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Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 18-04-2004 20:48 Visit Impaler[WrG]'s homepage!
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Do you feel we need the Hybergia in Paradigm? It migh be usefull to scrap if we dont feel its going to serve any purpose.

Also think we should start a Beliver War thread for oganizing that. My recomendation is to prepare 3-4 missle Rotors and 4 drop scouts, our initial attack can easily empty 4 beliver bases of their light defences and follow up with 4 drops. Then we can start attacking other bases and any units that move towards us. I see that they have most forces consentrated in 1 base.

Illuminatus is offline Illuminatus
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Jul 2003
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  Old Post 18-04-2004 20:49 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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No orders for AP and Atlantis I see.
After executing Imps orders we have 24 energy left.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 18-04-2004 21:05 Visit Impaler[WrG]'s homepage!
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Here are some additional ideas

Binary Bastion - Change production to Crawler (for the CDF)

AP - Start Crawler, hurry 10 Credits thats should complete it next turn.

Atlantis - mineral output is tiny so we have plenty of time to deside, put it at recycling tanks for now

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 18-04-2004 21:50
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DO NOT touch my precious ships .

I plan to move it out of port when fully repaired and cruise the seas within our territorium. Just on the lookout for that Hive transport. I try to issue movement orders within 2 hours (after that it's bedtime for me, early shift tomorrow).

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:30
  Old Post 19-04-2004 17:30
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IAF requests from MAF:

  • Please only land units in Apolyton Prime and Triplex. Let's use those CC's! (Plasma's in Triplex, missile rover in Apolyton Prime?)
  • Change production in Liar's Lair to Probe Foil (why a Children's Creche anyway?).
  • Change production in Atlantis to a defender (plasma?)
  • Thermal Tassagrad: I want cruisers!!! Hygeria? Else a probe foil or probe cruiser.
  • Pi Square an AC as well (from next turn on)?
  • Mythical matrix plasma steel defender?
  • Logic Loop another xmissile chopper?

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 19-04-2004 20:07 Visit Impaler[WrG]'s homepage!
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The Comand Centers are giving us +1 Morale under our current social enginering hardly enough to change the outcome of a battle. Better to have an interceptor attack their incoming Chopper then to have a land units get killed in defence. I think its better to upgrade the numerous infantry we alreayd have to plasma Steel and put them under AiroPlexs and sensor with strong Interceptor support then to focus on building more infantry.

Childrens Creech in Lair can do two things, save us Energy which will translate directly into Credits (probly +4 a turn) and speed up growth several turns. Then we can harvest more minerals as well. If you want Probe Foils sugjest you use Thermal as a production site to get you closer to target.

I dont think Cruisers are going to be that usefull too us and we dont have to build the expensive Hygernia (which was suposed to be called they Hybernia but someone misspelled it). If we just want to intercept Hive Transports then unarmored Impact Cruisers would be fine. If we want to shoot down Aircraft then unarmored SAM Impact Cruisers would suffice. For Both roles an unarmored SAM Missle Cruiser would probably be best.

As for the AC in Pi, my bad I must have forgoten to include that this turn, will be top priority next turn.

Mythical Matrix is a jump off point for our attack on Belivers so we should produce Drop Scouts their that can then imediatly capture beliver bases.

Logic Loop I would sugjest produce Missle Rotor for the Beliver war or an Interceptor for defence.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 19-04-2004 20:57
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Um, Hygeria/Hyberia isn't a SAM missile cruiser? I thought it was... I'll check again.

You need to excuse me, had to work 10 hours a day average for the last week, and shifting between day and night shifts. I'm not that alert lately...

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 19-04-2004 21:15 Visit Impaler[WrG]'s homepage!
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Hygerias are SAM but their also Plasma Steel which was potentialy usefull when we were up against PEACE laser foils but now it might as well be tin foil vs the Missles are oponents are using.

I too have gotten a lot of over time latly, but I am always on night shift

Illuminatus is offline Illuminatus
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  Old Post 19-04-2004 22:13 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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* Illuminatus puzzled do I need to change or move anything yet or can I post the turn?

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:30
  Old Post 19-04-2004 22:29
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IMO: Atlantis starts defender production since in next turn orders ALL available units in that base move out.
Thermal Tassagrad: Probe Cruiser.

O yes, check Thermal Tassagrad for workers placement. One forest is not worked, unless you and Impaler want that base to grow ASAP off course.

The rest is for me.

Illuminatus is offline Illuminatus
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  Old Post 19-04-2004 22:31 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Since IAF declined to this, and you are MAF, I conclude no additional changes are needed. Anyway me and Imp agreed at that.

Last edited by Illuminatus on 19-04-2004 at 23:18

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:30
  Old Post 25-04-2004 13:29
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I haven't seen any new production orders for IAF.

Therefore a quick suggestion (will look closer upon this later).

