 |
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:30
|
|
Odds would be slightly against us on the first strike, but weight of numbers shifts the average losses to just a little in our favor throwing multiple knights against a single 3hp rider. (Of course the worst-case situation would involve our losing multiple knights, and if we win, we'd need heavy support on NM 6-6 after we take it if we don't want GoW to return the favor taking advantage of numbers to make up for bad individual odds.)
Speaking of taking out 3HP riders, cats from Toledo moved to Toledo 2-1 could ping the two riders adjacent to that tile. With luck, that could set up another situation where healthy knights could use weight of numbers against injured riders. (In that case, MedInfs could lead the attack, with knights from P6-9 dealing with retreats.) Of course the cats would definitely need adequate cover against a possible GoW counterstrike, but a failed counterstrike against that hill could pretty much wipe GoW out.
Shiber, if you're playing the turn, don't forget to reshuffle laborers to keep Hurricane at 15 shields. If I remember right, Sandstorm can shift from a fur to a mountain and give the tile to Hurricane without interfering with its growth. Right now, Hurricane and Sandstorm are the main really tricky economic balancing act.
Also, you probably want a worker to chop the forest by Dissidentville to help speed up its granary, but there's no huge hurry on that.
|
|
|  |
 |
|  |
 |
|
Shiber
|
 |
Haifa, Israel
Jul 2002 time: 07:30
|
|
Oh, what the heck... for you guys, I'll do anything. 
Isabella offers 31g and WM, accepting...
Vet Galley produced in Wittlich. GoW has a pike in PoI and a spear on the hill next to it, both vet, and two reg galleys in Wittlich-4 (3/3, 1/3). We have a 3/3 galley in PoI-2 and a 4/4 galley in Wittlich (the one we just built). Shall we attempt to sink GoW's galleys? (the odds are on our side)
THE GREAT WALL IS COMPLETE!! Now all that's left is to build the Great Door, the Great Windows, the Great Roof and the Great Furniture 
Btw, I was wrong earlier. Barcelona is on plains, but that still gives us +135% if we have walls and fortified units there.
|
|
|  |
 |
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:30
|
|
We rushed the galley in the north last turn specifically for the purpose of attacking the GoW galleys, so if you don't attack, we've wasted an awful lot of gold.
For other maneuvers, we're up against the "biggest stack" principle: the principle that an attacker with a bigger stack gets a chance to hit wounded units with healthy ones. With mountains for defense, the defender needs at least about half as many units as the attacker to inflict a favorable loss ratio. On flatlands, the defender needs a larger stack than the attacker just to avoid giving the attacker a bigger advantage than is inherent in four offense against three defense, and if we would let GoW attack us on flatlands, we'd better make sure they don't have (and can't take) a mountain to retreat onto after the attack. Hills are somewhere in between, but we want at least almost as many defenders as GoW can send attackers.
Also note that we have to keep in mind where GoW's units can retreat to after they attack. If we don't hold both NM 4-4 and NM 4-4-1, or if GoW can take one of those tiles from us, GoW can pull victorious units that attack NM 4 and unts that retreat instead of losing outright back onto a mountain. So we end up letting GoW attack us with favorable odds without being able to get favorable odds for a counterattack in return. Similarly, sacrificing an undefended cat at NM-4 requires that we hold NM 4-4.
I just opened the save and realized that GoW did a lot more pillaging than I'd known about from RP's screenshot. They took out the roads at both T2 and T1-2, so the idea of having cats bombard at T1-2 is out. That's also going to slow down our forces a lot in getting from Toledo to anywhere useful, but at least GoW can't get back to Toledo to attack it easily. We probably need to move most of our forces from Toledo to T2-1 anyhow just to get them somewhere useful, maybe holding back a couple pikes in Toledo for defense.
With Toledo's knights pretty much out of action for the moment, our best shot at holding Barcelona if we want to try is to start some pikes in that direction now. But if we try to do that, we could easily find ourselves facing a major "biggest stack" problem unless we're willing to leave NM mostly uncovered (probably leaving a pike and three knights there and moving the pikes that are there now and the new units we land other than the knight toward Barcelona). Of course if we take over Barcelona, GoW has the option of bypassing Barcelona and going after Valencia and points south. If they do that, there's no way we could possibly keep up, and in the meantime, we'll have lost time going after ND.
Another option would be to defend Barcelona with a single pike, throw practically everything we have in ND's direction, and hope GoW keeps up their pattern of not attacking cities with GS stacks of unknown size in them. That would be a serious gamble, of course.
|
|
|  |
 |
|
notyoueither
|
 |
of naught
Aug 2001 time: 22:30
|
|
quote: Originally posted by Shiber
I'll play it when I wake up. |
I would appreciate waiting til later in your day for us in the Americas. This turn is very complex. We should all be at our best.
We are going to want to kill that lone rider. Start with a knight from NM. Use the second one if necessary. Add a pike or two for support once we kill it, but wait a bit for that.
5 k out of Toledo and onto the hill at 2 1 would perhaps be good. 1 MI from Toledo should kill that scout, or 1 pike. Toss up.
