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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 31-07-2003 01:15 Visit E's homepage!
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#1 Report this post to a moderator
FLCster for Ctp2 Avatar Enlargement: We've got the solution

I know a lot is out about the source code soon. I'm not a programmer but I'm wondering if we can get the guy to release his cde that alowed for the viewing of Civ3 flcs and make it viewable in Ctp2 it would help the modding. I know the flcs are smaller than normal ctp2 size but if we can view flcs and use them in Ctp2 we can piggyback off the Civ3 community for mods and scenarios. just a suggestion.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 01:29 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#2 Report this post to a moderator
Tired of ads?

CtP2 has same format flics as Civ 3?

Hmm... well, if that's the case, I believe its author can be persuaded. IIRC, Civ 3 FLICster is written in Visual Basic...

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:30
  Old Post 31-07-2003 02:18 Visit Immortal Wombat's homepage!
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#3 Report this post to a moderator
Enter the AD-FREE zone

CtP2 does not have flics. It has a completely different sprites format. Possible tools that would be useful would be:

1/ A sprite viewer: like flicster views Civ3 flics and their animation, but with CtP1 and 2 sprites, so we can view frames, and hopefully eventually modifiy them, and repackage them as sprites. Note that some of the coding for the sprite format is already public domain, but nobody has had any success reconstructing a viewer. Note also that CtP1 and CtP2 sprites are slightly different formats - CtP2 sprites are compressed differently I think.

2/ A FLIC-to-sprite converter tool. Or at least a FLIC-to-(group of correctly name tiffs) tool - which may be more helpful given that Civ3 stores movement, attack and death animations in different flics. This is somewhat possible, assuming flics have standard number of frames for each direction of movement and attack etc, and we can successfully identify and ignore the facings which aren't used in CtP.

Either way, I doubt the author of Flicster could help us much, beyond perhaps giving us some information about the structure of Civ3 flics.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 02:31 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#4 Report this post to a moderator
Increase the size of your Attachments

Thanks IW, pretty much confirms what I thought... and converting Civ 3 unit graphics to CtP isn't high priority. IMO, most CtP units have even better looks.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:30
  Old Post 31-07-2003 03:05 Visit SMIFFGIG's homepage!
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

ctp units are not only bigger (thus more detail) but are 16bit where as the Civ3 ones are only 8bit


nether the less the Civ3 ones look more alive and less like static statues

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 03:07 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Put an end to popups!

That's because they have better animations... flic format is more intended for animations than targa.

For looks, CtP1 Tanks, Infectors and Marines gotta be my favorites... along with Civ 3 Infantry.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 31-07-2003 15:11 Visit The Big Mc's homepage!
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Suffering from ads?

Well it could be done if we loaded up the right flcs we could convert a flc into a organised set of tgas. we could then have a slide bar in the vb program which would allow us to change the size of the image and a button that would change the colour of the back ground to black. We could also split the shadow in to a different file.

All we would need then is to go into paint shop and make every tga have an alpha channel.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 17:04 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#8 Report this post to a moderator
Increase the size of your Attachments

My point is, though, do we want to convert Civ 3 units to CtP? We currently have more colored units, with more detail, and worse animations. Moving a Civ 3 unit looks like moving it, in CtP a still unit suddenly goes moving... well, you know what it looks like. Overall, though, I am in favor of keeping CtP units as they are, because of their higher detail level.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 31-07-2003 17:16 Visit The Big Mc's homepage!
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we would not be modding the civ3 units to look identical to the ones in civ3 we would limit the animations down to ctp stranded. And we could probably work out a way to make them blend in in paint shop.

we need some civ3 units as they are not represented in ctp or would improve scenarios.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 31-07-2003 19:09 Visit Maquiladora's homepage!
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Yes, there isnt alot of good Ancient Age unit sprites.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 31-07-2003 19:14 Visit E's homepage!
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My intent is not t o compete with Ctp2 but until with get a mod community packed with unit makers like Civ3 now, my recommendation is to make it so we can just piggyback off all their work. Besides if we also use the flc format its already easier to create units than making sprites and there are a lot of people that know how to do it. So I'm thinking once ctp2 has more fun play features a lot of old civ3 unit makers might come over to the ctp2 side.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 19:17 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Suffering from ads?

