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ZargonX is offline ZargonX
Emperor
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Sep 2002
time: 00:29
  Old Post 16-08-2004 04:20
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Though you'd probably like some orders to go on...

-T-Bone SW-SW and fortify
-Papa John NW-NW and upgrade(?) If you think we can pull the funds to do this, I'd like to.

Sorry about the lux slider... that's what I get for meticulously following your work force orders to the exclusion of all else

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 16-08-2004 05:04
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I should be able to play it.

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 20-08-2004 09:52
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110 AD Domestic Orders

Workers
-Miller W-NW
-Farmer mine
-SoR SW-SW and mine
-Baker W-N
-Saucier NW-N
-Digger W
-Bait plant forest
-Cropper
-New Worker in Chow to be named "Chop Suey Temp" and sent NE-NE-NE (will join Chop Suey in 130 AD)
-Sushi Chef S and mine
-Cropper NW-NW-N
-Tiller S and irrigate
-Miner road
-Diver road

Commandeered Military
-ATL (spear with Digger by the incense colony) W to cover
-Poker (Mountain a little south of Digger) N; will move NE in 130 AD to replace ATL

Cities
-Chow Mein WF to 2-6-8-18
-Sweet & Sour completes market; begin Rider?

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 21-09-2004 08:14
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Turn is with us. I'm going to hold on to it a little longer to see if Kloreep comes in with some domestic orders.

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 22-09-2004 09:35
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Mil Orders 190:
New Rider "" S-SE-E onto Salmon
30-Minute S and attacks
Rider "" N and attack
New Galley "Eel" E-SE-SE
flying Food NW and attack
Rhoth forts

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 29-09-2004 18:44
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D'oh. We got the turn almost 48 hours ago and I missed it. K: if you can play it before 6PM EST, go for it. The mil. orders should be pretty obvious.

Kloreep is offline Kloreep

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Jun 2002
time: 00:29
  Old Post 30-09-2004 05:08
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Domestic orders.

-Moo-Shu finishes courthouse; start unit or improvement

-Cobbler mine
-Gatherer S and mine
-Tiller NE-NE
-New Settler in Schezuan W-NW-NW (heading to found a new city by the saltpeter)
-Harvester E-SE-SE
-Bait the IV NW-W and join Wonton
-Eel ---
-Digger S-SW-SW
-Cropper N and mine
-Salvador N and mine
-Plower road
-Bait the III join Pot Sticker
-Flying Food ---
-Thirty Minute Delivery ---
-Bacon ---
-Diver W

-Wonton WF to 1-2-3-5-8-15-16-20
-Pot Sticker WF to 1-2-3-8-11-16-19-20 (don't worry, the starving and not working the spice tiles is for this turn only)
-Switch Moo-Shu build to any Wonder (directing the forest chop). Tiles 9 and 18 to 8 and 3
-Schezuan WF to 5-7-8-15
-MGGP 19 to 12; FP in 7 turns
-One of the Kung Pao taxmen to tile 16

Kloreep is offline Kloreep

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Jun 2002
time: 00:29
  Old Post 30-09-2004 06:39
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230 AD Domestic Orders (Wow, he's doing most of it ahead of time! )

-Miller irrigate
-Shucker NE-NE and mine
-SoR becomes a capitalist and joins Pot Sticker
-Farmer S and mine
-Baker irrigate (need irrigation to support 3 hills)
-Saucier mine
-Digger W-W and mine
-Settler NW-NW-NW
-Harvester mine
-Sushi Chef SW and mine
-Smith NE and mine
-Tiller road
-Diver road



-Switch Moo-Shu build to Barracks (we'll want an aqua here eventually, but it's still fairly corrupted and we can't get infra in place for the war)
-Pot Sticker WF to 1-2-3-5-8-11-15-16-19
-Fried Rice 7 to 13; let's start growing again
-New Dim Sum citizen to the grass 1; should have 10 spt, +5 fpt
-Chow Mein ? - sort out later... so many possibilities

Last edited by Kloreep on 05-10-2004 at 09:29

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 05-10-2004 10:22
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Zargon, your turn report is incomplete.

250 Domestic Orders

To be edited in tonight.

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 05-10-2004 18:44
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quote:
Zargon, your turn report is incomplete.


Shhhh!


