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Meet my blade!
Sep 2002 time: 06:30
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I didn't mention Barc- but its a serious problem for us, I to support a counter-attack on Barc, instead of trying to defend it (a lost cause), but how does this figures out with any plan to attack Z?
Will we even get a chance at a counter attack on B? they can attack it in 2 turns, and fall back to the hills on B4- do we have enough forces available to make them pay for taking Barc and going to the hills? I'm not sure- probably not if we go for Z...
Of course, taking Z back just might save RP's ass... if that's what we're planning for, maybe that's the move we should make, because P is toast right now if ND and GoW wants to, but if we strike Z soon enough, their plans may change. Chasing Riders around is not my favorite pass time, and I still think they're converging on Pamplona, as well as trying to draw as much forces as they can, that's why I think those cat and mouse games lead us nowhere, while marching our forces towards Z might do some good...
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Meet my blade!
Sep 2002 time: 06:30
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I have to disagree- GoW and ND both know that without P, RP is worth nothing, and they are both in a prime shape to strike, GoW has our forced scattered and ineffective, ND cleverly pillaged roads so that RP main army won't get to P in time before GoW could attack, and we can do nothing but counter-attack...
OTOH, GoW has shown they seek easy fights, so they might head south- the question is- can we chase them?
Besides, those knights and Med. Infs in T are out of the picture with anything that has to do with defending the south, so I think they're only use is either to counter attack on P, or take Z and free RP from dealing with ND...
On poly:
/join #GS penguin
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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quote: Originally posted by notyoueither
Can anyone figure out how all that got pillaged by 14 Riders, if 11 Riders made it to Pamplona 6 3 3. I am curious. |
Sure...
1. First they moved their 11 riders out of the way.
2. Then, they moved the 3/4 rider towards NM 47, pillaged, and moved 1 onto the mountain
3. One of the remaning riders moves 27 onto T21(hill).
4. The other one pillages the road at T2, moves 274
5. Lastly, the hill rider pillages, and moves 4.
It's about what I would have done, with the exception that you can also pillage the irrigated wheat, and move from there onto the mountain together with the 2 other pillagers. But they clearly wanted to break our road system right now, instead of further damaging us in the long term. And they keep their stack mostly together, instead of breaking up into smaller ones... another indication they are going South, not for Pamplona.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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Shiber, practise this before doing it on the GS save if possible...
I haven't used it much, and it has been a while, but I thought that if you move a galley, it will take all units 'awake' with him. So, you move a galley towards a tile where an empty one is waiting, wake all units (e.g. clicking on them), move the empty galley onwards and you have the woken units in that new galley, ready for another move.
The alternative (and probably safer way) is to wake the units, and load them again. If there are more galleys present, it will show a dialog, and you pick the galley with movement remaining.
How many galleys are at W11? I'll come up with a detailed plan...
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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okay, assuming there are 4 galleys or less at W11.
turn 133:
1. move 2 galleys at WW114 into Sirocco, unload.
2. move 1 galleys from WW11 to S66. unload into one of the empty galleys.
3. move that not-so-empty-anymore galley to Sirocco, unload. Move towards S6.
4. move 3 remaining galleys from WW11 towards S6. Unload in 2 galleys present there.
5. move those galleys into Sirocco. Unload.
6. in Sirocco, one galley remains with 3 MP. Move him 6.
7. unload the last galley into the empty one.
8. move into Sirocco, unload
9. move everything with movement remaining towards W11, one of the galleys has to reach it, can be loaded, and can still move 4.
This assumes only 2 knights can be loaded this turn (it looks that way on the screenshots from last turn, but I'm not sure). If more are present, these should be loaded into one of the galleys at W11, which then can't unload its units this turn.
Also, if more then 4 galleys are at W11, some of these have to go their way without chaining, otherwise those 2 knights can't unload next turn.
DeepO
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