Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Call To Conquest
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (6): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 07-07-2003 23:20
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Call To Conquest Browse Apolyton AD-FREE

Call To Conquest, a new mod, is now available in the Directory. Thanks, Locutus.


This is not a proper readme but just some preliminary remarks. I've tried to put most everything anyone needs to know into the Great Library. Check it out.

1) Quickstart: Strongly recommended to avoid early game tedium.

2) Barbarians: I never play with them. You probably won't need them, the AI players should be enough to deal with.

3) Map Size: Huge or Gigantic recommended. Not sure about oversized ones, but certainly nothing smaller.

4) Customize Map: I've changed the city's border radius in such a way that you really need a lot more land. So I recommend something like 30% water v 70% land.

4) Number of Civs: 8 recommended. Big numbers are probably not viable and less than this probably makes the game too easy.

5) Difficulty levels: Don't be too ambitious. Try Medium to get the hang of it. Actually, I've never tried it on impossible.

6) Diplomacy: You may get some early diplomatic agreements but generally your close neighbours don't like you. Once things start happening, it's always worth checking the 'Intelligence' screen though.

7) Strategies: Don't be deceived if the game seems to be quite easy at the start: a turtle strategy shouldn't work. Your goal is to conquor the world and you have to build up your Civ and then get on with it fairly quickly. And you can't count on 'taking them out one at a time'.

Known issues: If you use the Autopilot option so that your planes will automatically return to their airbases, you will find that occasionally Biplanes (only Biplanes) will run out of fuel. I'll try to fix this in a future patch.

Finally, here's the first patch. There were a couple of 'in development handlers' that I neglected to remove and I've made a tweak to some DiffDB settings. Unzip to your "Call To Power 2" folder.

Attachment: ctc_patch_070703.zip
This has been downloaded 115 time(s).

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 07-07-2003 23:27
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Cool Peter, I'll check it out

PS Do you use your unit_updater?

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 08-07-2003 01:08
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yes, and there's lots of new stuff.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:29
  Old Post 08-07-2003 01:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I may dust of my CTP2 disc and tear myself away from morrowmind on xbox to see this
what AI tweaks+diplomacy delights await us i wonder
nice and sneaky work Peter i didn't see this one coming!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:29
Post  Old Post 08-07-2003 03:11 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

From a first glace I saw a lot of slic code, that is amazing. Could you explain what the important slic files contain, IIRC you worked on a new version of diplomod, I like to know which file does it contain. And also the cross water invasion code.

By the way we need a new item about, so that everyone knows that there is something new in CTP2.

-Martin

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:29
  Old Post 08-07-2003 03:20 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I've been trying to post a news item for hours, but the news server seems to be down

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 09-07-2003 01:36
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Martin,

I tried out that diplomacy code that I wrote last year, but it just didn't work in this mod. This is supposed to be a totally military conquest orientated mod so there's not a lot of room for standard diplomacy.

Unfortunately, the Cross Water Invasion stuff has been put on hold. I had this game going where I thought "These guys should be mounting an amphibious assault". So I tried to code up what I would do if I were them. But it only worked on that map: when I tried it on different maps, it just wasn't general enough. We need better geographic functions that will allow us to deal with continents, oceans, and lakes. I've got some ideas about this, but I don't know if I'll ever have time to work them out.

If you've been playing it you'll have noticed that there's lots of new stuff. I'm starting to document it and will get back to you later.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 09-07-2003 02:00
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Peter Triggs
Martin,

I tried out that diplomacy code that I wrote last year, but it just didn't work in this mod. This is supposed to be a totally military conquest orientated mod so there's not a lot of room for standard diplomacy.


So developing the economy first and then going after your enemies is not the ideal strategy for this mod?

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 09-07-2003 03:54
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

Well that's still the basic idea but I tend to build up my defenses a lot more than I used to.

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:29
  Old Post 09-07-2003 22:36
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

Getting a cease-fire seems hard, let alone a peace treaty

The AI seems more aggressive and co-ordinated - I lost a few cities, including my capital

To help the AI further, it would make sense to tone down Bombardment - a couple of turns with a large bombardment stack makes taking a city easy. The AI does not seem to know how to do this, or how to counter it, so reducing the effectiveness of bombardment would help it.

Unit update only works when the units are in cities; and later updates don't catch anything that was missed the first time round, so armies in the field at the time of the appropriate upgrade miss out - could this be changed

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 10-07-2003 00:33
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!



I can't wait to try it out!

Too bad I'm working the next 6 days straight!