But, yeah, I know... I accidentally closed the window with it when I was going to bed I tried to post what I could from memory. The domestic should all be there, but I know some of the mil. orders are missing. I will try to patch it up later today

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 17-10-2004 08:11
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270 AD Orders
-Miller road
-Eva NW
-Shucker N
-Baker road
-One of Glottis and Plower will have a move; go S-S-S
-Saucier SW-SW
-Cropper and Digger S-SW-SW
-Manny & Harvester S-S-S
-Meche S-S-S
-Tiller W-W and mine
-Gatherer SW-W-SW, building the road to Peace Pipes. SEND SPORK WITH HIM, PLEASE. Meche will be joining this road-building group as soon as she catches up.
-Miner road
-Diver S-S-SW
-Settler NW-W-SW

-Hunan Cuisine & Mandarin Cuisine both finish barracks; start Temples in each of them

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 01-11-2004 04:11
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You're going to have to either make up orders yourselves our wait for me to do them tomorrow evening.

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 07-12-2004 10:09
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Wow, not even a coment on the lost settler yet...

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 13-12-2004 08:44
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320 AD Military orders

-Jam moves to join the main army.
-Fed Ex NW
-All Those Lurkers fortifies
-New Galley "Gravy" S-SW and fortify
-Thirty Minute attack NW
-Fast Food attack SW
-Unnamed Rider "Food Raider Kloreep" to General Tso's
-Shrimp Boat S-SW-W
-Upgrade Jonny, Ex-Lax, and Bagel to Riders
-Upgrade any other horses sitting around to Riders

Ok, I say we need to strike LL now. Waiting around for Cavalry is just going to give others time to catch up and make plans to thwart us. We have an edge, let's use it. I would like to see as many cities as possible pumping out Riders, with a few others working on needed improvements. We need to hit hard and fast, with the two-pronged attack by land and sea.

Who's with me!? :war:

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 14-12-2004 07:03
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K: we need to get this turn played. I'm going out to the movies now, so I guess if you can play or have the dom. orders up when I get back, that'd be awesome.

Kloreep is offline Kloreep

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Jun 2002
time: 00:29
  Old Post 14-12-2004 07:44
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-Buffet finishes Horseman; start pikeman (switch to horse once iron is pillaged)
-Chow Mein finishes settler; start settler
-Egg Roll finishes Leo's; start barracks
-Dim Sum finishes barracks; start pikeman (switch to horse once iron is pillaged)
-Wonton finishes Horseman; start pikeman (switch to horse once iron is pillaged)
-Moo-Shu finishes settler; start pikeman (switch to horse once iron is pillaged)
-Char Shu finishes horseman; start pikeman (switch to horse once iron is pillaged)
-Fortune Cookie finishes galley; start galley
-Benihana produces courthouse; start barracks

-New settler in Chow Mein to head S-S-S for The Stack
-Saucier road
-Salvador S-W and mine
-Shucker W-W-W
-Settler SW-SW-SW (assuming nothing goes horribly wrong vs. barbs)
-Glottis S-SE
-Cobbler road
-Harvester mine
-Smith N and mine
-Gatherer SW
-Meche road
-Miller E
-Digger road (assuming no barb disasters)
-Cropper road (assuming no barb disasters)
-Somolier skip
-Pillage the new road connecting Ports Sashimi and Sushi once all upgrades are done, then switch builds back to horsemen



-Mandarin Cuisine and Hunan Cuisine both switch to horse
-Teriyaki Pork 4 to 9
-Chop Suey S switch out with Buffet E
-Egg Roll 3 and 5 to 17 and 19
-Char Shu 5 to 16
-S&S 4 to 2
-Schezuan switch Production to harbor
-Switch Egg Foo Yong temple to barracks
-Hot & Sour 5 and 6 to 1 and 3

Last edited by Kloreep on 14-12-2004 at 07:54

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 14-12-2004 11:03
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Ok, turn played. Report to come later.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 18-12-2004 04:53
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Lose 30 kilos (of popups)

330 AD Military Orders

-Jam fortifies
-Thirty-Minute fortifies
-New Potsticker Horse "Food Raider Zargon" to the stack point
-New Chop Suey Horse "Food Raider Aidun" to the stack point
-Food Raiders Sharpe & UnO to the stack point
-Fex Ex S
-Bagel fortifies
-Floating Canteen E-W to scout coastline.