The 6 k at Pamplona 6 9? If we move them, it could get very much worse for Spain, very quick, right?
We will want to galley chain, that will get a knight, 3 mi, and 6 pikes down and able to move this turn.
The big questions will be what to do with the new forces. Scurry South to defend Barca? Brace for impact at NM? Send something to support the rider killing knight(s)?
I would say, the biggest favour they could do us would be to turn on NM. They will not do it. That leaves forces going to support the attacking knights, and forces moving towards Barca. On our next turn, we can move up to 14 knights to within range for a counter attack if they take Barca on their following turn. This turn, we can get 6 pikes and 3 MI into position to occupy it next turn. Perhaps we can prepare a grave for GoW there.
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:30
|
|
I would lure them into Barcelona, if we can be sure they will lose a couple of hp/units in taking it. Keep it in RPs hands, don't rush walls but a pike, and prepare our troops to be able to recapture it instantly. GoW is not going to expose their riders out in the open, they need bait.
Further, we can't leave P69 undefended. if we're able to take out a couple of riders, we can move some knights out, but if we leave it open, RP is gone. One thing we have to realize is that we don't like attacking riders on mountains, and neither likes GoW attacking knights on mountains. But, the difference is that we need to take out their stack, while they can maneuver around us, and just go for the cities. We can however move more into their way, to direct them / force them to attack. If we move on knight to P99 and one to P6 (leave the other 4 at P69), we have a far better defensive position to secure Pamplona.
On the other side, NM is still under direct threat, and can't be left undefended. We probably don't have enough knights in the area to attack the rider stack this turn (11 riders on hills, with some 14 knights?). If we could, we should do that, I think, to avoid more problems, we can partly cover the bigger stack problem by defending the leftovers with pikes.
Other scenario would be to go towards Barca. If GoW moves that way, one of the most likely places where they will land next turn is S14. There, they can threaten 3 cities, and get the 3hp rider back into the stack, making it 12 of them again. It's actually not that bad for us, if we have enough forces at the ready. Otherwise, they will go for the hill B47, which we can't reach with MI if we don't move this turn. I would move a couple of MIs (like 4 of them) towards S11, so that they can cover that possibility. And it might be worth it to move a couple of pikes onto the hills too, but only if we have too many of them.
Toledo: that can be emptied, of course. We still have a road connection towards NM, no? And, that lonely ND MI is still scouting the mountain? We should start to prepare to take that one out, so we can scout for reinforcements by occupying the mountain.
DeepO
|
|
|  |
 |
|  |
 |
|
zeit
|
 |
Meet my blade!
Sep 2002 time: 06:30
|
|
I say lets be daring- move the bulk of troops out of Toldedo- it holds no strategic significance anymore, and has a GW-powered defenses, if there's someplace they won't attack, its there. So, move the forces out of there, and 'expose' the cats on the hills. This might tempt GoW, but I doubt it, its just a move done to get our troops on T relevant, every turn we keep any unit inside is another turn that unit won't be used (especially cats and offensive units, which are meant to be part of the action all the time).
What do you think about an assault against Z? we have what it takes in Toledo, and unless ND has someone perched on that mountain, or any other scout around, they won't know we're heading to that mountain on Z66- we could seriously threaten their defensive efforts: we know they're low on pikes, and also average compared to RP, meaning their strethced very thinly. This could be our chance of doing something useful with these units, hold up ND's forces and perhaps score a some kills. The downside is of course getting those knights safely across that jungle, without pike supprot (we'll need to leave those at Toledo, to guard the Cats). Of course this puts Toledo in a very vulnerable position should their main stack make a U-turn and head back to T2 (unprobable, but we have enough pikes to make sure that won't happen- and there's no other use for those in Toledo anyway), but we might as well take that risk (or put a pike on T2).
A few more things I've noticed:
1) ND has sent a scout and he is on T44- we take him out with a Med. Inf. and he can tell us if the mountain is clear- if not, a move towards Z is not viable.
2) GoW cannot be allowed on P99- it lets them pillage the road on P6 and get back to the mountains on the same turn- a Knight there is a must have. If we take that lone rider and put a knight on P99 and a Pike on T2- those two riders have to backtrack or expose themselves.
3) There's a barb camp due north of Siroco- any ideas?
So for now, I'd suggest the following moves:
1) Med inf from T kills scout.
2) Knight from P69 moves to P99
3) Toledo's knights and Med infs. move either to T21 or to T44 (towards Z), depends on whether ND has scouts around, and whether or not we even want to assault Z.
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:30
|
|
If GoW goes for P223, RP has little choice but to pillage the road at Salamanca 26, if they want to hold on to Salamanca and Merida. If GoW can use that road with their riders, we can never catch them, certainly as if they feel threatened, they will pillage the road after they have passed, further obstructing our moves.
The more I think about it, the better it sounds to attack those riders this turn, even at great losses. The more mobility we give to GoW, the harder it becomes to stop them rampaging throughout RP's South.
Plus, if we attack them with forces from NM now, we can ease up at the defense of P669.
DeepO
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|