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 10-07-2003 00:43
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Unit update only works when the units are in cities; and later updates don't catch anything that was missed the first time round, so armies in the field at the time of the appropriate upgrade miss out - could this be changed


How strange: that's the way the old updater worked. Have you tried using the sentinal button. Select an updatable unit in a city and press the sentinal button. You should first get a message asking if you want to update the unit and then a message asking if you want to automate the procedure.

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 10-07-2003 00:48
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I got this error message when I was unzipping the file:

Can't create output file: C\program files\activision\call to power2\ctp2_data\default\graphics\sprites\gu119.spr

Any thoughts?

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 10-07-2003 01:06
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

Um, no. Anybody else get this? Did you get any other error messages.

gu119.spr is the Musketeer (red jacket with bearskin hat). It's in the zip and, AFAIK, this has been the standard number for it since MedMod.

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:29
  Old Post 10-07-2003 01:53
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

No error messages up to Renaissance

Froze once, but loaded fine from autosave - not unusual for CTP2!

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 10-07-2003 06:23
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yeah, I don't know why this happened. The latest Cradle loaded and works fine.

I'd appreciate any suggestions.

Glen is offline Glen
Warlord
Blackpool, England
Jun 2003
time: 05:29
  Old Post 10-07-2003 13:45 Visit Glen's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Lose 30 kilos (of popups)

It happened to my Aias,

So what i did was unziped the Mod to another folder (Activision2\Call to Power 2\) or what ever (Not the REAL call to power location)

then i went into the newly made activision2 folder and highlighted the newly made call to power 2 folder and moved it over to the REAL activision folder. A Msg box came up stating there was already a folder called "Call to Power 2" and files may be overwriten so i clicked continue or yes (whichever the button was called)

And the job was done... bit primitive i know but it worked for me!

Peter Triggs- Nice Mod i havent had time to play it proper yet but it looks interesting

Last edited by Glen on 10-07-2003 at 14:07

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:29
  Old Post 10-07-2003 14:47 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

quote:
I got this error message when I was unzipping the file:

Can't create output file: C\program files\activision\call to power2\ctp2_data\default\graphics\sprites\gu119.spr

Any thoughts?


Probably this means the file already existed and your unzip program didn't want to overwrite it. If the rest of the files unzipped alright, the mod should work okay. If not, try to get your unzip program to overwrite (or skip) existing files and try to unzip again. What program do you use to unzip?

Last edited by Locutus on 10-07-2003 at 14:57

Glen is offline Glen
Warlord
Blackpool, England
Jun 2003
time: 05:29
  Old Post 10-07-2003 17:27 Visit Glen's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Suffering from ads?

Locutus,

I had the same problem but it carnt be because Overwrite is disabled or switched off because it overwriten some of the files already??? Maybe i need to update my Unzip program but it has always worked fine before?

I use WINrar

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 10-07-2003 18:18
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I'm using WinZip. I used the self extractor that came with the CTC files.

I went in and had to manually pull about 5 sprite files, before it installed properly. I haven't tried playing it yet, but after I pulled the sprite files, Cradle still worked.

Yet another one of the great mysteries of life solved on the Apolyton CTP2 message boards!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 10-07-2003 18:37 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Civilization 2

Ive played 2 games so far both for about 150 turns each. I really like the increased effectiveness of mines (even on hills!) and the early taxation is very useful.

Ive lost a few cities in each game, mostly from the AI surrounding me with 6 or 7 size stacks until they knew they could attack and win, so im rushing for early catapults.

It would be good if you could make the bazaar more rewarding to build. In the default game it was +10% too and i never built it, maybe if it was 25 or +50% gold and twice production cost.

Theres not too many changes that its confusing to jump into and its really challenging. Now i should probably play more.

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:29
  Old Post 11-07-2003 03:04
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Some random thoughts

I assume the main reason for the submit option is to build Killer AIs, rather than have them stuck in pointless endless wars - seems a good idea

Ditto - Alliance

The first government change I got was Republic, which seems better than many of the later types - was I just lucky with my research, or does this reflect the tech tree. Similarly Modern Democracy seemed to arrive earlier than I was expecting

Unit updater works fine, now I understand what it does


No bugs seen, apart from CTP2's predilication to crash to the desktop in late game

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 11-07-2003 04:50
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization 2

Good that the unzipping problem seems to be under control.

Maquiladora
quote:

It would be good if you could make the bazaar more rewarding to build. In the default game it was +10% too and i never built it, maybe if it was 25 or +50% gold and twice production cost.


How about +10% and 1 gold per citizen? I find myself struggling for gold until I get to the Industrial Revolution. I've got to adjust what happens after that because the gold can just pile up.

