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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:29
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Had Celo declare war and send a few units to Iron isle, which were easy to handle. After awhile we made peace with no more action.
Mongols declare war and send piece meal about 20 ships and more than 20 units. They were no problem as they tried to atack me on the homeland, where I had a big fleet of ManOWar. I sunk all, about half landed.
Eventually we made peace. Mongls are in first place by far.
I had my GA then as well. Very tempting to try to grab more land, but not doing that in this one.
I trade tech for luxs, gpt and gold until I have all the 6 missing luxs.
When they expire I do it with another tech. Of course I trade that tech to all that are without it. Not allowing others to trade it.
One time India's spice trade expired and I did not want to trade tech at that time. I offer about 800 gold and map, they would be insulted? They had basically no money and 5 spice doing nothing and could not see a benefit of a trade?
1896 or there abouts Russia sent one lone Med Inf to attack a city in the tundra island that had a wall, forted infantry or two and a calv unit? They sent a galleon to the far edge of the island. This was funny as the city was only a few tiles from one of their own cities? I sunk the ship with artie and Ironclad.
Russia made two embargos against me with civs I had no trade with.
I got nasty and the next turn a few lux expired. I went around and traded a tech for lux + cash + gpt and all but one accepted ally vs russia as an after thought.
Even a couple that did not want to trade for the tech agree to ally anyway. Russia is 2nd or 3rd. I am 5th.
So now 1 civ is not involved and all others declare war on russia. I will not do anythng but defend.
Battle field up, IA up, Wall street soon. 1300 gpt extra to add to 23k or so I have on hand.
Hoover Dam is 3 or 4 turns away and I have not seen any one start it yet. No leader, man these non mil civs are brutal for leaders. A few vets had 4 wins and no promotion to elite.
Still having lots of crashes and have opened dialog with Firaxis and my PC supplier. I think this would have been over otherwise. Time lag is not changed much, but with all civs at war we shall see.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:29
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BigDork that is what I did you prevent a landing on the Horse Island. I set a worker on one mountain and a troop on the other two and they could not land.
This prevents any attacks there until Marines.
I could have sent over enough units to defend, but why bother.
Last turn was 18 minutes and then it crashed as soon as it popped up for me to act. I actually had it Cntl-S to save it, but was too late.
Last edited by vmxa1 on 05-07-2003 at 06:32
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:29
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I donno if I'll be able to finish my game because it is taking 5-10 minutes between turns.
It is 1838AD in my game, and I managed to get my average gpt of 2000 gold up to 3000 gold. Germany was willing to trade combustion for 999gpt + about 1000 gold.
I took over Spain (spice island) and rushed all improvments and irrigated the tiles so that the cities grow faster. They are all 15-20 in size and productive with all jungles cleared and the grassland mined.
Took over China (incense), and in the process of doing the same thing.
Russia declared war because I refused to give them gems, so I signed MPP with everyone except Japan (because I wanted their furs, but didn't want the earlier WW that comes with declaring war). Just as I expected, Japan signed a MPP with Russia against me + half the world.. 
Didn't take long to take over Japan's island.
Some civs signed peace with Russia, then later declared war against other civs that are still fighting Russia, so it's pretty much world war.
Egypt has finally declared war on the Arabs, and looks to be in a position to take them over.. good, one less civ to deal with.
I don't think I'll be taking over anymore civs. Corruption is only a minor problem on Japan's island, and I haven't built a FP yet.
I may go with a diplo victory just to finish the game quicker
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Catt
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California - SF Bay Area
May 2002 time: 21:29
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From the other DAR thread we know that, at 1500 AD, Elizabeth's empire was at war with the Mongols and alied with Germany and Persia. Temujin actually dropped a few cavalry off in the Queen's American colonies, but all such landings were easily destroyed. With the English discovery of Scientific Method, a pre0build (military academy) was switched to the Theory of Evolution -- it was due to be completed in approximately 6 turns, and rather than reassign citizens and delay its completion for a time sufficient for the English scientists to complete their research into Atomic Theory, the Queen focused on the dsicovery of Sanitation (5 or 6 turns). With access to four local luxuries and easy tech trades for the remaining 4 luxuries, Elizabeth wanted people power -- all size 12 cities would become size 15 - 20 cities as soon as possible.
In 1535 AD the Germans, who had conquered all of France, prematurely made peace with the Ottomans, breaking a trade deal providing the Queen's treasury 800+ gpt which still had some 8 or 9 turns to run. Bismark effectively short-changed the English empire some 6500+ gold. Elizabeth was livid. But as time passed, she realized that she had needlessly risked such an outcome. Part of her reasoning in securing an allaince against the Mongols was to ensure good relations with England's technology customers. She could have very easily negotiated two separate deals -- one for te technology sale and one for the miltary alliance, both during the same turn. With Germany a monarchy, just coming out of many years of war against France, and facing the challenges of an intercontinental invasion of Mongolia, it should have come as no surprise that Bismark might prefer to make an early peace, revolt into a democracy, and rejoin the tech race with Elizabeth. Negotiating two separate deals on the same turn would have enabled Bismarck to break his alliance without also breaking his gpt payment obligations -- only a declaration of war from Germany would ease that burden. Instead, by bundling te two distinct deals together, Elizabeth must have made the premature withdrawal from a military alliance more attractive, as it would also terminate the substantial payments. The Queen understood the decision, but couldn't say she was not still very angry.
