr. Al-Sahaf offers WM. Mr. Glutton responds with WM and contacts with Python and Monkey (sent accepted)

-Pezpult 2-2-2
-Old Bread 2-1-1
-Harvester roads
-Cobbler roads
-BigGut 3-3-3
-Kebob 3-3-2
-Take-Out 3-3-3-3-3-6
-Settler by Wonton 4-1-1
-New horse in Wonton named UPS and moved 6-3-3-3-3-3
-Planter roads
-Knife forts
-Fed Ex forts
-Settler by Moo-Shu 1-2-2
-Somolier 2-1
-Flying Food 2
-Big Eater 1
-Gourmand 6
-Gatherer 8
-Smith 6
-Diver roads
-Fat Bastard 8
-Canteen 8-8-9
-Tarragon (S&S) activates, moves 2-2, forts
-Eat N Run and Garlic (Schezuan) both activate and move 1-4, and fort
-Shrimp Boat activated, 7-7-7
-Maitre d' activated, 3
-Kung Pao: Spoon, Thyme, Vinegar, Pepper upgraded
-Spearmint (Fortune Cookie) activated, moved 4-4-2
-Teaspoon (H&S) activated, moved 8-9-9

-Wonton set to Market: citizens on the mountain and the grass SW-SW to the forests NW-NW and NW-W
-Port Sushi set to walls
-Fortune Cookie set to catapult
-Teriyaki Pork set to catapult
-MGGP citizen from wheat to plains NE
-Schezuan citizen from plains W to wheat
-Chow Mein citizen on furs to the lake
-Egg Roll citizen on grass S-SW to forest N-NW
-Dim Sum citizen on forest to the furs
-Moo-Shu citizen on the game to the grass NW
-WM sent to Monkey accepted

Note: We're still average to Python and strong to everyone else. (Both at the beginning of the turn and after the four upgrades)

Last edited by Kloreep on 24-04-2004 at 06:30

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 08-04-2004 01:43
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Got spare money?

quote:
Originally posted by Kloreep
350 BC - Turn 111
-Mr. Happy offers Monotheism. Mr. Glutton sends Feudalism, Contacts with Python and Monkey, and World Map accepted
-Mr. Al-Sahaf offers WM. Mr. Glutton responds with WM and contacts with Python and Monkey (sent accepted)



Well, SH!T




We were NOT supposed to trade monkey contact, but rather CoD contact, as I stated in this thread:

http://www.apolyton.net/forums/show...threadid=112332

and in the turn orders here:

http://www.apolyton.net/forums/show...195#post2858195

Well, f*ck!

Now I have to go explaining more Sh!t, this time to Arrian, and this time BREAKING deals not just delaying them.

This is bullsh!t guys!

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 14-04-2004 07:40
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330 BC - Turn 112
Note: LL settler stack spotted to our south

-Mr. Happy sends WM; Mr. Glutton accepted
-Mr. Monkey sends WM; Mr. Glutton accepted

-OBDU 2 and fort
-Pezpult 3-3
-Digger mines
-Gardener NE-NE (override of orders; I figure this forest is a priority as it is being worked)
-New settler from Chop Suey moves 2-2-3
-UPS 3-2-2-2-2
-Kebob 2-2-2
-BigGut 1-1-1
-Saucier roads
-Fisherman mines
-Tiller 7 and irrigate
-Spearmint SW and upgrade
-Thyme 3-3-3
-Pepper 3-3-3
-New worker in Kung Pao 1
-Spoon 2-1-1
-Vinegar fort
-Teaspoon N and upgrade
-Smith roads
-Bait 8 and irrigate (then off to find his mate, for he's late, for a date)
-Maitre d' forts (on your head be it, Zargon! )
-Gatherer 4
-Gourmand 6
-Big Eater 9
-Flying Food attacks 2-1. Wins with no damage!
-Miller 2
-Somolier roads
-Settler 2-2
-Farmer 6-6 and mine
-Settler 1-2-1
-Plower mines
-Take Out 2-2-1-1-2 and fort
-Sushi Chef 7 and mine
-Shrimp Boat fort
-FB 8
-Canteen 8-8-8
-Soux Chef (by General Tso's) activated, moved 8

-Kung Pao switched to courthouse; citizen on forest to the grass 3
-Dim Sum citizen on furs to forest
-Egg Roll citizen on forest to furs
-Schezuan citizen on wheat to plains west
-MGGP starts market. Citizen on plains E to wheat

