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Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 08-08-2003 13:30
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Turn 133, 90 AD Full PM-box? Change here!

4P, 5K, 3 MedInf in Toledo (plus 4 cats)
5P, 2K in NM (plus 1 cat)
6K on the mountain blocking easy access to Pamplona
1 K and 3 MI to land this turn with movement available

The Great Wall completes this turn.
Toledo is under no threat (unless we see more riders coming from the south), so we can move lots of units out, including 5 knights.

If RP can rush walls in Barcelona during pre-production so that they'll have walls when they open their turn, they can gift Barcelona to us if it comes under threat from riders and we'll be able to employ the benefits of the GW and get a nice defensive bonus of +135% in Barcelona (walls + GW + grasslands + fortification).
We also need to come up with a way to prevent GoW from attacking Pamplona with their big stack (although it seems more likely that they're moving south).

RP is stuck with workers that completed a road but can't move out of danger this turn. They are threatened by one rider with 3 pips on a mountain.
AFAIK there's no way to attack that rider with a medinf this turn. A cat can hit it but it can't retreat, and it'll most likely miss anyway (40% chances of hitting). Shall we bite the bullet and attack with knights (45.5% chances of winning, almost an even fight) in order to save RP's workers?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 09-08-2003 00:50
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Increase Your PM Length

Are we still encumbered by rivers?

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:30
  Old Post 09-08-2003 02:03
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I think not, we do have engineering...

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 09-08-2003 02:36
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Pamplona96: 4 K hold fast, and 2 move to Toledo 2.
Toledo: 5 K move to NM7.
NM: 1 P moves to Toledo2, and 1 C moves 22 toward Barcelona.
Reinforcements: 3 MI move 11 toward Barcelona, and 1 K moves to NM.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:30
  Old Post 09-08-2003 04:53
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Odds would be slightly against us on the first strike, but weight of numbers shifts the average losses to just a little in our favor throwing multiple knights against a single 3hp rider. (Of course the worst-case situation would involve our losing multiple knights, and if we win, we'd need heavy support on NM 6-6 after we take it if we don't want GoW to return the favor taking advantage of numbers to make up for bad individual odds.)

Speaking of taking out 3HP riders, cats from Toledo moved to Toledo 2-1 could ping the two riders adjacent to that tile. With luck, that could set up another situation where healthy knights could use weight of numbers against injured riders. (In that case, MedInfs could lead the attack, with knights from P6-9 dealing with retreats.) Of course the cats would definitely need adequate cover against a possible GoW counterstrike, but a failed counterstrike against that hill could pretty much wipe GoW out.

Shiber, if you're playing the turn, don't forget to reshuffle laborers to keep Hurricane at 15 shields. If I remember right, Sandstorm can shift from a fur to a mountain and give the tile to Hurricane without interfering with its growth. Right now, Hurricane and Sandstorm are the main really tricky economic balancing act.

Also, you probably want a worker to chop the forest by Dissidentville to help speed up its granary, but there's no huge hurry on that.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 07:53
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Avatar Enlargement: We've got the solution

I'll have to reshuffle workers and stuff!!

I have the turn but I won't play it now. It's almost 6 AM in the morning, I only got back like half an hour ago from a (cramped) club where a (great) local band did some (excellent) covers of Metallica (the good years) and Iron Maiden.
I'll play it when I wake up.

I had an idea regarding Barcelona. Now with the GW walls are super-powered, so we have to make good use of that. If RP sees that GoW has moved to the area of Barcelona when they open their turn, can they build walls in Barcelona in pre-production and then gift the walled city to us? Barcelona also lies on a hill, I think, which would make it a super fortress (hill + wall + GW + fortification = +175% defense!!).

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 08:03
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Lose 30 kilos (of popups)

Oh, what the heck... for you guys, I'll do anything.

Isabella offers 31g and WM, accepting...
Vet Galley produced in Wittlich. GoW has a pike in PoI and a spear on the hill next to it, both vet, and two reg galleys in Wittlich-4 (3/3, 1/3). We have a 3/3 galley in PoI-2 and a 4/4 galley in Wittlich (the one we just built). Shall we attempt to sink GoW's galleys? (the odds are on our side)

THE GREAT WALL IS COMPLETE!! Now all that's left is to build the Great Door, the Great Windows, the Great Roof and the Great Furniture

Btw, I was wrong earlier. Barcelona is on plains, but that still gives us +135% if we have walls and fortified units there.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 08:13
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A cat from NM can move 4 and fire at the lone rider. If it hits that rider becomes 2/4 and gives our 4/4 knights a much easier job (66.3%, vs. 45.5% if the rider remains 3/4).
But if we move the cat in to fire, it will fall... OR, we can use it as a trap for GoW. If they send a rider to capture it, then that rider is lost next turn (it can move to a hill, but we'll still have medinfs to attack it so we'll have a good 'losses-in-shields ratio' compared to GoW). If they use the cat then they cannot disband it and that cat is ours next turn. If they disband it - that's the price for luring a rider, and losing a 20 shields unit is not that bad. If they bring more riders to guard it in an attempt to keep it - HA HA! More heads to chop off.

