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chris1
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cheers guys i already knew that though i want to play with pollution settings on but they just seem to get extroadinarily high i havn't even got oil refineing yet just about everyone myself included has a massive pollution level of over 8000pts we all have some mines but i even deleted everyone elses. what i need to know is how to alter the pollution settings to the original CTP2.
I also require a northern hemisphere map? Thanks again for the european map will be using that in one of my scenarios.
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Boney
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Thailand
Jan 2001 time: 05:29
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I have been playing with 14 nations on a gigantic map with impossible setting, mostly land as I know that sea maps are just too easy. I have just reached 30ad and have conquered the nearest civ. I think the game has been quite difficult at times and I even lost my capital for a turn (I moved a stack by mistake when I intended to just move one unit). But I now seem to be getting the upper hand. I have not found the AI overly aggressive at all, in fact they have been a little disappointing so far. A number of civs have not expanded further than the initial 5 cities they started with, making life very easy, but on the other hand some civs have expanded rapidly.
I want to know if I should continue, do the AI still have any sort of chance of winning?
I must say that for me, unless some serious merging occurs, Cradle is still the most difficult, and poses the greatest challenge. But would the AI have given me a better fight if I had played with 8 civs? If not then I have to go back to Cradle.
But the game play has been excellent the concepts included in this mod are truly great and I appreciate all Peter has done to create this mod.
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chris1
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To: boney try finishing off the game they should get harder the more civs are elminated.
As for the 5 civs problem could be becasue they have no more land or they are being crushed by another AI, but if your so bugged about it simply go and wipe them out. try attacking some of the stronger Ais for a major war or using stealth units they hate that!!
I think the less civs you have the better the and more stable the game is, just think of your poor PC!" having to do all them ais for you.
has anyone here ever tried one on one civ? it may be much harder then?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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quote:
I have been playing with 14 nations
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They should start merging once you start conquoring but, I just realised, that with 14 civs they're unlikely to merge fast enough to keep up with you.
quote:
I've a little problem... My settlers seem to disappear...Especially when i'm unloading them from a ship.. What can i do to fix this?
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This has got to be a bug. Do they always disappear when you unload them or just in certain circumstances?
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Boney
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Thailand
Jan 2001 time: 05:29
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quote: boney try finishing off the game they should get harder the more civs are elminated. |
quote: They should start merging once you start conquoring but, I just realised, that with 14 civs they're unlikely to merge fast enough to keep up with you. |
Chris I did as you said and, as Peter said, within about 3 turns the Germans merged with the Nicaraguans, and then Spain and France attacked in strength. All my production is now producing units, but I cannot produce them fast enough. This looks like turning into a long hard struggle.
quote: I just got a great leader, but he (no women? ) is of no use |
As to female heroes, how about Boadica or Joan of Arc, and in Thailand there were twins (can't remember their names) which inspired the Thai amry to fight off the Burmese in Phuket.
Another thought, would it be possible, occasionally, for two nations to merge and then change their name for their newly united country. This is what happened to many small European states when Germany was formed.
Another couple of questions:
Why is it that my fire triremes can never win one on one battles?
How long do the great leaders last until they die?
Last edited by Boney on 20-11-2003 at 15:36
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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The only reason we don't have female Great Leaders is the lack of appropriate sprites. Sprite making is quite an art and requires a dedicated artist.
Great Leaders live for at most 50 turns.
Maybe fire triemes are underpowered. You could go into CTC_Units.txt and try giving them some extra attack points.
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Maquiladora
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Well i finally got a chance to give this great mod another try, im about 150 turns in and around researching Theology so its early stages.
I mostly bypassed the 3 secondary Governments of Monarchy, Oligarchy and Classical Democracy, although i did switch for a short time to Classical Democracy it didnt work out so i dropped back and built up more happiness buildings for a change to Republic now, but ive no real need to be in Republic either because ive only got 11 cities and still 26% of World population with 8 AI's on a gigantic map and comparing governments Classical Democracy would serve me better anyway...
On the side of units i found myself not building any Legions at all because of their 3 shields support cost, compared to Hoplites which are better defensively and only cost 1 support and 25 less production to build, but when the time came i upgraded a few of my Warriors to Legions anyway, although next time i wont.
