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child of Thor
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As design(marketing) decisions - very deliberate and small inbuilt hrs to completion, plus limited replayability.
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da_hal
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Hal's most hated:
10. Games that come in huge boxes but are 90% air.
9. Movie tie-ins.
8. Sequels that use the same engine and basically only add scenarios.
7. "Strategy manuals" where the writers only played 10% of the game.
6. Cannot turn off sound.
5. 1k+ game cd's in the bargin bin.
4. No keyboard shortcuts.
3. Sim-anything (somebody's getting a beatdown for making me buy sim-planet.)
2. Piss Poor A.I.
1. Games released in beta form that require 2+ patches just to be stable.
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Maquiladora
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Crates in FPS (even when not infiltrating a box factory) and unnecessary amount of keys needed to play eg, tilt this way tilt that way, bob up and down abit to see over ledge...
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Comrade Tassadar
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Overly complex gameplay for simple things.
Overly simple gameplay for complex things.
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Comrade Tassadar
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quote: Originally posted by Dissident
well that's a good point. I do lack the room for boxes (I have actually discarded all the old boxes to my old games when I moved accross country). but I like large manuals. So that is a dilema for me. |
I like manuals with a fine balance of "largeness" and "thickness". I mean, I dont awnt a manual the size of a PDA with literally thousands of pages, but I dont want a HUGE manual with only a few pages.
I like reading manuals, especially when I have nothing better to do. A way to pass time and maybe learn something new.
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da_hal
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i have/had sims, simearth, simcity 2000, simgolf (and, if you include theme park by bullfrog, 5 total.) most of these were fun for a while, but quickly got stale. what i hated about sim stuff:
1. no real strategy. once you figured out what to do regardless of the crappy manual, you could suceed 10/10 times.
2. unstable and buggy in large resolutions and endgames when the numbers started hitting byte limits.
3. unsatisfying endings (i believe it was a 1" X 1" little clickbox when your race achieved colonization capability in simearth. yay.)
3a. or even worse, no ending, ala sims and simcity.
4. poorly thought out controls, such as the building model in simgolf and the land sculpting tool in simcity 2000.
I also don't like games where the main goal is killing, unless it's part of a larger strategic context (eg. warfare in civ.) I had/have my fill of those in old arcade games thanks to mame.
The games today are too much flash, not enough substance. I think it has to do with the controls. Your thumbs just aren't dexteritous enough to manage fine movements, so games are relatively simplistic in action but complex in graphics.
(for people who disagree, I'd gladly kick your butt in say street fighter II, most sports games, and just about anything else with my joystick vs your joypad.)
*joins mark in the flameproof shelter*
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Adagio

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quote: Originally posted by da_hal
1. no real strategy. once you figured out what to do regardless of the crappy manual, you could suceed 10/10 times.
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Actually most Sim games doesn't have an ending... You set the goal yourself...
E.g. in SimCity you can set the goal you want to archive. It could be to have the largest population possible, or the richest population, or just the happiest population... You can't suceed in all possible ways, at the same time...
quote: Originally posted by da_hal
2. unstable and buggy in large resolutions and endgames when the numbers started hitting byte limits.
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The only Sim game I have ever found unstable, is SimLife... but what else to expect from a Dos game, played on WinXP...
quote: Originally posted by da_hal
3. unsatisfying endings (i believe it was a 1" X 1" little clickbox when your race achieved colonization capability in simearth. yay.)
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I have never played a Sim game, that have had an ending yet... and I hope I never will...
quote: Originally posted by da_hal
3a. or even worse, no ending, ala sims and simcity.
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That's what makes Sim games so great... they don't stop the game, when you're having the best time ever... You can always make your city better... in some way...
quote: Originally posted by da_hal
4. poorly thought out controls, such as the building model in simgolf and the land sculpting tool in simcity 2000.
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I haven't had any problems with controls... only shortcuts... if that's what you're refering to?
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