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Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 23-07-2003 12:21
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quote:
Originally posted by The Mad Monk
Why waste the huge skill boost? Stick with rogue.


because it would create multiclassing difficulties

I still might go back to one (I do like the idea of Rogue/Illusionist/Artificer)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 23-07-2003 23:36
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Got spare money?

I could go 2 rogue, 3 wizard

but that would ahve the problem of multiclassing later on

r/w/a

1
1/1
1/2
2/2
2/3
2/3/1
2/3/2
.......
2/3/10
it is a long way from here, but where do I go from there?

I figure I would probably need to develope my character from a merchant, but I still like to have my life all planned out (I am fine making changes in it as a go along though)

Jon Miller

dejon is offline dejon
King

Sep 2002
time: 00:29
  Old Post 24-07-2003 00:07
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quote:
Originally posted by Jon Miller
I figure I would probably need to develope my character from a merchant, but I still like to have my life all planned out (I am fine making changes in it as a go along though)

Jon Miller


IMO, the journey should make a character, not predetermined choices.

You'll spend your time trying to roleplay locations and situations into your initial choices, rather than letting your natural spontaneous roleplay and choices in the campaign determine who the character is.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 00:23
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well, at least the type of person I am playing (And am) is someone who makes a plan for far in advance

than rolls with what life brings them

I could start taking sorcerer levels after this one (because some advent)

she is thinking that right now though

Jon Miller

Japher is offline Japher
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Jun 2002
time: 05:29
  Old Post 24-07-2003 00:33
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I think it is important to play a character with goals, that way there is incentive and motive... Playing some one who merely rolls with the punchs does not yeild to a very determined character.

dejon is offline dejon
King

Sep 2002
time: 00:29
  Old Post 24-07-2003 00:50
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quote:
Originally posted by Japher
I think it is important to play a character with goals, that way there is incentive and motive... Playing some one who merely rolls with the punchs does not yeild to a very determined character.


I see your point. However, there is a difference between a character that has a long term desire/plan to become a spellcaster, and a player who has already planned out class levels, skills, and feats over the next several character levels. Its the latter I have an issue with, but that's just me.

Japher is offline Japher
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Jun 2002
time: 05:29
  Old Post 24-07-2003 00:54
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I have no problem with a character planning that out, thing is though, they might change their mind if the story is well thoughout... They can have career goals, I see nothing wrong about that, as far as character development is concerned.

When I got out of college I knew what I wanted to be when I got out, why can't they?

Anyway, it doesn't really matter, I see what you are saying though....

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 01:02
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well, I am giong to be an artisan for a while, and than become an artificer (at least that is my plan) just like my father

I was hoping to go on to being an artificer as soon as possible, but it seems as if I must gain a lot of knowledge about how to craft first

I think I will be an artificer into the far future, but can't help but wonder about where I Would go from there?

Tarna

Japher is offline Japher
Prince
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Jun 2002
time: 05:29
  Old Post 24-07-2003 01:04
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Craftsman rock....

I mentioned before, but I once played a builder (mage/preist) who loved to build churches and shrines... It was a lot of fun...

As for an artificer, what type of craft are you going to go into? That could help...

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 01:06
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I was thinking I would learn the craft of metalworking (and some craft of weaponsmithing and armorsmithing), but I must say that I am not entirely sure

Tarna

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 01:09
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I have also took up the profession of Apocrethy

Tarna

Japher is offline Japher
Prince
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Jun 2002
time: 05:29
  Old Post 24-07-2003 01:10
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If you go into metal working you should also think about smelting... I don;t think you will ever have to worry about where you would go from there...

The enchantment methods may be tough and require a lot of material componets that would be hard to get... That would make some crazy adventures!

In all no matter what you decide on would be fun...

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 01:11
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As in artificer I will make equpiment and weapons that will have magical effects which I can than sell for money (but at a cheaper cost than the party could buy from a store)

Jon Miller

Japher is offline Japher
Prince
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Jun 2002
time: 05:29
  Old Post 24-07-2003 01:15
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Well, artifacts come in all forms...

