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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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quote: Originally posted by GeoModder
A question, how about building an AC and CC in CyCon now? I propose in Apolyton Prime and Logic Loop |
I agree. 
How about a command center in Apolyton Prime, and besides that also a Children's Creche because these also give +1 morale?
And for Logic Loop an aerospace complex? If we build a Hologram Theatre there first btw, we could build non-SAM needlejets there without causing a drone riot. Does that sound ok?
The question is then when we have enough money.
I guess these are the most urgent or lucrative facilities that still need to be built and hurried:
Caboolture - Hologram Theatre - some 60 credits
Triplex - Hologram Theatre - 56 credits
Megabyteville- Rec commons - 40 credits
Thermal Tassagrad, Mythical Matrix, Casablanca, Mega Reboot, Calico Island, Abort Retry Fail(ed), Pamplona, Binary Bastion, Atlantis - rec commons - 50 credits each = 450 credits
Apolyton Prime - Command Center and Children's Creche - together some 110 credits
Logic Loop - Hologram Theatre & Aerospace Complex - 200 credits
Together this is some 920 credits. I guess this means we'll have to run 80% economy with CyCon for some 4-5 more turns to reach these goals.
Let's have a look at when we could do what rushes. How about this:
MY 2159: MythMat, Casa, MBV & ThTass rec commons: together some 190 credits. (We need to have some 100 credits left for the PUT turn MY 2160)
MY 2160: Caboolture & Triplex? holo theatre: together some 120 credits; some credits to upgrade some PUT unit to a drop squad; Logic Loop hologram theatre?: 80 credits. Total probably somewhere around 220 credits. Little money left to do anything else. So remaining goals have to be done MY 2161 and later.
Is it therefore ok if we build one more cheap unit (eg a crawler or probe team) in Apolyton Prime before building and hurrying a CoCe or ChCh there?
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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Ah I see there have been some other posts while I was writing my previous one.
quote: Originally posted by Impaler[WrG]
We basicaly have 4 Choices
Focus on Tree Farms, Military Units, Crawlers or Net Nodes in the Core Cycon territory. I would prefer TreeFarms and Crawlers followed by Nodes as we need to start closing the Build gap between us and our enemies. |
Tree farms in some CC bases seem a good investment. Unless we want to delay rec commons production though, they'll probably have to wait until after MY 2164. 
Re network nodes, I'll repost a post I made in the "Aquiring the Cloning Vats" thread:
"I wonder about the use of building and hurrying network nodes in CyCon bases. Considering an investment of some 140 credits to hurry a network node in a for CyCon norms wealthy base producing 20 energy per year, it would still take some 14 years to win back the investment. So before we decide to hurry network nodes in the Consciousness, we'd need to have a good idea of when and how long we intend to run 80% labs or 80% economy. As long as we're gonna use full economy more than half the time in CyCon, it seems on first sight it would still be better to only build credit-boosting facilities (eg tree farms) in CyCon, and mostly labs-boosting facilities (eg research hospitals) in PUT. We'd need a turn simulator though to test this for sure, and test what combination gives us Biomachinery fastest."
quote: I would rather hold off on military production untill we are shure that war is inevitable. |
We already are at war with the Hive. And they haven't sent any PM to us they want to sign a treaty with us. So it is possible we can expect some company soon. Even if the Hive won't strike fully at us, we can also still use the military then to attack the Angels instead. 
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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:30
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ok Here are my Tenative Cycon Build Orders, I focus on building up and Terraforming Cycon and buying up needed Recreation Commons. We still have about 100 Credits left over too, we could spend them on the Probe Foil in Aurora (low priority I belive) or the Sea Former in Portal (a bit better in my opinion) or send them to Uni (probly best option).
