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MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 08-08-2003 08:21
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Turn 102, 530 BC Got spare money?

To be edited by the Consuls and Ministers.

Status:
- Republic discovered - researching whatever Medieval tech we don't get from CDG (interim until we know this and can poll)
- Luxury Slider at 0%
- 46 gold cash, -1 gpt. Will be +1gpt in Anarchy (one taxman)

- We will be going straight into Anarchy this turn as we discover Republic

Urgent questions & tasks
Science: what to research after Anarchy?

Unit movement & actions
To be added by MoW

Economy
To be added by MoI

WF:
To be added by MoI

Workers:
To be added by MoI


Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117


Comment, please, many "plans" are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

joncnunn is offline joncnunn
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Sep 2002
time: 23:30
  Old Post 08-08-2003 20:22 Visit joncnunn's homepage!
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Hum, I'd recomend turning every citizen not needed to prevent food shortfall into a tax men to make some more money during the anarchy.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
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  Old Post 08-08-2003 20:52
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The thing is food is the one thing that continues to accumulate during Anarchy, and if we keep getting food, then we will be that much closer to maximising the size of our cities for Republic and the GA. This is the reason why we are maxing food and not taxmen. We can always make some more taxmen if we wanted. We only have 20 turns of a GA, and time will be of the essence - the earlier we get those cities into 6 pop the more shields and trade we can get the earlier.

An extra gold for 5-6 turns is nice, but having an extra citizen supplying a shield and an arrow or 3 shields and an arrow 5 turns earlier is worth a lot more.

Hagbart is offline Hagbart
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Feb 2002
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  Old Post 09-08-2003 05:27
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Have we considered rising the percentage used on lux. when we go into republic? I'm sure we'll need it especially if we are going to war soon.

Trip is offline Trip
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Hunt Valley
Apr 2002
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  Old Post 09-08-2003 05:34 Visit Trip's homepage!
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Once under Republic we'll need 10% luxuries for any cities size 5 or above.

We will be able to go at a max of 30% science at 0 GPT.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
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  Old Post 09-08-2003 08:50
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Diplomacy: (done first)

Unaccepted offer of Feudalism (!) from CDG. ACcepted and returned. Morons

WF changes

Unit Movement and Actions:

Move Order:
S05
N06
N02
W03
N05
W05
N04
W12
G01/S01/S02
G02
H02
S04/S11/H03


N02 'Mao' fortifies in Cuido
N04 'Togas' moves 2
N05 'Enamel' moves 8
N06 'notthemeither' fortifies in aga

S01 'jagjef' unloads from PoA to Expedition
S02 'Flash' unloads from Expedition to PoA
S04 'Arnelos' moves 2 1 4 with H03 and S11
S05 'Hack' moves 7 4 4 towards the barb camp N of CDG
S11 'PanzerSwordsman' moves 2 1 4 with H03 and S04

W03 'Alva' moves 4
W05 'BFW' moves 2
W12 'Warrior With No Name' skips

H02 'NuclearHorseman' moves 2 1 fortifies with aga
H03 'vonHorseman' moves 2 1 4 with S04 and S11

G01 'AS Princess of Apolyton' moves 9. Unloads jagjef to G02, loads Flash, then moves 2 2, fortifies all
G02 'AS Expedition' unloads Flash to PoA, then moves. Fortify all

Workers move

Economy: - all builds are suspended as we are in anarchy
Apolyton building swordsman (4)
Mingapulco building swordsman (5)
Banantopia building temple (1)
Incensity change to swordsman (2)
Tripoli building barracks (4)
Cuido de Alcohol building walls (11)
Hispanica building temple (16)
Possumopolis building walls (11)
Karina building worker (3)
LuxInvicta building worker (3)
Big Bend building worker (6)
BigFurryCity building to temple (12)
Heart of Darkness set to worker (1)

Work Force:
Apolyton change to 4-12-13-17
Mingapulco NC
Banantopia change to 2-8-18-19-scientist
Incensity change to 2-5-14-17
Tripoli change NC
Cuido de Alcohol change to 1
Hispanica NC
Possumopolis NC
Karina NC
LuxInvicta NC
Big Bend NC
BigFurryCity NC
Heart of Darkness NC

