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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 133, 90 AD
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DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 16:49
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the knight frmo P69 towards P99 seems to be in order, but let's wait to see what we do further in that area. from the jungle tile, the same problem exists, and if we don't take out the lone rider (which is less of a problem then the main stack), more mountains as well.

Can anyone give an accurate count of how many knights we have to attack the hill with, including chained reinforcements?

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 16:53
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Got spare money?

BTW, in reviewing the screenshots from RP: they didn't upgrade their horses when they received chivalry, but only after they went out of F6? they have gold left at the screenshot... that's not so nice, those knights could have dealt with the Southern Ansars, or help us with GoW. Now, they will be one turn late

DeepO

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:30
  Old Post 09-08-2003 16:57
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I didn't mention Barc- but its a serious problem for us, I to support a counter-attack on Barc, instead of trying to defend it (a lost cause), but how does this figures out with any plan to attack Z?

Will we even get a chance at a counter attack on B? they can attack it in 2 turns, and fall back to the hills on B4- do we have enough forces available to make them pay for taking Barc and going to the hills? I'm not sure- probably not if we go for Z...

Of course, taking Z back just might save RP's ass... if that's what we're planning for, maybe that's the move we should make, because P is toast right now if ND and GoW wants to, but if we strike Z soon enough, their plans may change. Chasing Riders around is not my favorite pass time, and I still think they're converging on Pamplona, as well as trying to draw as much forces as they can, that's why I think those cat and mouse games lead us nowhere, while marching our forces towards Z might do some good...

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 17:03
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Lose 30 kilos (of popups)

Zaragosa is a worthy target, but ND isn't half the problem GoW is right now... I don't like chasing riders, but if we leave them be, they won't only take Barca, but also 3 other cities in 110 AD, and a further 2 or 3 in 130 AD. At that point, RP is gone, with or without Pamplona.

This is why I think they will rather bend down more South, and leave Pamplona to ND... which is why we should need to do the same, IMHO.

DeepO

zeit is offline zeit
King
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Sep 2002
time: 06:30
  Old Post 09-08-2003 17:05
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DeepO- we have but 3-4 knights to attack their main stack with, and they are left on the flats afterwards- do we really want to? (perhaps yes, we won't get anything better than unfortified riders on hills for some time)

DeepO is offline DeepO

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Jan 2002
time: 06:30
  Old Post 09-08-2003 17:09
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only 3-4? damn... if it was 6-7, I would go for it immediately. We can protect our knights (if any remain) with pikes and such, we have enough of those coming in the galleys, which can all be moved for protection if we want to. But with only a possible 2 kills or so, it is hardly worth it.

But even then... we might need to do it, we will have to whiter that stack down, and can't plan on taking it out in one turn only. If we would be sure GoW would be moving in range next turn, things would be better to wait, but we can't be sure of that...

DeepO

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:30
  Old Post 09-08-2003 17:13
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I have to disagree- GoW and ND both know that without P, RP is worth nothing, and they are both in a prime shape to strike, GoW has our forced scattered and ineffective, ND cleverly pillaged roads so that RP main army won't get to P in time before GoW could attack, and we can do nothing but counter-attack...

OTOH, GoW has shown they seek easy fights, so they might head south- the question is- can we chase them?

Besides, those knights and Med. Infs in T are out of the picture with anything that has to do with defending the south, so I think they're only use is either to counter attack on P, or take Z and free RP from dealing with ND...


On poly:

/join #GS penguin

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 17:22
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quote:
Originally posted by notyoueither
Can anyone figure out how all that got pillaged by 14 Riders, if 11 Riders made it to Pamplona 6 3 3. I am curious.

Sure...

1. First they moved their 11 riders out of the way.
2. Then, they moved the 3/4 rider towards NM 47, pillaged, and moved 1 onto the mountain
3. One of the remaning riders moves 27 onto T21(hill).
4. The other one pillages the road at T2, moves 274
5. Lastly, the hill rider pillages, and moves 4.

It's about what I would have done, with the exception that you can also pillage the irrigated wheat, and move from there onto the mountain together with the 2 other pillagers. But they clearly wanted to break our road system right now, instead of further damaging us in the long term. And they keep their stack mostly together, instead of breaking up into smaller ones... another indication they are going South, not for Pamplona.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 17:26
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trying to enter chat room. But like most of the times, it won't let me in... I'll keep trying for a bit (not terribly much time, though)

As to Pamplona: one city is not that important. If I was GoW, I would take out all their other cities, and leave Pamplona for last. Why waste the majority of your forces on one production center (even if it is the best one), if you have 7 other production centers just waiting to be taken?

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 17:39
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Put an end to popups!

Shall I go ahead and attack the lonely rider with a knight from NM?

zeit is offline zeit
King
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Sep 2002
time: 06:30
  Old Post 09-08-2003 18:04
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Shouldn't we want to try and soften it up with a Cat before?

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 18:09
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That would leave the cat open. We'd have to cover it with pikes if we don't want GoW to easily capture it (still they can do it, since the pikes will be fortified, but positioned on grass), or we can leave it open, hoping that GoW would try to take it and then we'll have an easy shot at another rider.

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:30
  Old Post 09-08-2003 18:16
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guys, let's wait for our generals and American friends to comment on this, no need to rush anything.

I like the cat in the open idea though, one more rider off the stack.

DeepO

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:30
  Old Post 09-08-2003 18:21
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Yes, I suggest we wait for them. DeepO, no luck with the poly IRC?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 18:25
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Btw, ND scout at Toledo-44.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 18:32
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Got spare money?

no luck at all... I've been trying in between page views for over an hour now... strangely enough, 'poly is the only server with which I experience these problems

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 19:26
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Could someone please explain exactly how galley chaining works so that I won't screw up?