I new a character that made cards (trumps) that could do a lot of things... painting and writting/caligraphy were his thing...

Also, because of my character building habits, I was getting into Golem construction before I died...

Gem cutting could make some magical weapons as well as some powerful rings... jewlers?

Tailors could make some nice peices of clothes and cloaks that would greatly advantage a party...

Weapons and armor are nice though, but far less rare than other items.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 02:00
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The type of artificer I am studying to be is a gnome artificer, maybe that is different

I mostly will just serve what the people want to buy

Tarna

Last edited by Jon Miller on 24-07-2003 at 02:45

Japher is offline Japher
Prince
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Jun 2002
time: 05:29
  Old Post 24-07-2003 02:15
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Gnome's are awesome... I think there was a kit for a gnome inventor in the 2nd edition.

Maybe armour and weapons would be good for a gnome, as there aren't too many weapons sized just right for a man of your stature...

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 02:44
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Well, in Lantan Humans are the artificers, in the rest of FR only Gnome's are Artificers.

An artificer makes equipment that can do spell like things (like give the effects of Haste). I am actually quite interested in Gnomish Artificer Communities in the wide world, I wonder if they do things any differently than wedo in Lantan (I have of course seen a couple of Gnome Artificers, but I have never been off Lantan until I came here)

Tarna

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 02:48
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Got spare money?

I could maybe go into blacksmithing instead of weaponsmithing or armorsmithing.

Gemcutting would also be a possibility, but I am afriad that I am not interested in being a Tailor.

Tarna
(I think that my character is most interested in creating things, as such I think that wizard would be more her direction (item creation feats))

Japher is offline Japher
Prince
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Jun 2002
time: 05:29
  Old Post 24-07-2003 02:53
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leatherworking
sculpting (figurines of wonderous power, golems too)
fletching
Tattooing (i always like the idea of enchanted tats)

I don't know just giving ideas, you can always try and do multiples and such...

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 03:37
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Those crafts are not used in artificing (well, at least not in Lantan artificing).

Tarna

Last edited by Jon Miller on 24-07-2003 at 03:57

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 08:14
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**** it, I am going Rogue

My character will be a Rogue\Wizard(illusionist)\Gnome Artificer (the gnome artificer is a prestige class open only to gnomes and humans from Lantan)

'Tarna' (after my brother's girlfriend who I think has a cool name)
Human Female Rogue
Neutral Good
15 years 2 months
5 foot even, 90 pounds
Level 1

Str 10
Dex 14, +2 missile, +2 AC, +4 Reflex Save
Con 14, 8 hp, +8 per level, +2 Fort Save
Int 18, 52 Skill Points, +13 per Level
Wis 10, 0 Will Save
Cha 8, -1 Modifier

Skill Ranks Cost
Craft (Blacksmithing) 4 4
Craft (Metalworking) 4 4
Craft (Armorsmithing) 4 4
Craft (Weaponsmithing) 4 4
Disable Device 4 4
Profession (Apocrathy) 4 4
Apraise 4 4
Decipher Script 4 4
Forgery 4 4
Search 4 4
Swim 2 2
Read Lips 2 2
Craft (Gemcutting) 4 4
Craft (Locksmithing) 4 4

(I will be getting the knowledge skills architecture and engineering as well as alchemy in my future wizard levels)

Feats:
Skill Focus: Metalworking +2 to craft metalworking
Mercantile Background +2 to appraise and craft metalworking

Equipment: (200 GP)

Dagger, punching (2 of them) cost 4 GP 4 lb
Crossbow, Heavy cost 50 GP 9 lb
Bolts, crossbow (10) (x6) cost 6 GP 6 lb
Artisan's Outfit cost 1 GP 4 lb
Explorer's Outfit cost 10 GP 8 lb
Spellbook, wizards (blank) cost 15 GP 3 lb
Artisan's Tools, Masterwork cost 55 GP 5 lb
Book on Artificers (Lantan) cost? probably 3 lb
Backpack cost 2 GP 2lb
Bedroll cost 1 SP 1 lb
Blanket, winter cost 5 SP 3 lb
Donkey cost 8 GP
Saddle, Pack cost 5 GP 15 lb
Ink cost 8 GP
Inkpen cost 1 SP
Flint and Steel cost 1 GP
Paper (10 sheets) cost 4 GP
Lamp, common cost 1 SP 1 lb
Tent cost 10 GP 20 lb
Sack (2) cost 2 SP 1 lb
Rope, hemp cost 1 GP 10 lb

left 19 GP and 1 SP (an additional 10 GP if I get an outfit for free)

Armor is 12, speed is 30 ft/s

Worships Gond.

