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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 04-07-2003 12:14
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Turn 79 Support Apolyton, buy Galactic Civilizations

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 50%, done in right about... now!
- Luxury Slider at 0%
- 126 gold cash, +5 gpt


Urgent questions & tasks:
FAM: What to research next??? REPUBLIC!!


Unit movement & actions:
(orders to be supplied by MoW)
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. Units will stay in cities until more camps respawn so there is a greater chance of respawning (more unseen terrain). Some cities will be used as barb bait to draw barbs sooner.


Economy:
Apolyton building a Settler (2) - (Turn 4 of 5 scheduled)
Mingapulco start building a Num Merc/Sword (8) - (Turn 1 of 6 scheduled)
Banatopia building a Settler (3) - (Turn 4 of 6 scheduled)
Incensity building Barracks (2) - (Turn 8 of 9 scheduled)
Tripoli building Merc (2) - (Turn 8 of 10 scheduled)
Hispanica building galley (6) - (Turn 10 of 13 scheduled)

WF:
Apolyton: 2-3-4-12-13 at start, Change to 3-4-12-13-17
Mingapulco: 3-10 at start, NC. Will grow next turn.
Bananatopia: 2-6-8-19 at start, NC. I might change this, but I'll look at it in a bit.
Incensity: 6-7-17 at start, Change to 5-7-17.
Tripoli: 2-20 at start, Change to 2-19. I might change this, same as Banana.
Hispanica: 11 at start, NC. Will grow next turn.

Workers:
Worker1: 'Dan': Jungle should be cleared at Bananatopia 2 (WF #5) this turn. Either Dan or Monkee will be able to move and the other will be frozen. IF the tile is a Bonus Grassland, then the worker that can move will start to Mine (3 turns), If not, then he will start to Road (2 turns).
Worker2: 'Monkee': Jungle should be cleared at Bananatopia 2 (WF #5). Either Dan or Monkee will be able to move and the other will be frozen. IF the tile is a Bonus Grassland, then the worker that can move will start to Mine (3 turns), If not, then he will start to Road (2 turns).
Worker3: 'panag' starts to Road (3 turns) at Poly #1 (Inc #6).
Worker4: 'EVC' moves (4) to Mingapulco #5, last turn of travel time. Will start clearing next turn.
Worker5: 'Dejon' moves (4) to Mingapulco #5, last turn of travel time. Will start clearing next turn.
Worker6: 'MrWIA' clearing jungle (3 turns) at Mingapulco 3 (WF #4)
Worker7: 'Rush' clearing Jungle (3 turns) at Mingapulco 3 (WF #4)


Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 89).
CFC: NAP in effect (to Turn 83).


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 05-07-2003 at 00:10

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 04-07-2003 12:58
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As of turn 78, CDG is in their GA. For the evidence read here .

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 05-07-2003 01:29
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Lose 30 kilos (of popups)

MoI Orders are posted

MoI E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 05-07-2003 01:53 Visit Trip's homepage!
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Only a couple things of of mention for the military situation.

The first is guarding our new Settler. Since the first city will be RIGHT adjacent to the CDG border, not_panag will be used to garrison the city, while MerZenary (currently at Mingapulco 8) will guard the Settler as it moves south and then take not_panag's place on the Knob.

Panzer Warrior is moving to garrison Incensity, and Slash (the Swordsmen) is to join the large stack with Hagbart.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 05-07-2003 10:54
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Suffering from ads?

SAVE IS HERE! I can't play however as I must leave in an hour. I will look at everything I can in the meantime and try to see what has happened.

There are no GCA or CFC cities destroyed different from last turn. Algalord has Walls.

The military advisor doesn't mention any close barb camps.

Literacy is between 235 and 240 beakers, so it appears as if none of CDG, GCA or CFC have it. We were 3rd for Literacy last turn and we are now 4th - 3 of the 4 unknown civs have Literacy Beaker costs appear to be the same as before for all other techs available (Construction, Currency, Republic, Polytheism) with only a rough look.

Scores this turn

GCA 171 Fir 128 CDG 134 Netatol 220 Poly 122 CFC 125 Webring 202 Gren 130

Turn 78 Scores
GCA 169 Fir 125 CDG 132 Netatol 217 Poly 120 CFC 124 Webring 199 Gren 127

No large changes here....

GNP

?, ?, 36, 29 (Us), 28, 24, 20, 18

As evidence strongly suggests it was CDG that went from 26 to thrid place last turn, it is likely them that have the 36 for 3rd place this turn. This result is in line with Trip's sims results.

Turn 78
?, ?, ?, 32(Us), 28, 23, 21, 16

Turn 77
?, ?, 28 (Us), 27, 26, 23, 22, 20

Mfg

?, ?, ?, 26 (Us), 23, 21, 19, 13

One of the unknowns here is, I guess, CDG, who have had a pop point growth maybe or have rearranged workers to get some more shields than they did at the start of their GA last turn.

