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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:29
  Old Post 08-11-2003 04:42
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Hi chris1,

When you start a new game I think you can disable pollution.

Another way to disable pollution when you have already started a game could be to open the cheat menue and make a little modification, you should have a message warning you that the pollution feature will be disable, etc... do the said change, quit the cheat menue and you should now play without pollution unabled. Reload slic (just in case though I don't know if it will really have any effect) after this and it should be OK. Let me know if it works.

Try this map:

Attachment: savant_europe.zip
This has been downloaded 2 time(s).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:29
Post  Old Post 08-11-2003 19:48 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Tamerlin
Another way to disable pollution when you have already started a game could be to open the cheat menue and make a little modification, you should have a message warning you that the pollution feature will be disable, etc... do the said change, quit the cheat menue and you should now play without pollution unabled.


There is no need to click that button just open and close open and close the cheat editor and it gets disabled automaticly. Thanks to a bug.

-Martin

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:29
  Old Post 09-11-2003 02:15
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cheers guys i already knew that though i want to play with pollution settings on but they just seem to get extroadinarily high i havn't even got oil refineing yet just about everyone myself included has a massive pollution level of over 8000pts we all have some mines but i even deleted everyone elses. what i need to know is how to alter the pollution settings to the original CTP2.

I also require a northern hemisphere map? Thanks again for the european map will be using that in one of my scenarios.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:29
  Old Post 09-11-2003 02:45
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Sorry chris1 I don't have a map of the whole Northern Hemisphere.

I think you can open the DiffDB.txt of the appropriate mod (that should be located in your C:\Program Files\Activision\Call To Power 2 DG\ctp2_data\default\gamedata folder) and change the amount of pollution generated by the population and the unhappiness it is generating though I don't know exactly how the value should be altered to suit your needs. IMO, the pollution generated because of the production is located somewhere in a SLIC or txt file in the same folder.

Good luck!

Last edited by Tamerlin on 09-11-2003 at 02:51

Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:29
  Old Post 19-11-2003 15:18
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I have been playing with 14 nations on a gigantic map with impossible setting, mostly land as I know that sea maps are just too easy. I have just reached 30ad and have conquered the nearest civ. I think the game has been quite difficult at times and I even lost my capital for a turn (I moved a stack by mistake when I intended to just move one unit). But I now seem to be getting the upper hand. I have not found the AI overly aggressive at all, in fact they have been a little disappointing so far. A number of civs have not expanded further than the initial 5 cities they started with, making life very easy, but on the other hand some civs have expanded rapidly.

I want to know if I should continue, do the AI still have any sort of chance of winning?

I must say that for me, unless some serious merging occurs, Cradle is still the most difficult, and poses the greatest challenge. But would the AI have given me a better fight if I had played with 8 civs? If not then I have to go back to Cradle.

But the game play has been excellent the concepts included in this mod are truly great and I appreciate all Peter has done to create this mod.

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:29
  Old Post 19-11-2003 16:08
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To: boney try finishing off the game they should get harder the more civs are elminated.

As for the 5 civs problem could be becasue they have no more land or they are being crushed by another AI, but if your so bugged about it simply go and wipe them out. try attacking some of the stronger Ais for a major war or using stealth units they hate that!!

I think the less civs you have the better the and more stable the game is, just think of your poor PC!" having to do all them ais for you.

has anyone here ever tried one on one civ? it may be much harder then?

Zacharov is offline Zacharov
Settler
Groningen
Jan 2003
time: 06:29
  Old Post 19-11-2003 16:47
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I've a little problem... My settlers seem to disappear...Especially when i'm unloading them from a ship.. What can i do to fix this?

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 19-11-2003 17:22
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quote:

I have been playing with 14 nations


They should start merging once you start conquoring but, I just realised, that with 14 civs they're unlikely to merge fast enough to keep up with you.

quote:

I've a little problem... My settlers seem to disappear...Especially when i'm unloading them from a ship.. What can i do to fix this?


This has got to be a bug. Do they always disappear when you unload them or just in certain circumstances?

Zacharov is offline Zacharov
Settler
Groningen
Jan 2003
time: 06:29
  Old Post 19-11-2003 18:00
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quote:
Originally posted by Peter Triggs
This has got to be a bug. Do they always disappear when you unload them or just in certain circumstances?


Maybe it's just a human error (i messed with several mods) I'll try again and let you now if the bug still exists. I've just tried it again. I boarded a settler in a carrack and a turn later the settler dissapeared again.

Well it is not that bad... I'll just stick to conquest

By the way... I just got a great leader, but he (no women? ) is of no use, because i have no contact with the ai yet.. Wouldn't it be great when a leader fortified in the capital caused a reduce in crime or something like that?