Currently im spamming out Mounted Archers and defending in armies of 6, but i surely wouldnt use only 6 stacks if the AI came at me with larger stacks but still such a great unit. I also managed to get Cyrus great leader, although veterans dont actually give a bonus to units its gives some nice atmosphere to it, and i was 1 turn away from Alexander the Great 
edit/
Another thing i was going to mention that i saw the AI terraform some of its forests to plains, which i thought was quite impressive. Does the AI terraform coastal tiles to hills then build mines on them too? that would be 
Last edited by Maquiladora on 07-12-2003 at 23:14
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chris1
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im currently playing on a world map i had problems putting the nations in the right place i had to restart it several times.
where the hell is assyria anyway?
in my games i stack up tonnes of units in my surrounding cities and several groups of 12 6s as well as mounted units as scouts.
my biggest enemy is japan who is bonkers and has attacked me with amazingly enough cows??
Russia is the most advanced and america is attacking the middle east (occupied by russian forces)
i desperately need a northern hemisphere map.
does anyone know how to make the civs go in the places there civilisations are i.e Britain britain etc...
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Maquiladora
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Assyria was in northern Iraq and southern Turkey too i think.
I was gonna continue my CtC game but i had to scrap the whole install because i was in a rush for a MP game and i deleted the saves too, crap! Ill be starting again then.
As far as scenario creation goes, if you place player 1 settler on British isles and assign player 1 as Britain it will start there..... as far as i understand your question chris. I dont think theyre get very far though, researching some ships before they get a second city lol
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Boney
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Thailand
Jan 2001 time: 05:29
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quote: Originally posted by Boney
Chris I did as you said and, as Peter said, within about 3 turns the Germans merged with the Nicaraguans, and then Spain and France attacked in strength. All my production is now producing units, but I cannot produce them fast enough. This looks like turning into a long hard struggle.
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I have almost finished the game, it is about 1400. Around 0AD the AI civs started to merge and for 300 to 400 years I was under pressure. After that there was no problem and I am now just mopping up the other civs.
some points I should mention:
Firstly the old prob of AI cities revolting was just too prevelent, there were always (nearly every turn in fact) new patches of red showing on the maps. The AI is still not good enough at city management.
The surrender option is a little faulty, it makes taking out a civ a little too easy. Could it be possible to have this option but only applicable to 50% of AI's. One civ had two huge stacks of cav that sneaked behind my lines, and in one more turn they could have had my lightly defended capital city. I took out a small border city and the threat disappeared when they surrendered. Also it is too easy to just give a city to a small civ and then send your troops in and the whole civ capitulates (which I did not do). I don't know if it is possible, but it would be good if the surrender option could only be triggered if cities within a short distance of the capital were taken.
Pill boxes are a great idea and make it a lot more difficult for a stack of tanks to go on a rampage.
This was also the first game I can remember where one of my cities was attacked by two 12 stacks on the same turn. The first stack I was able to defeat but the second then just mopped up.
Another couple of probs, which are common for all CTP2 games is to do with the wonders. from 1AD unti about 1200ad there have not been any wonders up for grabs. Also the AI does not seem to go after wonders much.
I think this Mod is another milestone in the development of CTP2, there are many new ideas that make it a classic in its own right. Though I have to say that cradle is still the most difficult IMHO. The only real prob with Cradle is that it is so slow to get moving,
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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Thanks for the kind words, Boney.
Aias,
1) The MinSettleDistance is in default\aidata\strategies.txt. There's quite a few of them, almost one for each strategy. Although, I never noticed a problem with the AI only building 5 cities. Maybe it's map dependent?
2) I had Goody Huts in right to the end. Then all of a sudden, something I did made Great Leaders start coming out of them. Like, Rommel in 3600BC. I couldn't figure out what it was, so I had to take the Goody Huts out.
3) "I'd like to know how to reinstall the stop tresspass string." Which string?
4) Will there be any more CTC updates? Eventually, but not for a while. CTP3 will not be backwards compatible with CTP2, just like you can't use CTP1 mods with CTP2. For example, I've already added some extra 'unit build categories' (flanker and bombard units) to strategies.txt and the rest of the source. In the mod, I did this with SLIC but it was a rather ugly workaround. With the source it was almost trivially easy.
So when we eventually get what I like to call CTP3 worked out I'll redo a version of CTC for it. But you'll have to be very patient.