Workers:
Worker01: 'Dan' clearing (5) Big Bend 7
Worker02: 'Monkee' clearing (9) Big bend 8
Worker03: 'panag' chops (10) Hisp 4
Worker04: 'EVC' clearing (5) HoD 6
Worker05: 'Dejon' clearing (5) HoD 6
Worker06: 'MrWIA'roading (1) Mingapulco 7
Worker07: 'Rush' roading (1) Apolyton 7
Worker08: 'Yo' moves 2 to Cuido de Alocohol 5
Worker09: 'Calc II' clearing (9) Big bend 8
Worker10: 'Spink' chopping (5) Hispanica 9
Worker11: 'Horse' moves 6 6 to Bananatopia 3
Worker12: 'Squid' moves 9 6 to Bananatopia 3
Worker13: 'Otto' moves 9 6 9 to Lux 4
Worker14: 'Mark' moves 9 6 9 to Lux 4
Worker15: 'Gits' clearing (5) Big Bend 7

Slider:
Science at 90%. 40 turns until Engineering (one scientist) +1gpt ( one taxman). 46 gold.
We are in Anarchy

EDIT: the UN is down so I can't post the time sent right now. For when we can, it was 1557 Saturday my time, making it (IIRC) 0357 GMT Saturday and something like 0057 at the UN.

Last edited by MrWhereItsAt on 09-08-2003 at 09:05

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:30
  Old Post 09-08-2003 08:54
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quote:
Originally posted by MrWhereItsAt
Feudalism (!)

Woohoo! Things are going our way!

quote:
Originally posted by MrWhereItsAt
Morons

But at least they only have one more turn to be morons...assuming they accept our offer.

notyoueither is offline notyoueither
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Aug 2001
time: 22:30
  Old Post 09-08-2003 11:27
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Well, actually... They will have a spear in Fort Posssum. We have a warrior.

Never fear, there are a total of 3 swords and a horse on the way to that area.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 09-08-2003 11:32
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Shots Remove this text

These assume the movement of the Expedition, I am sure of that. And of MerZenary, I am sure there too, just not as much. vondrack, please confirm with next turns save.


Rhothaerill is offline Rhothaerill

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  Old Post 09-08-2003 11:57
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quote:
Originally posted by notyoueither
Well, actually... They will have a spear in Fort Posssum. We have a warrior.

Never fear, there are a total of 3 swords and a horse on the way to that area.


I thought they were going to move everything out of the city so we could take it easily when we were ready. Odd!

Trip is offline Trip
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Apr 2002
time: 00:30
  Old Post 09-08-2003 12:18 Visit Trip's homepage!
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They might just be blocking off the final tile for access to the city from the east.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
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  Old Post 09-08-2003 13:19
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Apologies - I was in a rush and that report took forever to do - from memory I moved Expedition 6 6 6 and fortified. I'm almost 100% on the merZenary move to that furthest tile north.

rush is offline rush
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Jul 2002
time: 12:30
  Old Post 09-08-2003 13:33
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Again, some trival observation from the current save :

1. Our land area has not changed, but our standing has gone from #5 to #4. That means we are bigger than 1 of the civilisations over the other continent, most likely the Grenouilles. Gren's overall score stay at 169.

2. Our Military Service decline to #4. It was #2 in Turn 99. #4 in Turn 100-101.

3. Annual income increase to #3 from #4. Not sure why.

4. Mfg Goods down to #8 and Productivity #7, this is obviously due to us going into Anarchy.

5. Algalord is now the #1 city ??!! We have slipped off the Top 5, probably due to our low culture + anarchy. Replacing us in the Top 5 is Meiertopia, the capital of Firaxians, at 1 population.

6. Goats is now at population 2.

Trip is offline Trip
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  Old Post 09-08-2003 13:41 Visit Trip's homepage!
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Just a Few Facts About Republic Support Apolyton, buy GURPS/ Alpha Centauri

Just a couple things I'd like to point out:

Currently:

GNP 67
MFG 38
Usable GPT: 48

Republic (3 turns):

GNP 121
MFG 48
Usable GPT: 29 (with 10% luxury slider, 40 without)

Other things:

At 10% luxuries we can get Apolyton to size 6, Bananatopia to size 8 (with a Temple) and Mingapulco to size 5. All of these are VERY close, so altered corruption values could change this.

Size 5 Mingapulco can get to 10 SPT by working the mined hill, but doing so steals mined shielded grass tiles from other cities, and also means Apolyton can't get to 10 SPT without working a mined hill (only 8 SPT). Incensity will be at 8 SPT, and Bananatopia will be 6-8 SPT depending upon which tiles we work. We can get Apolyton to 10 SPT, but it costs Ming a bunch of tiles, drastically lower its SPT output. We can get Apo, Ming and Inc at 8 SPT and Nana at 7 SPT at the same time.

Just some numbers to chew on for those curious folk out there.

