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Stefu
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CLOWNS WIT DA DOWNS 4 LIFE YO!
Jan 1970 time: 07:29
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This thread impersonation is soulless establishment crap that completely lacks a groove and a good beat. Everyone who like it is a boring idiot who also must love progressive music.
- - Buck Birdseed
That's just wrong.
Because it's wrong.
Y'all don't know anything about anything do y'all boy?
- - Slowwhand
Codswallop bollocks knackered bangers rogering jobsworth. You are all arselickers and whoremongers.
- - Laz & The Gimp
Can someone explain me something I just can't understand? I live in a Philadelphia ghetto.
- Albert Speer
Last edited by Stefu on 05-07-2003 at 15:26
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Comrade Tassadar
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THREAD: OMG OMG
YAVOON
lololol OMG OMG u s|_|><0RZ HAHAHAHAH!!!!!!!!1111!!!!!!!!!!LOL!!!!!!!111111111
1
ZYLKA
quote: lololol OMG OMG u s|_|><0RZ HAHAHAHAH!!!!!!!!1111!!!!!!!!!!LOL!!!!!!!111111111
1 |
Like d00d, chill and take some ZYPREXA 
FEZ
You provide no evidence......YOU PROVIDE NOTHING!!! Yet you want to destroy capitalism.....you criminal
PANAG
quote: You provide no evidence......YOU PROVIDE NOTHING!!! Yet you want to destroy capitalism.....you criminal |
hi ,
what are you talking about......
have a nice impersonation day
TASSADAR
quote: what are you talking about...... |
You know exactly what hes talking about Why are Americans so stupid?
Oopsies, Panag. Tripped you at your own game 
SHI
Tassadar, your simply a child. I mean, come now. Acting nationalistic?
Plus, you don't live in Pittsburg. Need I say more?
THE ISRAELI WITH THE NAME BEGINNING WITH AZ
Tass, your an anti-semite commie bastard. Nothing you say is credible here
MING
HEY.....
Drop the personal attacks right now....Or else you'll all get a free vacation to Mingapulco 
Ming
AGATHON
AZ, You just say that cause you use Winblowz.
http://www.onekilotoncomputermagazi...ouslypromac.com <----See? This proves that the computational rate of the Mac when it comes to processing 64-Bit interdemonsional polar kernel shell DLLs in Photoshop 6.2090 is .294086 seconds than it takes for Windows to do the same thing.
HA!
ASHER
quote: shell DLLs in Photoshop 6.2090 |
In PHOTOSHOP 6.2090? Sorry, but that program is designed SPECIFICALLY for Macs....Try something a LITTLE more balanced like MSPAINT. 
http://www.microsoftspuppetnewsorga.../stevejobbsucks
See? This shows Stever Weener (haha, aren't I so clever?) trying to display Mac OSY 2906.2098406982 at the International Computer Technological Advancement Association of the Region of Kanada but if you look closely, you'll see that hes not using a 286TB Kernel Kore Komponent but a cheap java-like ripoff 296.19632 ROM Shell swapfile!!! How can one rip off the masses like this? 
SPEER
quote: 286TB Kernel Kore Komponent |
Whoa dude, are you racist or something? Why is it that every white is racist?! I think we should lock em all up....Hey...I should start a thread on that.
RAH
Cya in a week, Asher
PEKKA
Hahahha!! With Asher gone, our plans to finally take Karelia back will come to fruitation!!!
WORLD, LOOK OUT FOR FINLAND, 4TH BEST COUNTRY AT MATH!!!!!
SERB
Sorry Pekka, I don't think so The Russian F2906 Fighter-Bomber Jet can fly up to a distance of 2906 miles while carrying Type 2906 bombs attached to Type 1603 missiles attached to the plane and still remain undetected. Nothing Finland or even America has can ever beat the glory of Russia 
And then you have to consider that Russia also has 29656 Caliber Kilovanov Machine Guns which would annihalate you if you ever even tried invading, and our Nadashadayerasa Tank can load 290 mini-level 1063 CLASS A nuclear warheads and fire them at a rate of 123 per second, which could level an entire army in a minute.
HELSINKI WILL BE OURS!!! 
JohnT
Sorry to interupt, but do any of you by chance of baby pictures?
JohnT
quote: Sorry to interupt, but do any of you by chance of baby pictures? |
Well, I said I wouldn't upload any more pictures, but...
*Cute Chubby Baby Picture*
SARAS
Our genetically superior Estonian-Lithuanian babies are much cuter than yours
*Equally Cute Chubby Baby Picture*
STEFU
*Baby with 10 legs*
SLOWWY
Haha! That looks like Tass' cat!!!
UberKrux
Sorry, but JohnTs picture is better. Whites are a genetically superior ra....EDITED BY MING: Cya in a week
MichaeltheGreat
Speaking of which...Did I ever tell you guys why the South will rule all someday?
