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BigFree

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Acampo, CA
Oct 1999 time: 21:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Republic at 100% (7 turns)
- Luxury Slider at 0%
- 48 gold cash, -4 gpt
Urgent questions & tasks
FAM: NAP with CFC being reworked to include agreement regarding GCA, CDG cities, and tech.
FAM: GCA border incursion?
Unit movement & actions
All units in Army Group A (AGA) to remain (fortified) on the road tile 2 of Mingapulco where they can maintain the maximum mobility to deal with a GCA threat.
AGA contains: 1 vet Horseman, 10 vet Swordsmen, 1 regular NM, 1 elite Warrior
G01 I. PoA [Jagjef] moves 4-4-7 (4?) then uses FORTIFY ALL trick with Jagjef.
G02 II. Expedition [Flash] moves 4-1-3 then uses FORTIFY ALL trick with Flash.
S01 I. Jagjef lands if there's something interesting to be found.
N01 I. MerZenary moves 8.
N03 III. DC moves 4-4 towards the chokepoint.
N04 IV. Togas fortifies.
N05 V. Enamel moves 4.
N07 VII. Ghengis fortifies in BB.
W02 II. BigFree fortifies in Cuido.
W03 III. Alva moves 2.
W05 V. BFW moves 8.
W07 VII. WhiteBandit moves 4 into Shaharazade, destroying CDG.
W12 XII. WWNN skips turn.
All other units to remain as they are.
Economy
To be added by MoI
WF:
To be added by MoI
Workers:
To be added by MoI
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
also, see this thread
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by Trip on 29-07-2003 at 04:12
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Trip
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Hunt Valley
Apr 2002 time: 00:29
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All units in Army Group A (AGA) to remain (fortified) on the road tile 2 of Mingapulco where they can maintain the maximum mobility to deal with a GCA threat.
AGA contains: 1 vet Horseman, 10 vet Swordsmen, 1 regular NM, 1 elite Warrior
G01 I. PoA [Jagjef] moves 4-4-7 (4?) then uses FORTIFY ALL trick with Jagjef.
G02 II. Expedition [Flash] moves 4-1-3 then uses FORTIFY ALL trick with Flash.
S01 I. Jagjef lands if there's something interesting to be found.
N01 I. MerZenary moves 8.
N03 III. DC moves 4-4 towards the chokepoint.
N04 IV. Togas fortifies.
N05 V. Enamel moves 4.
N07 VII. Ghengis fortifies in BB.
W02 II. BigFree fortifies in Cuido.
W03 III. Alva moves 2.
W05 V. BFW moves 8.
W07 VII. WhiteBandit moves 4 into Shaharazade, destroying CDG.
W12 XII. WWNN skips turn.
All other units to remain as they are.
Last edited by Trip on 29-07-2003 at 04:12
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:29
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If the other continent has only two irons, is there any possibility of our securing these new irons and selling the resource to other civs? What would be required to properly secure them though - a fortified unit, or maybe a city? I imagine we could get rather a large amount of money, at least for a while.
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