In the bases which are free to produce something and don't have any orders already, construct drop probe defences.

Pi Square and And/Or Gate are excluded, AC's should be started there. Atlantis needs a marine scout. That's all for now. Perhaps hurrying production of Locutus, and next turn a cp?

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 27-04-2004 23:46 Visit Impaler[WrG]'s homepage!
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Our priorites should be compiling the nessary crawlers to rush the CDF before the Hive/Drones catch onto our plans and snatch it away from us.

Also we need AiroSpace Complexes along out northern coast and PlasmaDefenders their to consolidate defences.

Drop Probes are of little use as they cant be used after droping, (and the beliver bases will be WAY to expensive to take) regualar rover Probes offer the best chance of retaking a base from Hive/Drone attacks and we should have them strategicaly placed to mind control our vulnorable bases.

I want to start limited rebuilding of infastructure once we consolidate defences in Trantor and finish our asimilation of the Belivers. TreeFarms in some of our key bases could prove extreamly profitable under our 100% Econ settings. Beliver territory is quite remote from the Hive and Drones and could prove a valuable area to build up our industry in peace. Some of the smaller PEACE bases could also prove good candidates for investment if the Hive dosen't make a major thrust into that area. Yardlong Island could also prove a use location for small navel or Airbases fromwhich to protect our northern flank. Lastly their seems to be some land south of Casablanca and Athena which could serve as a remote and protected source of resorces if we find the time to bring Pods their.

Efforts to infiltrate the Drones and steal tecs leading to AMA should also be a high priority so we can maintain tec parity and be that much closer to any future tec we may wish to pursue if we deside to switch to a 100% labs stance.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 28-04-2004 03:10
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Yes, those drop probes were a mistake of mine. Didn't know that a two movement probe lost it all after dropping. I thought Maniac's response was solely on the 1 movement probes we own.
Anyway, we can always quick drop them to the seas. I think Hive and Drone probes are coming our way now. Hive probe cruiser is missing from Dacolopolis since 2 turns, and Drones used a probe foil by their initial attack 4-5 turns ago.
Two probe cruisers are started in seabases.
AC's on the northern coast are in progress, Pi Square started and Zetaris already busy.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 28-04-2004 14:40
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O yes, forgot to mention this: Drones are constructing CDF as we speak. So no need to make plans in that direction anymore.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:30
  Old Post 30-04-2004 03:19
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Tentative IAF orders, MY 2165

  • Abort Retry Fail(ed): hurry rec commons (30 ec)
  • Binary Bastion: probe team or crawler
  • Liar's Lair: hurry Children's Creche (28 ec)
  • Locutus of Chiron: sea colony pod
  • Mega Reboot: Plasma Steel Defender
  • Megabyteville: hurry missile rotor (3 ec)
  • Triplex: Drogue Dropper
  • Zetaris: hurry Aerospace Complex production (48 ec)
  • Thermal Tassagrad: change production to probe cruiser (see workshop)

  • Blessed Saviour: drone to doctor
  • Glory of God: drone to doctor
  • And all the newly conquered Believer bases drone control as well next to stockpile energy in the queue

  • Formers on 72.64 to 70.68 for sensor construction
  • Seaformer in Locutus bring him south ASAP
  • Crawler in Mega Reboot moves to 36.66 (and crawls every turn on the way)

Do not spent more ec's this turn. I'm trying to save enough in order to 'buy' Blessed Saviour in two turns.

Last edited by GeoModder on 30-04-2004 at 03:37

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:30
  Old Post 30-04-2004 15:19
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From: Internal Affairs (Second Function seating)
To: Prime Function

GoG conquered base needs the drone assimilated to a doctor
A/O Gate worker 'borg can be placed on the mine tile north of the base

For the rest, turn looks good.

Illuminatus is offline Illuminatus
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Salvaging Unity Fusion Core
Jul 2003
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  Old Post 30-04-2004 15:33 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Glory of God? It does not, according to me. Check the psych display, that drone is actually not a drone (bug in SMAX).

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 03-05-2004 07:02 Visit Impaler[WrG]'s homepage!
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Thouse Beliver base are going to be WAY to expensive to mind control I think, I am no expert though so if you have any good resoning to think we can get it for less then 400 credits that could be worth it as we would take almost a dozen impact troops.

We need more Air Defences from these Drone Chopper incursions, Impact SAM needle Jets will do well, build some.

I dont see why we want Plasma Garrisons in Mega Reboot their no hostile activity likly in that area, I think we should be making Crawlers/formers or some kind of Air unit potentialy for power projection against the Angels in the future.

Pi Squared need Airoplex as well, Triplex I recomed SAM neddle Jets or a Crawler.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 03-05-2004 16:43
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Ok, I keep it in mind.

Basically Buster is too smart. His choppers are 'parked' outside our interceptors return radius, and he most likely just sacrifices them, since no returning choppers can be found. He can permit this I think.

