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Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:30
  Old Post 11-08-2003 11:19
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Is there any info yet on what the two new city specialists will do?

I think the Police is sort of obvious. Being as it probably helps reduce unrest in some way or another, though more info on how it would be different from an Entertainer would be nice.

But I think there are way too many possibilities for a Civil Engineer specialist. Though the one that comes to my mind first is some sort of enhancement to worker speed in terrain alterations. But I can think of several other possiblities also.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:30
  Old Post 11-08-2003 12:02
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Police reduce, I think corruption and war weariness! Civil Engineers, on the other hand, allow you to build improvements and wonders much quicker than normal!
Now, if they would only allow us to shift surplus 'production' to other cities, we might have a way of using our established cities to bring our newer cities up to speed much quicker!!!
On another note, it'd be good to see a farmer speciliast, who increases the food output of a given city!!

Yours,
The_Aussie_Lurker

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:30
  Old Post 11-08-2003 19:35
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Ok. Thanks. Those make sense.

Though rather than a farmer specialist, I'd prefer to see something that allows you to spread food out amonst all your connected cities. It makes no sense to have some cities starving and others way surplus in the Modern era.

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:30
  Old Post 11-08-2003 20:39
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That would be a good one Bleyn; just like in the real world.
But I guess the best thing they can put in this C3C (though I doubt they will, unfortunately) is editor flags. tha would be superb!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 11-08-2003 22:10 Visit joncnunn's homepage!
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Almost every tile produces food already.

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:30
  Old Post 12-08-2003 06:57
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quote:
Originally posted by joncnunn
Almost every tile produces food already.


True, but its sort of silly to see situations where you have cities that are bursting at the seams with food while others are starving in the Modern era.

Pre-Industrial era, or even early industrial era it makes sense, yes. The technologies for large scale food preservation and transportation did not exist. So a civ could easily have some cities starving and others with a surplus, and no way to adequately rectify the imbalance.

In the modern era, technology is no longer the limiting factor. The only limiting factor now is economics and political will. An example of this is aid to drought stricken nations in Africa. Technologically, it is no problem to produce and transport a lot more food to those nations than ever gets there now. To my understanding, the USA and Canada alone produce huge surpluses every year. It is really a matter of who will pay for that food to get there(economics), and who will make sure it actually gets to the people that need it(politics). Because the people with the money(and the food) are rarely interested in spending it, and the political situation surrounding much of Africa is typically one big mess(and twelve smaller ones fighting it out to become the big one), we end up with massive starvation in Africa at least one year in every ten.

Another example of the other side of this is several of the states in the USA. I seriously doubt that on their own places like Alaska, Arizona, Colorado, or Hawaii can actually produce enough food to support their current populations. In Civ terrain terms Alaska is mostly tundra and forest, Arizona is mostly desert, Colorado is mostly mountains with a little bit of high plains, and Hawaii is mostly jungle. There is no way you can get the sort of population out of these sorts of regions in Civ that they actually have in RL. All of these regions, all of the US really, depend on food shipped from elsewhere in the US or the world for a fair amount of their supply.

Another way of thinking of it is this. About a third to a half of the time or more, with the really large cities in Civ, I get one that has one excess food left. Say 25 pop. and that city is producing 51 food. And while sometimes you can make adjustments to either get one more or one less food so that city can grow one more safely, or not grow at all. Sometimes those changes just are not possible. Eventually that city is going to grow one too many and experience starvation. And when it runs out of surplus food, you just lose a pop point get that one excess back, and there you go again. And yes, I know I could build a worker or settler. Thats not a real solution, that's just a temporary fix, if I can't balance the food at a maintainence level. I'm just going to run into this problem again.

Pre-industrial tech, this sort of thing does not bother me. It happened. It probably happened a lot. At Modern tech, its absurd. New York City does not experience mass starvation because it can get its grain from Kansas, its corn from Iowa, its beef from Texas, etc.

If there was a way of distributing the food supply at the Modern tech levels, one might be able to take that 25 pop city and either divert its one excess food to another city, or maybe shift an extra food or three to it and keep it going.

Unfortunatly, I know the best we can hope for in this regard is that something of the sort might appear in a Civ4 if it ever happens.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
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  Old Post 12-08-2003 22:13 Visit joncnunn's homepage!
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More complicated than listed above in the case of the US.

Alaska and Colarado have plenty of life-stock to support themselves from their own resources. However, that would be a very imbalanced diet and so both states export meat and import veggies.


