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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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Agree on not being the first to mention the NAP. However, GoW is going to use the justification they sent us in public as well, in which case we don't whine, but have to keep our souls clean.
so:
1. GoW breaks treaties if they can benefit from it. Example: doctored screenshot, not landing in Stormia.
2. GoW was outmaneuvered diplomatically, after trying the same on us: first ask for a NAP, to keep us on their side of the ND-GoW backstab that they know is going to happen, then asking us to join on the RP gangbang for free (quite insulting to us), then being insulted when we play the same trick on them (using our NAP to protect RP)
1. , together with some "riders are so powerfull, they go to Valhalla 3 times as quick as an MI" stuff at first glance, 2. in case they keep attacking us. We have to keep Lego and Vox on our side for as long as possible (This can also be done in private, though). Nothing more, and certainly no line-by-line refutation of their comments, even if we would be totally in our right.
BTW, if we make them angry enough, they will start to do foolish things in-game too, I'm sure of that. Over-stretching an attack seems so GoW that it is scary...
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:29
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How about we offer them to nullify the NAP? Throw the fear of God into them... bypass the damn public fiasco any "agreement" discussion becomes, and just get on with the killing.
GoW doesn't want the NAP, we don't want the NAP... so throw it out. Let GoW 'off the hook'... and into the fire.
If we really want to have some fun, plead for a 1 turn NAP removal cease fire, where no troops will advance into territory of the other party. Make them think they can hit Toledo before we can get there... make them act faster than they might want...
Drive GoW into a murderous rage....
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Glory of War,
The rantings of an insane man about broken treaties holds no water. The fact remains that GS has not acted against GoW. GoW is now demanding that GS honor not only it's agreements with GoW, but GoW's agreements to ND? This is completely unacceptable. GS cannot be held responsible for the agreements that GoW enters into, or GoW's (in)ability to honor those agreements. This is what GoW's accusations boil down to: "GS is not allowing GoW to pass through GS territory so GoW may fulfill a contract." The other arguments are contrived at best, and laughable in some cases. GS does not exist to facillitate GoW's military ambitions at the cost of GS' wellbeing, and neither does the NAP.
The NAP is still in effect in GS' estimation.
It becomes clear the NAP is not what GoW wishes. It is not what GS wishes either. Both parties signed an agreement without fully understanding the limitations it would place on them in the very near future. We wish to help rectify this situation for both teams. To allow both teams to keep their honor, and refrain from either being subject to the spectacle of uninformed opinion that public debates become.
GS offers to agree to a mutual cancellation of the NAP if GoW reciprocates. GS asks one condition, a single turn of respite from being attacked or having units moved further into (or through) GS territory. GS will reciprocate in kind. GoW has moved into position to raze a city of GS while under the cover of a NAP, and GS would hope GoW has the honor to at least give GS one turn to prepare for the coming assault.
This is an offer that GoW may retain it's honor, while still having full right to act against GS to fulfill contracts. The single turn cease fire item may be negotiated, or others added, but the offer is off the table if GoW were to attack GS or move further into (or through) GS territory before an agreement is reached.
That is all,
Gathering Storm
Last edited by Aeson on 29-07-2003 at 17:24
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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What they do? wait for ND. It looks ND was not able to breach the defenses at Zaragosa, meaning that RP can hold... if however ND would have won, and not seen any of our troops, I'm sure GoW would think twice, if they suspect 'large amount of troops" from us in RP.
OTOH, they have ND to think about, and if they really didn't tell them so far we have a NAP (which I don't buy, BTW), ND will be pissed for sure. So they could pressure GoW to finally fulfill their contract, which ND has paid upgrade money for (where else would GoW get the gold to upgrade 14 horses to riders, while researching Chivalry at near max speed)
DeepO
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vulture
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Leeds, UK
Jun 2001 time: 05:29
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I included walls, and assumed Toledo is on grassland/plains (not hills). The turn they are currently playing, they can move onto one of the mountains near Toledo (T98 or T96), then we make our next turn's move, and then they can attack. So only units that get there on our next turn can defend.
Still, with 6 (or 7) extra knights obviously we can't lose. Amazingly, the effect of the extra, unfortified knights is that GoW come off worse than we do - 6.3 riders lost on average, compared to our 6.0 average loss (1.7 riders retreat from combat). I'd guess we lose 1-2 pikes and 4-5 knights, so in terms of shields worth of units lost, we come out ahead (they lose 1.8 knight equivalents more than we do, about 120 shields), and have better production to replace the losses. Looking nice now.
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