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Trip
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Hunt Valley
Apr 2002 time: 00:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Republic at 100%
- Luxury Slider at 0%
- 111 gold cash, -4 gpt
Urgent questions & tasks
FAM: NAP with CFC being reworked to include agreement regarding GCA, CDG cities, and tech.
Unit movement & actions
All units in Army Group A (AGA) to remain (fortified) on the (soon-to-be) road tile where they can maintain the maximum mobility to deal with a GCA threat.
AGA contains: 8 vet Swordsmen, 1 regular NM, 1 elite Warrior
G01 I. PoA [Jagjef] moves 4-8-8 then uses FORTIFY ALL trick with Jagjef.
G02 II. Expedition [Flash] moves 1-2-2 then uses FORTIFY ALL trick with Flash, then Flash lands at 3, next to the barb camp.
S10 X. moves 1 then fortifies to join the rest of the units of AGA *AFTER* Dejon and EVC have built the road.
N01 I. MerZenary moves 2 towards our cities.
N02 II. Mao moves 1 towards the road leading to Shaharazade.
N04 IV. Togas moves 2 towards our cities.
N05 V. Enamel moves 2 towards the barb camp.
N06 VI. NotMeEither skips turn.
W02 II. BigFree moves 1 towards the road leading to Shaharazade.
W07 VII. WhiteBandit moves 2 into Possumpolis.
W08 VIII. Not_Panag moves 4 into Possumopolis.
W12 XII. WWNN moves 1 towards Cuido.
W13 XIII. Steelfist moves 7-4-4 into Mingapulco.
W05 V. BigFurryWarrior moves out of Incensity, then W09 PanzerWarrior is to Shift-U to upgrade PanzerWarrior and Steelfist in Mingapulco. BFW will then move back into Incensity and fortify. Say hello to S11 XI. PanzerSwordsman and S12 XII. Steelglove the Swordsman. 
All other units to remain as they are.
Economy
To be added by MoI
WF:
To be added by MoI
Workers:
To be added by MoI
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
also, see this thread
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by Togas on 24-07-2003 at 04:21
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Trip
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Hunt Valley
Apr 2002 time: 00:29
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Demographics Analysis
Colors match in-game colors (estimates). Known civs are underlined. Apolyton values are bolded.
CGN
GWT
Apolyton
GCA
CFC
Grenouille
Firaxis
CDG
Values This Turn:
GNP (commerce before corruption):
74+, 67, 54, 35, 32, 32, 29, 23-
MFG (shields after waste):
?, 39+, 33, 29, 23, 18, 16, 12-
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