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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:30
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Gentlemen, please! May I remind several parties here that we are on the SAME TEAM, and while we may disagree in methodology, we all have the same goal? Perhaps jibes, insults, taunting smileys, and all other devices could be put aside for a calmer, more productive debate with less rancor?
I think a "suicide galley" manuever is acceptable, but we first need to exhaust all non-suicidal routes of opportunity.
Regarding the possible military use of these boats: I must agree with Trip that I think this war will go quickly and shatter GCA; they may have similar troops, but a well-organized defense? Probably not. They are heading west, after all.
And in that vein, I do not think the boats would provide any assistance in a war for that same reason. GCA is heading west- troops will be passing through BoP in any offensives they may have planned. Our "flanking unit" could easily end up eating the brunt of an assault force heading towards CFC, or coming back in response to our offensive. Also, our war is about a quick strike - quick strikes will not be affected by 1 unit. Further, that 1 unit will not even be close to our true objective: the GCA capital.
If our quick strike fails, we will be in an ugly war of attrition. Those kinds of wars are not decided by one unit landing in a strange location off the coast, and nor are they decided by four units pulled from the main battle lines.
With the utmost respect to my esteemed peers....
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:30
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Wow. This is truly a subject that has our team divided.
I'd like to point out a few things:
- Don't forget that, under Republic, a Galley needs upkeep of one gold per turn. I haven't seen this included in arguments yet.
- Q: Can we do the following (see BF's map): start at tile X with a Galley plus a Sword, move to red tile 1, fortify all (seeing 3 tiles, thus seeing yellow tile 1), activate all, and move back to X, thus running no risk at all?
- Q: Do we want to make contact with the other continent right now? Normally, I'd say 'yes', but Arnelos has pointed out a few good arguments here.
- We haven't seen the sea area west of the little southern island yet. Q: Are there any other areas we can explore in safety first?
- Q: Assuming that the map has not been modded, or only slightly, can we use the editor to 'predict' the location of a possible crossing point? I can see some regular patterns in the computer-generated maps. For example, the continents seem to "fit" like pieces of a jigsaw puzzle (cf. South America and Africa on Earth).
- (edit: added this one) It's very likely that a large continent exists (determining from the score of the two biggest teams, and the fact that they're probably at war with the two smaller teams). If this continent runs N-S all the way, it's very likely that the location that we're at right now is very close to it. We should test (in the editor) if the existance of one N-S continent implies the existance of another. It's all about juggling with probabilities, of course, but we can increase our chances if we're smart.
Last edited by BigFurryMonster on 13-08-2003 at 13:33
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wervdon
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Oh last thought:
Do we really want contact before wiping out GCA? I'm not convinced we shouldn't avoid it until the tide of the war is clearly in our favor.....
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Dominae
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If our Galley suddenly becomes suicidal, it should go directly West from the westernmost Coast tile. I'm afraid our "guesses" as to where the land mass is will prove irrelevant in this case; in can imagine very plausible (unmodded) maps where our best guesses will be foiled. Therefore it is best to use the method that uncovers the most tiles, namely picking a compass direction and sticking with it.
Dominae
Last edited by Dominae on 13-08-2003 at 19:43
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