My suggestion: start chemistry at a 14-turn pace? Still leaves +161 a turn, enough for 3 upgrades. I don't know, this is Kloreep's department

Kloreep is offline Kloreep

Emperor
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Jun 2002
time: 00:29
  Old Post 18-12-2004 07:41
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3 upgrades isn't enough to keep up with our horse builds.

I suggest we see what CoD and Python are doing. I suspect we can buy it cheaply from them if we want. But research isn't a great option for us... lots of markets, no libs, not a big budget with all the upgrade money we need.

Kloreep is offline Kloreep

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Jun 2002
time: 00:29
  Old Post 18-12-2004 11:17
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I'll get some domestic orders together/play the save tomorrow

Kloreep is offline Kloreep

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Jun 2002
time: 00:29
  Old Post 22-12-2004 09:01
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This turn brings us to 36 Horsemen + Riders combined.

340 AD

Diplomacy: Send Invention accepted to Sunshine

Domestic Orders
(Written in the form of a turn report with military left blank)

-Buffet finishes horse; start another
-Egg Roll finishes horse; start another
-Dim Sum finishes horse; start another
-Wonton finishes horse; start another
-Kung Pao aqueduct; start horse (we can get 15 spt in peacetime. In preparation for wartime, however, we should consider building a market.)
-S&S finishes Rider; start horse
-Schezuan finishes harbor; start galley
-Char Shu finishes horse; start another
-Hot & Sour finishes barracks; start horse
-Fried Rice finishes horse; start another
-Benihana finishes barracks; start horse

-Settler in The Stack ?
-Manny road
-Fisherman road
-Miner NE-NE
-Somolier road (abort next turn if we don't want iron)
-Grocer mine
-Farmer SW and mine
-Baker SW-SW and mine
-Saucier mine
-New Horse in Wonton
-New Horse in Fried Rice
-New Horse in Buffet
-New Horse in Egg Roll
-FR Zargon
-New Horse in Dim Sum
-Digger road
-Cropper road
-Fast Food
-Settler by the saltpeter SW
-TMD
-Horseman by Schezuan
-New Horse in Char Shu
-New Rider in S&S
-Diver mine
-Floating Canteen
-Chopsticks
-Fed Ex
-?



-Benihana WF to 1-5-6-7-8
-Moo-Shu 16 to 1
-Teriyaki Pork 8, 9, and 10 to 3, 12, and 13
-Wonton 8 to 17
-Schezuan 17 to 19
-MGGP 15 and 16 to 3 and 13
-Egg Foo Yong 4 to 11
-Kung Pao WF to 2-4-7-9-16-19 (please oh please oh please grow on to the hill...)

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 22-12-2004 09:11
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quote:
-Somolier road (abort next turn if we don't want iron)


Well, I think starting now gives us time to finish up another 2 rounds of horse builds, which can bring us close to 50 Riders. Sounds like a plan to me

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 22-12-2004 11:52
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quote:
Originally posted by ZargonX
Well, I think starting now gives us time to finish up another 2 rounds of horse builds, which can bring us close to 50 Riders. Sounds like a plan to me


Speaking of which, we should have a military unit on hand to pillage it immediately so we can have more horses.

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 22-12-2004 20:32
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We can send over one of our Western Horse Corps., who weren't in the upgrade plan anyway

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 23-12-2004 11:32
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Anyone object to disbanding Busboy down south next turn? he's more trouble than the 1 gpt he's worth.

BTW, I'll have to make orders next turn. I'm waiting on two cities to see what shields they get... depends on growth and corruption results I'm not sure of.

Also, we get saltpeter next turn. We currently have 18 spears & Pikes. Some of those will likely need to stay on defense. Do we want to build some Musketmen? There are 20 spt cities wasting 5 shields a turn on horses which could do 3-turn muskets instead, if needed. They could also do 1-turn catapults if we want more of those.

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 23-12-2004 21:23
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I would definitley like some extra muskets, mostly to fill in behind the riders. Cats aren't going to be much good for us, as we are looking at a highly mobile force that doesn't need to be slowed down by them...

