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Sharpe
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Ontario
May 1999 time: 00:29
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Big Gut spotted additional barbs - there is a barb warrior and a barb horse E? of the camp and a barb horse W of the camp.
Doing this from memory so the directions may be wrong.
Next Turn Report edited in by Kloreep:
570 BC - Turn 100
-Egg Roll finishes temple; build set to market
-Kung Pao finishes walls; build set to barracks
-Pot Sticker finishes temple; build set to worker
-Galley selected; it moves E, makes contact with the Python city, then moves SE-E
-BigGut (near barb camp) selected; he attacks the Barb camp S, wins with 1 point of damage.
-Pointy forts
-Rhothaerill forts
-New worker in Port Sushi named "Sushi Chef" and moved W. (We can at least road here without connecting the two cities)
-Fat Bastard E
-Miller E
-New horse in Wonton named "Made Fresh When You Order" moved S-SW-S-SW and forted
-New warrior in Buffet named "Turmeric" and moved S-SW-S
-New settler in Chow W-N-W
-Harvester roads
-Warrior in MGGP named "Coriander" and moved S-S-S
-Fisherman chops
-Shrimp Boat E-SE-S. Note: Spots vet Legion with settler NW-NW of Lolita. Lolita is guarded by a vet Legion too, and there is a worker E of it. There is also a galley N of Lolita.
-Smith roads
-Big Eater N
-Cumin S-SW and forted
-Tarragon SE and forted. (S&S will need MP at size 6 until the lux slider is raised.)
-Northern Settler founds "Fried Rice"; citizen left on roaded grass, production set to catapult
-Waiter N
-Take Out S
-Chop Suey citizen on the bonus S to the bonus SE
-Buffet citizen on the bonus SE-SE to the bonus NE-E
-Chow citizen on the bonus N to the bonus E-NE
-Egg Roll citizen on the grass W-SW to the bonus SE-SE
-Wonton set to build a warrior
-Sweet & Sour WF to the plains NE, E, N, SE (bumps Schez citizen to ent), and SW-SW
-Schezuan citizen that was bumped to the cattle N
-MGGP citizen on the plain S to the wheat
Last edited by Kloreep on 26-02-2004 at 12:46
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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530 BC - Turn 102
Notes:
-Butcher and Pointy are elite at 3/5, Rhothaerill is still vet and is at 3/4. There's a stack of 2 horses still W of them, and 1 horse each on the tiles W, SW, and S of the 2-horse stack. They seem to be retreating.
-Our military is now weak compared to Python, and they are in Anarchy. Python now has Lit.
-Kung Pao finishes Barracks; build set to Worker
-Settler SW-S-SW to Moo-Shu
-New warrior in Wonton named "Pepper" (Paprika already used) and sent E-SE-E
-Baker mines
-Waiter S
-Digger roads
-New warrior in Buffet named "Vinegar" and sent S-SW-S
-Gardener NW
-Cropper roads
-Harvester irrigates
-Turmeric S-S-S
-Cobbler roads
-Big Eater S - discovers new barb camp SW-W
-Gourmand S (against orders, but I figure we'll want two warriors of our own to take on two barb warriors)
-Pointy forts
-Rhothaerill forts
-Take Out SE-S-E-S
-Shrimp Boat SE and forts
-Fat Bastard NE
-Galley SW-S-S
-TMD, FF, and MFWYO (Wonton) activated and moved W-S-W
-Eastern horse stack (MH, PJ's, SB) moved SE-S-S-S-S-SW to Kung Pao
-Sweet & Sour citizen on the bonus grass to the plains NE
-Chow Mein citizen on the forest to the bonus E
-Dim Sum citizen on the forest to the plains NE
-The Wonton citizen on the bonus NE-NE (NW-W of Egg Roll) switches tiles with the Egg Roll citizen on the grass W-SW (E of Wonton)
-Char Shu governor set to emphasize commerce
Last edited by Kloreep on 01-03-2004 at 11:16
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ZargonX
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Space
Sep 2002 time: 00:29
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430 BC - Turn 107
Egg Roll set to Palace
Port Sashimi set to Temple
Special Sauce SE-S-SE
Oregano N and fortify
Anis SW-S and fortify
Fisherman irrigates
Cobbler SW
Spork and Settler SE
Papa John fortifies
Smith NE-E
Big Eater fortifies
Gourmand fortifies
30-Minute fortifies
BigGut NE-N-NE
Butcher E-SE-E
Baker W
Planter W and mine
Sage S-SE-SE
Plower roads
Made Fresh SE-S-SE-S-S-S
Garlic S-S-S
Eat N' Run SE-SE-S and fortify
Nutmeg S-S and fortify
Sushi Chef roads
Gardener E
FB N
Canteen W-SW-SW
Rhoth SE
Cumin, Tumeric, and Corriander NE-N and fortify
Chow citizen furs -> lake
Dim Sum citizen forest -> furs
Schez citizen wheat -> plains W
Schez citizen forest -> plains NE
MGGP citizen plains NE -> wheat
Science slider to 80% (+1 GPT, Feud in 3)
MAST and Sunshine contact, and WM offered to CoD unaccepted
EDIT by Rhoth: Just a few things I thought everyone should know...currently CoD, Monty Python and MAST are all in republics and LL is in anarchy right now.