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chris1
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hi guys i really need your help, it so annoying and frustrating it makes me want to tear my hair out in frustration, the enemy are attacking me with cows!!!!! AGH!!
basically when we get past the ship of the lines the units are cows, how do i sotp this.
Does anyone here want to know how to make a game of ctp really hard?? without using the mods?? reply to my email and i will answer your question........
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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That's very strange. Has anyone else seen this? It looks like there might be a sprite missing.
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chris1
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I am currently trying to reinstall the game after it decided it didn't want to do new game button anymore and went to crashmode instead.
As for making a ctp2 game hard, try playing on a world map , put you settlers on south america or Australia i guarantee it will be next to impossible to complete.
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BurntHostage
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stinkin' warmongerin' USA Yeehaa
Nov 2002 time: 05:29
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Hey wassap been awhile but as I have lotsa time to kill I dusted off the CTP2 cd and gotta say - GREAT MOD!!
quote: Originally posted by LDiCesare
Here's what just happened to me:
I conquer teh British after a long war, and the Germans immediately afterwards. Suddenly, the French suffer from a coup d'etat and become part of the native american empire.
However, this empire looks like it is badly ruled. Many cities riot, each one going at war against another one. Net result after a while, 6 formerly French cities are now Poland, with whom I exchange maps and make peace.
Suddenly, one Pole city revolts.
Immediately, all Poland falls to the hands of the newly born empire.
Considering I had a stack just near Toulouse, and the city was empty, and they had just taken it from my friends the Poles, I went into the city ASAP. Then, all cities of the fledgling empire surrender to me (I guess they didn't have time to build a single unit).
So the net result of the French/American coup d'etat is I just gained 6 cities without firing a shot. Of course, native american armies roam near the 5 other cities, but they didn't take them immediately (*** ai, still unable to find out that a city is empty). Of course, one of the cities I got already revolted to become a new empire (there have been so many that I don't remember their names - only Poland seems to have lasted long enough to be worth remembering). (I didn't care to get them happy since I believed the ai would invade immediately). |
funny - I just had what I can only describe as a "cascade" of revolts - every civ revolted into a new civ one after the other... and then I lost the game after all my cities revolted... wierd... but hopefully that wont happen with the files I picked up in this thread...
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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It might be the pollution that's doing this. Are you playing with pollution on or off?
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chris1
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well i tried to reinstall the game but it just crashed again. as soon as i clicked on the new game button.
i have decided to replace the Cd with a new version of ctp2 i bought of the internet.
yes as for the pollution it happened to me as well. people as so ungratefull for everything you do for them.
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tlatoani
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Mexico
Aug 2001 time: 23:29
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Peter:
To corroborate what Chris1 said.
In a game I'm playing, when I arrived at the tech for ship of the line, the sprite that showed up was a cow.
It was fun though, seeing a cow sailing in the open sea. When the battle screen came up, the "actual" sprite for the ship of the line was in it.
Not that I mind, but just to let you know.
PS I installed CTP2 and the mods in a new computer with the newer Windows system if that makes any difference. Before on my old computer the cow thing didn't happen.
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chris1
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heres a piece of advice for everyone, trying to play CTC, with pollution. NEVER EVER PLAY AS MODERN DEMOCRACY, they almost always revolt. Try communism of fascism or some of the newer govs.
also do not under any circumstances build early mines wait for megamines. I also discovered deleting old buildings like aqueducts,shrines etc. help immensely in dealing with pollution. Simply go through ever city and delet one building every turn focusing mainly on your outer cities this helps immensely.
If a city dares REVOLT burn it to the ground!!! like i did on the english when soem cities revolted.
as for the city after city revolts, what government did you have??
i also feel that this game advances through the ages miles to quickly, i had tanks in the 1540s.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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quote:
PS I installed CTP2 and the mods in a new computer with the newer Windows system if that makes any difference. Before on my old computer the cow thing didn't happen.
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That explains it. It's not your new system, it's the fact that you re-installed. It has to do with the hard-coded 200 sprite limit. There's only 200 numbers that we can use and IIRC we hit the limit, so I expropriated the number for the cow and put a ship in. But anyone who re-installs CTP2 can overwrite my ship sprite with the old cow sprite.
I've attached a zip of the ship sprite. It should go in Activision\CTP2\ctp2_data\default\graphics\sprites
Attachment: gu09.zip
This has been downloaded 7 time(s).
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