They may... but let me stress again, this should no way be high priority for us right now. We have three dozen more crucial things to do with the source before we engage in graphical changes.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 31-07-2003 19:25 Visit The Big Mc's homepage!
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#13 Report this post to a moderator
Put an end to popups!

Yes but if we make a very fast flic to ctp transfer system we will not need them to come to the ctp side they can continue to use the flc format and convert there work to the ctp sprit format very quickly. We would need the spr code for this. And both communities would benefit

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 19:28 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton or Terrorists Win

But, creating such an automatic system is so much work that it's not worth it till most CtP2 source objectives are completed.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 31-07-2003 19:31 Visit The Big Mc's homepage!
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#15 Report this post to a moderator
Lose 30 kilos (of popups)

no it will be vb run you put in the flc and the program crunches them up and gives you a ctp spr file. there no moding of ctp needed

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 19:35 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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But it takes the programmers'time away from CtP2 source .

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 31-07-2003 20:23 Visit The Big Mc's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

yes but it atracts programers the problem with ctp at the moment is

one the code is buged
and
two imposible to make unit graphics

and it is ONE person aka me

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 21:13 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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OK, go ahead and make the FLIC to tga and sprite converter then .

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:30
  Old Post 31-07-2003 22:10 Visit Immortal Wombat's homepage!
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#19 Report this post to a moderator
Browse Apolyton AD-FREE

Well that was a worthwhile discussion.



quote:
Originally posted by Solver
Moving a Civ 3 unit looks like moving it, in CtP a still unit suddenly goes moving... well, you know what it looks like.

I think the game defaults to a fairly high movement speed of units because otherwise moving large numbers of units can be time consuming. There is the option of slowing down unit movement speed in the Graphics menu I think, and it does make a considerable difference to the detail level of the animation which you can see. Moving legs and everything!

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 31-07-2003 22:22 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#20 Report this post to a moderator
Increase the size of your Attachments

Yeah, correct... I might have set my unit movement speed pretty high.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:30
  Old Post 01-08-2003 00:00 Visit J Bytheway's homepage!
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#21 Report this post to a moderator
Remove this text

Movement speed is on my mental list of things that it is vital to change every time I install CTP1/2

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 01-08-2003 00:39 Visit The Big Mc's homepage!
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#22 Report this post to a moderator
Suffering from ads?

can any body get in touch with the man who maid flicster I tried a few weeks ago but failed

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 01-08-2003 00:46 Visit E's homepage!
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#23 Report this post to a moderator
Full PM-box? Change here!

some made a flc to gif converter:
http://forums.civfanatics.com/showt...&threadid=31847

Flicster page:

http://forums.civfanatics.com/showt...&threadid=10208

his profile says he doesnt want emails. BigMC I posted a message that you were trying to get ahold of him.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 01-08-2003 00:47 Visit The Big Mc's homepage!
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thanks I will probably get a pm then

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 04-08-2003 18:18 Visit The Big Mc's homepage!
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any other way of geting to talk to him

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 15-08-2003 23:25 Visit E's homepage!
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#26 Report this post to a moderator
Suffering from ads?

He hasnt shown himself. I wonder if Gramphos knows anything about FLIC viewing since he did alot with Civ3

st_swithin is offline st_swithin
CTP1/2 GODDESS
10069
Nov 2002
time: 05:30
  Old Post 29-08-2003 02:19
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#27 Report this post to a moderator
Suffering from ads?

The sprites in CTP2 don't move on their own except to do idle animations - you know, "Look Ma! No hands!!"

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 29-08-2003 15:34 Visit The Big Mc's homepage!
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#28 Report this post to a moderator
Support Apolyton or Terrorists Win

i know

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