Last edited by Zacharov on 19-11-2003 at 18:41

Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:29
  Old Post 20-11-2003 15:28
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quote:
boney try finishing off the game they should get harder the more civs are elminated.


quote:
They should start merging once you start conquoring but, I just realised, that with 14 civs they're unlikely to merge fast enough to keep up with you.


Chris I did as you said and, as Peter said, within about 3 turns the Germans merged with the Nicaraguans, and then Spain and France attacked in strength. All my production is now producing units, but I cannot produce them fast enough. This looks like turning into a long hard struggle.



quote:
I just got a great leader, but he (no women? ) is of no use

As to female heroes, how about Boadica or Joan of Arc, and in Thailand there were twins (can't remember their names) which inspired the Thai amry to fight off the Burmese in Phuket.

Another thought, would it be possible, occasionally, for two nations to merge and then change their name for their newly united country. This is what happened to many small European states when Germany was formed.

Another couple of questions:
Why is it that my fire triremes can never win one on one battles?
How long do the great leaders last until they die?

Last edited by Boney on 20-11-2003 at 15:36

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 20-11-2003 16:17
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The only reason we don't have female Great Leaders is the lack of appropriate sprites. Sprite making is quite an art and requires a dedicated artist.

Great Leaders live for at most 50 turns.

Maybe fire triemes are underpowered. You could go into CTC_Units.txt and try giving them some extra attack points.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 07-12-2003 23:08 Visit Maquiladora's homepage!
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Well i finally got a chance to give this great mod another try, im about 150 turns in and around researching Theology so its early stages.

I mostly bypassed the 3 secondary Governments of Monarchy, Oligarchy and Classical Democracy, although i did switch for a short time to Classical Democracy it didnt work out so i dropped back and built up more happiness buildings for a change to Republic now, but ive no real need to be in Republic either because ive only got 11 cities and still 26% of World population with 8 AI's on a gigantic map and comparing governments Classical Democracy would serve me better anyway...

On the side of units i found myself not building any Legions at all because of their 3 shields support cost, compared to Hoplites which are better defensively and only cost 1 support and 25 less production to build, but when the time came i upgraded a few of my Warriors to Legions anyway, although next time i wont.

Currently im spamming out Mounted Archers and defending in armies of 6, but i surely wouldnt use only 6 stacks if the AI came at me with larger stacks but still such a great unit. I also managed to get Cyrus great leader, although veterans dont actually give a bonus to units its gives some nice atmosphere to it, and i was 1 turn away from Alexander the Great

edit/

Another thing i was going to mention that i saw the AI terraform some of its forests to plains, which i thought was quite impressive. Does the AI terraform coastal tiles to hills then build mines on them too? that would be

Last edited by Maquiladora on 07-12-2003 at 23:14

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:29
  Old Post 13-12-2003 09:36
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im currently playing on a world map i had problems putting the nations in the right place i had to restart it several times.

where the hell is assyria anyway?

in my games i stack up tonnes of units in my surrounding cities and several groups of 12 6s as well as mounted units as scouts.

my biggest enemy is japan who is bonkers and has attacked me with amazingly enough cows??

Russia is the most advanced and america is attacking the middle east (occupied by russian forces)

i desperately need a northern hemisphere map.

does anyone know how to make the civs go in the places there civilisations are i.e Britain britain etc...

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 14-12-2003 06:40 Visit Maquiladora's homepage!
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#134 Report this post to a moderator
Lose 30 kilos (of popups)

Assyria was in northern Iraq and southern Turkey too i think.

I was gonna continue my CtC game but i had to scrap the whole install because i was in a rush for a MP game and i deleted the saves too, crap! Ill be starting again then.

As far as scenario creation goes, if you place player 1 settler on British isles and assign player 1 as Britain it will start there..... as far as i understand your question chris. I dont think theyre get very far though, researching some ships before they get a second city lol

Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:29
  Old Post 18-12-2003 15:34
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quote:
Originally posted by Boney

Chris I did as you said and, as Peter said, within about 3 turns the Germans merged with the Nicaraguans, and then Spain and France attacked in strength. All my production is now producing units, but I cannot produce them fast enough. This looks like turning into a long hard struggle.



I have almost finished the game, it is about 1400. Around 0AD the AI civs started to merge and for 300 to 400 years I was under pressure. After that there was no problem and I am now just mopping up the other civs.

some points I should mention:

Firstly the old prob of AI cities revolting was just too prevelent, there were always (nearly every turn in fact) new patches of red showing on the maps. The AI is still not good enough at city management.