Yeah, Arizona & New Mexico pretty much has to import everything, including water.

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 13-08-2003 09:26
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quote:
Originally posted by Bleyn
True, but its sort of silly to see situations where you have cities that are bursting at the seams with food while others are starving in the Modern era.


And yet the very same is happening all over the world.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
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  Old Post 14-08-2003 02:55 Visit joncnunn's homepage!
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I also note that under Civ IIIs rules that desert with rail yields 2 food a tile -> enough to support the population. So Phoenix, Los Vegas, and Albreqerque are fine in the Civ III world.

Even Denver is fine: It's at the western edge of the high plains, so roughly half the tiles would be plains (which when irrigated and railroaded yeilds 3 food -> a food surplus to use working the hills and mountains.)

Harbors would produce plenty of food for Hawaii.

The most likely US city to have problems in the Civ III enviorment would be Salt Lake City. Lots of hills and mountains surrounding it.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 14-08-2003 03:03 Visit panag's homepage!
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quote:
Originally posted by joncnunn
I also note that under Civ IIIs rules that desert with rail yields 2 food a tile -> enough to support the population. So Phoenix, Los Vegas, and Albreqerque are fine in the Civ III world.

Even Denver is fine: It's at the western edge of the high plains, so roughly half the tiles would be plains (which when irrigated and railroaded yeilds 3 food -> a food surplus to use working the hills and mountains.)

Harbors would produce plenty of food for Hawaii.

The most likely US city to have problems in the Civ III enviorment would be Salt Lake City. Lots of hills and mountains surrounding it.


hi ,

denver could get some cattle , las vegas a small lake with a fish , etc , ......

have a nice day

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:30
  Old Post 14-08-2003 04:02
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Certainly I agree that Railroads in CivIII make the ridiculous surplus/starvation scenario of CivII far less acute!! All the same, though, I'd LOVE to see the food provided by rail, or even road, in SOME way connected to how much food surplus is produced in other cities!! That is to say, if you have 6 cities producing a surplus of 2 food each, then you should have a MAXIMUM of 12 food that you can distribute to other cities that are connected to the trade network!! That genius, Spiffor , had a brilliant mock up of a CivIII screenshot to show how such a system could actually work!! Of course, such a system could also be applied to surplus production shields!!!
Just a thought.

Yours,
The_Aussie_Lurker.

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 15-08-2003 10:15
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I liked how MOO2 handled it. The surplus accumulated in the empire and you could build transports for distribution.

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:30
  Old Post 15-08-2003 20:05
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That was a decent system, yes. I think the SMAC system also had its good points. Just having such a system is more my concern. Exact mechanics are secondary.

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
time: 06:30
  Old Post 15-08-2003 20:59
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I'm afraid all this stuff about controlling where the surplus of every single city goes would make the game so complicated it would be impossible to keep everything under control without huge amounts of time wasted for this purpose.
All in CivIII is symbolic, it doesn't pretend to be a realistic game with all, from food production to diplomacy, EXACTLY like in real life.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:30
  Old Post 15-08-2003 22:34
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I suppose the civil engineer specialist will give shields, that don't suffer from waste, and that can only be used to build civil improvements (such as forbidden palace or a mere courthouse).
Like most specialists, I assume the civil engineer will be useful only in highly corrupt / remote cities.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:30
  Old Post 16-08-2003 08:06
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I would really like food trading. We should also have shield sharing too. in RL places poor in stone or wood would import it from somewere else. Also, if the city is just making weath you can transfer all thier sheilds to a place that needs them, like Dallas importing iron from Minneapolis, wood from Seatle, or stone from Denver.

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
time: 06:30
  Old Post 16-08-2003 23:44
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quote:
Originally posted by Odin
I would really like food trading. We should also have shield sharing too. in RL places poor in stone or wood would import it from somewere else. Also, if the city is just making weath you can transfer all thier sheilds to a place that needs them, like Dallas importing iron from Minneapolis, wood from Seatle, or stone from Denver.
Well, shield sharing is already available in the game! Perhaps you won't notice, but it is there. Ever wondered how a city producing shields exclusively from forests managed to produce Mech. Inf? Virtually, you can consider certain raw materials go from one city to another but without any change in total production.
Of course you can also forget about this.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:30
  Old Post 19-08-2003 19:34
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I think that the easiest way to transfer food and shields between cities would be to have "treasuries"--national-level pools in which they are stored. Thus, in each city you could set how many shields/food you want to have sent to the national storage each turn from that city, or how many you want it to draw from national storage (to keep things balanced, let's say that it can not draw more than one unit of food/shields from the national storehouse for each citizen in the city, so a city of population 8 would only be able to draw 8 per turn for example).