Turn 78
?, ?, 28(Us), 24, 23, 20, 19, 11

Turn 77
?, ?, 27(Us), 22, 19, 19, 14, 11

Last edited by MrWhereItsAt on 05-07-2003 at 11:30

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 05-07-2003 11:01 Visit Trip's homepage!
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#6 Report this post to a moderator
Put an end to popups!

What in the world is CDG doing with that stack? Using it on parade?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 05-07-2003 12:40
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Status:
CoL discovered. Set research to Republic (36 turns at 70% -1 gpt)

No cities changed hands or disappeared on map.

No change on army strengths.

No sign of barbs.

All techs show 100% cost.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 05-07-2003 13:28
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Actions:

Unit movement & actions:
N01 'MerZenary' fortified on Mingapulco 8
N02 'Mao' fortified on Tripoli 8
N03 'DarkCloud' fortified on game tile
N04 'Togas' fortified on Incensity 4
N05 'Enamel' fortified on Mingapulco 8
N06 named 'notthemeither' Moves 1 4 2 to escort settler06

S01 'jagjef' carried by G01
S02 'Flash' fortified at Apolyton 1 (waiting for ship)

W02 'BigFree' fortified on Hispanica 2
W03 'Alva' fortified on Tripoli 8
W04 'Theseus' fortified on Mingapulco 9
W05 'BFW' fortified in Apolyton
W06 'Hagbart' fortified on Mingapulco 9
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves into Incensity and fortifies
W10 'Scourge' fortified on Mingapulco 9
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton

G01 'AS Princess of Apolyton' [cargo S01] moves 2 1 4. More ocean

Settler06 moves 2 (going for Dye City, 2 2 1 of Mingapulco)


Economy:
Apolyton building a Settler (2) - (Turn 4 of 5 scheduled)
Mingapulco begins Sword (8) - (Turn 1 of 6 scheduled)
Banatopia building a Settler (3) - (Turn 4 of 6 scheduled)
Incensity building Barracks (2) - (Turn 8 of 9 scheduled)
Tripoli building Merc (2) - (Turn 8 of 10 scheduled)
Hispanica building galley (6) - (Turn 10 of 13 scheduled)

WF:
Apolyton: 2-3-4-12-13 at start, Changed to 3-4-12-13-17
Mingapulco: 3-10 at start, NC
Bananatopia: 2-6-8-19 at start, NC
Incensity: 6-7-17 at start, Changed to 5-7-17
Tripoli: 2-20 at start, NC
Hispanica: 11 at start, NC

Workers:
Worker1: 'Dan' frozen at end of jungle clearance at Banatopia 2 (WF #5)
Worker2: 'Monkee' starts Road (2 turns) at Banatopia 2 (WF #5)
Worker3: 'panag' starts to Road (3 turns) at Poly #1 (Inc #6)
Worker4: 'EVC' moves (4)
Worker5: 'Dejon' moves (4)
Worker6: 'MrWIA' clearing jungle (3 turns) at Mingapulco 3 (WF #4)
Worker7: 'Rush' clearing Jungle (3 turns) at Mingapulco 3 (WF #4)

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 05-07-2003 13:30
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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 05-07-2003 16:44
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I just ran another SIM. This time with no TEMP city. I put that city on the border instead (S-S-SW) of Hispanica. I plan on putting the Settler on the gold hill NorthWest of Apolyton.

I never let the treasury fall under 120 gold.

On turn 103 (510BC); 24 turns from now, we discover The Republic.

We have 133 gold in treasury.

9 cities
1 settler
9 workers
5 Barracks (Tripoli and Hispanica)
13 Warriors
15 Swords
8 NM's
2 Galleys

I will now go 'full gold' in order to upgrade 12 warriors. We get 25 gpt on this turn (103)

I need 480 gold to do this. 480-133=347 So I need ~14 turns to get that much. That's not counting on barb encampments and city growth/development.
I'm building temples in the border cities and in Apolyton and Mingapulco.

On turn 114 (290BC) we have 487 gold, Temples in Ming, Apolyton, Bana and two border cities (third is close)

22 Swords (plus 12 upgraded Warriors) = 34 Swords
8 NM's
10 workers
10 Cities
5 Barracks
5 Temples
Still in Despotism, but ready for Republic.

I will go back and play with a switch to Republic soon so as to see the difference in waiting or switching immediately.

Last edited by BigFree on 05-07-2003 at 16:53

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 06-07-2003 03:58
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#11 Report this post to a moderator
Increase the size of your Attachments

There may be some confusion regarding our science slider from that screen shot. It was indeed set at 70% science when the turn was sent.

We discussed the slider in chat near the beginning of the turn. It was adjusted. I moved units. Neglected to rename the merc before it was moved. Reloaded and redid the movements identically. Finished everything up, took shots, hit end turn... saw the 5.5.0 in the display. Doh! Reloaded and redid the turn with the proper slider.

Sorry for any confusion.

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