Trip is offline Trip
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  Old Post 09-08-2003 13:43 Visit Trip's homepage!
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quote:
Originally posted by rush
1. Our land area has not changed, but our standing has gone from #5 to #4. That means we are bigger than 1 of the civilisations over the other continent, most likely the Grenouilles. Gren's overall score stay at 169.

VERY sharp eye you've got there.

Looks like things are going badly for the Frenchies.

Hagbart is offline Hagbart
Prince
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Feb 2002
time: 06:30
  Old Post 09-08-2003 15:04
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Re: Just a Few Facts About Republic Lose 30 kilos (of popups)

quote:
Originally posted by Trip

Size 5 Mingapulco can get to 10 SPT by working the mined hill, but doing so steals mined shielded grass tiles from other cities, and also means Apolyton can't get to 10 SPT without working a mined hill (only 8 SPT). Incensity will be at 8 SPT, and Bananatopia will be 6-8 SPT depending upon which tiles we work. We can get Apolyton to 10 SPT, but it costs Ming a bunch of tiles, drastically lower its SPT output. We can get Apo, Ming and Inc at 8 SPT and Nana at 7 SPT at the same time.

Just some numbers to chew on for those curious folk out there.


Maybe we should consider abandoning a couple of cities (or just moving them) to allow a greater production for the individual cities. Our cities are placed VERY close to eachother, which of course is an advantage when you have small cities, but a big disadvantage if you want to have more powerful production cities. I don't think we'll have a chance getting a wonder when the cities are so close together.

Reason for Algalord's #1 position: I don't think it can be because GCA has improved the city (well maybe they have build a temple, but Århus probably has a temple too, and Alga has no wonder). Maybe it's because the Århus Team (can't remember their name) has gone into anarchy?

CiverDan is offline CiverDan
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Sep 2002
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  Old Post 09-08-2003 16:47 Visit CiverDan's homepage!
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Karina and Mingapulco can be abandoned untimately without losing the use of any of the squares they could potentially use (i.e. some other city would still be able to use them). As for a few of the others, we could simply purposely let their growth stagnate and use them to pump out setters when needed so that the others can grow enough so the they can build the later improvement, units and wonders in a manageable amount of time.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:30
  Old Post 09-08-2003 18:52
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quote:
Originally posted by MrWhereItsAt
Unaccepted offer of Feudalism (!) from CDG. ACcepted and returned. Morons


Hmmm ..

GF is certainly not a moron.
He wants that spear into his capital, and my guess, he wants to stay in the game for as long as possible.

By delaying Fuedalsim 1 more round, he stopped us from eliminating him. It was intentional for sure.

I would not even be surprised, if he refuses to die peacefully, and threatens to gift all of his tech to GCA.

Dominae is offline Dominae
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Jan 2002
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  Old Post 09-08-2003 19:01
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I see no reason to abandon any cities until Hospitals (edit: other than, of course, the temp city!). All cities will be productive enough once Jungle is cleared that they merit being part of empire.

If we want a Wonder city we can have one by giving it tiles from the adjacent cities, which will have to make do with a fewer number of tiles.

Remember that bigger cities require upkeep in the form of happiness improvements. It would put a serious speed bump in our plans if we had to build Cathedrals at this point. We're better off Shield-wise and Commerce-wise to keep our cities at a relatively low size (for now).


Dominae

Last edited by Dominae on 09-08-2003 at 19:06

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 09-08-2003 21:07
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No abandonment until we HAVE to, please.

Remember, the name of the production game is maximal tile usage at all times.

Adrian Hon is offline Adrian Hon
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Nov 2001
time: 05:30
  Old Post 09-08-2003 21:28 Visit Adrian Hon's homepage!
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Hot_Enamel, it certainly is puzzling that GF has delayed giving us Feudalism, but it would be even more puzzling if the reason he did it was because he wanted to help GCA. Remember, GCA are the guys who knocked them out of the game! I would rather attribute the delay to a simple mistake.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
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  Old Post 10-08-2003 04:14
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quote:
Originally posted by Hot_Enamel


Hmmm ..

GF is certainly not a moron.
He wants that spear into his capital, and my guess, he wants to stay in the game for as long as possible.

By delaying Fuedalsim 1 more round, he stopped us from eliminating him. It was intentional for sure.

I would not even be surprised, if he refuses to die peacefully, and threatens to gift all of his tech to GCA.


Sounds logical to me, Hot_E. Especially because GF wanted to play on, and if he was waiting for his team's approval then he might do something like this to stay in the game.

CDG's one dying wish was that we and CFC team up on CDG. I think if we can be certain of one thing with CDG, it would be doing whatever they could to screw GCA, althogh GF is as ever somewhat of an random factor.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 10-08-2003 05:11
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Put an end to popups!