Well....One day I was out on the farm, and I saw this guy mowing my lawn for me. I yelled out to him "Hey fella!" and he yelled back "How ya'll doin?". It was then I realized..The South will someday dominate all. You silly Yanks dont follow? I'll put it in an easy to understand way: Our speech is more efficent. You guys have to put up the grammer and spellling, but we don't. We can make mistakes, we don't have to be ULTRAPORFECT. So, we'll dominate you. Want me to provide some evidence?
http://www.somedomainijustbairlyreg...outhernsuperior
Urban Ranger
I'm offended by that comment. MING!!!! 
PAIKTIS
Evil Turk!!!! 
MARKG
...

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Seeker
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London Ontario
Jan 1970 time: 00:29
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"....using Wolf AP ammo in a AR-15 will cause unnecessary chamber friction and barrel droop. As a former ELINT007XXX I know this from experience. Of course as a certified AP level T1000 Commando, I always barrel sight with perfect accuracy...."
MtG
"....ELINT007XXX? What is that, some kind of ARMY designation? You know what they say about the ARMY..."
MidShipMan
"...UR, look at these obviously biased and ludicrous benchmark tests.(massive graph graphic) Then look at this graph projecting the increase in Intel processing power vs AMD (massive graph graphic). I'd make a joke about how sad it is to see AMD fall so low, but you know that I only read technical manuals".
"Russia has completely ended the Chechen conflict. Our incredible high tech air force, which is totally modern and up to date, kicked all those rebel butts. Come to Russia and try our 'pizdyvatya??'!!
"Y'all can say whatever you like, but I won't believe until a Texan says it"
"I'm really thinking of trying out for an elite international sauna commando force. Do you want hear my new techniques for shitting in the woods?
"That's just what a democrat would say. They were plainly benefiting from the results of the last Republican presidency. Look at this link www.catoinstitute.org"
"USA! USA! USA! Did you guys seem Big Bad Bushie flying that mean F-16?? He's gonna kick Iraqi AZZ!!"
"I am Hypercalafragulistic Calvinist with a Post Ante Deletia- Millenial Schatology. I am currently working with high placed Republics to bring America back to god, starting with those disobedient children you heretics love so much. If God wants you to suffer, that Good, because Good is always good"
"Back when I was a kid, we respected our elders and carried Jesus in our hearts. There was no such thing as teen pregnancy and no woman was ever beaten who didn't deserve it. After all the Man is the Head of the Woman as Jesus is the Head of the Church...you'll understand when you...grow up....get a job....get a real job....have kids....have teenagers...."
"And now some pictures of me. C'mon now....who is the cutest gay teenager?? ACKNOWLEDGE ME!! (pic pic pic) Look at those eyes....do you think I'm fat?"
"yeah, germany and france are going through some minor structural readjustments, but when you analyze real GDP vs gross US household debt, you'll see that America is in fact completely broke and will be sold off at auction sometime in the next year after the (housing, credit, debt, corp bond, energy, equity) bubble bursts"
"HELP! Support your local marijuana grow operation! You'll never believe what happened the last time I went out for promix..."
"You think I am a fascist well you are wrong and also stupid. Why? Because of all the illogical crap you post. If Franco was alive today he would be a Republican....and you stupid Communists would think that's a bad thing!!!
PS I'm gay....look at these pics of me in leather military style uniforms. Does this riding crop match my eyes? My grandfather was personally spanked with it by Benito Mussolini"
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SlowwHand
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of The Cooler
Sep 1999 time: 23:29
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MtG:
Michael, what time is it ?
Well, Sloww, it's like this.
Out of the many cool new features in Lightwave 6, Expressions is one that I was quite interested in. Sure, its got a severe lack of documentation, is a bit buggy, tends to crash a lot if you make mistakes and 3.29 of the Motion manual suggests it as the domain of Maths Gurus, but even a moron such as myself can use it using some simple analysis of the situation, an incling of common sense and some basic mathematics...
To prove the point, I used expressions to create a real-time analogue clock animation to test this new tool. Because of the lack of explanation for all the functions in the manual, it took me a lot more work then I had expected initially, but by the time I had managed to crash Layout 10 or so times, I realised I was going way too far with my calculations and the solution was so simple, even a 5 year old could have solved it!
Here you go. A clock comprised of 4 simple models to demonstrate how to use expressions.
There are 3 objects we will be concentrating on here - An hours, minutes and seconds hand that I will be animating. The 'hour markings' object around the edge was simply added in to check the the expressions were working
I'll leave the modelling up to you - Its fairly straight forward - Each hand is simply a long rectangular box with the pivot point at one end... The important part of this tutorial will be how we animate the objects using the Expressions tool! 
The Process...
