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ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 26-06-2003 09:48
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Next Turn Orders Avatar Enlargement: We've got the solution

This thread is for posting orders for the upcoming turn. Add your own suggestions

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 26-06-2003 09:49
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3850 BC

-Hit enter

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 26-06-2003 09:50
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Addendum: Name worker "Farmer"

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 26-06-2003 10:58
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Sounds good to me.

Thinking ahead a few turns (), do we want to build two more warriors after the first? That should just about get us to pottery (assuming a city size increase). Or do we want one of those to be a worker? I would say no to the second option simply because we're industrious, but I thought I'd put it out there. My second worker usually comes from the second or third city when I'm playing an industrious civ.

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 26-06-2003 20:57
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To continue my thoughts from last night I was thinking we could send the first two warriors out exploring and fortify the third. Despotism gives four free units per city so we won't suffer any unit support right away. Also with one warrior fortified our city can go up to level 3 without needing to use the luxury slider (level 4 if we hook up the furs before that) and can devote it all to science. Our roving warriors can map our area so we can decide where we want to place our next cities.

If anyone has any different suggestions though, please feel free to correct me.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 26-06-2003 23:36
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We need to keep the second Warrior around for a couple turns, maybe the first too. The first Warrior will complete on turn 6, the second on turn 10. When our borders expand on turn 12, we'll want some defense around in case the hut gives us barbs.

Another option is to go with a Barracks first. When the hut opens, we won't have to worry about barbs as we won't have any military at that point. Then we can start building Vets. Costs us upkeep though.

On standard maps, the distance between civs is 12 tiles. Not sure if the designer of the map stuck to that type of spacing or not though. We would get our first Warrior out after the Barracks (completed on turn 10) on turn 13, so with standard spacing, we'd have our first Warrior out (and Veteran) before anyone could reach our city.

Might be worth it, especially if we want to use Archers. Cuts into our exploration quite a bit, but it's better than if we end up losing a Warrior or two (or worse yet, improvements/population) to Barbs from the hut though.

We could also stick to the Tabemono way, and start our Granary prebuild right now. Leaves us vulnerable, but keeps the barbs out of the picture.

Then there is the option to build a Worker as our first build, using the Wheat tile to grow (and slow production enough). We are slow getting out our first military unit, and we get Pottery slower too, but an early Worker build is actually very good for long term growth. We should grow on turn 10, and complete the Worker the same turn. Then our first Warrior would be produced on turn 14. We wouldn't have to worry about barbs from the hut, and would have a Warrior out before the standard spacing window of safety closes (turn 16).

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:29
  Old Post 27-06-2003 00:29
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This sounds very well, but don't forget to expand the kingdom. I prefer a fast expansion strategy over a building strategy now. We don't need a barracks now and it costs us money that we can use better to research and build up our treasury. A granary is ok for me, but not in every city.

Aidun

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 27-06-2003 01:29
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I don't think we can re-name workers while they're, err, working. So that'll have to wait a few turns.

I think we should go with Warrior-Warrior for now (rest to be determined). Also, when should we start working the wheat? If we send the worker to irrigate the wheat immediately after completing the mine, we can afford to spend one more turn on a bonus grass, and still grow 6 turns from now. However, since there is no mine yet, I think we should start getting our food built up now (so I think we should switch to the wheat this turn), and switch back to the bonus for a turn once the mine is complete. This will delay warrior production a little, but I think it's worth it, as growth (and shields) should be sped up in the long term.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 27-06-2003 02:43
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I vote on either the worker or the granary in the nature of good Tabejin ethics.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 27-06-2003 04:01
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Increase Your PM Length

I still think we should head toward a granary and then start a settler for a second city (though we could place another warrior in the queue as well for added capital defense). Our second city can devote itself to a barracks and pumping units for attack and defense while the capital can devote itself to city expansion and/or workers. If we have nice, large cities then our people can eat more.

I also agree with Aeson that we should have a warrior or two around when the hut pops. However, after that I think that we should explore a bit. If we know what is out there then we can make a plan to deal with it.

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 27-06-2003 04:19
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I know it's early and we haven't explored yet, but we might also want to start thinking about city placement too. Do we want to do a strict CttC or CtttC or something a little looser? Perhaps base it on where the bonus tiles end up? I'm not completely sure yet since we don't have any map info. I know in the SP games I've been playing lately I've been using a CttC (no camps) layout and it's working great. But I've yet to play a multiplayer game so I'm not sure if it's as workable or even necessary. Thoughts??

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:29
  Old Post 27-06-2003 18:28
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Lose 30 kilos (of popups)

In the future, can you please add a turn number or year to the title of the thread. It will be far easier to keep track of later on. Thanks, GK

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:29
  Old Post 27-06-2003 21:37
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Avatar Enlargement: We've got the solution

I always favor city-tile-tile-tile-city, tou have to think of the future too, even if it is far away.

