Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > PreFabricated Settlement
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:29
Lightbulb  Old Post 28-06-2003 22:10 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
PreFabricated Settlement Lose 30 kilos (of popups)



The DTRATEGY SERIES
Dtrategy Threads

Volume One - Camping Placement by GhengisFarb
Volume Two - PreFabricated Settlement by GhengisFarb

Dtrategic Exercises
Exercise One - City Placement Scenario by Panzer32




Volume Two - Dtrategic Guide to PreFabricated Settlement
(Part of the ongoing Dtrategy Series from the Glory of War)

This concept arose out of my desire to be able to compete for Ancient Age Wonders with the AI at Diety level. The goal was to free up a Wonder production city while still producing units to expand and settle and to do so as quickly as possible.

This is the procedure I developed to quickly farm off a city or two and not lose any tile usage while doing so. It requires the construction of roads up to and including the next city site. Once you have chose the site and have been able to complete the settler. It move two tiles on the prebuilt road and then uses its remaining third of a movement point to settle the new city.

Attachment: pf1.gif
This has been downloaded 120 time(s).

Last edited by GhengisFarb on 28-06-2003 at 22:19

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 28-06-2003 22:14 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

The turn you lose the use of the two pop in the city that built the Settler (the loss of production from two tiles) is the same turn you found the new city and gain the production of the city tile and the tile its pop is working (gain production from two tiles) which thus counteract one another.

Attachment: pf2.gif
This has been downloaded 118 time(s).

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 29-06-2003 08:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

GH, I'm not really sure I understand what you are trying to convye here.

Spending Worker road time to allow the Settler to settle in one move?

* Theseus thinks the Strat guys need to re-establish control of this forum from the dastardly and *confusing* GoW infidels!!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 29-06-2003 10:10
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

Well one thing is to connect the new city to the capitol. So you have gain a bit of movement as well.

BRC is offline BRC
Prince

Aug 2002
time: 23:29
  Old Post 29-06-2003 11:40 Visit BRC's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Theseus
GH, I'm not really sure I understand what you are trying to convye here.

Spending Worker road time to allow the Settler to settle in one move?

* Theseus thinks the Strat guys need to re-establish control of this forum from the dastardly and *confusing* GoW infidels!!


I was thinking the same thing. Why use the worker's turns roading a city site?? That time would certainly be better spent somewhere else.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 29-06-2003 12:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

Continuing with my "Food fetish", I would have irrigated the Cattle near the capital instead of mined it. If you have the time, I suggest you try this approach and report the results. In all "tests" I've run for PBEM games and the like, I've always found that prioritizing Food is the key to a strong start. I would like to see evidence to the contrary.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 29-06-2003 12:10
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

The reason the Worker puts a Road on the future city-site is that the Settler can found a city the turn that it is produced, which is certainly advantageous. Whether it is better to do this than not waste 2 or 3 Worker-turns on a Road is up for debate.

Personally I would have founded a city somewhere in the jungle adjacent to the Cattle, in order to clear a Jungle tile "for free". I'm aware, however, that this commits me to a 3-tile spacing from the capital.


Dominae

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:29
  Old Post 29-06-2003 18:08 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Theseus
GF, I'm not really sure I understand what you are trying to convye here.

Spending Worker road time to allow the Settler to settle in one move?


Yes, that's it.

To build the road cost you 3 turns of a Worker's use if your Industrious. You gain one turn of a new city, or the utilization of two tiles. Typically for a grassland and shieded grassland that would be a one time return of 4 food, 2 shields and 1 commerce. Whereas chopping down a forest rresults in a one time return of 10 shields. I'm not saying its a game winning strategy that will kill you for not doing it, but it gives you a little boost in the settlement race a makes a dramatic difference on Diety level in SP versus the AI in competition for Ancient era Wonders.

quote:
Originally posted by Theseus
* Theseus thinks the Strat guys need to re-establish control of this forum from the dastardly and *confusing* GoW infidels!!

Too late, the invasion has begun.

Last edited by GhengisFarb on 29-06-2003 at 18:14

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0320 seconds (87.14% PHP - 12.86% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net