Myrddin:
quote:

To help the AI further, it would make sense to tone down Bombardment - a couple of turns with a large bombardment stack makes taking a city easy. The AI does not seem to know how to do this, or how to counter it, so reducing the effectiveness of bombardment would help it.


I think you're right: bombardment is overpowered. The AI will bombard from within cities (if you have a stack next to one of it's cities, it will often bombard it). It will also use it's ships to bombard your coastal cities sometimes. But for a human player, being able to bombard does make taking cities quite easy. As you say, it needs to be toned down but I don't know by how much. If you can't take cities the game will stagnate. I remain to be sold on this 'History in your lunch hour' business (Rise of Nations, but I think Civ3 might have appropriated the slogan for their advertising); on the other hand, I think that one of the reasons why there's not a lot of people left around here is that the big mods have tended to be made for the core players who are really good at the game and happy to play for a lot of hours. Difficult.

quote:

I assume the main reason for the submit option is to build Killer AIs, rather than have them stuck in pointless endless wars - seems a good idea


It was Lou Wigman's idea (See this thread) Immortal Wombat did the initial coding and I added the trigger conditions so that it was more event driven.

quote:

The first government change I got was Republic, which seems better than many of the later types - was I just lucky with my research, or does this reflect the tech tree. Similarly Modern Democracy seemed to arrive earlier than I was expecting


There are three government 'threads':

quote:

Right: Monarchy => Theocratic Empire => Fascism => Global Corporatism

Center: Classical Democracy => Republic => Modern Democracy => Virtual Democracy

Left/Other: Oligarchy => Theocracy => Communism => splits up here


Progressing along any thread should always take you to a better state. But I hope I got this right: Hex once remarked about how powerful the parameters in govern.txt are, and he sure wasn't kidding

quote:

No bugs seen, apart from CTP2's predilication to crash to the desktop in late game


That is a major bug and shouldn't be happening. Any idea as to what might be causing it?

Last edited by Peter Triggs on 11-07-2003 at 04:58

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:29
  Old Post 11-07-2003 05:37 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Last edited by Peter Triggs on 11-07-2003 at 01:58

Too late, I saw what the original link was Have you been spying on me?

Edit: screwed up the attachment

Last edited by Locutus on 11-07-2003 at 05:46

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:29
  Old Post 11-07-2003 05:48 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

2nd try: I witnessed a unique moment in CtP history today

Attachment: peter.jpg
This has been downloaded 594 time(s).

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 11-07-2003 05:56
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Suffering from ads?

Damn rights. I'm not often in the Democracy Game forum.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 11-07-2003 21:39 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
How about +10% and 1 gold per citizen? I find myself struggling for gold until I get to the Industrial Revolution. I've got to adjust what happens after that because the gold can just pile up.


That would be better, still even in say a size 10 city making 50 gold thats only an extra 15 gold to build the bazaar. Maybe it could be +15% gold and 2 gold per citizen? Just an idea but its a shame when a building isnt worth building at any stage but the AI *is* building it, which then puts the AI at a disadvantage to be wasting production on it when the human knows better.

To solve the problem of too much gold later on you could disable the bazaar when a more modern marketplace style building is built, so it isnt a cumulative gold benefit but just upgrades the bazaar to marketplace for +25% gold or something.

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:29
  Old Post 12-07-2003 02:19
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Tired of ads?

Crashes to desk-top in late game - I thought this was a feature in CTP2

No obvious triggers, reloading from autosave seems to work, but this has happened in vanilla CTP2 and all the mods, so I don't think there is a specific issue with CtC

It does amuse me to see the complaints in the forum about the 'bugs' in Civ3 - they have never met the pre-patch CTP2!

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:29
  Old Post 12-07-2003 15:15
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Remove this text

Myrddin, I'm 90% sure that the late game crashes to desktop are due to the pillage tile bug.
Martin wrote a patch for it, it isn't always included in the Mods so you'll have to download it yourself, i think it is in the File Directory somewhere or it was on one of the older threads.

EDIT: ok i've searched back over the most likely threads from the last year to find the file. I can't seem to find the thread with it in
It's not in the Directory so either this means that all the new Mods now have it incorperated as standard, or it has just been forgotten about as most 'regular' players don't get to the late stages often or just don't have the problem?
Martin or Locutus could this file be put in the directory if it isn't now part of all the Mods please

Last edited by child of Thor on 12-07-2003 at 16:04

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:29
  Old Post 12-07-2003 16:48 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Peter Triggs
Damn rights. I'm not often in the Democracy Game forum.


Or anywhere else for that matter You've been here for 3.5 years now and still only barely qualify for a custom avatar -- you're probably the most prominent lurker on these boards

 
Pages (6): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0628 seconds (91.32% PHP - 8.68% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net