Aidun

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 28-06-2003 01:01
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city-distancetobestcitysite-city.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 28-06-2003 01:09
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Inflate your Upload Space

Short and succinct. And works for me.

We'll know more when we see more of the map how we want to position the cities.

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:29
  Old Post 28-06-2003 04:53
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something for the dinnertable Help yourself to an AD-FREE life

quote:
Originally posted by Aeson
city-distancetobestcitysite-city.


of course, but I try to fit this in the city-tile-tile-tile-city plan.

That's but my plan. We have to discuss these things at the dinner table, not in the doorway, come and enjoy the breakfast, lunch, high tea, dinner or supper

Aidun

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 03-07-2003 21:22
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Typically I am a tight spacer, but here...lets plan for massive cities...OCP!!! Or maybe Ralphing...

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 03-07-2003 21:53
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quote:
Originally posted by UnOrthOdOx
Typically I am a tight spacer, but here...lets plan for massive cities...OCP!!! Or maybe Ralphing...


The better to use our massive food quantities. I usually am a tight city spacer too, but I think the spirit of Tabemono just begs for humongous cities. Hospitals will be a must when we get to sanitation (far in the future ).

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 03-07-2003 23:15
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Just a note: As this weekend is an American holiday, I might not get to the turn for a bit. So, Kloreep, if it gets to you, go ahead and play it. Though, you may well be off doing holiday things as well!

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 04-07-2003 00:00
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If needed, I am not partying this weekend, so I could move the worker to the wheat and hit enter...

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 04-07-2003 01:31
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My vote is for tight spacing around the capitol, set up so that it'll be OCP once the capitol's abandoned. We need to produce lots of granaries, growth, and food-pillaging hordes.

Edit: So, obviously, I think we should abandon the capitol at a later date. It's too close to the coast for good OCP placement, either as a city or a capitol.

I'll mostly be gone on the fourth too, though I'll probably be able to play a save late in the evening. Unortho, maybe you should ask to be added to the save-receiving list, at least temporarily (or permanently? Couldn't hurt to have three players).

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 04-07-2003 21:41
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I'm glad I popped in. I'm playing the turn now.

Our warrior is ready... where should we move him? The worker, looking across the lake, saw a plains cow SW of the lake (we will have beef, milk, and cheese soon! Woohoo!). S and SE of the lake are plains too (there's a forest S of the lake; our first action against Monkey? )

If someone sees this before I play the turn, please post your opinion. Currently, I think I'm going to move him west (4 on the keypad). (I don't think we need him for garrison duty... the hut will be hit by cultural expansion in 6 turns, and we can have the second warrior ready before then.)

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 04-07-2003 23:00
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Enter the AD-FREE zone

West or NW, both work

(Im for following the river, but W is fine as well.)

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 04-07-2003 23:06
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My reasoning for west is that we can then decide to go W, SW, or NW and reveal FoW. Also, NW looks like tundra... not very interesting or useful terrain. (Not sure if that shows up in the screenshot.)

Okay, I'm going to finish the turn by moving W now.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 07-07-2003 04:51
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I suggest moving the warrior W or S (preferably S) in 3600 BC, then popping the hut in 3550. This is because if we get a barb on the Furry Forest next turn, it will be able to either kill the worker or sack Buffet. If we wait one turn, the second warrior will be finished exactly on the turn a barb on the Furry Forest would move in to range.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 08-07-2003 03:10
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Put an end to popups!

Agreed. We'll hold off one turn on the hut pop. Don't want to cause any extra problems if we don't need to...

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 10-07-2003 04:32
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Well, the gold will at least let us run at 100% science a little while longer post-granary.

What to do with the warriors? (We'll have two of them next turn; the capitol warrior will finish construction.) I'd say move the capitol warrior SE and fortify him there for now, so that a barb warrior can't be generated on that tile when the hut is popped.

I think our exploratory warrior should be moved S.

What to build next in Buffet? Either a third warrior or start the granary, IMO. I need to look at this in more detail later...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 11-07-2003 13:25
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Make sure to use the Wheat this next turn.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 13-07-2003 00:22
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Did you all get food poisoning? Because this forum seems pretty dead.

What should we do in the upcoming turn? We need to decide now between Aeson's plan (road the plains then move on to the cattle, and make Buffet's build a settler to settle those plains) and some other non-settler plan (in which case we would move the worker to another river bonus grass).

Only two teams left before the save arrives for us... I'll hold on to it if necessary, but we should decide soon.

Myself, I'm leaning towards the settler. That city north of the cow will be awesome once it has a granary; two-turn growth! The only problem is lack of workers once we have two cities growing, but we could forgo the Buffet barracks for a little while and build a warrior or two plus a worker.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 13-07-2003 00:52
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Aeson's second city/granary/settler pump idea is a good one. I'd be inclined to go with it.

 
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