The next turn, Elizabeth called on Bismark to see how much of his 800+ gpt obligation he had already redeployed elsewhere -- not quite 500 gpt was still available for trade. Elizabeth believed that several civilizations were researching Industrialization, and decided the time was right again to drain foreign treasuries -- Industrialization was traded to Germany for 471 gpt (all avalable); to Persia for Democracy and 80 gpt (all available); and Elizabeth purchased Free Artistry for 11 gold. Bismark would be closely watched -- another broken deal and Elizabeth would forever break off all trade deals with Germany; furthermore, an assault on German luxuries would be planned and executed.
In 1545 AD, the Queen recommenced hostilities with America. The colonioes had been reinforced with additional cavarly units, muskets had been upgraded to infantry units, and an amphibious force of 8 infantry landed outside Washington to sever all trade routes to the Americans, denying them access to iron, saltpeter, and horses. The trade isolation was successful, and the war plodded along; the Queen dictated that each city be taken and all resistance subdued prior to the next assault; the city layout employed by Abe and te hilly / mountainous terrain to the west prevented a real blitz attack, and the Queen's troops were content to tke one city every few turns -- war weariness was nowhere to be seen in the English republic.
By 1640 AD, the world had chaged considerably, although Elizabeth's dominance remained unchallenged. The American's had been completely subdued many years before, and the Ottoman's had finally relocated their palace to the southern ice isle -- in a questionable diplomatic manuver, the Ottoman foreign ministry convinced their King to allay with a smaller civ against the Mongols; several Ottoman cities were promptly razed.
The English technology lead seemed now to be unstoppable. A GL from the Americanc campaign had rushed Hoover Dam in London (AI denial as much as benefit), securing the last remaining wonder of the age. With research commencing on Combustion (6 turns) the nearest competitors to England's power (Mongols, Persia, Germany, even Rome after a gifted tech) all have yet to discover RP, SM, or the Corporation and all are broke, having ust purchased Sanitation at bargain basement prices. England hasn't traded for Nationalism, so it is possible that others have discovered Communism or Espionage, but at least it is clear that England possesses at least 7 required technologies that no one else has.
The screenshot below includes a variety of images. London, which remains the English capitol and completed Newton's University, had several workers jon the city to bring it up to full capacity and is producing almost 10% of the entire empire's scientific research -- completion of a commercial dock in the near future will further add to its scientific productivity. The trade panels show AI versus England trade options - they are virtually all the same (England still hasn't disclosed the existence of the Greeks solely because Elizabeth is curious to see how long they remain isolated). The empire's rank of 3rd in Approval ranking comes despite the presence of all 8 luxuries -- many English cities have grown to 15+ citizens and without Sistine to add content citizens, the unhappiness begins somewhere around 13 or 14 citizens, even in those cities with a cathedral and colisseum.
Attachment: 1640 ad - compilation.jpg
This has been downloaded 152 time(s).
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Catt
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California - SF Bay Area
May 2002 time: 21:29
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I'm calling it quits on this one -- a shame since I really enjoyed the game and would like to formally finish. I've gotten to 1675 AD. Where I am in the game:
Techs I recently traded some out-of date techs to Carthage in order to acquire Nationalism (Steam Power and Medicine), convinced that the lesser powers must have discovered both Espionage and Communism -- nope, Babylon is the only civ with Communism, but doesn't yet have Electricity. That means that Communism is the only tech I'm missing, and I possess Sci. Method, Atomic Theory, Electronics, Rep. Parts, The Corp., Refining, Steel, and Combustion. I'm researching Mass production in 6 turns at 90% -- perhaps commercial docks could get me to a 5-turn pace. A world war against the Mongols has erupted, with the entire continent and several overseas civs (including Germany and Babylon) at war with Temujin -- none of the strongly positioned civs, except perhaps Babylon, will be able to get back to a Democracy soon (most are Monarchies). So the tech race is effectively done.
Economy The monarchy-inducing warfare infesting my game means that it has been harder to bleed off large sums of gpt from the AI's. Still, I'm collecting about 900 gpt from a variety of civs, which allows research at 100% with a surplus of several hundred gpt -- without the foreign income stream, I think I'd have to drop back to 90 % research and still run a small deficit. The treasury contains about 6000 gold, and we're rushing improvements in the colonies just about every turn. The addition of maintenance-free commercial docks should erase a deficit at 90% science without foreign income.
Warfare England has conquered both China and America, both to our north. America is not yet fully railed, but is close and is reasonably productive (the capitol remains in London). An invasion force composed of cavalry and some infantry cover is steaming towards Japan (far north), about 4 turns away from landing, to take control of the world's fur supply and to claim the entire western portion of the minimap for the Queen. Japan has now traded for supplies of iron and saltpeter which means that Tokugawa will have samurai and muskets, although the perpetually broke Japanese probably haven't been able to upgrade many units. I was looking forward to seeing how efficient / economical trade embargoes against Japan would be, after the American flub, and the trade for Nationalism was the last piece of the puzzle I needed. The English military is still very small - undoubtedly "weak" compared to numerous other civs.
As of 1675 AD, turns are taking about 20 - 25 minutes, sometimes a little bit quicker. Completed harbor builds alone seem to hang for a few minutes (even though the city is already attached to the trade network); rushing airports in the next 10 - 15 turns will be a mess. It's not just the wait though that calls for the end -- I'm encountering repeated and repeatable crashes. If I try to upgrade a particular unit or units - crash. I've suffered through 4 or 5 crashes over the last two turns, and each crash entails a relaunch, reload (5+ minutes) and replay from autosave. Too much pain for me.
I'm really happy to have experienced a "bigger-than-huge-map" game - it was a great idea, I enjoyed the game, and I am enjoying the DARs. But having done it, it will be back to standard and the occasional large map game for me.
Catt 
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