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forwax
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Here it goes... I'm trying to get a new (and first unaltered) deity game and I'm really not able to get by, even if I've read all post on this site, practically.
What is for you a good site from the start for your capitol ? and what is the difference between a good and a great site ?
so, Is it absolutly capital that we FIND a settler from goddy hut ? but if not, what is your work order for your first 2-3 city (including capitol) ?
and, is there a trick to do to get more from goddy hut ? I mean is there a way to always get something good (an dnot those barbarians tribe) from them ?
Is the Great Library the wonder that give the absolute edge from a winning game or a losing one ?
Now about my game. I'm trying to play the french, because of there industrious and commercial ways. Is it a good choice ? I now that on the forum you've all said what your best civ is.
the top number city have been able to create from a good start is 5 (have iron, horse and 1 luxuries=wine) And not able to keep up in military with other civ and in city. An other thing is that even if a try the day trader routine for tech, the AI is demanding ridiculus sum of gold from me to get it. And it seems that I'm the only on to have more than 50 gold when I want to sell my new tech to other civ, so there could be time where I'm selling Iron Working for 18 to 30 gold to 2-3 civ and I've bought it for 170 gold and 7 per/turn, is it normal ?
Well, that's it. It's my first post and I know that my writing is not perfect, but my understanding is quite ok
thx to all for your 2 cents
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forwax
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forgot to tell that my capitol is on a river and that there is a lot of them on the continent (i guess)
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forwax
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Alexman and Cort Haus are right, so are my wiser side... I should play at lease 1-2 game at a lesser level... Maybe I'll do it if I'm not able to beat the AI with this game.
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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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I did exactly the same as you, forwax. The difference is that I realized my mistake and went down to monarch. After beating monarch easily I went to empire and discovered that wasn't that much of a challenge either. Now I have to choose between a near guaranteed win and a near guaranteed loss.
*can't wait to try demi-god*
PS. Remind me never to play against Aeson in multiplayer
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forwax
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this is what my game look like for now at 70 AD... I think I got a "fair" game.
AD_70.SAV
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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quote: Originally posted by forwax
this is what my game look like for now at 70 AD... I think I got a "fair" game.
[[/URL] |
Not sure what you mean by fair. You have some good land, but are in the midst of some storms coming your way. You have at least two wars going and a few that look to be about to enter the fray. With so many civs nearby you will have to defend on all fronts, if things go bad.
You are 11TH or worse in all of the good categories out of 16. So that will need to be improved soon. If you can get some land from the wars and not lose yours, then you could make a turn around.
Being last place in the score by 70AD is not promising. I only say about 7 workers for something like 15 cities, so they will be hard pressed and could be exposed to raids with the long thin border you have.
The city gov is not doing the kind of job you will need at this level in this spot. In Orleans, a citizen was working an unmined or irrigated tile while a mine shielded grassland tile was idle.
Research was set to 10% on Fuedalism. This with +89 gold per turn? You have wars going and are not moving hard to get pikes? With 520 gold in the bank, I would at least move up a few notches. Just to 20% reduced the time from 25 turns to 13. At 50% you get it in 5 turns. Now you will have pikes and be much safer. Likely it will cost you nothing as it is only -5 gold and you will recoup most of that on the last turn.
If you can avoid others from coming at you, you could survive. I think Japand had a bunch of troops in your land, I did not see if they were after some one else or if they think you are it. I know there were at least 5 civs with units in your land, that is omnimus.
Good luck
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madosca
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London, UK
Dec 2002 time: 05:30
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Forwax,
I play deity only and cheating only.
Ceating is often a point of view though .
I usually do cheat much more than i suggest below.
An Initial good starting location has 1 cow, 1 on other luxury and one river (touching city tile).
To be (only) good it must also be far away (as far as possible) from Other Civs: Save and do retire after the second turn and you'll see where the others start from.
A very good one is one like above that has at its borders a territory with same caracteristics, allowing you to start with also the second city to grow quickly.
The most important thing you can get from good huts are knowledges, not settlers. To this purpouse in order to (try to) arrive asap to Monarchy, which is a milstone in you progress, You must initially choose to search for Alphabet (40 turns) and then Writing (40 turns). This is becaus in goodhuts you tend to discover knowlegdges different from the ones you are researching.
The first most importnat wonder is Piramids, the second geat Library. If AI do any of these, quit and start a new game.
Tribe: I tend to play America or Arabia: Expasionism (both) gives you the scout that allows you to look from the beginning for goodhuts (hope to discover Civ Advances - keep Science at 10% up to litterature). America: workers work faster which is important in huge maps like I like to play. Arabia - Religiuos is quicker to do Temples and Cathedral ( early stage city Improvem.) and only 1 turn (or may be 2) of anarchy after revolution.
To this regard bear in mind that at deity it will often end up with a ICBM war, therefor the short anarchycould be very relevant.
Have good day
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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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Is it possible to build the Pyramids before the AI on deity? And you can live without them. Atleast I hope so, in my latest game as Chinese I realized that I couldn't afford to build any wonders since the Japanese and the Indians had me completly surrounded after I've built four cities. Now I'm wading through the Japanese to get my lebensraum. I just discovered he had iron and I don't, though.
I did just get a great leader though. Is it worth it to save him until I get literacy or just turn him into an army?
Work order for first 2-3 cities:
City 1:
Warriors until I can build settler.
Spearmen or archers until I can build settler. Repeat.
(Occasionally I build a barracks, temple or granary instead of warriors/spearmen/archers, depending on terrain and objectives).
City 2:
Temple, Palace, Switch to Great Library
City 3+:
See city 1.
If I have lots of room to REX in I will build a granary in the first 3-4 low food cities (2/square). In tight maps where I plan to war early and I'm militaristic, I build barracks early. If I'm religious and need culture, or have no luxuries I build temples early.
I have yet to win a game on deity with anything other than a huge map, max civs, however. But I believe it's my lack of warring skills that does that.
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