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st_swithin
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10069
Nov 2002 time: 05:29
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Couldn't have done it without my leetle frends...
or you guys either.
Check, mate?
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dejon
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Good job on the lists, Jon Miller and Ellestar.
Reminder: The 2nd character I posted (Ript - the tripping fighter) is available for someone else to play.
The Mad Monk - Improved Trip is great - if you're going to be succeeding with your trip attacks(opposed Str checks), otherwise it can be a waste.
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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:29
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"Insane Knockdowner"
Half-Ogre Barbarian/Fighter (perhaps 2+ levels of fighter for feats)
Feats: Wolf Berserker, Improved Trip, Knockdown, Exotic Weapon Proficiency (Chain, Spiked), Large and In Charge, Combat Reflexes
Reach: 20 ft.
Opposed Roll to trip opponent: 3 (Base Str 16)+3 (race modifier to Str)+2(Barbarian rage modifier to Str)+4(size Large)+4(Wolf Berserker Feat)=16+1d20 usually vs. something like 3+1d20.
"You shall not pass!" (C) Gandalf
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Jon Miller
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I may have to change a few things (appraise may not be a class skill of the rogue)
Jon Miller
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:29
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Apparaise is, but I think you need to fix alchemy.
I finished up my characters background -- what region would she be from? I still need to finish equipment.
Mechanics question: when you spend skill points, do you consider all your classes for determination of what is a class skill, or only the class of your most recently gained level?
Last edited by The Mad Monk on 23-07-2003 at 05:28
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Jon Miller
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only the class of that level
and yah, I shuold have said alchemy, not appraise
Jon Miller
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Kramerman
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UT, Austin - The live music capital of the world
Jun 2002 time: 23:29
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quote: Yes, but fighter has a lot of feats, not unlike barbarian. What gives Cleave? 1 additional attack if you kill someone. To be really useful, you must kill a lot of opponents in every fight - this means that they are weak compared to you. (Btw same with power attack - it helps only when you can hit an opponent no matter what). But you can kill that weak opponents anyways (also this is a main Evocation Mages target - lots of weak opponets). So IMHO it's not really useful, and really bad for a Barbarian because he hasn't a lot of feats. |
It is very effective when fighting multiple oponents, weak or strong, especially when you are a low level. For my barabrians, they usually have a low AC, but are very strong, so the faster they can kill an oponent, the better. With cleave they drop one opponent and then immediately (often) deal damage to a second as a free action. The cleave does fail sometimes, but when it doesnt it can be a life saver, especially when you normally only have one or two attacks a round. In my experience anyway.
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Jon Miller
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questions for victor
which comes first?? the picking the class or picking the feat (can I pick lightning reflexs and than artificer at level 3??)
also, can I save some of my skill points now to spend later? (like when I am a wizard)
Jon Miller
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Bookwyrm
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Picking the class you level up in is the first thing you do when you earn a new level, and all skill points must be spent immediately. These rulings are what the prestige classes in any official WotC product, and all the unofficial 3rd party products which pay attention to the rules, were designed for. You're not supposed to be able to take a prestige class earlier than your sixth level, though there are a few exceptions where the designer's broke this rule, iirc.
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Jon Miller
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I can deffinitely take the artificer class by level 4
at least as far as requirements go
thanks for telling me, I guess it will be at level 4
Jon Miller
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Bookwyrm
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Actually, you definitely need 5 levels in basic classes before you'll be able to be an artificer. One of the requirements is 8 ranks in your choice of several craft skills. Max ranks in a class skill is 3 + level, therefore you'll need five levels to get eight ranks, and, as I said, you have to choose your class before doing anything else when you level up.
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Jon Miller
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you can get skill focus
that gives you increased ranks
Jon Miller
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Bookwyrm
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No, skill focus gives you a bonus to skill checks, ranks are purchased with skill points and skill points alone.
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Jon Miller
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you are required to spend feats on skill focuses to become an artificer (namely craft focus)
Jon Miller
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Jon Miller
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hmm, in that case I may change things a bit
I may start out a wizard instead of a rogue (probably will in fact)
Jon Miller
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Jon Miller
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actually, yah, I think you are right
now I have to think a bit (whether to still go rogue/illusionist or just illusionist)
Jon Miller
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Jon Miller
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My character will be a Wizard(illusionist)\Gnome Artificer (the gnome artificer is a prestige class open only to gnomes and humans from Lantan)
'Tarna' (after my brother's girlfriend who I think has a cool name)
Human Female Wizard (Illusionist)
Neutral Good
17 years 2 months
5 foot even, 95 pounds
Level 1
Str 10
Dex 14, +2 missile, +2 AC, +2 Reflex Save
Con 14, 6 hp, +6 per level, +2 Fort Save
Int 18, 28 Skill Points, +7 per Level
Wis 10, +2 Will Save
Cha 8, -1 Modifier
Skill Ranks Cost
Alchemy 2 2
Craft (Weaponmaking) 8 4
Craft (Armorsmithing) 4 4
Craft (Metalworking) 4 4
Profession (Apocrathy) 4 4
Knowledge (Architecture) 4 4
Knowledge (Engineering) 4 4
Appraise 3 2
Feats:
Skill Focus: Metalworking +2 to craft metalworking
Mercantile Background +2 to appraise and craft Metalworking
Scribescroll (?)
prohibited spell schools are necromancy and divination
Equipment: (120 GP)
Dagger, punching (2 of them) cost 4 GP 4 lb
Crossbow, Heavy cost 50 GP 9 lb
Bolts, crossbow (10) (x6) cost 6 GP 6 lb
Artisan's Outfit cost 1 GP 4 lb
Spellbook, wizards (blank) cost 15 GP 3 lb
Artisan's Tools cost 5 GP 5 lb
Book on Artificers (Lantan) cost? probably 3 lb
Backpack cost 2 GP 2lb
Bedroll cost 1 SP 1 lb
Blanket, winter cost 5 SP 3 lb
Ink cost 8 GP
Inkpen cost 1 SP
Flint and Steel cost 1 GP
Paper (10 sheets) cost 4 GP
Lamp, common cost 1 SP 1 lb
Sack (2) cost 2 SP 1 lb
Rope, hemp cost 1 GP 10 lb
left 22 GP and 1 SP (an additional 10 GP if I get an outfit for free)
Armor is 12, speed is 30 ft/s
Worships Gond.
Speaks Lantanese among other languages (alphabet is Draconic).
Has large Green Eyes, Copper Hair, and Parchment-colored Skin.
Tarna was always a tinkerer with different gadjets and intended to follow her father's footsteps in becoming an artificer all her life. Well read and studied, she developed a strange wish to see what the other artificers of the world (the gnomes) were doing, right in the midst of her studies. She left on a merchant ship from Lantan and made her way to that cernter of learning, Waterdeep.
She intends to Study Illusion for a time (5 levels) and than follow the path of the Artificer.
spells will be picked later
Jon Miller
(I will probably edit skills a bit also)
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