-Furs and Spices sent to MAST, accepted
-Feudalism sent to MAST, accepted

Last edited by Kloreep on 24-04-2004 at 06:30

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 19-04-2004 10:14
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
310bc Turn Played Support Apolyton buy from Amazon

- Sweet and Sour finishes horseman, Start marketplace
- Sunshine is in anarchy
- The Monkeys are the only other team in despotism now besides us.
- Pezpult 2-2-2
- Teaspoon 9-9-6
- Spearmint 3-3-3
- New worker named Miner and roads iron mountain
- Soux Chef moves 1-1 and upgrades
- Thyme forts
- Pepper forts
- Harvester irrigates
- Kebob moves 2-1 and upgrades
- Big Gut moves 2 and forts
- Tiller moves 2 and irrigates
- Bait moves 2 and irrigates
- Cobbler moves 1-1 and irrigates
- Settler north of MGGP moves 2-2-2
- Gardener roads
- Baker roads
- Settler near Moo-Shu moves 2-2-2
- Miller roads
- Settler near Benihana moves 2
- Flying Food attacks barb camp and takes no damage
- Big Eater 4
- Gourmand 1
- Gatherer roads
- Spoon moves 1 and forts
- Diver moves 9
- New horse named Togo's Sandwiches and moves 2-2 and fortifies
- Fat Bastard 8
- Floating Canteen 7-7 and ends turn
- Spork activates and moves 7-7-7
- Vinegar activated and moves 9-8 and forts
- Oregano moves 2-1 and upgrades
- Kung Pao citizens on forest and regular grass moved to both newly irrigated plains
- General Tso's Chicken citizen to roaded grass
- Sweet and Sour citizen on plains NW of city moved to plains SE of city
- New Char Shu citizen to lake (for the next two turns...then onto the plains)
- New Schezuan citizen on plains SW-W of city


Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 24-04-2004 06:51
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#116 Report this post to a moderator
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290 BC - Turn 114
-Hot & Sour finishes walls, starts catapult

-New catapult named "Dead Cattle Shooter" and sent S-S-SW
-Pezpault SW-S and fortify
-Saucier 7-7-8
-Settler near Kung Pao 2-1-2
-Harvester 8-8-8
-Cobbler 8-8-8
-Teaspoon NE-NE-N
-Tiller 9-6
-Bait 8-8-9
-Spork upgrades
-Soux Chef NE-N and fortify
-Oregano NE-N and fortify
-Kebob NE-N and fortify
-Spearmint fortify
-Smith 2
-Gourmand NW
-Big Eater N
-Flying Food E
-Settler southwest of Benihana 1
-Settler west of Benihana 6-2
-Planter 3-2 (and join must be delayed till next turn)
-Diver roads
-Canteen W-W-NW
-FB N
-Anis, Cumin, Tumeric, Nutmeg to Kung Pao for upgrades
-Maitre' D N

-Egg Roll citizen on furs to roaded tundra forest. No new citizen to place.
-Chow Mein citizen on forest to furs
-Dim Sum citizen on forest to plains SE
-Teriyaki Pork citizen on game to grass S
-MGGP citizen on wheat to the grass SE-SE
-Schezuan citizen on plains to the west of city moved to the wheat vacated by MGGP.
-Moo-Shu WF to the horse, mined grass and bonus grass, and the game forest. 2 SPT at last

Last edited by Kloreep on 25-05-2004 at 05:59

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 29-04-2004 20:35
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Avatar Enlargement: We've got the solution

270 BC - Turn 115

-Engineering accepted from CoD
-9gpt accepted from MAST

-New catapult "Parsley Accelerator" S-SW-S
-Dead Cattle fortify
-Fisherman W-W-NW
-Teaspoon N-N-NW
-Bait roads
-Cobbler S-SW-SW
-Harvester NW-W
-saucier NW-NW
-Cropper roads
-Plower NE-E
-Planter joins Egg Roll
-Digger S and mine
-Baker S and chop
-Farmer N-NW-NW
-Grocer NE-N-NW
-Somolier NE and mine
-Settler S
-Flying Food SW
-Settler SW
-Big Eater N
-Gourmand E
-Maitre d' N
-Smith roads
-Settler N-NW
-The Spice Brigade NW-N and fortify
-Spork fortifies
-Tiller chops
-FB N
-Sushi Chef SE-E-N
-Canteen N-N-NW
-Corriander S-SW and upgrade
-Paprika upgrades
-Shrimp Boat NW-NW-NW
-Fast Food to Pot Sticker
-30-Minute N
-Fed Ex N

