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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by rah
Actually my question was refering to Empire Builder.  |
Not that long. Longer when you first play the game because you still need to figure out how to build the optimal routes. After awhile, though, an hour or less for 3 or 4 players.
In Empire Builder, you start with 40m, 3 contract cards (each with 3 loads available), and 2 pre-building turns (60m and 3 pre-building turns in Bristish Rails). Each option has a cargo, a destination, and a payment term. When you carry that cargo load to the destination, you get the payment, and the contract card is "used up" and discarded (you take the top card from the deck).
Some of these cards are random events, which take place when they are drawn. Otherwise, the card is placed face up in front of you. You may discard all three cards to draw 3 news ones, this takes up a turn.
For each of the pre-build turns, you get to spend up to 20m to either build tracks or upgrade your locomotive. It takes 1m to build into a plains "dot," 2m into a hilly "dot," +4 if you need a bridge, and a few more if you want to build into a small or medium city (major cities are free to enter). This is done by drawing from dot to dot with crayons . All newly built railway lines must connect to existing ones or major cities (yeah, that means everybody starts building from major cities).
Your starting locomotive moves 8 a turn and carries 2 loads. You can upgrade to a Fast Freight that moves at 12, then to a Super Freight that moves at 12 and carries 3 loads.
After the pre-building turns, each player takes turn to move. When you complete a contract, you get money from the bank, get to draw a new contract, and gets to finish the rest of the movement if he hasn't used it up. At the end of the turn you get a chance to build (again, up to 20m).
You win by making a certain amount of money - unlike Railroad Baron, you don't have a home, so there's no need to go home. BTW, you get to keep the amount of money you have a secret 
quote: Originally posted by rah
Jr, are you sure it was a free upgrade or were you just allowed to upgrade AND buy a railroad the same turn? |
In that case, everybody will upgrade it at the first chance 
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Ming
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Here is an interesting site... The Rail Baron FAQ
http://www-personal.umich.edu/~gnichols/glg/rbfaq.htm
It clarifies some of the grey areas in the rules, using the rules to define them. In some cases... they state the rules don't address and they give the logical point of view, so one might argue those...
One we've never thought about or run across:
ALTERNATE DESTINATION IS CURRENT CITY
I just declared, and as my alternate destination, I rolled my current city. Do I lose my turn?
Ruling: Yes, and unfortunately, you are now a sitting duck for the rover play.
Substantiation: The rules say "When he 'declares', the player still rolls for a new destination...". The rules for rolling a new destination state "If he is already in the city he rolls, then he loses his turn that round." The confusion occurs because the rules also say "...the player ignores the 'alternate' destination entirely:". However, notice the colon at the end of that quote; the rules continue on to explain further what they mean by ignoring: "...he may move through it without stopping, and he does not get any PAYOFF for reaching it." Thus, the alternate destination is ignored for purposes of moving and payoffs, but NOT for loss of turn.
Advice: Avoid choosing your current region during the process of obtaining an alternate destination
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