The surrender option is a little faulty, it makes taking out a civ a little too easy. Could it be possible to have this option but only applicable to 50% of AI's. One civ had two huge stacks of cav that sneaked behind my lines, and in one more turn they could have had my lightly defended capital city. I took out a small border city and the threat disappeared when they surrendered. Also it is too easy to just give a city to a small civ and then send your troops in and the whole civ capitulates (which I did not do). I don't know if it is possible, but it would be good if the surrender option could only be triggered if cities within a short distance of the capital were taken.

Pill boxes are a great idea and make it a lot more difficult for a stack of tanks to go on a rampage.

This was also the first game I can remember where one of my cities was attacked by two 12 stacks on the same turn. The first stack I was able to defeat but the second then just mopped up.

Another couple of probs, which are common for all CTP2 games is to do with the wonders. from 1AD unti about 1200ad there have not been any wonders up for grabs. Also the AI does not seem to go after wonders much.


I think this Mod is another milestone in the development of CTP2, there are many new ideas that make it a classic in its own right. Though I have to say that cradle is still the most difficult IMHO. The only real prob with Cradle is that it is so slow to get moving,

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 06-01-2004 22:42
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quote:
Originally posted by Lou Wigman
I reduced MinSettleDistance back to 4. With the current settings the AI never seems to build more than 5 or so cities. Knocking it back to 4 causes the AI to expand much more aggressively and have seen AI civs with up to 20 cities. This simply did not happen in the original mod. Yes, the cities are too close together but at least they are there and are adding strength to my opponents.


How did you do this, Lou? Where is the text file located at?

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 06-01-2004 22:46
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Peter, is it possible to add the 'goodie hut' text back into the game? I miss having the huts at the beginning of the game. It makes exploring a bit more fun.

Will there be anymore CTC updates? I realize that you are trying to master C++, but I'd like to know how to reinstall the stop tresspass string. Also, does anyone know of any way to stop all of the widespread city revolts at the end of the game? Since the same cities revolt all of the time, my barbaric solution is to destroy the cities! Like killing a fly with a sludgehammer, I guess!

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 08-01-2004 13:56
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Thanks for the kind words, Boney.

Aias,

1) The MinSettleDistance is in default\aidata\strategies.txt. There's quite a few of them, almost one for each strategy. Although, I never noticed a problem with the AI only building 5 cities. Maybe it's map dependent?

2) I had Goody Huts in right to the end. Then all of a sudden, something I did made Great Leaders start coming out of them. Like, Rommel in 3600BC. I couldn't figure out what it was, so I had to take the Goody Huts out.

3) "I'd like to know how to reinstall the stop tresspass string." Which string?

4) Will there be any more CTC updates? Eventually, but not for a while. CTP3 will not be backwards compatible with CTP2, just like you can't use CTP1 mods with CTP2. For example, I've already added some extra 'unit build categories' (flanker and bombard units) to strategies.txt and the rest of the source. In the mod, I did this with SLIC but it was a rather ugly workaround. With the source it was almost trivially easy.

So when we eventually get what I like to call CTP3 worked out I'll redo a version of CTC for it. But you'll have to be very patient.

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 08-01-2004 21:46
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[/QUOTE]2) I had Goody Huts in right to the end. Then all of a sudden, something I did made Great Leaders start coming out of them. Like, Rommel in 3600BC. I couldn't figure out what it was, so I had to take the Goody Huts out.

Ah, I can see why they were left out.

3) "I'd like to know how to reinstall the stop tresspass string." Which string?

Perhaps 'string' was a poor choice of words on my part. The units still don't get booted if they hand around too long. And I suppose that navy units don't count as tresspassing. Is this a CTP2 bug?

4) Will there be any more CTC updates? Eventually, but not for a while. CTP3 will not be backwards compatible with CTP2, just like you can't use CTP1 mods with CTP2. For example, I've already added some extra 'unit build categories' (flanker and bombard units) to strategies.txt and the rest of the source. In the mod, I did this with SLIC but it was a rather ugly workaround. With the source it was almost trivially easy.

So when we eventually get what I like to call CTP3 worked out I'll redo a version of CTC for it. But you'll have to be very patient. [/QUOTE]
Hey, I'm just thankful for the work you've done and this great mod!

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 08-01-2004 21:46
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Looks like I still need work on doing multiple quotes in my posts!!

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:29
  Old Post 09-01-2004 21:08
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hi guys i really need your help, it so annoying and frustrating it makes me want to tear my hair out in frustration, the enemy are attacking me with cows!!!!! AGH!!

basically when we get past the ship of the lines the units are cows, how do i sotp this.