Kloreep is offline Kloreep

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Jun 2002
time: 00:29
  Old Post 03-01-2005 02:02
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350 AD

Diplomacy: Put up Gunpowder for Theology and accept

Domestic Orders (as partial turn report)

-Chow Mein finishes settler; start another one
-Egg Roll finishes horse, start another one
-Chop Suey finishes horse, start another one
-Moo-Shu finishes horse, start another one
-Pot Sticker finishes horse, start another one
-MGGP finishes market, start barracks
-Fortune Cookie finishes galley, start another one
-Egg Foo Yong finishes barracks, start a horse

-FR Zargon
-Horseman
-Horseman
-Horseman
-Settler fort?
-Miner road
-Harvester SW-SW and mine Please cover with a mil unit if the barb isn't killed this turn!
-Smith SW-SW and mine Please cover with a mil unit if the barb isn't killed this turn!
-Gatherer NE
-Meche NE
-TMD
-Salvador SW-SW-S
-Settler by the saltpeter found "?"; keep citizen on forest, set build to Courthouse
-Glottis W-W and mine
-New horse in Moo-Shu
-New horse in Pot Sticker
-Skewer
-New horse in Chop Suey
-New horse in Egg Roll
-New settler in Chow Mein ?
-Horseman
-New Galley
-Horseman
-Chopsticks
-Floating Canteen
-Plower mine
-Fed Ex



-Mandarin Cuisine 8 to 1
-Hunan Cuisine 4 to 11
-Teriyaki Pork 12 and 13 to 9 and 10
-Benihana 5 and 6 to 19 and 20
-Buffet build to Musketman
-Dim Sum build to musketman
-MGGP 13 to 16
-Kung Pao 7 and 15 to 10 and 11
-Hot & Sour build to courthouse; I've changed me mind! Also, WF to 1-4-5-7-8-9

Serving suggestion: Attack the barb by Spork & the workers with a Rider?

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 03-01-2005 04:02
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Military Orders:

-FR Zargon S and starts Giant Unit Stack #2
-FR Dave SW and fortifies
-FR Tom and FR Charles fortify
-Food Settler Alpha fortifies with Giant Unit Stack #1
-Thirty Minute fortifies
-Yakitori founded
-Food Raider Estaban (Moo-Shu) heads towards stack 2
-FR Alan (pot sticker) heads towards stack 2
-Skewer SE
-FR Ben (Chop Suey) boards Eel
-FR Frank (Egg Roll) heads to stack 2
-FS Beta (Chow Mein) S-SE-S
-FR Garlic boards Eel
-New Galley "Ship of Sauce" fortifies
-FR Harold joins stack 1
-Chopsicks fortifies
-Floating Canteen does a peek; same as last turn
-FedEx NW
-FR Iggy (from stack 1) heads south and attacks the barb by Hot and Sour; wins 4/4
-Eel E-E-E

Kloreep is offline Kloreep

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Jun 2002
time: 00:29
  Old Post 07-01-2005 07:58
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Damn damn damn. Seems hooking iron disrupted the builds this time.

BTW, I'd like to keep at least one galley by the main continent's shore for now. I want to send Cobbler over to the island ASAP so we can connect/disconnect the road there all in the space of one turn.

Domestic orders (as partial turn report)

-MGGP finishes barracks; start musket or catapult
-Teriyaki Pork finishes courthouse; start barracks

-FR Frank
-FS Beta
-Skewer
-Fed Ex
-Eel
-Floating Canteen
-Sushi Chef N-NE-NE
-Gatherer N-E and mine
-Meche N-E and mine
-FR Iggy
-Eva road
-Farmer S-W and mine
-Grocer S-W and mine
-Baker SE-S-S and skip
-Shucker mine
-Digger NE
-Cropper NE-NE-N
-Salvador chop
-FAST FOOD PILLAGE IRON ONCE UPGRADING HAS BEEN DONE

-Hunan Cuisine, Mandarin Cuisine, Moo-Shu, Pot Sticker, Fried Rice, Chop Suey, Egg Foo Yong switch to Horseman
-Egg Roll switch to musket
-Kung Pao 11 to 3
-Fortune Cookie 20 to 16
-Schezuan 7 to 16
-MGGP 16 to 11

ZargonX is offline ZargonX
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Sep 2002
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  Old Post 09-01-2005 12:01
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Mil. Orders:

-Upgrade horses in Stack 1 to Kloreep's financial contentment.
-All new horses move to join Stack 2
-Continue moving Eel (whichever one is loaded) to Japan
-Fast Food pillage iron when upgrades complete.

 
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