Also Zargon and I thought we'd get the ball rolling early on UnO's conversation with Arrian in the CoD forum. We still have time to sign the official deal and if they nix it in that time then we will not have lost anything since it was unaccepted.
Last edited by Rhothaerill on 18-03-2004 at 11:02
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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350 BC - Turn 111
-Mr. Happy offers Monotheism. Mr. Glutton sends Feudalism, Contacts with Python and Monkey, and World Map accepted
-Mr. Al-Sahaf offers WM. Mr. Glutton responds with WM and contacts with Python and Monkey (sent accepted)
-Pezpult 2-2-2
-Old Bread 2-1-1
-Harvester roads
-Cobbler roads
-BigGut 3-3-3
-Kebob 3-3-2
-Take-Out 3-3-3-3-3-6
-Settler by Wonton 4-1-1
-New horse in Wonton named UPS and moved 6-3-3-3-3-3
-Planter roads
-Knife forts
-Fed Ex forts
-Settler by Moo-Shu 1-2-2
-Somolier 2-1
-Flying Food 2
-Big Eater 1
-Gourmand 6
-Gatherer 8
-Smith 6
-Diver roads
-Fat Bastard 8
-Canteen 8-8-9
-Tarragon (S&S) activates, moves 2-2, forts
-Eat N Run and Garlic (Schezuan) both activate and move 1-4, and fort
-Shrimp Boat activated, 7-7-7
-Maitre d' activated, 3
-Kung Pao: Spoon, Thyme, Vinegar, Pepper upgraded
-Spearmint (Fortune Cookie) activated, moved 4-4-2
-Teaspoon (H&S) activated, moved 8-9-9
-Wonton set to Market: citizens on the mountain and the grass SW-SW to the forests NW-NW and NW-W
-Port Sushi set to walls
-Fortune Cookie set to catapult
-Teriyaki Pork set to catapult
-MGGP citizen from wheat to plains NE
-Schezuan citizen from plains W to wheat
-Chow Mein citizen on furs to the lake
-Egg Roll citizen on grass S-SW to forest N-NW
-Dim Sum citizen on forest to the furs
-Moo-Shu citizen on the game to the grass NW
-WM sent to Monkey accepted
Note: We're still average to Python and strong to everyone else. (Both at the beginning of the turn and after the four upgrades)
Last edited by Kloreep on 24-04-2004 at 06:30
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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250 BC - Turn 116
-Buffet finishes market, starts horse
-REVOLUTION! Anarchy will take 6 turns. 
-Parsley Accelerator S-SW-SW
-Shrimp Boat N-NW-N, Drops off Salt N-N-W
-Maitre d' NE
-Coriander NE-N and fort
-Settler by Kung Pao NW
-Fisherman SW
-Cobbler mine
-Teaspoon NW-N and fort
-Harvester irrigate
-Saucier road
-Settler in Chow E-SE-SE (Let's finish settling Japan)
-Plower road
-Paprika fort
-Gardener SW-SW-W
-Farmer chop
-Fed Ex fort
-Grocer chop
-Fast Food fort
-New worker in Moo-Shu named "Son of the Revolution", moved NE, mines
-Thirty-minute fort
-Miller S
-Settler south of Benihana S
-Big Eater E
-Flying Food fort
-Settler with Flying Food founds "Hunan Cuisine" Citizen left on game, build to walls
-Gourmand NE
-Gatherer chop
-Fat Bastard N
-Sushi Chef mine
-Diver SW and mine
-Floating Canteen N-NW-N
-Feudalism sent accepted to CoD
-Chop Suey forests to coast NE and taxman, grass W to coast
-Buffet forest to entertainer, grass SE-E to vacated bonus
-Egg Roll forests to bonus NW, entertainer
-Chow Mein wheat to lake, cattle to plains SW
-Char Shu plains S to wheat
-Sweet & Sour 1-food tiles to cattle and entertainer, plains SE-SE to NE
-Schezuan wheat and forest to taxmen
-MGGP plains NE to wheat; reg grass to taxman
-Kung Pao plains to taxman
-Moo-Shu to courthouse
-Wonton forests to grasses
All our cities are now growing or stable, except for Schezuan, which is essentially turning food to gold since it has so much stored up. We are at +15 gpt thanks to our 15 taxmen, with 341 gold in the bank. Anarchy lasts 6 turns... so we can pay CoD around 60 gold a turn until we're out of anarchy.
Last edited by Kloreep on 25-05-2004 at 05:59
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