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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:30
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CtP2 does not have flics. It has a completely different sprites format. Possible tools that would be useful would be:
1/ A sprite viewer: like flicster views Civ3 flics and their animation, but with CtP1 and 2 sprites, so we can view frames, and hopefully eventually modifiy them, and repackage them as sprites. Note that some of the coding for the sprite format is already public domain, but nobody has had any success reconstructing a viewer. Note also that CtP1 and CtP2 sprites are slightly different formats - CtP2 sprites are compressed differently I think.
2/ A FLIC-to-sprite converter tool. Or at least a FLIC-to-(group of correctly name tiffs) tool - which may be more helpful given that Civ3 stores movement, attack and death animations in different flics. This is somewhat possible, assuming flics have standard number of frames for each direction of movement and attack etc, and we can successfully identify and ignore the facings which aren't used in CtP.
Either way, I doubt the author of Flicster could help us much, beyond perhaps giving us some information about the structure of Civ3 flics.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:30
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My point is, though, do we want to convert Civ 3 units to CtP? We currently have more colored units, with more detail, and worse animations. Moving a Civ 3 unit looks like moving it, in CtP a still unit suddenly goes moving... well, you know what it looks like. Overall, though, I am in favor of keeping CtP units as they are, because of their higher detail level.
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Maquiladora
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Yes, there isnt alot of good Ancient Age unit sprites.
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st_swithin
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10069
Nov 2002 time: 05:30
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The sprites in CTP2 don't move on their own except to do idle animations - you know, "Look Ma! No hands!!"
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