-Char Shu lake to plains SW-SW; build to galley
-Chow Mein furs to lake
-Egg Roll reg grasses SW-S and NW to furs and the tundra forest N-NE
-Schezuan cattle S to plains W
-Fortune cookie grass NE to cattle
-Kung Pao forest to grass E
-Pot Sticker grass SE-E to spices

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 06-05-2004 04:26
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250 BC - Turn 116

-Buffet finishes market, starts horse

-REVOLUTION! Anarchy will take 6 turns.
-Parsley Accelerator S-SW-SW
-Shrimp Boat N-NW-N, Drops off Salt N-N-W
-Maitre d' NE
-Coriander NE-N and fort
-Settler by Kung Pao NW
-Fisherman SW
-Cobbler mine
-Teaspoon NW-N and fort
-Harvester irrigate
-Saucier road
-Settler in Chow E-SE-SE (Let's finish settling Japan)
-Plower road
-Paprika fort
-Gardener SW-SW-W
-Farmer chop
-Fed Ex fort
-Grocer chop
-Fast Food fort
-New worker in Moo-Shu named "Son of the Revolution", moved NE, mines
-Thirty-minute fort
-Miller S
-Settler south of Benihana S
-Big Eater E
-Flying Food fort
-Settler with Flying Food founds "Hunan Cuisine" Citizen left on game, build to walls
-Gourmand NE
-Gatherer chop
-Fat Bastard N
-Sushi Chef mine
-Diver SW and mine
-Floating Canteen N-NW-N

-Feudalism sent accepted to CoD
-Chop Suey forests to coast NE and taxman, grass W to coast
-Buffet forest to entertainer, grass SE-E to vacated bonus
-Egg Roll forests to bonus NW, entertainer
-Chow Mein wheat to lake, cattle to plains SW
-Char Shu plains S to wheat
-Sweet & Sour 1-food tiles to cattle and entertainer, plains SE-SE to NE
-Schezuan wheat and forest to taxmen
-MGGP plains NE to wheat; reg grass to taxman
-Kung Pao plains to taxman
-Moo-Shu to courthouse
-Wonton forests to grasses

All our cities are now growing or stable, except for Schezuan, which is essentially turning food to gold since it has so much stored up. We are at +15 gpt thanks to our 15 taxmen, with 341 gold in the bank. Anarchy lasts 6 turns... so we can pay CoD around 60 gold a turn until we're out of anarchy.

Last edited by Kloreep on 25-05-2004 at 05:59

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 13-05-2004 04:25
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230 BC - Turn 117

Anarchy!

Military
-Parsley Accelerator S and fortify
-Shrimp Boat E-N-N
-Salt N-N and fortify (to upgrade later...)
-Matire D' fortify
-Gourmand E-N-NE
-Big Eater fortify
-Rhoth S
-Canteen NW-W-W
-FB NW


Domestic
Settlers:
-Settler S of Benihane founds "Mandarin Cuisine"
-Settler in the core meets up with Shrimp Boat
-Settler by Kung Pao NW

Workers:
-Miller roads
-Gardener roads
-Cropper irrigates
-Fisherman mines
-Smith N-NW

Cities:
-Make sure Dim Sum is working a 2-food tile. (+4 fpt)
-Make sure Char-Shu is working the 2-food tile to its north. (+4 fpt)

Foreign Affairs
50g sent to CoD

ZargonX is offline ZargonX
Emperor
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Sep 2002
time: 00:29
  Old Post 20-05-2004 04:21
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210 BC - Turn 118

Anarchy!

-Smith roads
-Gourmand NE-N and fortify
-Miner SW
-Settler founds "Egg Foo Yong"
-Shrimp Boat N-NE and wait
-Canteen W-W-NW
-FB NW
-Settler E to board Shrimp Boat
-Tangy NW to cover worker

-50g to CoD

-Kung Pao citizen on the grass E to the plains E-NE
-General Tso's WF to the grasses NW-NW and NW-N
-Make sure Fortune Cookie is at 3 fpt

 
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