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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Disabling RR production bonuses
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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 09-08-2003 20:55 Visit :) Smiley's homepage!
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Disabling RR production bonuses Support Apolyton, buy Civilization: The Boardgame

Short of getting rid of the Railroad technology, is there any means of preventing the complete and utter railroading of the map to get the extra trade and production?

Also, what determines whether a terrain square gets a +1 Trade from having roads? Is it if the square has a move cost of 1?

HisMajestyBOB is offline HisMajestyBOB
Warlord
Drinking the blood of the Proletariat
Jul 2000
time: 00:30
  Old Post 10-08-2003 01:17
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Support Apolyton, buy Civilization: The Boardgame

I think only certain terrain slots get the +1 bonus from roads.
Don't know about the railroads.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 10-08-2003 01:26 Visit :) Smiley's homepage!
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Support Apolyton, buy Alpha Centauri

Checked it in game, it's definitely the terrain slots. Desert, Plains, Grassland. Tundra doesn't.

RRs increase shields and trade by 50%, rounded down.

In Civ I they had RRs also increase food. They got rid of that in Civ 2 so that maps wouldn't end up being RR'd to death. However, if you run a Republic or Democracy, every single terrain square is going to generate either at least 2 trade or 2 shield when roaded or mined. Thus it gets RR'd.

yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:30
  Old Post 10-08-2003 01:28
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Suffering from ads?

RR doesn't increase trade, it roads what increase trade , so why would you build a RR in a standard grassland or plain square other than for the 0 movement cost bonus?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 10-08-2003 04:13 Visit :) Smiley's homepage!
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Avatar Enlargement: We've got the solution

Darn Civilopedia, claiming RR's increase trade.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:30
  Old Post 10-08-2003 05:30 Visit SlowThinker's homepage!
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Re: Disabling RR production bonuses Enter the AD-FREE zone

quote:
Originally posted by Smiley
Also, what determines whether a terrain square gets a +1 Trade from having roads? Is it if the square has a move cost of 1?

See http://apolyton.net/forums/showthre...&threadid=90166

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