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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:30
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When I was a child, computers were the size of a room at least, or even a whole etage. Of course I wanted one, but my mom said we don't have enough space in our 3 room apartment. 
Later in the 80s, as mid-twen, I had an Atari 800XL, which had cost me a fortune, because I lived in East Germany and didn't have any relatives in the west and so I had to buy it second hand for a horrendous price. It helped much, though. I learned a lot of programming with it. I had disassembled the whole operating system (~16k) and the basic interpreter (8k) and made my own patches. At one point, I was able to put machine code subroutines in basic strings without using an assembler.
As slow and crappy as it was, but I loved that little machine. It broke in the early 90s, although it was only the power supply, but nobody would fix a hopelessly outdated game computer for a reasonable price. This incident was the reason to buy my 1st PC, a 286/16 with a whopping MB RAM (as opposed to 64k) and 40 MB HDD (as opposed to iirc ~300k per disk). I kept the Atari though, in the hope I could fix it some day, but I couldn't. Finally, I threw it away on my last move, in January 2001, with tears in my eyes.
I played a lot of games. My all time favorite was the Jump and Run game "Pitfall".
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Oerdin
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of Internet Music.
Sep 2001 time: 21:30
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The C64 was way ahead of it's time and I loved growing up playing on it. Sure, it didn't have a hard drive but it had full color video outs, a built in sound card, and a tape back up when your average PC was monocrome, couldn't make any sound other then the odd beep, and was the size of a medium suitcase.
What's more all the cool games came out on C64 first and then on PC only afterwards (around 1990 this changed and more games came out on PC). I loved playing Spy Hunter, Blue Max, Santa Pavara, all the Atari golden oldies, the AD&D gold box games (I remember thinking it was so cool that I could build a character and play him in 3 different games), Zork, and a bunch of other ones. 
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Proteus_MST
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quote: Originally posted by paiktis22
yep 
also Bruce Lee and Pool of Radiance: keep chaning 8 floppy disks!
C64 and its floppy disks was a major improvement over my Dragon 32 and its tape recoder. Then Amiga 500 (bliss) then the 386. |
Ah yes, my C-64 at first also had a tape recorder.
We always traded games in School, each cassette had Turbotape at the Beginning (Program to compress Files) and then you could load the Games via using <- L (an arrow pointing eft, a key which modern PCs don´t possess and an L) and of course by using the Rewind and Fast Forward Kerys on the Recorder.
I remember the dynamic Linepattern (red and black Lines) that appeared while Loading via Turbotape, with the pattern being chaotic if you were in the midsts of Loading and consisting of horizontal lines moving downwards, if Turbotape had found the Beginning of a new File.
It was a very sad event, when I one time used a Cassette for Musicrecordings and forgot that I already had used it to record Games like Agent USA and the like. 
Later of course I used a C 1541 Floppy.
As for Pool of Radiance:
Yep, it was a great game, despite always having to change Discs if you came to another Part of the City.
For some strange Reason I still remember the Codes, you got on the Isle with these many Sceletons movin around.
Lux, Samosud, Shestni

Later with the Amiga 500 I bought my first Harddisk.
200 MB for a Price of 2400 DM (which is 1200 Euro at the momentary Exchange Rate (not considering thingslike Inflation)
Despite only being 200 MB I never managed to completely fill the Harddisk 
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Proteus_MST
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quote: Originally posted by ADG
Wasn't it all possible colors, and not just red and black? I remember more different colors when loading...
By the way, what was the point of those "load lines"? Where they just there to show the user, a game was loading, or did it have any purpose actually? |
My memory tells me from Red and Black.
As for the Purpose:
I had the Imagination that those lines where somehow a function of the Data the Program read at the moment, so unorderly Patterns of Bytes would create chaotic Patterns of Lines, No Data would just generate a Black screen while ordered Patterns of Bytes would create more ordered Lines.
So I suppose, that these Loading Lines could have something to do with each File having a orderly Pattern of Bytes as a Header.
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Stefu
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CLOWNS WIT DA DOWNS 4 LIFE YO!
Jan 1970 time: 07:30
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I had Winter Games. Summer Games, too. And California Games, though all the events didn't work in California Games. Don't remember much anything about the games, but I played them quite a bit.
What else did I have for C64 except for the Games series and Rick Dangerous? Mmm... Mission: Impossible, I believe. Also some space game that kicked veritable arse but the name of which I sadly don't remember.
There's this one game I had either on C64 or Amiga, but I don't remember the name, or much about it. It happened in some kind of a fantasy/fairytale world, the main playable character had a flute, and at least one enemy type was some kind of a blue bird. Also, I have a feeling the game was developed by Ubisoft or some French company (Or wait, is Ubisoft a French company?) Anyway, for nostalgy's sake, I'd at least like to remember the title.
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