Does anyone here want to know how to make a game of ctp really hard?? without using the mods?? reply to my email and i will answer your question........

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 09-01-2004 22:32
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That's very strange. Has anyone else seen this? It looks like there might be a sprite missing.

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:29
  Old Post 09-01-2004 22:39
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I am currently trying to reinstall the game after it decided it didn't want to do new game button anymore and went to crashmode instead.

As for making a ctp2 game hard, try playing on a world map , put you settlers on south america or Australia i guarantee it will be next to impossible to complete.

BurntHostage is offline BurntHostage
Settler
stinkin' warmongerin' USA Yeehaa
Nov 2002
time: 05:29
  Old Post 15-01-2004 01:23
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Hey wassap been awhile but as I have lotsa time to kill I dusted off the CTP2 cd and gotta say - GREAT MOD!!

quote:
Originally posted by LDiCesare
Here's what just happened to me:
I conquer teh British after a long war, and the Germans immediately afterwards. Suddenly, the French suffer from a coup d'etat and become part of the native american empire.
However, this empire looks like it is badly ruled. Many cities riot, each one going at war against another one. Net result after a while, 6 formerly French cities are now Poland, with whom I exchange maps and make peace.
Suddenly, one Pole city revolts.
Immediately, all Poland falls to the hands of the newly born empire.
Considering I had a stack just near Toulouse, and the city was empty, and they had just taken it from my friends the Poles, I went into the city ASAP. Then, all cities of the fledgling empire surrender to me (I guess they didn't have time to build a single unit).
So the net result of the French/American coup d'etat is I just gained 6 cities without firing a shot. Of course, native american armies roam near the 5 other cities, but they didn't take them immediately (*** ai, still unable to find out that a city is empty). Of course, one of the cities I got already revolted to become a new empire (there have been so many that I don't remember their names - only Poland seems to have lasted long enough to be worth remembering). (I didn't care to get them happy since I believed the ai would invade immediately).


funny - I just had what I can only describe as a "cascade" of revolts - every civ revolted into a new civ one after the other... and then I lost the game after all my cities revolted... wierd... but hopefully that wont happen with the files I picked up in this thread...

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 15-01-2004 02:09
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It might be the pollution that's doing this. Are you playing with pollution on or off?

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:29
  Old Post 15-01-2004 03:31
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well i tried to reinstall the game but it just crashed again. as soon as i clicked on the new game button.

i have decided to replace the Cd with a new version of ctp2 i bought of the internet.

yes as for the pollution it happened to me as well. people as so ungratefull for everything you do for them.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 16-01-2004 01:50
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Peter:

To corroborate what Chris1 said.

In a game I'm playing, when I arrived at the tech for ship of the line, the sprite that showed up was a cow.

It was fun though, seeing a cow sailing in the open sea. When the battle screen came up, the "actual" sprite for the ship of the line was in it.

Not that I mind, but just to let you know.

PS I installed CTP2 and the mods in a new computer with the newer Windows system if that makes any difference. Before on my old computer the cow thing didn't happen.

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:29
  Old Post 16-01-2004 17:09
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heres a piece of advice for everyone, trying to play CTC, with pollution. NEVER EVER PLAY AS MODERN DEMOCRACY, they almost always revolt. Try communism of fascism or some of the newer govs.

also do not under any circumstances build early mines wait for megamines. I also discovered deleting old buildings like aqueducts,shrines etc. help immensely in dealing with pollution. Simply go through ever city and delet one building every turn focusing mainly on your outer cities this helps immensely.

If a city dares REVOLT burn it to the ground!!! like i did on the english when soem cities revolted.

as for the city after city revolts, what government did you have??

i also feel that this game advances through the ages miles to quickly, i had tanks in the 1540s.

Aias is offline Aias
Warlord
PURDUE USA
May 2001
time: 23:29
  Old Post 18-01-2004 11:02
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Fear the cows!

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:29
  Old Post 20-01-2004 06:10
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quote:

PS I installed CTP2 and the mods in a new computer with the newer Windows system if that makes any difference. Before on my old computer the cow thing didn't happen.


That explains it. It's not your new system, it's the fact that you re-installed. It has to do with the hard-coded 200 sprite limit. There's only 200 numbers that we can use and IIRC we hit the limit, so I expropriated the number for the cow and put a ship in. But anyone who re-installs CTP2 can overwrite my ship sprite with the old cow sprite.

I've attached a zip of the ship sprite. It should go in Activision\CTP2\ctp2_data\default\graphics\sprites

Attachment: gu09.zip
This has been downloaded 7 time(s).

 
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