Speaks Lantanese among other languages (alphabet is Draconic).

Has large Green Eyes, Copper Hair, and Parchment-colored Skin.

Tarna was always a tinkerer with different gadjets and intended to follow her father's footsteps in becoming an artificer all her life. Well read and studied, she developed a strange wish to see what the other artificers of the world (the gnomes) were doing, right in the midst of her studies. She left on a merchant ship from Lantan and made her way to that cernter of learning, Waterdeep.

She intends to Study Illusion for a time (3 levels) and than follow the path of the Artificer.

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 24-07-2003 08:16
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we need to start os that I don't keep chaning my character

JOn Miller

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:29
  Old Post 24-07-2003 11:59
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Jon, just edit the entry of yours that Ellestar linked to on the previous page. Keeps everything orderly.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 25-07-2003 06:39
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nah, I promise I won't change it again (he needs to change the Wizard Illusionist to Rogue)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 25-07-2003 06:48
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Makeo, you might want to look at the master samurai prestige class as found in the fighter and monk guidebook

you need cleave, power attack, improved initiative, mounted archery, mounted combat, and weapon focus : bastard sword as well as
4 ranks of ride, 4 ranks of intimdate, 5 ranks of knowledge nobility and a base attack bonus of +5

fairly steep requirements

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 28-07-2003 07:37
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quote:
Originally posted by Ellestar
Deacon Welkamt Aarston(m)- Dwarven Cleric 1 (MattH)
Darvin Helder - NG Human Sor 1 (Bookwyrm)
Rags - CN Halfling Male Sorcerer 1 (dejoin)
Dolor - Elf Wizard (Solver)
Ript - Human Male LN Fighter 1 (dejoin)
Half-Elf LG Paladin (FrustratedPoet)
Ostler of the Rushmores - Human Male NG Bard 1 (Felch)
? - Lawful Neutral Human Monk 0/Druid 0 (Urban Ranger)
Makeo Mixtakano - Human Male CN Fighter 1 (Makeo)
Vexander Sangreal - Half-Elf Male NG Fighter 1(FrustratedPoet)
Tantallon Dirle - Human CG Barbarian 1 (Sandman)
Kyllight Cindwesdon - Human Ranger (SlowwHand)
Kruz - Human Male CG Barbarian 1 (korn469)
Arenwen, CN Wild Elf Cleric 1 (Ellestar)
Lord Braddock of Ahtlaka - Aasimar Male LG Paladin 0 (Kramerman)
Morganna - Human Female CN Rogue 1 (The Mad Monk)
Morden Calhoun - Half-elf CG Ranger 1 (Lonestar)
Tarna - Human Female NG Rogue 1 (Jon Miller)


so apparently we have 17 people playing

that is bad, but not too bad

Jon Miller

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 28-07-2003 15:54 Visit FrustratedPoet's homepage!
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You can scratch my name from the list.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:29
  Old Post 28-07-2003 23:27
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My god this is a lot of players. Um...

* Jamski thinks twice about DMing*

Give me a moment to get to grips with this rabble

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 28-07-2003 23:34
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it's down to 16

more might lose interest also

Jon Miller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:29
  Old Post 29-07-2003 00:25
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Well, after some long thought...

I'll be running an adventure for 4-6 (7max) of the above characters - I suggest that someone else DM's parallel adventures, keeping them quite short, so that after the first "quest" people can swop to other parties, go their own way and so on. That will be much easier to manage for all of us.

-Jam

 
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