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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 100, 570BC
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 04-08-2003 10:51
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#1 Report this post to a moderator
Turn 100, 570BC Got spare money?

To be edited by the Consuls and Ministers.

Status:
- Researching Republic at 100% (3 turns)
- Luxury Slider at 0%
- 52 gold cash, -4 gpt


Urgent questions & tasks
FAM: NAP with CFC being reworked to include agreement regarding GCA, CDG cities, and tech.
FAM: Is a tech deal with CDG practical? Does CDG die?

Unit movement & actions
To be added by MoW

Economy
To be added by MoI

WF:
Poly: Change to 3-4-5-13
Ming: Change to 2-4-5-10-15. Needs a Garrison!!
Banana: Change to 2-5-8-18
Incensity: NC
Tripoli: NC
Alcohol: Change to 1
Hisp: Change to 1-3
Possum (needs a namechange): NC
Karina: NC
Lux: NC
Big Bend: NC
BFC: NC
Heart: NC

2 turns to Rep with WF changes!!



Workers:
Rush: Road
MrWIA: Road
CalcII: move 6 to Big Bend WF #1
Monkee: move 2, 4, joining CalcII
Spink: Chop




Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
also, see this thread


Comment, please, many "plans" are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 05-08-2003 at 09:51

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 05-08-2003 09:01
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#2 Report this post to a moderator
Increase the size of your Attachments

The save is here...

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 05-08-2003 10:18
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#3 Report this post to a moderator
Support Apolyton

Hail to the upload feature, baby!







MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 05-08-2003 10:42
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#4 Report this post to a moderator
Re: Turn 100, 570BC Support Apolyton, buy Civilization: The Boardgame

Unit movement order (doesn't matter now but it will soon....):

N03
G01
S01
G02
N05
W03
W12

Unit movements and Actions:
G01 'AS Princess of Apolyton' moves 7 4 8. Fortify all
G02 'AS Expedition' moves 4 4 1. Fortify all

N03 'DarkCloud' attacks 7 - kills Reg Barb Warrior with no HP loss
N05 'Enamel' moves 8

S01 'jagjef' unloads 6

W03 'Alva' moves 8
W12 'Warrior With No Name' moves 2

Economy:
Apolyton built barracks, switch to swordman (5)
Mingapulco building horseman (1)
Banantopia building temple (2)
Incensity building horseman (2)
Tripoli building barracks (10)
Cuido de Alcohol building walls (12)
Hispanica building temple (17)
Possumopolis building walls (11)
Karina building worker (4)
LuxInvicta building worker (4)
Big Bend building worker (7)
BigFurryCity building to temple (13) - grew to 2 this turn
Heart of Darkness set to worker (2, grow in 3)

Work Force:
Apolyton: 3-12-14-17 at start. Change to 3-4-5-13
Mingapulco: 2-4-5-10-15 at start. NC.
Banana: 1-2-18-19 at start. Change to 2-5-8-18
Incensity: NC
Tripoli: NC
Alcohol: 19 at start. Change to 1
Hisp: 1-14 at start. Change to 1-3
Possum: NC
Karina: NC
Lux: NC
Big Bend: NC
BFC: NC
Heart: NC

2 turns to Rep with WF changes!!

Workers:
Worker01: 'Dan' clearing (5) Big Bend 7
Worker02: 'Monkee' moves 2 4
Worker03: 'panag' mining (1) Apolyton 4
Worker04: 'EVC' clearing (5) HoD 6
Worker05: 'Dejon' clearing (5) HoD 6
Worker06: 'MrWIA' roads (3) Ming 8
Worker07: 'Rush' roads (3) Poly 8
Worker08: 'Yo' roading (1) LuxInvicta 2
Worker09: 'Calc II' moves 6
Worker10: 'Spink' clears (5) Hisp 2
Worker11: 'Horse' mining (2) Bananatopia 4
Worker12: 'Squid' mining (2) Bananatopia 1
Worker13: 'Otto' clearing (1) Karina 1
Worker14: 'Mark' clearing (1) Karina 1
Worker15: 'Gits' clearing (5) Big Bend 7

Science at 100%. -5gpt. 52 gold. Republic in 2.

/Edit. None of the CDG cities need names changed while CDG is still in the game.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 05-08-2003 21:00 Visit joncnunn's homepage!
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#5 Report this post to a moderator
Increase Your PM Length

Hum, I'm thinking that long range [after compeltion of filling in cities on our main landmass], we ought to form three cities on that biger island (grassland no shield SW of hill, grassland no shield NW & W of mountains, and grassland with shield SE of Iron) and one city on that smaller island (tundra NW of iron.)

Remember that there's no source of freshwater on any of those islands so they can't be irrigated until the Industrail age.

This will give us surplus Iron.

I propose that we found that city on the smaller island first because it's likely to contain oil.

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