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Bleyn
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Is there any info yet on what the two new city specialists will do?
I think the Police is sort of obvious. Being as it probably helps reduce unrest in some way or another, though more info on how it would be different from an Entertainer would be nice.
But I think there are way too many possibilities for a Civil Engineer specialist. Though the one that comes to my mind first is some sort of enhancement to worker speed in terrain alterations. But I can think of several other possiblities also.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:30
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Police reduce, I think corruption and war weariness! Civil Engineers, on the other hand, allow you to build improvements and wonders much quicker than normal!
Now, if they would only allow us to shift surplus 'production' to other cities, we might have a way of using our established cities to bring our newer cities up to speed much quicker!!!
On another note, it'd be good to see a farmer speciliast, who increases the food output of a given city!!
Yours,
The_Aussie_Lurker
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Bleyn
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Ok. Thanks. Those make sense.
Though rather than a farmer specialist, I'd prefer to see something that allows you to spread food out amonst all your connected cities. It makes no sense to have some cities starving and others way surplus in the Modern era.
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Nuclear Winter
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That would be a good one Bleyn; just like in the real world.
But I guess the best thing they can put in this C3C (though I doubt they will, unfortunately) is editor flags. tha would be superb!
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Bleyn
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quote: Originally posted by joncnunn
Almost every tile produces food already. |
True, but its sort of silly to see situations where you have cities that are bursting at the seams with food while others are starving in the Modern era.
Pre-Industrial era, or even early industrial era it makes sense, yes. The technologies for large scale food preservation and transportation did not exist. So a civ could easily have some cities starving and others with a surplus, and no way to adequately rectify the imbalance.
In the modern era, technology is no longer the limiting factor. The only limiting factor now is economics and political will. An example of this is aid to drought stricken nations in Africa. Technologically, it is no problem to produce and transport a lot more food to those nations than ever gets there now. To my understanding, the USA and Canada alone produce huge surpluses every year. It is really a matter of who will pay for that food to get there(economics), and who will make sure it actually gets to the people that need it(politics). Because the people with the money(and the food) are rarely interested in spending it, and the political situation surrounding much of Africa is typically one big mess(and twelve smaller ones fighting it out to become the big one), we end up with massive starvation in Africa at least one year in every ten.
Another example of the other side of this is several of the states in the USA. I seriously doubt that on their own places like Alaska, Arizona, Colorado, or Hawaii can actually produce enough food to support their current populations. In Civ terrain terms Alaska is mostly tundra and forest, Arizona is mostly desert, Colorado is mostly mountains with a little bit of high plains, and Hawaii is mostly jungle. There is no way you can get the sort of population out of these sorts of regions in Civ that they actually have in RL. All of these regions, all of the US really, depend on food shipped from elsewhere in the US or the world for a fair amount of their supply.
Another way of thinking of it is this. About a third to a half of the time or more, with the really large cities in Civ, I get one that has one excess food left. Say 25 pop. and that city is producing 51 food. And while sometimes you can make adjustments to either get one more or one less food so that city can grow one more safely, or not grow at all. Sometimes those changes just are not possible. Eventually that city is going to grow one too many and experience starvation. And when it runs out of surplus food, you just lose a pop point get that one excess back, and there you go again. And yes, I know I could build a worker or settler. Thats not a real solution, that's just a temporary fix, if I can't balance the food at a maintainence level. I'm just going to run into this problem again.
Pre-industrial tech, this sort of thing does not bother me. It happened. It probably happened a lot. At Modern tech, its absurd. New York City does not experience mass starvation because it can get its grain from Kansas, its corn from Iowa, its beef from Texas, etc.
If there was a way of distributing the food supply at the Modern tech levels, one might be able to take that 25 pop city and either divert its one excess food to another city, or maybe shift an extra food or three to it and keep it going.
Unfortunatly, I know the best we can hope for in this regard is that something of the sort might appear in a Civ4 if it ever happens.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:30
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Certainly I agree that Railroads in CivIII make the ridiculous surplus/starvation scenario of CivII far less acute!! All the same, though, I'd LOVE to see the food provided by rail, or even road, in SOME way connected to how much food surplus is produced in other cities!! That is to say, if you have 6 cities producing a surplus of 2 food each, then you should have a MAXIMUM of 12 food that you can distribute to other cities that are connected to the trade network!! That genius, Spiffor , had a brilliant mock up of a CivIII screenshot to show how such a system could actually work!! Of course, such a system could also be applied to surplus production shields!!!
Just a thought.
Yours,
The_Aussie_Lurker.
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Vince278
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I liked how MOO2 handled it. The surplus accumulated in the empire and you could build transports for distribution.
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Bleyn
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That was a decent system, yes. I think the SMAC system also had its good points. Just having such a system is more my concern. Exact mechanics are secondary.
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Ijuin
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Tokyo, Japan
May 2002 time: 14:30
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I think that the easiest way to transfer food and shields between cities would be to have "treasuries"--national-level pools in which they are stored. Thus, in each city you could set how many shields/food you want to have sent to the national storage each turn from that city, or how many you want it to draw from national storage (to keep things balanced, let's say that it can not draw more than one unit of food/shields from the national storehouse for each citizen in the city, so a city of population 8 would only be able to draw 8 per turn for example).
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