Has anyone let GF know that we can take the city now, so that his team mates can get on with it?

Border expanded last turn.

rush is offline rush
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Jul 2002
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  Old Post 10-08-2003 05:27
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quote:
Originally posted by Hagbart
Reason for Algalord's #1 position: I don't think it can be because GCA has improved the city (well maybe they have build a temple, but Århus probably has a temple too, and Alga has no wonder). Maybe it's because the Århus Team (can't remember their name) has gone into anarchy?


Don't think so. I think we are the only team in Anarchy, since our Mfg goods is at 0 and position 8. If 2 teams are in Anarchy, we should be position 7, isn't it ?

Sorry to "threadjack", I know all of you are discussing about CDG's last city + abandoning cities.

E_T is offline E_T
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Mar 2001
time: 00:30
  Old Post 10-08-2003 06:34
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After doing some calculation last night, we will need a total of 660 Gold to upgrade ALL of our warriors/swords. That is 200 for the 10 swords that we currently have that can be quickly upgraded, 40 for the 2 swords on the galleys (when they get home) and 420 for the 7 warriors (6 reg, 1 elite).

For the war effort, I would like to have 260 for upgrades and a researve of 120 for emergency upgrades (2 warriors to MI's) for a total of 380. We currently have 46 gold, so we will need 334 total built up to reach this target. At an assumed 26GPT income (Trip was talking about 24 to 28, middle of the road), it will take 13 turns to get built up to this point. If we want to upgrade everything, then that will be an additional 10 turns needed to do that.

This is assuming that we wait until our forces are at the optimal point before we attack and get our GA triggered. This time will also allow us to get our second army group properly fleshed out and even have a better mobile reserve.

Just for everyone's figures, that will mean that D-day is 13 turns and an assumed anarchy of 4 turns, for a total of 17 turns away.

[EDIT] Oh, we can be thankful that we have Mercs, as we would also be looking at upgrading our defencive units, too.

MoI E_T

Arnelos is offline Arnelos
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  Old Post 10-08-2003 13:32
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quote:
Originally posted by MrWhereItsAt
Sounds logical to me, Hot_E. Especially because GF wanted to play on, and if he was waiting for his team's approval then he might do something like this to stay in the game.

CDG's one dying wish was that we and CFC team up on CDG. I think if we can be certain of one thing with CDG, it would be doing whatever they could to screw GCA, althogh GF is as ever somewhat of an random factor.


MrWIA,

While it was CDG's dying wish that Apolyton and CFC do something about GCA and much of the team wants to move on to other teams, GhengisFarb is now in charge, not the rest of the team that made those decisions.

I will agree that GhengisFarb is not a moron. However, he definately IS erratic as well as having a certain... penchant... for taking his pieces and going home when he gets upset... While we might like to assume that it's logical that he would follow through with the way the rest of his team saw as the way to hurt GCA (helping Apolyton and CFC), GF may be looking at things differently and just operating based upon his own personal view of the situation now.

As for his personal view, I wouldn't put it past him for that to be screwing with Apolyton as much as GCA.

Trip is offline Trip
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I talked with GF some, and it looks like everything's okay with him.

I asked him about Feudalism unaccepted and he said "my bad" and will accept when his turn comes along.

I told him not to move the Spear, and he said he wanted to disband it in the city so he could build a Harbor, but I told him we didn't have enough time.

So unless he forgets everything he told me (accidentally or on purpose) Feudalism and the chokepoint should be ours next turn.

MrWhereItsAt is offline MrWhereItsAt
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  Old Post 11-08-2003 18:04
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Quite the relief Trip - cheers for that.

Now if only CFC would at least post at the UN they have the save.....

I got the receipt from their emailer the second time I sent it saying it had been received....

E_T is offline E_T
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Mar 2001
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  Old Post 11-08-2003 21:07
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We need to get him to move that worker back into the city and add it's pop back to the city so that it will NOT autoRAZE!!!

E_T

Hagbart is offline Hagbart
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Feb 2002
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  Old Post 11-08-2003 21:12
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quote:
Originally posted by MrWhereItsAt
Quite the relief Trip - cheers for that.

Now if only CFC would at least post at the UN they have the save.....

I got the receipt from their emailer the second time I sent it saying it had been received....


Don't worry, you have send the save (twice), so it's not our problem that they are slow.

EDIT: I looked at the UN save thread, CFC got it the second time and has send it on now to GWT.

Last edited by Hagbart on 11-08-2003 at 21:19

 
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