I'll have assumed that you've created your clock model by now and loaded each object into Layout. I'll start by explaining some basics like where to find the expressions modifier, and then quickly run over the calculations for each part. I'll leave the modelling and scene setup to you as part of the learning experience!
To set up an Expression, select the Graph Editor
As you can see in the image on the left here, once you have the graph editor selected, click on the channel you want to modify (for the clock, I used the Heading rotation (Rotation.H) for all hands) for the selected object and then select Modifiers / Add modifier / LW_Expressions to add in the expressions tool.
To set the expression, double-click on the modifier name to get the settings box. The Expression must appear in the top box, but you can assign 4 variables in lines A,B,C and D for more complex stuff!
Now you know the basics, I'll quickly run through the expressions I used to animate the three hands of the clock model...
Seconds are ticking...
We'll start our clock with the smallest measure of time - and that's the second. So, where do we start - well, we know a few things -
A clocks hands rotate a full circle - That's, um, yeh, 360 degrees! 
There are 60 seconds per minute - And a minute is a complete rotation of 360 degrees.
So, every second, we need to rotate our second hand 1/60th of 360 degrees (which in mathematical terms is 360/60). So we select our seconds hand object, select the Rotation.H channel then add in our Expressions modifier.
Just to make things easier to understand then long mathematical equations, I've used the A,B,C & D scratch variables to break the maths up. (even though they are incredibly simple!)
First, I've placed the 360/60 calculation for the angle inside the A variable. If you wanted to be clever, you could just avoid this altogether and enter the answer 6 in the expression!
To calculate the correct rotational angle, we simply calculate the A variable (6 degrees, or 360/60) multiplied by the Time value.
The value must be multiplied by the Time - The Time acts as the value that will animate our clock hand by giving the corrrect angle at each frame. ie. Assuming that we were rendering for 30 fps, then if we were at frame 30 (Time = 1s) then 6*1 = 6 degrees, or the first 'second' on the clock face. If we were at frame 45 (Time = 1.5s) then the angle would be 6*1.5 = 9 degrees and so on.
I also set Additive to be active. Why? When Additive is off, the value in the expression will be passed as the absolute value for the rotation. Hence, at frame 0 (Time = 0s), the seconds hand would always start at the 12o'clock position (or a rotation of 0 degrees!)
Using additive, the expression value is added to the rotational value of the object. That is, we can set up the starting position of the clock hand at frame 0 ie. Setting the correct time on the clock
Well, we've got the seconds hand animated (Yep, that's it!). You can play the animation to check it out...
Minutes away...
The Minutes hand is our next object we want to animate using our newly-found expressions. For this we know a few more facts...
There are 60 seconds per minute.
There are 60 minutes per hour.
We know that our second hand rotates 1/60th of 360 degrees every second. Therefore every 60 seconds, we need to rotate the minute hand 1/60th of 360 degrees. That's quite simple....
We know that a second hand rotates 360/60 degrees every second. To move 1/60th of the clock face every 60 seconds, we need to rotate slower, or in this case adjust the angle of the Minutes hand by a smaller angle.
Easy - Since it takes 60 seconds, that means every second we only move 1/60th of the angle of the seconds hand.
Again we need to multiply it by the time to animate it, and don't forget to set additive on so that we can set our clock by keyframing the hands at the correct 'time' in our animation!
You can play the animation to check it out... Though you're gonna need a LOT of frames to see the minutes hand move (at 30 fps, that's 1800 frames per minute!)
The Hour is nigh...
W'eve conquered the seconds and minutes by using some pretty simple mathematics so far. The hour hand is no different (well, not too much anyway!). So, what do we know from looking at our real-life example?
There are 60 minutes per hour.
There are 12 hours in the 360 degrees
We know that our second hand rotates 1/60th of 360 degrees every second, our minute hand had to rotate at 1/60th of the speed of the second hand because there are 60 of them, therefore our hour hand must rotate... Can you guess?
Yep, that's right - Because we know every 60 minutes we need to move 1/12 of the 360 degrees, we can simply calculate that value by dividing the minutes angle by 12! Simple!
Again, multiply the value by the time for animation and activate the Additive option.
That's it!
Now save the scene and you're done - Your very own rendered clock that keeps theoretically perfect time! Of course, if you wanna check out the clock, I suggest setting your render options for a rate of 1fps rather then 30fps, otherwise you're looking at 108000 frames per hour!
Now that you've seen how easy Expressions can be, have a go yourself. I'd suggest if your not a keen mathematician to avoid complex ideas and try for basics like this clock project - Try to invisage situations where the relationships between values, or objects are easy to understand and you'll be on your way! There's a whole tonne of things you can do with expressions - The only limit is your imagination (oh, and mathematics plays a big part too!)
Well, hope that was of use to some of you out there!
Comprende?

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