As for the Angels side of the map: Hive is preparing a massive attack on the northern Angel shore. Check Rubinite in the F4 screen. It is the base near New Moscou still in black.

You're right that the formers and crawlers lost last turn must be replaced.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 09-05-2004 00:51 Visit Impaler[WrG]'s homepage!
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Just got the Turn, Hive is indeed expanding rapidly in Angel Territory, I estimate they will be completly moped up in 3-4 more turns at this rate.

Belivers are swarming out of their bases at us and I checked the cost of mind controling a base of theirs, its absolutly rediculus 1300 credits just like I told you it would be (their the freking BELIVERS! whos crazy idea was it to try to use probes on them). I hope the military comanders can hold onto what already been taken.

Which is easier said then done considering that the Hive just Rebuilt Caboculture

So this is the begining of the end as far as Trantor is conserned, we cant hope to hold off a constant stream of Drop Rovers into our territory.

I will have some Internal Orders in 24 hours. I think we should start considering the surrender option if they take the Northern Coast of Trantor, theirs very little activity here in Cycon and their seems to be an itch in the main forum to get the new game started soon.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 10-05-2004 00:41 Visit Impaler[WrG]'s homepage!
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Ok heres my initial write up for Internal Affairs.

First off though my sugjestions for the military front,

Dont obliterate DBTS as the Hive dose not have the ability to drop directly in to the base, though they can drop 1 rover next to the base, this rover though has weak weapons and any desent defender could stop it. Even if they fly in some Choppers I think we should try to mind Control the base on the following turn with the Probe in AP.

I think our units in Beliver territory shoud be able to mop up the swarm of Beliver infantry with little problem, both probe teams should be used to capture units as the costs are rather reasonable their.

On the Angel Front we should move in X Choppers to the western island next to the Bananna Sea (Hense forth refered to as Western Bananania), from their we can Gass Angel Bases to death and hopefully create a buffer between us and the Hive and if possible Gass some Hive troops as well.

AND FOR THE 10th time in as many years MOVE THE DAMN SCOUT PATROLS AND OTHER INFANTRY SCATERED ACROSS SOUTHERN TRANTOR AND THE SEA BASES NORTH WARE THEY CAN BE OF SOME USE!

Ok now for the internals

HoG - Change to Rec Commons and hurry 8 Credits
GoG - Crawlers, make worker a doctor,
WoG - Scrap the scout patrol (whos dumb idea was that anyways) and change to Rec Commons and hurry it for 120 credits or else we will loss population and will be screwed.
Zet - Might want to start a Perimiter defence here incase they make land incursions along the And/Or road, if not then build defenders. Worker from forest to Mine (should have been done last turn)
AP - full hurry
MBV - full hurry
Trip - X Chopper (move thouse units to Trantor)
Loop - Full hurry
Bolean Bay - Crawler
Binary - full hurry
Aurora - mililanious military production
MegaBoot - X Chopper
LoC - full Hurry (presumably we will use the transport to place that pod in some desirable location (perhaps a last stand base)
Lair - change to X Chopper
Thermal and Casablanca - what are thes Probe Cruisers for and whos idea was this, their a huge investment for a measly 2 movment points.
Mega Reboot - X Chopper
NJ - change to Rec Commons, hurry 34 credits
Athena - Misilanious military (upgrade that scout to drop and get it onto Trantor)
Matrix - Mililanious military


Crawler at 69/75 rehome at Bolean Bay then switch harvesting with the worker on the forest, move a worker to farm to compensate.

(72/76) Mine

Convoy all the Formers in Central Trantor down to (71/69) ware they can start on a series of Mines in that area

Formers by Matrix both put a sensor in the forest just north of their current location

Sea Formers - Tidal Harness at (52/66)

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 10-05-2004 21:05
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Impaler, empty your PM box please. Nothin' can be sent to it.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:30
  Old Post 17-05-2004 23:28 Visit Impaler[WrG]'s homepage!
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Hurry everything thats got alteast 10 minerals acumulated, especialy in Beliver territory

Sugjest we initiate the Planned switch now and throw a bunch of Energy at Pych to keep the Beliver bases from Rioting, use more workers and if the Rec Commons is hurries to 1 turn take that into account. We need thouse Belivers out their harvesting Nuts so they wont starve. Then we can Nerve Staple again next turn and put them all back to work.

I am agin recomending that we make Impact Interceptors as we have not had 1 combat yet inwhich Missle Interceptors would have justified their 40% greater cost. Also we might want to consider the possibility of SAM laser Cruisers even with 2 attack power they can take out all the Hive and Drones unarmored air units. Their only 3 rows and dont need to worry about refueling. Just something to consider.

I suspect they will start Droping on us soon, think we should position Choppers in Matrix to counter attack.

 
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