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Aeson
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orangesoda
Nov 2001 time: 22:29
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We need to keep the second Warrior around for a couple turns, maybe the first too. The first Warrior will complete on turn 6, the second on turn 10. When our borders expand on turn 12, we'll want some defense around in case the hut gives us barbs.
Another option is to go with a Barracks first. When the hut opens, we won't have to worry about barbs as we won't have any military at that point. Then we can start building Vets. Costs us upkeep though.
On standard maps, the distance between civs is 12 tiles. Not sure if the designer of the map stuck to that type of spacing or not though. We would get our first Warrior out after the Barracks (completed on turn 10) on turn 13, so with standard spacing, we'd have our first Warrior out (and Veteran) before anyone could reach our city.
Might be worth it, especially if we want to use Archers. Cuts into our exploration quite a bit, but it's better than if we end up losing a Warrior or two (or worse yet, improvements/population) to Barbs from the hut though.
We could also stick to the Tabemono way, and start our Granary prebuild right now. Leaves us vulnerable, but keeps the barbs out of the picture.
Then there is the option to build a Worker as our first build, using the Wheat tile to grow (and slow production enough). We are slow getting out our first military unit, and we get Pottery slower too, but an early Worker build is actually very good for long term growth. We should grow on turn 10, and complete the Worker the same turn. Then our first Warrior would be produced on turn 14. We wouldn't have to worry about barbs from the hut, and would have a Warrior out before the standard spacing window of safety closes (turn 16).
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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I don't think we can re-name workers while they're, err, working. So that'll have to wait a few turns.
I think we should go with Warrior-Warrior for now (rest to be determined). Also, when should we start working the wheat? If we send the worker to irrigate the wheat immediately after completing the mine, we can afford to spend one more turn on a bonus grass, and still grow 6 turns from now. However, since there is no mine yet, I think we should start getting our food built up now (so I think we should switch to the wheat this turn), and switch back to the bonus for a turn once the mine is complete. This will delay warrior production a little, but I think it's worth it, as growth (and shields) should be sped up in the long term.
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