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notyoueither
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of naught
Aug 2001 time: 22:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Code of Laws at 50%, done in right about... now!
- Luxury Slider at 0%
- 126 gold cash, +5 gpt
Urgent questions & tasks:
FAM: What to research next??? REPUBLIC!!
Unit movement & actions:
(orders to be supplied by MoW)
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. Units will stay in cities until more camps respawn so there is a greater chance of respawning (more unseen terrain). Some cities will be used as barb bait to draw barbs sooner.
Economy:
Apolyton building a Settler (2) - (Turn 4 of 5 scheduled)
Mingapulco start building a Num Merc/Sword (8) - (Turn 1 of 6 scheduled)
Banatopia building a Settler (3) - (Turn 4 of 6 scheduled)
Incensity building Barracks (2) - (Turn 8 of 9 scheduled)
Tripoli building Merc (2) - (Turn 8 of 10 scheduled)
Hispanica building galley (6) - (Turn 10 of 13 scheduled)
WF:
Apolyton: 2-3-4-12-13 at start, Change to 3-4-12-13-17
Mingapulco: 3-10 at start, NC. Will grow next turn.
Bananatopia: 2-6-8-19 at start, NC. I might change this, but I'll look at it in a bit.
Incensity: 6-7-17 at start, Change to 5-7-17.
Tripoli: 2-20 at start, Change to 2-19. I might change this, same as Banana.
Hispanica: 11 at start, NC. Will grow next turn.
Workers:
Worker1: 'Dan': Jungle should be cleared at Bananatopia 2 (WF #5) this turn. Either Dan or Monkee will be able to move and the other will be frozen. IF the tile is a Bonus Grassland, then the worker that can move will start to Mine (3 turns), If not, then he will start to Road (2 turns).
Worker2: 'Monkee': Jungle should be cleared at Bananatopia 2 (WF #5). Either Dan or Monkee will be able to move and the other will be frozen. IF the tile is a Bonus Grassland, then the worker that can move will start to Mine (3 turns), If not, then he will start to Road (2 turns).
Worker3: 'panag' starts to Road (3 turns) at Poly #1 (Inc #6).
Worker4: 'EVC' moves (4) to Mingapulco #5, last turn of travel time. Will start clearing next turn.
Worker5: 'Dejon' moves (4) to Mingapulco #5, last turn of travel time. Will start clearing next turn.
Worker6: 'MrWIA' clearing jungle (3 turns) at Mingapulco 3 (WF #4)
Worker7: 'Rush' clearing Jungle (3 turns) at Mingapulco 3 (WF #4)
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 89).
CFC: NAP in effect (to Turn 83).
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 05-07-2003 at 00:10
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:29
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SAVE IS HERE! I can't play however as I must leave in an hour. I will look at everything I can in the meantime and try to see what has happened.
There are no GCA or CFC cities destroyed different from last turn. Algalord has Walls.
The military advisor doesn't mention any close barb camps.
Literacy is between 235 and 240 beakers, so it appears as if none of CDG, GCA or CFC have it. We were 3rd for Literacy last turn and we are now 4th - 3 of the 4 unknown civs have Literacy Beaker costs appear to be the same as before for all other techs available (Construction, Currency, Republic, Polytheism) with only a rough look.
Scores this turn
GCA 171 Fir 128 CDG 134 Netatol 220 Poly 122 CFC 125 Webring 202 Gren 130
Turn 78 Scores
GCA 169 Fir 125 CDG 132 Netatol 217 Poly 120 CFC 124 Webring 199 Gren 127
No large changes here....
GNP
?, ?, 36, 29 (Us), 28, 24, 20, 18
As evidence strongly suggests it was CDG that went from 26 to thrid place last turn, it is likely them that have the 36 for 3rd place this turn. This result is in line with Trip's sims results.
Turn 78
?, ?, ?, 32(Us), 28, 23, 21, 16
Turn 77
?, ?, 28 (Us), 27, 26, 23, 22, 20
Mfg
?, ?, ?, 26 (Us), 23, 21, 19, 13
One of the unknowns here is, I guess, CDG, who have had a pop point growth maybe or have rearranged workers to get some more shields than they did at the start of their GA last turn.
Turn 78
?, ?, 28(Us), 24, 23, 20, 19, 11
Turn 77
?, ?, 27(Us), 22, 19, 19, 14, 11
Last edited by MrWhereItsAt on 05-07-2003 at 11:30
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