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Tokyo
Jul 2002 time: 12:30
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They are probably building some settlers/workers.
Port Blacksand is their latest city, built in Turn 105, and is to the west of chokepoint city Balance of Power. GCA has a few other city spots they can choose, like to the south of Dun na Anarchy (there are 2 gold + 2silk, a real $$ machine) , between All your R belongs to us & Poly, or at their previous destroyed city site south of All your R.
It could well mean they intend to push West towards CFC. In that case, they could be building more Settlers & Workers.
Also looking at the GCA map,
1. I noticed that they did not connect to their silk at the south of Anarchy. Not sure why.
2. some mined grassland are not road, some road grassland are not mined, so they obviously need more worker. Or they just need a minister like E_T. 
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wervdon
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The part which would be most valuable to us is the closest cities obviously.
We know the aproximate size of their total army already.
We know from what CFC tells us which portion is close to them.
If we determine what is close to us, we can determine by deduction aproximately what is near their heartland, and will be heading our way soonest.
So my vote is investigate all three former CDG cities: 26, 29, 17 gold
And Algaland: 62.
Total: 134 if I added right.
If we can then afford it, do catch next, since serverfire isn't likely to have alot.
This is assuming they are stationing most of their troops in their cities though. The only way we can determine troop locations if they are not is investigating everything.....
Upgrades should definately take priority though. If we can't afford to upgrade all our swords, then I dont know that any investigations outweight that.
Afterall information maybe power, but if we see most of their army is close, then not having upgraded is going to extra screw us. If we see that most of it is far away, then not having investigated wouldn't of hurt us that bad. We already know aproximately how big their army is, so its not a matter of knowing the minimum amount of troops to cross the border with. If we don't investigate, we just have to choose the worst case scenario.
Where investigating will really pay off: The decision to siege a city vs. pass it up for better targets.
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wervdon
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Before I'd really want to vote on this, I'd want to see some hard #'s on how much currency we are going to have on D-Day post-upgrades. If the answer to that is it depends on how many units we upgrade, then I think I'd have to vote to upgrade the units.
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wervdon
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Hmmm, not sure what my vote is.
Its clear we'll have some cash to investigate. However, it'd be nice to keep a small nest egg around for the purpose of emergency gold rushing too. Its not essential, but if things go especialy badly on the front (read GCA has insane luck against our invading army), then being able to rush a merc or two back home might save our skins.
In any case, I think I'm in favor of investigating the border cities + algaland on turn 0 (delaying if necessary). Then saving cash from that point on unless our situation really calls for a rush or investigation.
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Tokyo
Jul 2002 time: 12:30
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In summary,
Dun na Anarchy is the Settler factory, having built 3 Settlers from Turn 77 to Turn 117. The only other city that has produced settler is Algalord, in turn 115.
Catchopolis (Pop 6), BoP (Pop 5) are major production centre, with hardly any change in Population since Turn 77.
Algalord, BoP, Catchopolis are High Culture Cities, with culture score > 100. Catcher in the Rye and Incredible Dancing Girl have culture too, Catcher having rushed a temple on Turn 103.
Since we have limited funds, I would therefore considered investigating :
1. Catcher in the Rye. This is the first city we are going after right ?
2. Incredible Dancing Girl. Incredible Dancing Girls either built a worker or rush something on Turn 114. (assuming they don't lose a pop due to disease in Jungle !) and
3. possibly Algalord.
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