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What shall the future of our game be?
This poll is closed. |
| Stick with the current game and somehow deal with the lengthy end turn waits |
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8 |
22.86% |
| New game: Succession game (see below for explanation) |
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1 |
2.86% |
| New game: Double Your Pleasure mod |
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6 |
17.14% |
| New game: nothing special, just a restarted map with no more than 16 civs and likely a smaller map to minimise the time needed |
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16 |
45.71% |
| Smoe other option..? |
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4 |
11.43% |
| Total: |
35 voters |
100% |
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:29
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Things are getting desperate. Two to three turns played in three hours or so. Computers just take that long to work through a turn with so may civs and such a huge map for them to be spread out on.
So, discussion has occurred over what to do - do we restart or continue? Several possible options have surfaced for a new game if we wanted one - here they are.
Rhothaerill's suggestion was that we have a Democracy Succession game, where EVERYone who wants to plays the game for a short time, then saves and posts a report at a certain time. Then we all vote on which save to use, decide on what to do next (broadly), then continue from that save, repeat ad inifinitum until we finish. This would mean everyone can play the game in their own time and understand what's going on in the game ( a current concern is that many just don't know what's happening). We may need to revise the structure of our Government though, since the essence of the game is diversity in the play, so there is no one person who controls units in every game, for example.
donegeal suggested the interest could come from a restart of a regular Demo game but with the Double Your Pleasure (DyP) modifications. For those not in the know, the DyP mod came with Play the World (and is also free for all versions of Civ3 or PtW from www.civ3.bernskov.com if you want to try it), and adds loads more lucuries, techs, units, improivements, wonders and even more Forbidden Palaces! There are some major changes in the game eg the only improvement you can make to terrain is road up until the Medieval Era. It would indeed be a difference from the last game to adapt playing styles to exploit all the new stuff.
Of course there is always just the option of just a restarted game where we have a world with no more than 16 civs and stay away from the huge map size. This map could be made again, by Togas and BigFurryMonster, who made the map we are currently using. This map is very cool, and if you haven't seen it I suggest you take the time to load the save some day to look at it and see how great that map would be to play if we didn;t have the endturn time issues. This wouldn't change anything drastic to attract any more attention, but it would resolve the other of our big issues - the time needed to play turns early on.
Vote now - this poll will go for 10 days as we want everyone to have their say and discuss this a lot. If there is a clear majority with in a week then I guess we could declare the poll closed and keep going from there.
Let's get this done. 
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CiverDan
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Lets not restart or change the game format for now. Though I dislike not being able to play along (I only use one comp, a 1.30G celeron) most of our time isnt taken up by the "between turns wait" its mostly FAM. eliminatnig a civ or to will help with that.
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:29
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Ok, GF's idea is very appealing. I really like the idea of the Mayoral thing, but there is one problem: Limited number of tiles means a limited number of players. Perhaps a limit to the number of tiles that a person could own might be in order. And allowing the "Mayors" to use the workers as there own play things is a great idea and makes for inter-team squables and brides. Would make the government more realistic! Hehehehehe...
But back to the DyP mod...
How many of you have ever tried it? Excellent mod. Here is an example of some new early improvements:
The Forge (+25% production, 1 gold/turn) available with Ironworking (which is a mid-level ancient tech)
The Slave Market (+25% pro, 1g/t, -2 happy faces) available with Slavery.
Oblisk (+1 Culture/trun) available with Masonry (I don't remember, but I think this is it)
Then the new Great Wonders:
The Pyrimids (No Longer a granery in every city, which didn't make sence anyway, but an Oblisk in every city. Build this, and all your cities will instantly start to gain culture!)
Stongehenge (This is the free granery one. Makes more sense cause Stonehenge is basicly a big clock/calender that allows the people to know when to harvest food and prepare.)
Circus Maximus (Do you like the Sisten's Chaple? Well this one doubles the effect of Colliseumes!)
Some new Governments:
Chiefdom (in DyP, you struggle to get to Despotism!)
Theocracy (your gods ARE right!!!!!)
Fascism (your people ARE right!!!!!)
New units:
Serf (available to Industrious civs only) replaces workers, NO MAINTANCE COSTS!!!
Champion (available to Mil civs only) 2/1/1 bomb 3
Grenadier (Want to fight the Nepoleonics? Now we can!) 6/6/1 Bomb 6
Units also now have different HP systems. Ancient age units recieve a 1 HP negative (so a regular has only two HP) while the later units (or UU) have bonus HP to ensure that your tank doesn't lose to that Spear....
Water travel is much more difficult until Navigation is reached (as it should be). Coastal tiles cost only one Movement Point. Sea tiles cost 2 MP and Ocean tiles cost 3!!! (Now try crossing a ocean in a Galley!!!) The MP cost are negated with Navigation or better level units as they "treat all squares as roads" allowing them to move quick. Oh, and roads now only allow 2 as aposed to 3 tiles of movement (I HATE this and mod my DyP back to 3 which makes my navy move even more).
Now who's to say that we can't do a DyP with a Mini-game?
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:29
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Why is everyone from GoW signing up?
Feudal Democracy $MiniGame Member List
GhengisFarb
donegeal
Epistax
Panzer32
Jonny
mrmitchell
My only issue with DyP is that they have added a heck of lot more resources and the graphics aren't as good as the orginal ones.
Last edited by GhengisFarb on 28-07-2003 at 01:44
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:29
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I have some concerns about utilizing both DyP and the $MiniGame. First we would have to revamp the $MiniGame to fit DyP, as certain buildings and business do not become available until specific advances have been researched, none of this "Fanaticans building computers in 4000 bc when all they know is rock chipping".
Second, I think we would be commiting the same error I feel we did in this Democracy game. In this one we upped the difficulty level and added a lot more civs. I think we should have done one or the other but not both. Yes it is challenging, but there are a lot of people out there that find Regent level challenging. And while they may learn to improve their playing, it gives them less opportunity to participate as many of the dilemas we face may be over their head or out of their playing level.
I would suggest we determine to play the game after this with DyP allowing everyone to play on their own and become more familiar with the rule set for that game and start the one now with the normal rule set and the $MiniGame.
Last edited by GhengisFarb on 28-07-2003 at 19:47
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