Btw, can we get RP's two workers to re-road Toledo-2? (it's been cut)
They can reach the tile this turn. How long will it take their workers to do the job?

Btw2, a definite to Nathan's proposal regarding the cats in Toledo. We can move out lots of units out of Toledo now (it's got barracks and +135% defense) so we can guard those cats well.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 08:15
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Oh, and Vox now has 7 1-pop cities, filling up most of northern Lego Land (loose build pattern). And now, sleep...

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 08:20
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Correction to what I said earlier, the 6 knights on the mountains can cover the NM cat (they should go there anyway if we want to be able to reach Barcelona before GoW does) (but not fortify, and they'll be sitting on grass) if we move it to NM-4 to fire at the lone GoW rider. However, we can move some pikes out of NM into NM-4 to cover the knights and the cat and fortify (we can do it because NM is not under immediate threat, unless of course GoW can break through this particular stack).
I suggest that we fire at the lone rider with the cat and then attack with a knight from NM and see what happens.

Now I'm really going to sleep.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 09-08-2003 10:21
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Full PM-box? Change here!

It is highly probable that GoW is trying manuevre us off that mountain at Pamp 6 9. I would not move those Knights, if I cared for the future of Pamplona.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:30
  Old Post 09-08-2003 10:59
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We rushed the galley in the north last turn specifically for the purpose of attacking the GoW galleys, so if you don't attack, we've wasted an awful lot of gold.

For other maneuvers, we're up against the "biggest stack" principle: the principle that an attacker with a bigger stack gets a chance to hit wounded units with healthy ones. With mountains for defense, the defender needs at least about half as many units as the attacker to inflict a favorable loss ratio. On flatlands, the defender needs a larger stack than the attacker just to avoid giving the attacker a bigger advantage than is inherent in four offense against three defense, and if we would let GoW attack us on flatlands, we'd better make sure they don't have (and can't take) a mountain to retreat onto after the attack. Hills are somewhere in between, but we want at least almost as many defenders as GoW can send attackers.

Also note that we have to keep in mind where GoW's units can retreat to after they attack. If we don't hold both NM 4-4 and NM 4-4-1, or if GoW can take one of those tiles from us, GoW can pull victorious units that attack NM 4 and unts that retreat instead of losing outright back onto a mountain. So we end up letting GoW attack us with favorable odds without being able to get favorable odds for a counterattack in return. Similarly, sacrificing an undefended cat at NM-4 requires that we hold NM 4-4.

I just opened the save and realized that GoW did a lot more pillaging than I'd known about from RP's screenshot. They took out the roads at both T2 and T1-2, so the idea of having cats bombard at T1-2 is out. That's also going to slow down our forces a lot in getting from Toledo to anywhere useful, but at least GoW can't get back to Toledo to attack it easily. We probably need to move most of our forces from Toledo to T2-1 anyhow just to get them somewhere useful, maybe holding back a couple pikes in Toledo for defense.

With Toledo's knights pretty much out of action for the moment, our best shot at holding Barcelona if we want to try is to start some pikes in that direction now. But if we try to do that, we could easily find ourselves facing a major "biggest stack" problem unless we're willing to leave NM mostly uncovered (probably leaving a pike and three knights there and moving the pikes that are there now and the new units we land other than the knight toward Barcelona). Of course if we take over Barcelona, GoW has the option of bypassing Barcelona and going after Valencia and points south. If they do that, there's no way we could possibly keep up, and in the meantime, we'll have lost time going after ND.

Another option would be to defend Barcelona with a single pike, throw practically everything we have in ND's direction, and hope GoW keeps up their pattern of not attacking cities with GS stacks of unknown size in them. That would be a serious gamble, of course.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:30
  Old Post 09-08-2003 11:00
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quote:
Originally posted by notyoueither
It is highly probable that GoW is trying manuevre us off that mountain at Pamp 6 9. I would not move those Knights, if I cared for the future of Pamplona.