DeepO is offline DeepO

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Jan 2002
time: 06:30
  Old Post 09-08-2003 19:36
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Shiber, practise this before doing it on the GS save if possible...

I haven't used it much, and it has been a while, but I thought that if you move a galley, it will take all units 'awake' with him. So, you move a galley towards a tile where an empty one is waiting, wake all units (e.g. clicking on them), move the empty galley onwards and you have the woken units in that new galley, ready for another move.

The alternative (and probably safer way) is to wake the units, and load them again. If there are more galleys present, it will show a dialog, and you pick the galley with movement remaining.

How many galleys are at W11? I'll come up with a detailed plan...

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:30
  Old Post 09-08-2003 19:50
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another question: how many knights can load this turn? I think it will be possible to move 2 of those immediately into Sirocco next turn, however the rest (if there is any rest) will have to wait for 2 turns before they can reinforce.

The alternative is that we move some pikes out of the galleys now, and move one galley with extra knights (if we have 4 of them to load, which I doubt) within range of Sirocco. Next turn, we then can have those 4 knights ready.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 19:59
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okay, assuming there are 4 galleys or less at W11.

turn 133:
1. move 2 galleys at WW114 into Sirocco, unload.
2. move 1 galleys from WW11 to S66. unload into one of the empty galleys.
3. move that not-so-empty-anymore galley to Sirocco, unload. Move towards S6.
4. move 3 remaining galleys from WW11 towards S6. Unload in 2 galleys present there.
5. move those galleys into Sirocco. Unload.
6. in Sirocco, one galley remains with 3 MP. Move him 6.
7. unload the last galley into the empty one.
8. move into Sirocco, unload
9. move everything with movement remaining towards W11, one of the galleys has to reach it, can be loaded, and can still move 4.

This assumes only 2 knights can be loaded this turn (it looks that way on the screenshots from last turn, but I'm not sure). If more are present, these should be loaded into one of the galleys at W11, which then can't unload its units this turn.

Also, if more then 4 galleys are at W11, some of these have to go their way without chaining, otherwise those 2 knights can't unload next turn.

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 09-08-2003 20:28
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Enter the AD-FREE zone

I'd like the save too, please.

richard at podos dot net

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 20:44
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Avatar Enlargement: We've got the solution

I uploaded it to my webspace and posted about it, you must have missed my post.
http://www.securitywriters.org/coun..._latest_sav.sav

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 09-08-2003 21:26
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Great, thanks.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:30
  Old Post 10-08-2003 00:04
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Got spare money?

As long as there's plenty of time between when turns arrive and when Shiber plays them, I can probably keep offering suggestions for what to do with our workers and laborers. For this turn, here are my suggestions:

- Have the workers that irrigated near Arashi last turn irrigate Monsoon 6 and 9. (Note that 6 must be irrigated before 9 can be.) Take advantage of the irrigation to move the coastal laborer to the mined iron.

- If RP has upgraded all their horsemen, pillage the horse tile and have the two workers on the tile re-irrigate it. they'll re-road it next turn.

- Move the worker at Sandstorm 9 to Blizzard 2. He and the worker next to him will be roading.

- Have the trio of workers by Santa Ana mine SA 9.

- Move the worker at Dissidentville 6 to the unimproved grassland.

- Have the workers near Winds of Change help clear WoC 4.

- Trade places between the worker at Elipolis 7-7 and the pike on the hill next door.

- Start the new worker in Cyclone headed north. Cyclone is a worker pump, and should keep building workers for as long as we need them for tile improvements and/or radar towers.

- As I said last night, move one of the Sandstorm laborers from an irrigated fur to a mountain and give the fur to a Hurricane laborer currently working coast. Hurricane probably needs to build at least one or two more galleys before switching to something else, maybe more if we lose one or both of our attacks on GoW's northern galleys.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 10-08-2003 00:28
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Theseus, what do you think?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:30
  Old Post 10-08-2003 00:38
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quote:
Originally posted by Shiber
Could someone please explain exactly how galley chaining works so that I won't screw up?


It works by moving the galley on another, "wake transported" units and then "load" them on the other galley. If in doubt which galley they're to load at, naming or numbering the galleys helps. After moving the units to the other galley, it can be moved. If necessary on another galley and all begins from the start.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 10-08-2003 00:42
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Help yourself to an AD-FREE life

We have to finish up the combat part of the turn. I can't stay up forever.

I'm going to move the knights and cats in Toledo 12 (it's the only way to get them back in action).
Shall I attack the lone rider with a knight or shall I move in a cat first and fire at him? Also, where do we want to move a knight from - NM or P-69?

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:30
  Old Post 10-08-2003 00:46
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quote:
Originally posted by Shiber
We have to finish up the combat part of the turn. I can't stay up forever.


Buck up, soldier. Everyone's counting on you.

I would offer assistance (what little I usually do here) but am in the middle of an apartment move. an easy move as far as those things go, but still a lot of work

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 10-08-2003 00:53
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Tired of ads?

Kill the scout with an MI from Toledo.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 10-08-2003 00:53
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quote:
Originally posted by asleepathewheel
Buck up, soldier. Everyone's counting on you.

I would offer assistance (what little I usually do here) but am in the middle of an apartment move. an easy move as far as those things go, but still a lot of work



I'd offer assistance with your move, but I probably live in the other side of the world.

Last edited by Shiber on 10-08-2003 at 01:01

 
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