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SorvinoBackhand
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The more I play, the more religious feels like the almost indispensable civ trait. The cheap temples and cathedrals are nice for preventing culture flipping on your periphery. But can anything beat the flexibility of easy government switching ? I find that significantly expands my options; particularly warfare is so much easier, fun and rewarding.
What do you think ?
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SorvinoBackhand
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I think I may be in a similar bind. For awhile all I played was Aztec, Japan and other religious civs. I have been trying others more recently; that's what prmopted the poll. I have been trying to fight wars in Republic and keep them brief. But at Emporer (at which I am competitive) it is SO hard not being able to switch flexibly. I find routinely at Emporer that the AI attacks me early and/or without warning. Building in peace for awhile seemed to work at Monarch, but at Emporer the wars seem pretty regular. Hence religious becomes a crutch...
What do you suggest ?
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Nor Me
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No, Industrious is better. I now think the other 5 traits are even.
You only need to switch once although more is nice and you only save 30 shields for many cities.
Early on, units are a better investment than temples usually. By the time you need them, you have other options to balance.
As for indispensability, any trait feels like that if you use it often enough. You know I sometimes hate having only a couple of warriors to explore which have to be built and getting barbarians instead of settlers from huts.
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Sheik
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Industrious is the best. Combine that with Religious and you have a very nice combo IMO.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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I once argued (pretty well, I thought ) that Religious was the top trait.
It was in response to the general concensus that Industrious was tops, and Vel's thread about it (the Virtues of Being Industrious, if memory serves).
Now, after many hundreds (thousands? ) more hours of play, I concede the debate. Industrious is #1.
Religious is still really solid, though. It comes in at #2 for me (just in front of militaristic).
Expansionist, while it can be useful (even extremely powerful), can also be a dud. It is, as I'm sure NYE will agree, a gambler's trait. As such, I do like playing with it from time to time.
-Arrian
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Dominae
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quote: Originally posted by Arrian
I once argued (pretty well, I thought ) that Religious was the top trait.
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I argued against Arrian (pretty convincingly, I thought ).
The problem with Religious, I think, is that there are other options for keeping your populace content than Temples and Cathedrals. Effective use of the Lux slider and the potency of Luxury resources (especially when warmongering) means that you can often do without the happiness those improvements provide. Because Temples and Cathedrals are not really "must-builds" for the happiness effect, Religious suffers. Therefore, cheap Temples only become really useful defensively, in terms of Culture war. This is a nice ability, but nothing compared to some other traits.
As alva pointed out, Religious is great on Deity, where it's tougher to go out and grab those Luxs by force, and tougher to grab enough land without expanding borders. On Emperor and below, it is very possible to make do without Religious, because you can both out-expand and out-fight the AI.
Dominae
Last edited by Dominae on 28-07-2003 at 21:15
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:29
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Boy, we haven't had one of these in a while!! 
The longer I've played and watched others report / discuss here, and as we've gone through much, much more thoughtful discussions about various topics (i.e., from the early days of civ traits and UUs through development of AU and the AU Mod through city placement, etc.)...
The more firmly I am convinced that IND is the mack-daddy, baddest mofo on the block trait in the game.
Why? Production power. Given just about any in-game situation, and show me the player who can produce the maximum shields and golds from a given set of tiles, and I'll show you a winner. And that is most easily supported by IND.
Cheap buildings? I just make more gold with IND.
Corruption? IND makes more gold, rush corruption buildings.
Free techs from EXP or SCI? Feh... a kick-ass IND production empire can outresearch anyone.
Actually, the only civ trait characteristic that IND doesn't help with is MIL promotions.
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Dominae
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quote:
The debate should really be refined to the question: "Which Civ trait compliments Industrious the best?"
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Or, better: "Other than Industrious, which is the best trait?" I think you'll find that if you look at the list of Industrious civs, they're all good (the weakest being, ah, the French!?). So a better question is which civs are good despite not being Industrious.
Dominae
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