Not to mention the fact that leaving our knights there is important if we want to be able to counterattack ND when (and assuming) they throw a lot of Ansars at Pamplona.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 09-08-2003 13:10
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I don't have the save yet, can someone fix that?

me at hotmail.com

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:30
  Old Post 09-08-2003 13:28
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fixed

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 09-08-2003 13:41
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Thank you, SR.

Can anyone figure out how all that got pillaged by 14 Riders, if 11 Riders made it to Pamplona 6 3 3. I am curious.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 09-08-2003 14:03
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quote:
Originally posted by Shiber
I'll play it when I wake up.


I would appreciate waiting til later in your day for us in the Americas. This turn is very complex. We should all be at our best.

We are going to want to kill that lone rider. Start with a knight from NM. Use the second one if necessary. Add a pike or two for support once we kill it, but wait a bit for that.

5 k out of Toledo and onto the hill at 2 1 would perhaps be good. 1 MI from Toledo should kill that scout, or 1 pike. Toss up.

The 6 k at Pamplona 6 9? If we move them, it could get very much worse for Spain, very quick, right?

We will want to galley chain, that will get a knight, 3 mi, and 6 pikes down and able to move this turn.

The big questions will be what to do with the new forces. Scurry South to defend Barca? Brace for impact at NM? Send something to support the rider killing knight(s)?

I would say, the biggest favour they could do us would be to turn on NM. They will not do it. That leaves forces going to support the attacking knights, and forces moving towards Barca. On our next turn, we can move up to 14 knights to within range for a counter attack if they take Barca on their following turn. This turn, we can get 6 pikes and 3 MI into position to occupy it next turn. Perhaps we can prepare a grave for GoW there.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 09-08-2003 14:09
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btw, I will be on after 20:00 GMT. Maybe the others will be around sooner.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 09-08-2003 14:32
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One more thing. Should we save gold? We may need to buy a harbour in Sirocco soon, if we want to keep a lux or two, and keep iron and horses flowing to RP. Of course, if one more road gets hit, it may be a moot point. Rider in range of Barca 4 4, btw.

Perhaps we need to keep an eye of the slider too.

DeepO is offline DeepO

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Jan 2002
time: 06:30
  Old Post 09-08-2003 14:38
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I would lure them into Barcelona, if we can be sure they will lose a couple of hp/units in taking it. Keep it in RPs hands, don't rush walls but a pike, and prepare our troops to be able to recapture it instantly. GoW is not going to expose their riders out in the open, they need bait.

Further, we can't leave P69 undefended. if we're able to take out a couple of riders, we can move some knights out, but if we leave it open, RP is gone. One thing we have to realize is that we don't like attacking riders on mountains, and neither likes GoW attacking knights on mountains. But, the difference is that we need to take out their stack, while they can maneuver around us, and just go for the cities. We can however move more into their way, to direct them / force them to attack. If we move on knight to P99 and one to P6 (leave the other 4 at P69), we have a far better defensive position to secure Pamplona.

On the other side, NM is still under direct threat, and can't be left undefended. We probably don't have enough knights in the area to attack the rider stack this turn (11 riders on hills, with some 14 knights?). If we could, we should do that, I think, to avoid more problems, we can partly cover the bigger stack problem by defending the leftovers with pikes.

Other scenario would be to go towards Barca. If GoW moves that way, one of the most likely places where they will land next turn is S14. There, they can threaten 3 cities, and get the 3hp rider back into the stack, making it 12 of them again. It's actually not that bad for us, if we have enough forces at the ready. Otherwise, they will go for the hill B47, which we can't reach with MI if we don't move this turn. I would move a couple of MIs (like 4 of them) towards S11, so that they can cover that possibility. And it might be worth it to move a couple of pikes onto the hills too, but only if we have too many of them.

Toledo: that can be emptied, of course. We still have a road connection towards NM, no? And, that lonely ND MI is still scouting the mountain? We should start to prepare to take that one out, so we can scout for reinforcements by occupying the mountain.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 09-08-2003 14:39
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gold: what about research!?

DeepO

DeepO is offline DeepO

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supporting Candle'Bre
Jan 2002
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  Old Post 09-08-2003 15:10
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Put an end to popups!

Another possible goal for the GoW stack is to move towards P223. From there, they threaten 4 of RP's cities, move out of reach of our troops, and if succesful take all 4 of RP's cities at once. GoW knows the South is poorly defended...

