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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post2
There are old forgotten (but very helpful) threads in Apolyton and it is very tedious if you try to extract a concrete information (I am experienced well with dips/spies).
I think a big part of Apolyton could be managed the way I suggest hereafter and then there wouldn't be so large redundancy of information. A few (10, 20) threads of similar fashion would span all questions (answered or unanswered) about Civ2 facts. To arrange strategies would be harder, I think they should be discussed ordinarily.
This thread is a try to concentrate all wisdom about diplomats and spies. I included rules, facts and short tips only. I don't intend to collect strategies here.
If this try will be succesfull, other people could manage further scopes of Civ similar way.
There is my idea how to manage this thread:
All wisdom will be concentraced to the main (first) post.
You will
post any suggestions :
| to add new wisdom (will be marked green),
to mark/unmark insecure or unsettled wisdom (will be marked red),
to put new questions that should be answered (will be marked blue),
remarks to mistakes, opacity and my weak english  | and discuss them here.
I will
integrate your suggestions into the main post.
Please, clear your post if all its problems are definitively solved and integrated to the first post (you must to let at least one letter there.) I hope Ming will remove cleared posts from time to time. Keep world clean!
Help me: if you think I forgot to integrate one of your ideas then edit your post, delete ideas I included yet and write LOOK! in the beginning of post.
If MY post is assigned to you (I named you in the beginning), and you have read it and you think it may be cleared, let me know (by a new short post). I will clear post soon if there is no useful information for others.
I suggest to mark your posts by numbers (Post 5, Post 6...) for easier reference.
Previously, I thought I can remove posts in this thread. It is false: only Ming may delete posts.
Html is off in Civ2-strategy forum: That is the reason why I chose this forum.
[This message has been edited by SlowThinker (edited January 31, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 4
Recent important updates
02/01/01
7.4 moved to 2.13-14
01/30/01
I removed old "new wisdom" highlights (green).
4.5-4.7 renumbered to 4.10-4.12
[This message has been edited by SlowThinker (edited April 15, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 5
Keywords | level 1 | {spy} | | level 2 | {bribing cities}{bribing units} {expel}
{sabotage unit}{establish embassy}{investigate city}{steal technology}{industrial sabotage}{poison water supply} |
See "The Great Library: a hierarchical structure" thread if you want to know more about keywords.
[This message has been edited by SlowThinker (edited April 16, 2001).]
[This message has been edited by SlowThinker (edited May 19, 2001).]
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Maelhavok
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Seattle,Wa. USA
Dec 2000 time: 05:12
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REMOVED
[This message has been edited by Maelhavok (edited May 16, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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removed
[This message has been edited by SlowThinker (edited May 19, 2001).]
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debeest
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POST 6
Note: There's no conflict between your summary and the Scrolls of Wisdom with regard to the veteran spy factor.
[This message has been edited by debeest (edited February 21, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 10
removed
[This message has been edited by SlowThinker (edited April 14, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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removed
[This message has been edited by SlowThinker (edited March 20, 2001).]
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La Fayette
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albi, france
Oct 2000 time: 06:12
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Post 19
3.1 The multipliers for spy and vet spy don't apply to G. They apply to D (1,2*D for spy and 1,5*D for vet spy).
3.13 With no capital, I have several examples of Dmax different from 16 (I let you know if I find out why).
4.51 I have many examples of barb legion = 124g
12.11 Probability that vet spy+"gi
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La Fayette
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albi, france
Oct 2000 time: 06:12
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Post 20
12.31 Attack "use her judgment" (or attack with a dip)
Any attack is a success.
The only difference between dips, spies and vet spies is the nummber of losses: 100% with dips, 50% with spies and 25% with vet spies.
They all use their judgment the same way: almost in accordance with the list of improvements in the city screen (with a slight random factor). This means that city walls are generally the last improvement attacked.
Hence, if there are n improvements inside the city, it is wise to attack with n+1 dips or spies to make sure that the walls go down.
12.32 Attack "give primary target"
a) Basic example: attack of city walls in a capital city by vet spies.
Any attack is independent from the previous one (like "heads and tails"). Probability of success p1=0,5.
If the attack was successful, your vet spy might be captured afterwards. Probability of escaping p2=0,5.
b) All other examples derive from that one (but the probabilities differ). Testing with larger samples would be necessary to make sure of the exact values.
c) Meanwhile, I suppose that:
the probability of escaping after successful attack is close to
p2=0,5 for vet spies
p2=0,25 for non vet spies;
the probability of success is close to
p1=0,5 for vet spies attacking walls in a capital city;
the probability of success is higher when attacking improvements other than walls, and non capital cities;
the probability of success is much lower when attacking with non vet spies.
d)Hence it is advisable to attack with numerous vet spies using this "give primary target" method.
e)With non vet spies, it is generally advisable to choose the "use her judgment" method (especially if there are few improvements inside the city).
------------------
aux bords mystérieux du monde occidental
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 21
La Fayette,
3.1 I wanted to write GR (gold required to bribe), not G (gold of civ that is bribed). Thank you, it was a big mistake.
3.13 Could you e-mail me your saved game?
12.11 not finished yet?
I removed old "new wisdom" highlights (green).
[This message has been edited by SlowThinker (edited January 30, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 22
removed
[This message has been edited by SlowThinker (edited April 14, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 23
removed
[This message has been edited by SlowThinker (edited April 14, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 24
removed
[This message has been edited by SlowThinker (edited April 14, 2001).]
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Slow Thinker
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homeless, Praha, Czech Republic
Feb 2001 time: 05:12
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Post 27
removed
[This message has been edited by Slow Thinker (edited April 14, 2001).]
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Slow Thinker
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homeless, Praha, Czech Republic
Feb 2001 time: 05:12
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Post 28
removed
[This message has been edited by Slow Thinker (edited April 14, 2001).]
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La Fayette
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albi, france
Oct 2000 time: 06:12
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Post 31
My post 19 was shortened under transmission. No matter: just forget the last sentence (12.11). The first 3 statements (3.1, 3.13, 4.51) remain true IMO (unfortunately I cannot send any save game since I play at home and post at my office with no link in between).
Post 20 is complete, I think. In fact, it is my answer to point 12.3.
Let me know if there is anything else I could or should do.
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Slow Thinker
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homeless, Praha, Czech Republic
Feb 2001 time: 05:12
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Post 32
La Fayette,
3.1 Did you read Post 21?? IMHO it clarifies all.
quote:

Originally posted by La Fayette
Let me know if there is anything else I could or should do.
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Apologize for disbelieving my formula!
3.13 quote:

Originally posted by La Fayette
(unfortunately I cannot send any save game since I play at home and post at my office with no link in between).
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La Fayette, there were "floppy disks" in my young years. Do you remember?
4.51 I suppose William Keenan and me solved the problem. See Post 24 and the appropriate part of Post 1.
Edit: sorry, I deleted the Post 24. See post 1.
Yes, post 20 is complete, I suppose it was my mistake, I wanted to point to the post 19. I didn't include it because I think there still remains some error in our tests: results are very strange.
William Keenan,
I tested subverting cities by diplomats. It worked not only for empty cities! It seems that 3.5 is valid for both spy AND diplomat...
(3.5 Spy may bribe a city two ways: "incite revolt" or "subvert city". It is possible to subvert city only if you have cease fire, peace or you are allied.)
[This message has been edited by Slow Thinker (edited April 14, 2001).]
[This message has been edited by Slow Thinker (edited April 14, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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bump.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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Post 36
William,
thank you.
What do you think about 3.5 (see Post 32)? I think that
there is no difference between dip
and
spy and a presence of a unit in the city has no effect.
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