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Trip
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Hunt Valley
Apr 2002 time: 00:30
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Okay, we've basically hit the point where we can see everything with our Galleys... nothing but ocean. 
Mongoose has commented to me in chat about how there IS ocean all around us seperating the two continents, however he also said that there are many points where 1-turn suicide Galleys could make it across.
So we come to the point where we must decide what to do. Send one or both Galleys off into the Blue Beyond or not.
I feel that we should send the PoA off west of the coast furthest to the west we can see. We may or may not find anything, but I feel that is our best option at this point.
If we don't do that, then the soonest we could get back to try again is another 40+ turns (20 to get home, 20 to get back again). In 40 turns the world will look much different. GCA will be gone. Grenouille may be gone. GWT and CGN will be even more powerful.
Galleys have a 50% chance of sinking in ocean and sea tiles. Mongoose has said there are multiple 1-turn crossings (whether or not you believe him this is probably true either way), and even if our Galley does sink we have a good chance of seeing the other side if we do pick a good spot to jump over so we can send further attempts in the same area if we have some degree of success.
The Galleys will be next to useless for the war. 2 Galleys, SPLIT UP don't generate much fear, and their actual punch is obviously very weak. It will take 17 or more turns to even get back to home, and the effects they can have are very limited as it is. Chances are that we'll already be well into our offensive and they will either 1) be too-little, too-late, or 2) we'll be winning so they won't affect things anyways.
Everyone put your opinion in on this issue, it's very important.
Let the bloodbath begin. 
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WhiteBandit
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Southern California
Jul 2002 time: 21:30
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quote: Originally posted by notyoueither
Firing galleys off into the ocean in blindness is lunacy. |
I completely disagree. We'll probably do it eventually anyway, after their potential use in the war with GCA then. And what if we find nothing up north? Would it still be considered lunacy?
We're going to have to face it. We need to take a risk, that's how things get done. Exploration is all about taking risks. Look at Columbus and his crew? They risked it all trying to find a new route to India. In their case, they were succesful. There are many who aren't, but I think it's a calculated cost that we will have to face.
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PoA is now 16 or 17 to the choke point, after going to the South island again.
Both of these assets can be used against GCA, and boats to flank can be a great asset.
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I think Expedition will be a much greater asset, since it is closer to home. I would concede allowing that ship to be used for whatever purpose, but I think PoA should continue it's path of glory and search for the great unknown. It will be our own Santa Maria (hopefully). If we do not commit to at least some exploring, then when will be get to it?
Some propose Astronomy and Navigation? That is upwards of 100 turns away. Do we want to hold off the benefits of contacting another civ for at least 100 turns?
When is the soonest you would commit the PoA and Expedition returning to exploring duties? After GCA war? After CFC war? You can always justify that you will need the galleys for something. It would almost be quicker to build new galleys :P
PoA is now 16 or 17 to the choke point, after going to the South island again.
Both of these assets can be used against GCA, and boats to flank can be a great asset.
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If we could see sea on the other side, I would say go for it, but launching the lemmings out blindly into the ocean when they have a use is something I cannot agree with.
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Again, it's a risk. How much of a gambler are you? If we lose, then we get another 2 free units of support backhome :P
quote:
btw, Mongoose has already lied about the map, how can we know he told Trip the truth?
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Please leave mongoose out of this, whatever he says should have no bearing on what we want to explore and whether we should explore at all.
On this note, I leave you with a quote by John F. Kennedy:
"We choose to go to the moon in this decade and do the other things, not only because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too."
(Yes, putting a quote in my argument shows how serious this is to me :P)
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Trip
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Hunt Valley
Apr 2002 time: 00:30
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quote: Originally posted by notyoueither
That is 6 turns of advance, not 6 turns from the start of the war, unless you think we can just cruise through a civ who is now avg v us in military.
btw, it is 7 or 8 turns of advance.
And that is 7 or 8 turns after 12 or 14 turns from now.
If there is any struggle at all, PoA could be the drop that overflows the cup and brings victory to us. I do not want to throw that away into empty oceans. |
We have units from a new era, and part of their army is tied down elsewhere. So yes, I expect that we should have a better-than-average offensive against them. 
Even at the fastest, PoA can get to BoP in 21 turns. Even with 8 turns of advance + 14 to build up that's coinciding just when we reach Catchopolis.
What can 1 regular Swordsman do inside that hornet's nest but get killed? We can't merge it with the rest of the stack without great effort (21 turn trasit time + 5 turns marching overland), and as I said before, what will GCA place the greater emphasis on, defeating the 25 units heading for their capital or the 1 Galley/reglar Swordsman next to BoP? If they're smart (which they've proven themselves to be) they'll simply ignore them and focus instead on the stack that could cost them their existence.
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