Aplyton Prime - New Crawler works new Mine, move the crawler on (69/63) to (70/62) and move the worker back to the Nut bonus Forest so we can stop wasting thouse 2 Nuts a turn. Next Production Former
Athena - New Production Crawler
Atlantis - No Change
Aurora - No Change
Binary - Scrap the scout patrol to add 5 mins to the Rec Commons build and reduce maintance costs
Bolean Bay - move worker from Farm to Rivered Forest, New production Crawler
Calico - Change Production to Rec Commons
Casablanca - put the Doctor on the Monolith and Hurry 44 Credits
Portal - No change
Lair - new Production Childrens Creech, this will save us a lot of Efficiency energy and hurry growth
Logic Loop - No Change
Reboot - Change Production to Rec Commons
MBV - Hurry 28 Credits, work the Forest and use 1 Doctor (the Cruiser must be ReHomed to another base to avoid Riots)
Matrix - Hurry 48 Credits, work the forest
Pi Square - Hurry 7 Credits
Thermal - Hurry 44 Credits, work the Ocean Nut bonuses and use 1 Doctor
Triplex - New Production Crawler
Zet - New Production Crawler, move worker from the forest to the new mine
And/Or Gate - Change Production to Rec Commons (we cant finish that Pod with only 1 Pop and we cant grow without more nuts)
Abort/Retry/Failed - No Change
Formers
(74/72) West to (72/72) Road
(67/81) North to (66/68) Mine (to be assisted by the formers on (69/75) as soon as their finished with that mine)
(72/56) THERMAL BORE HOLE (its about time we started one, formers finshing mines to the south will move up and assist so it can be completed in a timly fashion)
(70/66) North to assist BoreHole
(70/66) East to (72/66) Road then Mine
(74/66) Both West to (72/66) Road then Mine
(81/65) North to (81/61) to start Road and Mine (the second former will follow next turn.
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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:30
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Ok here are some tenative build orders for Cycon, its very hard to plan with the situation so up in the Air we arnt shure WHO we will be at war with if anyone.
AP - Move worker to Nut bonus DUUU, no change besides that
Portal - Hurry 44 Credits
Athena - No Change
Atlantis - No Change
Aurora - Hurry 40 Credits
Binary - Scrap the Scout as I sugjested last turn, this will free up maintance and provide 5 mins, this base has been stagnated for 20 years it needs to get building NOW.
Bolean Bay - Change to Crawler
Casablanca - Ne Production Crawler
Lair - No Change
Logic Loop - Start Tree Farm
MBV - Full Hurry the Rec Commons, get the Cruiser Rehomed to Atlantis to stop the Drones or the base will STARVE!
Matrix - New Production Crawler
Paradigma - Change name to Paradigm (thats the proper spelling), no other changes
Pi Square - Hurry 10 Credits
Thermal - Military Production, I would Sugjest another SpiteFire or an AirSuperiority Navel Vessel.
Triplex - Change the Tecnician to a worker on the Forest
Zetaris - Hurry 4
Abort Retry Failed - Hurry 12
And/Or Gate - Hurry 24
Formers I was planing to focus on Mines for incressed Min income, I also want to Cancel the Forest that was started next to Portal against my wishes and start on the BoreHole that I originaly sugested, we can realy use thouse minerals and Energy their. That base is in a very strategic position and should be a strong point, it needs more Mins for that.
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:30
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quote: Originally posted by Impaler[WrG]
It may be too dangerous though to do so now, Can you assure me that we will have Air Defences in the area that could intercept any Copters that might try to Destroy the formers? |
This turn a missile interceptor can land in Pi Square, next turn it is DBTS, which will have a completed AC then. I can send the spitfire as well to DBTS.
quote: Originally posted by Impaler[WrG]
ok here is an idea we could build a BoreHole on the Energy Bonus right next to Apolyton Prime, that replace the forest with a 6 mineral, 10 Energy Bore Hole that would shoot up the productivity of AP significantly. Their are 6 Formers all in a line their that can start production this turn and complete the BoreHole in only 4 turns !!! |
Good plan 
quote: Originally posted by Impaler[WrG] Other formers moves would be as follows
81/65 - North to help build that mine
69/77 - North to help build the mine on the Mineral bonus
72/72 - Road
74/66 - Move north to Portal (will help build sensors)
Crawler working on forest next to Portal, cancel forest and start Sensor. Yes your correct Geo that Portal has no additonal terraformed squares in its Radius but the next worker point of Population will be a Drone anyways so I sugjest we stop harvesting that Nut bonus and move the Crawler south ware it can harvest from a Mine.
Also I recomend we get that Rec Commons in And/Or once that worker gets out their collecting Nuts the base will grow to size 2 and still be under control.
And Binary Bastion should be changed back to Rec Commons, the worker that will be freed up will collect more then a former would and we can then move the other worker onto forest aswell giving us maximum mineral intake very quickly, then we can start on the Crawler.
Finaly, Casablanca dose not need a Doctor, its wont experience a Drone untill 4 Population so get that worker back to work! |
Ok, I change these things back 
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All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
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