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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 96, 650BC
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 26-07-2003 11:44
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#1 Report this post to a moderator
Turn 96, 650BC Support Apolyton

To be edited by the Consuls and Ministers.

Status:
- Researching Republic at 100%. in 7 turns
- Luxury Slider at 0%
- 23 gold cash, -4 gpt


Urgent questions & tasks
FAM: NAP with CFC being reworked to include agreement regarding GCA, CDG cities, and tech.
FAM: GCA border incursion?

Unit movement & actions

All units in Army Group A (AGA) to remain (fortified) on the road tile 8 of Karina where they can maintain the maximum mobility to deal with a GCA threat.

AGA contains: 10 vet Swordsmen, 1 regular NM, 1 elite Warrior (soon 1 vet Horseman)

G01 I. PoA [Jagjef] moves 4-4-8 then uses FORTIFY ALL trick with Jagjef. Landfall!
G02 II. Expedition [Flash] moves 4-4-2 then uses FORTIFY ALL trick with Flash.

H01 I. Trip's Guard moves from Mingapulco to AGA and fortifies.

N01 I. MerZenary moves 8.
N02 III. DC moves 4-4-1 towards the barb camp.
N04 IV. Togas moves 8.
N05 V. Enamel attacks the barb camp at 2.
N06 VI. NoThemEither fortifies in Cuido.
N07 VII. Ghengis moves 7 back into BB.

W02 II. BigFree moves 2 into Cuido.
W03 III. Alva moves 6.
W05 V. BFW moves 8.
W07 VII. WhiteBandit moves 4-4 towards Shaharazade.
W12 XII. WWNN moves 2 towards the road nub.

All other units to remain as they are.

Economy
To be added by MoI

WF:
To be added by MoI

Workers:
To be added by MoI


Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
also, see this thread


Comment, please, many "plans" are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by Trip on 27-07-2003 at 00:35

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 27-07-2003 00:35 Visit Trip's homepage!
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#2 Report this post to a moderator
Put an end to popups!

This turn we make landfall with Mystery Isle!

All units in Army Group A (AGA) to remain (fortified) on the road tile 8 of Karina where they can maintain the maximum mobility to deal with a GCA threat.

AGA contains: 10 vet Swordsmen, 1 regular NM, 1 elite Warrior (soon 1 vet Horseman)

G01 I. PoA [Jagjef] moves 4-4-8 then uses FORTIFY ALL trick with Jagjef. Landfall!
G02 II. Expedition [Flash] moves 4-4-2 then uses FORTIFY ALL trick with Flash.

H01 I. Trip's Guard moves from Mingapulco to AGA and fortifies.

N01 I. MerZenary moves 8.
N02 III. DC moves 4-4-1 towards the barb camp.
N04 IV. Togas moves 8.
N05 V. Enamel attacks the barb camp at 2.
N06 VI. NoThemEither fortifies in Cuido.
N07 VII. Ghengis moves 7 back into BB.

W02 II. BigFree moves 2 into Cuido.
W03 III. Alva moves 6.
W05 V. BFW moves 8.
W07 VII. WhiteBandit moves 4-4 towards Shaharazade.
W12 XII. WWNN moves 2 towards the road nub.

All other units to remain as they are.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 27-07-2003 13:36
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We found a new land mass, actually two of them!

New Horsemen in Ming named "Trip's Guard"- moved to 9 of Ming and fortified.

Next build in Ming is a Horsemen.

The whole of AGA moved 9 to 2 of Ming and fortified.

Workers:
dejon moved to 2 of Ming and ordered to builf mine.
spink moved to 7 of BigFurryCity
dan orderd to mine 9 of BB
Rush and MrWIA moved to and irrigated 6 of Hispanica

WF: Switched WF in Poly and Nana. Nana gets Game tile.

All other moves as dictated by Trip except that PoA did not unload. We will explore to the South then decide. NM Enamel victorious over Barb camp, loses one HP but gains no promotion.

Republic in 7 turns
48 gold in Treasury
-4gpt

Last edited by BigFree on 27-07-2003 at 13:42

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:29
  Old Post 27-07-2003 17:48
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:: points at the iron::

Keep counting, kids. That's one more nation on the other continent who lacks iron.

Also, I think PoA should explore WEST, not south. Looking at the minimap, the likelihood of contact to the south is extremely minimal. West holds much better prospects.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 27-07-2003 20:11
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I would agree with westward exploration, if we are looking to make contacts. The southern land viewable is probably a small island, though it may have a hut or two...

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:29
  Old Post 27-07-2003 20:54
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Browse Apolyton AD-FREE

The iron island stretches further west as shown by the coast NW-NW of the whale, though what appears to be ocean SW of the whale is rather odd given the landmass so close to the east.

As for the southern landmass, it may not have much due to its proximity to the southern polar region.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 27-07-2003 23:09 Visit Trip's homepage!
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#7 Report this post to a moderator
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Go west young man!

This is so exciting.

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