We can't reach that position with MIs, and if we have to keep the knights at P69 intact, we can only reach them with about 8 knights from NM/Sirocco. I think it might be best to forget about our losses for a moment, and attack those riders now. What we don't kill will be injured, and poses less of a threat. If we leave them going about their business, soon there won't be any RP left.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 15:41
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Attacking GoW's galleys in the north, since it's already agreed upon (apparently):
GS 4/4 galley attacks GoW 3/3 galley - WINS! 1/4
GS 3/3 galley attacks GoW 1/3 galley - WINS! 2/3
Shall I leave both galleys in Wittlich to heal?

Moreover, shall I attack the lone rider with knights? Or do we want to have a shot at him with a cat first?

DeepO is offline DeepO

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supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 15:49
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Lose 30 kilos (of popups)

Great on the naval battles. Wait on the lone rider, though, we might need those knights elsewhere.

DeepO

DeepO is offline DeepO

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supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 09-08-2003 15:51
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Got spare money?

Oh, and those galleys need to be healed before we can really use them again... if it is possible to do some scouting, and still end their turn in Wittlich, do so. Otherwise, just retreat.

DeepO

DeepO is offline DeepO

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supporting Candle'Bre
Jan 2002
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  Old Post 09-08-2003 15:55
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Got spare money?

Further request: after the turn is played, can we get a screenshot of the new Vox land? I still haven't seen their new capital. Nothing there to see which is really strategic info, but a bit of nostalgia for our former neighbours

DeepO

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:30
  Old Post 09-08-2003 16:14
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DeepO: sure.
Our used galleys can't travel enough to really see through any FoW. I'll move them in to heal.

DeepO is offline DeepO

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  Old Post 09-08-2003 16:28
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Shiber, are you familiar with how galley chaining works?

Further, I'm not sure how many galleys are on W11 (4?) but we need to make sure that at least a couple of knights get loaded into galleys, so they can move in, and attack next turn. Either we move one of the galleys at S11, or, in case there are more then 4 galleys, we move pikes out, and knights into a galley this turn.

DeepO

zeit is offline zeit
King
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Sep 2002
time: 06:30
  Old Post 09-08-2003 16:42
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I say lets be daring- move the bulk of troops out of Toldedo- it holds no strategic significance anymore, and has a GW-powered defenses, if there's someplace they won't attack, its there. So, move the forces out of there, and 'expose' the cats on the hills. This might tempt GoW, but I doubt it, its just a move done to get our troops on T relevant, every turn we keep any unit inside is another turn that unit won't be used (especially cats and offensive units, which are meant to be part of the action all the time).

What do you think about an assault against Z? we have what it takes in Toledo, and unless ND has someone perched on that mountain, or any other scout around, they won't know we're heading to that mountain on Z66- we could seriously threaten their defensive efforts: we know they're low on pikes, and also average compared to RP, meaning their strethced very thinly. This could be our chance of doing something useful with these units, hold up ND's forces and perhaps score a some kills. The downside is of course getting those knights safely across that jungle, without pike supprot (we'll need to leave those at Toledo, to guard the Cats). Of course this puts Toledo in a very vulnerable position should their main stack make a U-turn and head back to T2 (unprobable, but we have enough pikes to make sure that won't happen- and there's no other use for those in Toledo anyway), but we might as well take that risk (or put a pike on T2).

A few more things I've noticed:

1) ND has sent a scout and he is on T44- we take him out with a Med. Inf. and he can tell us if the mountain is clear- if not, a move towards Z is not viable.

2) GoW cannot be allowed on P99- it lets them pillage the road on P6 and get back to the mountains on the same turn- a Knight there is a must have. If we take that lone rider and put a knight on P99 and a Pike on T2- those two riders have to backtrack or expose themselves.

3) There's a barb camp due north of Siroco- any ideas?

So for now, I'd suggest the following moves:
1) Med inf from T kills scout.
2) Knight from P69 moves to P99
3) Toledo's knights and Med infs. move either to T21 or to T44 (towards Z), depends on whether ND has scouts around, and whether or not we even want to assault Z.

DeepO is offline DeepO

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  Old Post 09-08-2003 16:43
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If GoW goes for P223, RP has little choice but to pillage the road at Salamanca 26, if they want to hold on to Salamanca and Merida. If GoW can use that road with their riders, we can never catch them, certainly as if they feel threatened, they will pillage the road after they have passed, further obstructing our moves.

The more I think about it, the better it sounds to attack those riders this turn, even at great losses. The more mobility we give to GoW, the harder it becomes to stop them rampaging throughout RP's South.

Plus, if we attack them with forces from NM now, we can ease up at the defense of P669.

DeepO

 
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