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 19-08-2003 22:27 Visit joncnunn's homepage!
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That's sounds way too micromanagment intenstive.

But perhaps a new power to Graneries:

If any city with a Granery is experceing a food shortage,
then food auto-taken from the city(ies) with the highest food surplus that have a Granery and is rail-road connected.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:30
  Old Post 19-08-2003 23:08
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Too much micromanagement? You just click a little button on the city screen and type how many shields you want to go to the national pool. You go to another city and type how many shields you want to take from the national pool.

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
time: 06:30
  Old Post 20-08-2003 00:36
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Please read my reply above. It explains something we don't usually think about, but that is important in this thread.
And skywalker, if you think that is not micromanagement, think about all the work to change orders if one city is captured, or changing orders almost every turn as conditions change.
Just terrifying

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:30
  Old Post 20-08-2003 00:49
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What you're describing is the sharing of abstract RESOURCES. The actual amount of material is not shared. A five-shield city can't use twenty shields.

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
time: 06:30
  Old Post 22-08-2003 16:27
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Thatīs because if it produces five shields it canīt change it for twenty, and that city will always be very slow when building. The point is that you cannot change it, so every city is unique with no way to minimize the differences.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:30
  Old Post 22-08-2003 19:13
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It shouldn't be that way though. Especially for food. Look at it this way:

In the US there are many industrial cities on the east coast. Most of the entire region is given over to industry, not agriculture. On its own, it doesn't produce enough food to support itself and its huge industrial mass. However, with food from other areas, especially the Great Plains, the breadbasket of the US, it can support that population and hence its industrial power.

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 23-08-2003 10:52
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quote:
Originally posted by skywalker
In the US there are many industrial cities on the east coast. Most of the entire region is given over to industry, not agriculture. On its own, it doesn't produce enough food to support itself and its huge industrial mass. However, with food from other areas, especially the Great Plains, the breadbasket of the US, it can support that population and hence its industrial power.


I humbly disagree. I am from Lancaster County, PA and we are mostly farmland. So is the surrounding area. We are a regional breadbasket ourselves. Yet PA is known for its industry. Sure, it may be difficult for individual cities to feed themselves but as a region or state we are doing quite nicely.

Johann Moritz is offline Johann Moritz
Prince
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Aug 2003
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  Old Post 24-08-2003 04:24
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Iīm sorry, but which state is PA?
Anyway, you can build workers or settlers in the Great Plains and take them to the East Coast to join a city. Thatīs an artificial way of sustaining population, but thatīs what happens when you transport millions of tonnes of food every month from the Plains to the Coast, thus taking growth potential from those agricultural cities which, with some exceptions, are relatively small.
Or perhaps the Great Plains arenīt that important for the East Coast...

Kuciwalker is offline Kuciwalker
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Feb 2001
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  Old Post 24-08-2003 04:38
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Pennsylvania.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
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  Old Post 24-08-2003 04:39
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quote:
Originally posted by Kaiser Wilhem
Iīm sorry, but which state is PA?
Anyway, you can build workers or settlers in the Great Plains and take them to the East Coast to join a city. Thatīs an artificial way of sustaining population, but thatīs what happens when you transport millions of tonnes of food every month from the Plains to the Coast, thus taking growth potential from those agricultural cities which, with some exceptions, are relatively small.
Or perhaps the Great Plains arenīt that important for the East Coast...


But then they starve. The thing is, more people live in big cities that have relatively little agriculture around them whereas few people live in the major agricultural regions.

Johann Moritz is offline Johann Moritz
Prince
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Aug 2003
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  Old Post 24-08-2003 04:58
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Yeah, they starve, but there is a continous flow of settlers, food, or whatever coming from the agricultural regions, so by the moment it is going to lose population there comes the settler to restore it. Thatīs what I meant when I said that was an artificial way of sustaining population.

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 24-08-2003 10:40
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quote:
Originally posted by Kaiser Wilhem
Iīm sorry, but which state is PA?


I apologize. I should not have used our two letter state postal codes in an international forum where some may not be familiar with their usage.

 
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